Aller au contenu

Photo

Fanfiction Sucks


  • Veuillez vous connecter pour répondre
10369 réponses à ce sujet

#9301
Mahkara

Mahkara
  • Members
  • 195 messages

klarabella wrote...

No, it's the lack of a acknowledgement of flaws and shortcomings. It's when concern about bad or questionable decisions is handwaved away.

The game does a terrible job at highlighting the possible negative consequences for some actions.
I am willing to suspend my disbelief a while longer while playing, mostly thinking that this is some kind of legend rather than "the true story". I'm much less willing to overlook such things when reading.

It's not about the protagonist really, it's a matter of constructing a system of action and reaction that seems blievable. And a matter of developing three-dimensional additonal characters who are following their own agenda, instead of one-dimensional bootlickers. Then your main character might even get away with a ridiculous amount of awesomeness.


I agree 100%.  This is my problem with a lot of stories.  Some stories let their character blithely accept Zevran into their party just to be too suspicious of Loghain to let him live - that doesn't really make sense.  Or will be merciful until it comes to Isolde, who suddenly needs to DIE.  Your examples were better, though.  ;)

The truth is, as long as the character is consistent, they can make almost any decisions you want them to make. But we need to see why, for instance, Zevran is trustworthy, but Loghain is not.  (Or they're freaked out that the zombies will kill off Redcliffe if the problem is not solved *right then*.)  A good beta can sometimes help with this, but a lot only do SP&G.  *sigh*

I also agree that the game does a terrible job of showing the consequences of actions (which I'd love to see played with - it would be awesome if, just for once, you awakened the golem and it KILLED you.  Or you put the wrong person as king/queen/speaker/whatever and you totally destroyed the kingdom. The only quest I felt that really did that well was the Brother Burkle quest in DA:O.  DA2 did a much better job of this, IMHO.)

#9302
Sarah1281

Sarah1281
  • Members
  • 15 280 messages
DA2 has the opposite problem. I finished the game and wondered why, exactly, I bothered.

There's not having the world give way around you and letting you single-handedly change everything and then there's "Hawke was supposed to be even remotely important, let alone THE most important person?" Unlike the Warden, Hawke seemed kind of superfluous.

Modifié par Sarah1281, 17 mars 2011 - 03:28 .


#9303
Mahkara

Mahkara
  • Members
  • 195 messages

Sarah1281 wrote...

DA2 has the opposite problem. I finished the game and wondered why, exactly, I bothered.

There's not having the world give way around you and letting you single-handedly change everything and then there's "Hawke was supposed to be even remotely important, let alone THE most important person?" Unlike the Warden, Hawke seemed kind of superfluous.


I kind of figured that most of this was done in that there will be a DA3, and it will probably be based heavily on the events of DA2.  (More so than DA:O).  It's a PITA to program every single possible choice, so they wanted to make sure that no matter what you did, the same thing happened in the end.  I agree that it's kind of sucky, though.  (Although I do think that it's somewhat realistic, although I still think you should have been able to save certain people you sided with and make a few more choices that really affected the outcome of the story.)

IDK.  I mean, while the fatality of DA2 annoys me, I sort of wish that they'd given fewer choices in DA:O, as my guess is that DA3 is either going to retcon them, or ignore them in favor of DA2 because no one wants to deal with 5 different possible leadership scenarios (that don't come through perfectly in DA2, as people kept talking about the "king of Fereldan", when in my import, there isn't one.  Honestly, how hard would it have been to chat about the "queen of Fereldan"?  Or the "prince of Fereldan", considering that they gave Alistair lines about Cousland if they married?), multiple possible situations with the tower, different brecilian forest possibilities, etc.  I could be wrong, but my guess is that it's a sacrifice between being able to have a lot of different game outcomes and being able to import games, and the GDs decided on the former for DA:O, and the later for DA2.

#9304
Shadow of Light Dragon

Shadow of Light Dragon
  • Members
  • 5 179 messages
Can we keep the DA2 spoilers out of here, please? Especially the massive ones. Not everyone has finished the game.

