Fanfiction Sucks
#10076
Posté 20 août 2011 - 02:34
#10077
Posté 20 août 2011 - 05:50
#10078
Posté 20 août 2011 - 06:04
That is the problem with having a (two chapter) buffer. While awesome, they tend to make me a bit lazy. Ah well, I *try* to write on today, just as Bioware will *try* to solve the OGB- issue
#10079
Posté 20 août 2011 - 06:10
#10080
Posté 20 août 2011 - 06:14
Merilsell wrote...
That is the problem with having a (two chapter) buffer. While awesome, they tend to make me a bit lazy. Ah well, I *try* to write on today, just as Bioware will *try* to solve the OGB- issue
We've seen them try to make Dragon Age 2 too... Look where that led.
Enjoyed the lore updates at least, even though enemy mages can teleport regardless of level while the protagonist can't. I can only assume the author of the codex entry that said teleportation is impossible was either wrong or lying.
Modifié par Raonar, 20 août 2011 - 06:16 .
#10081
Posté 20 août 2011 - 06:55
Raonar wrote...
Merilsell wrote...
That is the problem with having a (two chapter) buffer. While awesome, they tend to make me a bit lazy. Ah well, I *try* to write on today, just as Bioware will *try* to solve the OGB- issue
We've seen them try to make Dragon Age 2 too... Look where that led.
Enjoyed the lore updates at least, even though enemy mages can teleport regardless of level while the protagonist can't. I can only assume the author of the codex entry that said teleportation is impossible was either wrong or lying.
it was genitivi
#10082
Posté 20 août 2011 - 08:41
Modifié par DreGregoire, 20 août 2011 - 08:42 .
#10083
Posté 20 août 2011 - 08:48
#10084
Posté 20 août 2011 - 09:05
"If we find no stupid plot device, we simply retcon the sh*t out of it."
*sigh*
#10085
Posté 20 août 2011 - 11:18
Raonar wrote...
Enjoyed the lore updates at least, even though enemy mages can teleport regardless of level while the protagonist can't. I can only assume the author of the codex entry that said teleportation is impossible was either wrong or lying.
The devs have tried to explain away the teleportation as soms sort of Super Haste or Time Stop spell.
Because, one presumes, the guys who program combat don't read what magic isn't supposed to do. It's turning into a big 'pull excuse out of hat' fest for anything that makes no sense. Like Oghren being alive in Awakening if you killed him in Origins, the excuse was 'He was only drunk/unconscious.'
#10086
Posté 20 août 2011 - 11:34
Modifié par DreGregoire, 21 août 2011 - 01:14 .
#10087
Posté 21 août 2011 - 12:11
#10088
Posté 21 août 2011 - 01:14
So I actually managed to write a part from Morrigan's POV...'tis was more difficult than thought o.O
#10089
Posté 21 août 2011 - 01:15
DreGregoire wrote...
removed but a portion put back in: That is all a programming issue blah blah... and bioware has no intention of repairing programming issues to reflect every possible playthrough of origins.
Maybe Wynne brought him back to life? Er... maybe the apostate mage Anders ran across him and healed him?
Hey are we under the assumption that Anders was locked up for the majority of the blight? I'm going to have to make something up to explain where he was if he wasn't and if he was how come we didn't see him at the circle or whereever else he was supposed to be locked up? LOL.
My point being as fanfiction writers we take liberties and I don't understand why anybody would expect bioware to do any differently. *shrugs*
Modifié par DreGregoire, 21 août 2011 - 10:07 .
#10090
Posté 21 août 2011 - 01:41
If you got him pissed enough and at hostile, he will opt to fight you. You can say **** off to him or agree and kill him.
So I actually managed to write a part from Morrigan's POV...'tis was more difficult than thought o.O [/quote
Morrigan is fun to write, make fun of alistair and it's cake!
#10091
Posté 21 août 2011 - 02:23
#10092
Posté 21 août 2011 - 03:23
DreGregoire wrote...
My point being as fanfiction writers we take liberties and I don't understand why anybody would expect bioware to do any differently. *shrugs*
Because, IMO, once one takes a liberty, one needs to keep it. It's very dirty pool to establish a facet of your world, possibly use it to inconvience someone extensively, then wave a magical wand and chant "Narrativis uncertantis!" and make that facet disappear or change for the convenience of another character.
Although for whatever it's worth, discrepancies between game mechanics and lore don't fuss me much. I assume they operate in two parallel universes. Mechanics go to gameplay and lore goes to roleplay. In a perfect world, they'd be integrated and consistent, but I'm not surprised that they don't always agree.
#10093
Posté 21 août 2011 - 07:11
Shadow of Light Dragon wrote...
Raonar wrote...
Enjoyed the lore updates at least, even though enemy mages can teleport regardless of level while the protagonist can't. I can only assume the author of the codex entry that said teleportation is impossible was either wrong or lying.
The devs have tried to explain away the teleportation as soms sort of Super Haste or Time Stop spell.
