I actually have a Dragon Age writing project in mind to try sometime this weekend, inspiried by one of my current play through decisions.
Everyone's probably gone through a phase where they try item collection: whether keeping a copy of every item, never selling sentimental items, and so on. In this play through with a male human noble, I just wanted to keep a copy of every 'significant' item I came across: unique items and weapons, in short, things that couldn't be bought elsewhere. Those items that give you codex, the sentimental family treasures, the impressive works of craftmanship, and so on.
Then I paused to myself and began wondering: why? Why would my Grey Warden do this, collecting enough weapons to make a museum? And it came to me: to do just that. Diplomacy, and education.
Thankfully I'm playing a noble, to really justify the foresight and emphasis on diplomacy. But the general idea is just that: my Warden, even before he became the de facto group leader, knew that the Wardens were alone in Fereleden... and that they would have to come back to various places as often as not. So when he, his party, and perhaps Leliana's sticky fingers came across something notable, unique, and person, he kept it around as a potential gift at a later time when the Wardens might return. A 'lost' First Enchanter's cap from the tower? Give it to the next First Enchanter I need something from. A Keeper's Ring? Well, pity I sided with the Werewolves, but 'returning' it to the next Dalish clan I have to deal with may help some.
Later on (and, having planned through, I've preplanned this narrative playthrough), he ends up with an even greater hoard of items, some of them surprisingly advanced, like a repeating crossbow, and even some artifacts from previous Blights. And, since he has a Grey Warden fortress to store all these great and advanced weapons in, as well as a Warden mage who's discovered secrets to let Wardens live not a paltry thirty years but generations... let Queen Anora have her university, if only so King Couseland can turn the Warden's Keep into a Warden College, where the training, education, and research of future Wardens can take place in secret. (And, of course, the Wardens can occasionally give diplomatic gifts on their behalf.)
I look forward to attempting the concept this weekend. How many parts might I need: three? Four? An initial early-game justification for scavenging, a dialogue with Avernus, an argument with the Queen over policy and funds...ah, and a gift-giving scene, of course, though I have a hard time thinking of just one in particular. I do love my Helm of Hornelleth... but the Wardens (and Avernus) would want to study the late Mage Wilhelm's office and affects, especially a Demon-restraining room.
Maybe the cheese knife instead? Was there anything else unique picked up from the town other than, well, Shale?
Modifié par Dean_the_Young, 03 septembre 2010 - 11:05 .