Corker wrote...
Guh. Tried LJ for a 1930s pulp adventure RPG. Never again; the nesting was awful. BBS for me!
ETA: LJ's great for journaling and folks seem to make it work as an archive, if they maintain an index page. No LJ hate. Just... not so great for RPGs, IMO.
Yeah, it depends completely on the format used. If the comm is the log journal for RP-over-AIM, etc. Though RP-over-AIM only works for two-person scenes, so we had to use comments for group scenes. Sometimes we used 'em for two-person scenes as well.
Comment-RP the way we get around it is to make each reply a reply to the actual post. It's all in one order anyway, so there's no need to create comment chains. Here's a good example, one of my
Astronema scenes.
But different games take different styles. :3
(( Edit: ...That was a very lulzy non-verbose scene, but most of my other scenes had detailed, graphic violence and such, or built off years of history and wouldn't make any sense at all, so I didn't want to link.

Sometimes we needed multiple comments for one pose!
Ah, I miss that game. I've tried other LJ-based games and they just didn't stack up to MVH back in its heyday. It was my first LJ-based game after a long history of message board style, chatroom style, and a little dabbling in MUSH... ))
Modifié par Aroihkin, 07 octobre 2010 - 04:48 .