Shadow of Light Dragon wrote...
re: Dual fighting, there are indeed two-sword styles in the east. Niten Ichi is the only one I know of, but to my knowledge was never prevalent and it was a long/short sword combo (katana and wakizashi).
re: Names, I've made them up and used name guides, though more for regional purposes than meaning (Italian/Spanish names for Antivans, for instance). Generally I just go for something I like the sound of. I've only picked one OC name in DAO for its meaning. Ever since Harry Potter I've not been a huge fan of picking names that have a meaning behind it. XD (Gee, that guy whose name basically means wolf is a werewolf? Who'd have thunk! (Yes, I know the earlier books were aimed at kiddies
Still.)). If DA:O's naming conventions weren't based on (mostly) real world names and borrowing from Earth myth, I'd be making them all up. I love inventing names. 
re: Special abilities. I haven't given any PCs extra skills, tragic/awesome pasts or out-of-the-ordinary appearances...though I have touched on some OCs post-Blight. I have a Dalish elf who's 'Blessed of Andruil' and can change into a hawk or hare at will unless she's being restrained (she's a mage, but not a shapeshifter). And then there's the guy I mentioned on a previous page with the lyrium tattoos, but they are not openly visible most of the time.
Yeah, most of my Wardens are pretty average in terms of human/elven/dwarven ability, if you ignore the whole kick-assness that comes with being the Hero of Ferelden.
But I think I have an aversion to granting unique super/sparkle-powers...part of me feels like if I do that, it's just so the hero of the story can be even *more* special. 'Normal' people can be awesome too, damnit! XD
I actually avoid this by giving other characters their own badass abilities or making them even more powerful than the protagonist

(He;s a DN, and the most powerful is the elf mage). But then again, as I said, I like epic stuff, so I necessarily upgrade things in a story to make everything fit without falling into sue-dom.
For instance, the main character can do a lot of crazy things... but he only survived Ostagar because Duncan rescued him (TWICE!) before dying (which was, technically, partly the main character's fault) and he seems to have trouble seeing the ends of a battle because he... suffers odd things, like being mind-raped by the Archdemon to the point where he starts bleeding from his eye sockets... DURING battle. Being a sprit warrior has big drawbacks in my tale (though most are because he's a dwarf, so it's unnatural, and troublesome for him, like how i said he's unreceptive to most healing magic).
I realize this is what Bioware is doing in DA 2 as well. It seems that many characters have some weird perk (Fenris has his lyrium-infused skin, Anders is an abomination, Merril is supposedly a blood mage (or so i heard)). Ah well.
EDIT
In other news, look what I found!
The Dragon Age 2 Main Theme (Inon Zur).
Modifié par Raonar, 10 février 2011 - 08:28 .