So yeah fanfiction it's fun imagining it but sometimes I get so wrapped up in the ideas and imagining that I don't have time to do the writing. LOL. I feel like I'm losing my momentum. Too late. It's gone. heh.
Fanfiction Sucks
#9651
Posté 24 avril 2011 - 06:39
So yeah fanfiction it's fun imagining it but sometimes I get so wrapped up in the ideas and imagining that I don't have time to do the writing. LOL. I feel like I'm losing my momentum. Too late. It's gone. heh.
#9652
Posté 24 avril 2011 - 06:44
For example, I like DA2 and after my fic for that game started to waver I played the game again and I steamrolled out the rest of the story. Fun times. (Though I also learned that one requires a break from even favorite games... so I played the Witcher and now have new dark and gritty story ideas. ;p )
Modifié par jackkel dragon, 24 avril 2011 - 06:45 .
#9653
Posté 24 avril 2011 - 07:22
#9654
Posté 24 avril 2011 - 04:24
ZerbanDaGreat1 wrote...
Ah yes, the Witcher. Ready for some rape and mass murder? Oh wait, that's a Cavia game.
Don't forget the elven freedom fighters against racism that are racist themselves. ;p
Just when I thought I was running out of ideas to mess with elves...
#9655
Posté 24 avril 2011 - 09:40
Geralt: Hmmm, I'm being paid to guard these supplies. But these Scoia'tel people say they have sick and wounded that need them.
GIve them the supplies: An innocent man gets murdered.
Don't give them the supplies: An innocent man gets jailed.
MORALLY AMBIGUOUS CHOICE!
#9656
Posté 25 avril 2011 - 12:47
The (I assume utterly unforeseeable?) consequences are just there to make it dark.
#9657
Posté 25 avril 2011 - 04:58
#9658
Posté 25 avril 2011 - 11:20
#9659
Posté 30 avril 2011 - 06:03
The elves claim the merchant you are working for is trading them--the goods you're protecting are for them, and being rebels they can only deal with him at night.
Now...the merchant NEVER mentioned the Scoia'tael to you. So either they are lying to you and are thieves, or the merchant decided it wasn't a smart thing to do to mouth off that he's dealing with rebels to a relative stranger (context: this quest you're doing is to earn the merchant's trust. Geralt, being a Witcher, is a monster-slayer).
So you're really put in a position where you don't know what the right course is, you have to trust the Scoia'tael are being honest, that you're trading them 'medicine' and not weapons (they *are* freedom fighters), and you can't go wake the merchant up for verification
Modifié par Shadow of Light Dragon, 30 avril 2011 - 06:03 .
#9660
Posté 30 avril 2011 - 06:37
Not to mention the ludicrous emphasis on 'choice'. The totally innocuous choice as to staying with the Witchers vs going with Triss leads to a slightly different fight near the end of Chapter One. Then Geralt narrates the reason it happened like the player is a four-year-old and the alchemist dramatically says 'if you had known the consequences of your actions, would you have made the same choice?'
Choices can be debated to hell and back, but the consequences are important. Choices at the ends of games and/or with no visible consequences are weak choices. We can talk about moral ambiguity all we want, but making the consequences roughly the same no matter your choice is just an exercise in futility.
Take the Orzammar choice. That's a good ambiguous one. The 'good' one is bad in the long run whereas the 'bad' one is arguably better (Raonar's ranting notwithstanding *trollface). Now, if the same choice was in the Witcher, I'm willing to bet Bhelen would have turned to rape and child molestation before the year was up, and Harrowmont would've started a bloody war with the surface that led to thousands dead. Or vice versa.
#9661
Posté 30 avril 2011 - 08:23
One thing I really did like about the Witcher is that in the cases of the Scoia'tael vs Order you *could* (always?) pick a neutral path that sided with NEITHER party. You weren't forced to be friends with anyone, but there were consequences to remaining neutral just as there were consequences to picking sides.
It's sort of unfortunate you couldn't tell both sides to go jump in DA2--I can't imagine the endgame playing out very differently if you chose no allies.
#9662
Posté 30 avril 2011 - 10:52
DA2 can kind of be forgiven for having no neutral option. In the Witcher there's a neutral option because both sides are a-holes and, well, THE WITCHER. Mages vs Templars has that nice 'vicious cycle' element, where it's just not clear who's really at fault. The Witcher has both sides being bad choices, DA2 has them both as good choices.
*UNFORTUNATE SPOILERS*
Either way you take out the main people responsible for the conflict. Just about everything Cullen does shows that the Templars can still be a force for good. In the end it's a question of personal belief.
#9663
Posté 01 mai 2011 - 02:09
http://social.biowar...410/blog/40091/
Modifié par DreGregoire, 01 mai 2011 - 02:09 .
#9664
Posté 02 mai 2011 - 04:25
"Conquer" is a well made, educational History-series to learn the basic understanding of weapons and armor (and the right one for noobs like me, lol). And since I have coincidentally found them on YT, I thought I should share
Edit: Found also the Knife & Dagger episode.
Modifié par Merilsell, 02 mai 2011 - 04:58 .
#9665
Posté 02 mai 2011 - 05:33
#9666
Posté 03 mai 2011 - 03:50
#9667
Posté 03 mai 2011 - 07:12
#9668
Posté 03 mai 2011 - 03:36
Shadow of Light Dragon wrote...
Riordan says a little about the Anderfels in DA:O. You'll have to check, but IIRC he says their king is weak and most of the people look to the GWs to run things. He also expresses sadness/disappointment that the GWs of the Anderfels seem to prefer having control of the country.
Thanks, SOLD...I'd forgotten that conversation--and in fact forgotten that the First was not the titular ruler of Anderfels.
#9669
Posté 03 mai 2011 - 04:02
#9670
Posté 03 mai 2011 - 04:14
#9671
Posté 03 mai 2011 - 05:41
#9672
Posté 03 mai 2011 - 07:17
I started with a playthrough log that was supposed to just be for personal consumption, until my husband convinced me to post it. Now I write smut and serial adventure based on video game characters. Just hang around here long enough and it'll all start to seem perfectly normal, promise.
#9673
Posté 03 mai 2011 - 11:24
Modifié par Morwen Eledhwen, 03 mai 2011 - 11:24 .
#9674
Posté 03 mai 2011 - 11:28
I feel the shame more than the first time. There are moments where I'm so ready to take everything down from ffnet, in a fit of horror, and deny that it ever existed in the first place.Corker wrote...
What's that line from Dangerous Liasons? "The shame is like the pain; you only feel it the first time."
I started with a playthrough log that was supposed to just be for personal consumption, until my husband convinced me to post it. Now I write smut and serial adventure based on video game characters. Just hang around here long enough and it'll all start to seem perfectly normal, promise.
Modifié par Addai67, 04 mai 2011 - 04:46 .
#9675
Posté 04 mai 2011 - 12:11
But then again, I came to love writing and I love to write on my story because it is fun to do. And that is all what counts for me.
So if people think I'm a nerd for expanding the story for my character of a video game in the way I do...well *shrug* I don't care (and maybe I have been one in the first place, lol). I rather write about a video game than to collect teabags or something. Everyone needs a hobby, writing with no strings attached is (one of) mine. And I like that.





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