#9305
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
Wow...... thanks guys.

*puts controller down and packages the game* No point in wasting my time now I guess.

#9306
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
That's a gentle request. I'll make it more clear. Please remove DA2 spoilers, this is a spoiler allowed thread for DAO not DA2! *slams down the gavel*

Modifié par DreGregoire, 18 mars 2011 - 03:44 .


#9307
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
*giggles*

#9308
Sarah1281

Sarah1281
  • Members
  • 15 280 messages
Sorry. I keep forgetting...

#9309
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
It's alright, I just finished the game and hated it anyway. *shuffles back to Origins*

#9310
Raonar

Raonar
  • Members
  • 1 180 messages
Okay, something to ponder on. I've been thinking of Cadash Thaig (Cadhalash) and how, unlike the rest of the deep roads, even though it is crawling with darkspawn... the land somehow stays fertile and actually has grass and plants all over the place. As such, I can only conclude that there is some ancient magic (probably Arlathan-type) that somehow makes that soil imune to the darkspawn corruption. Isn't that cool? Just what relic/city part is underneath that place?

#9311
DrunkenMonkey

DrunkenMonkey
  • Members
  • 710 messages
sup guys......

#9312
LupusYondergirl

LupusYondergirl
  • Members
  • 2 616 messages
@raonar: Have you played witch hunt? That was a big part of one of the sub-quests.
Arsenoe did a bit with it in a recent chapter of The Keening Blade, it was interesting. Worth reading, for sure.

#9313
Raonar

Raonar
  • Members
  • 1 180 messages

LupusYondergirl wrote...

@raonar: Have you played witch hunt? That was a big part of one of the sub-quests.
Arsenoe did a bit with it in a recent chapter of The Keening Blade, it was interesting. Worth reading, for sure.


I did play and will make it important in my own story as well, especially since I see no reason for the wardens to NOT find those writs and notes about the elves being sheltered there (when they go to do Shale's quest).

#9314
Sialater

Sialater
  • Members
  • 12 600 messages
OK, kids, I made us a DA2 thread. http://social.biowar...7/index/6608707

#9315
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
If we could just stay focused on discussions related to writing Fanfiction then spoilers shouldn't be an issue. There are plenty of threads in other forums already to discuss the game (DAO and DA2), it's lore, and the differences without making this thread the same. In a month or so I'm sure most people will have played DA2 already so it won't be as much of an issue if an occasional question or reference to DA2 comes about. I'm doing my best to control myself from sharing spoilers, but I can understand the excitement to share experiences, but I've been finding plenty of DA2 threads to do that.

#9316
DreGregoire

DreGregoire
  • Members
  • 1 781 messages

Raonar wrote...

Okay, something to ponder on. I've been thinking of Cadash Thaig (Cadhalash) and how, unlike the rest of the deep roads, even though it is crawling with darkspawn... the land somehow stays fertile and actually has grass and plants all over the place. As such, I can only conclude that there is some ancient magic (probably Arlathan-type) that somehow makes that soil imune to the darkspawn corruption. Isn't that cool? Just what relic/city part is underneath that place?


I always got the impression that the land being tainted had more to do with the spread of the archdemons influence rather than the actual darkspawn. I could be wrong, but if I'm not then proximatety to the archdemon's resting spot would determine if a thaig would be corrupted by it. So IMO even 100 darkspawn in an area may not be enough to corrupt the soil. :). But in fanfiction it would be really cool to come up with another reason why some specific area was protected. :)

Modifié par DreGregoire, 17 mars 2011 - 02:36 .


#9317
Sialater

Sialater
  • Members
  • 12 600 messages

DreGregoire wrote...

If we could just stay focused on discussions related to writing Fanfiction then spoilers shouldn't be an issue. There are plenty of threads in other forums already to discuss the game (DAO and DA2), it's lore, and the differences without making this thread the same. In a month or so I'm sure most people will have played DA2 already so it won't be as much of an issue if an occasional question or reference to DA2 comes about. I'm doing my best to control myself from sharing spoilers, but I can understand the excitement to share experiences, but I've been finding plenty of DA2 threads to do that.


True, but some of us may have started DA2 fic and need a place to talk about it as writers since we have a bit more specialized needs than say those in fanthreads. 

Also, DA2 may be off topic here since this is DA:O.  So... just in case...

#9318
Raonar

Raonar
  • Members
  • 1 180 messages

DreGregoire wrote...

Raonar wrote...

Okay, something to ponder on. I've been thinking of Cadash Thaig (Cadhalash) and how, unlike the rest of the deep roads, even though it is crawling with darkspawn... the land somehow stays fertile and actually has grass and plants all over the place. As such, I can only conclude that there is some ancient magic (probably Arlathan-type) that somehow makes that soil imune to the darkspawn corruption. Isn't that cool? Just what relic/city part is underneath that place?


I always got the impression that the land being tainted had more to do with the spread of the archdemons influence rather than the actual darkspawn. I could be wrong, but if I'm not then proximatety to the archdemon's resting spot would determine if a thaig would be corrupted by it. So IMO even 100 darkspawn in an area may not be enough to corrupt the soil. :). But in fanfiction it would be really cool to come up with another reason why some specific area was protected. :)


Actually, in the cinematic of the battle of Ostagar, you can clearly see the taint (sickly green mist) filling everything and blackening the sky when the darkspawn horde shows up, plus that just a little blood/contact is enough to kill someone (slowly). And then, at the start of DA2, you can see the blightlands in their glory, and that's BEFORE the Archdemon even comes topside with the bulk of the horde (which you see at the dead trenches), so yeah, darkspawn taint does that. After all, it's DARKSPAWN corruption (whcih taints archdemons), not Old God corruption. :D

#9319
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
@ raonar: I always thought the sickly green mist was from the wilds and not the taint. And you are right about the taint causing the tainted land, but I don't feel we have enough information to say x amount of darkspawn will cause a blighted taint on a specific piece of land. That aside I hadn't even considered writing visuals of the damage caused by the taint on the land in my fanfiction. Heh, thanks for the idea. *winks*

Modifié par DreGregoire, 17 mars 2011 - 03:05 .


#9320
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
I always assumed some ancient magic of Arlathan allowed the elves to cultivate plants in Cadash Thaig and keep them thriving underground. I imagine that that magic that keeps them thriving also pushes back the Darkspawn Corruption

The Darkspawn corrupt whatever they touch - they are a disease upon the land and most of the people they come across. That's what my rationale was for when I burnt Amaranthine-- fire is the only way to cleanse the taint and have hope for restoring the land before the blight corruption gets too far into the soil.. In my fic, there will be quite a few villages left burning (Honnelath once the surviving villagers are rescued and Shale activated, Lothering on the passage south back to Ostagar, little hamlets and villages in south reach they come across that were in the path of the Horde etc etc)

#9321
inquartata02

inquartata02
  • Members
  • 355 messages
I know in my Blight story, I had Wardens burning, well, everything. Killing mostly everything, too. Better safe than sorry, really.

And in my post-Blight story, they're going to Cadash thaig very soon, but stuff that'll happen there has been planned for a while.

#9322
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
Drop an Inferno in the center of the village and walk away.....

#9323
inquartata02

inquartata02
  • Members
  • 355 messages
Hmm. I dunno. If an Inferno was just dropped, I think I'd run. Or at least walk with great haste.

#9324
Glorfindel709

Glorfindel709
  • Members
  • 1 281 messages
You don't drop it ontop of you :P You stand at the edge of the village, drop it into the center of the square, and turn about and walk away. The mostly wooden buildings should all catch light and hopefully the prevailing winds spread the fire.

#9325
inquartata02

inquartata02
  • Members
  • 355 messages
Hmm. Now I've got a Michael Bay vision in my head of that parting shot. It's... glorious!

(I should really be asleep right now. Why am I not?)