Because, one presumes, the guys who program combat don't read what magic isn't supposed to do. It's turning into a big 'pull excuse out of hat' fest for anything that makes no sense. Like Oghren being alive in Awakening if you killed him in Origins, the excuse was 'He was only drunk/unconscious.'
Timestop? Really? With how long it would take a mage to run over to the other side of the map, why don't they just take a dagger and slit the throats of everyone in the vicinity during the time stoppage? And really ,super haste? Unless the spell makes you faster than light (or at least sound) and completely negates all physics (inertia especially), I can't see how it could work.
Oghren was only drunk/unconscious after being stabbed with a sword/dagger/mauled with a hammer god knows how many times. And he kept being unconscious for a night or more and no one bothered to even touch him or move him from where he was (in the middle of camp) until they left him behind, without even a burial or cremation, and he never moved an inch and Wynne, spirit woman with MAGIC, never even sensed it (although I guess she MIGHT have snuck off to where Oghren had been dropped off and done something, but then if a PC was evil enough to actively hate on Oghren that much, they probably never got Wynne in the first place, or killed her at the Urn).
And if Oghren really was drunk/unconscious, why did he even want to go to the Wardens after what experience he had with them?
It does not compute...
@Corker
I suppose the gameplay implementors may not have been totally up to date on how teleportation should not exist, but I find it hard to swallow that there would be so little coordination between the dev teams, though I guess the Baldur's Gate and Planescape Torment RPGs may have set my standards a bit high in ths regard.
Modifié par Raonar, 21 août 2011 - 11:12 .
#10094
Posté 22 août 2011 - 12:41
Either it's a dev-to-consumer integrity thing, or just me being a grumpy old lady
#10095
Posté 22 août 2011 - 01:21
DreGregoire wrote...
DreGregoire wrote...
removed but a portion put back in: That is all a programming issue blah blah... and bioware has no intention of repairing programming issues to reflect every possible playthrough of origins.
Maybe Wynne brought him back to life? Er... maybe the apostate mage Anders ran across him and healed him?
Hey are we under the assumption that Anders was locked up for the majority of the blight? I'm going to have to make something up to explain where he was if he wasn't and if he was how come we didn't see him at the circle or whereever else he was supposed to be locked up? LOL.
My point being as fanfiction writers we take liberties and I don't understand why anybody would expect bioware to do any differently. *shrugs*
I believe the fan thread came to the conclusion that was his most recent escape. He fled before Surana/Amell's Harrowing and because of the Blight and Uldred's mess was on the lam for quite some time.
#10096
Posté 22 août 2011 - 08:01
Sialater wrote...
I believe the fan thread came to the conclusion that was his most recent escape. He fled before Surana/Amell's Harrowing and because of the Blight and Uldred's mess was on the lam for quite some time.
That would make sense because he never mentions the horror's of the tower at that time. I just wanted to make sure there wasn't somewhere else he might have been locked up, other than in those empty cells below the tower, because he definately wasn't there when I went through. LOL. I'm still not sure that there isn't a mage type prison in Denerim. He doesn't mention fighting darkspawn at all so either he was locked up and unable to fight them or he was somewhere else. Grrrrr! It's frusterating all the little details that video games leave to speculation. *sighs*
I think I'll start reading codexes for a while from both Dragon Ages
Modifié par DreGregoire, 22 août 2011 - 08:03 .
#10097
Posté 22 août 2011 - 08:10
DreGregoire wrote...
Sialater wrote...
I believe the fan thread came to the conclusion that was his most recent escape. He fled before Surana/Amell's Harrowing and because of the Blight and Uldred's mess was on the lam for quite some time.
That would make sense because he never mentions the horror's of the tower at that time. I just wanted to make sure there wasn't somewhere else he might have been locked up, other than in those empty cells below the tower, because he definately wasn't there when I went through. LOL. I'm still not sure that there isn't a mage type prison in Denerim. He doesn't mention fighting darkspawn at all so either he was locked up and unable to fight them or he was somewhere else. Grrrrr! It's frusterating all the little details that video games leave to speculation. *sighs*
I think I'll start reading codexes for a while from both Dragon Ages
Actually, when you get Jowan's phylactery, there are an awful lot of cells down there. Some of them are plainly meant for punishment.
#10098
Posté 22 août 2011 - 08:17
Sialater wrote...
Actually, when you get Jowan's phylactery, there are an awful lot of cells down there. Some of them are plainly meant for punishment.
Yes but they are empty
#10099
Posté 23 août 2011 - 03:33
Not that someone couldn't have refurbished the lower levels into a dungeon, I guess.
#10100
Posté 23 août 2011 - 03:38
DreGregoire wrote...
Sialater wrote...
Actually, when you get Jowan's phylactery, there are an awful lot of cells down there. Some of them are plainly meant for punishment.
Yes but they are empty
I meant that some looked like they'd been recently vacated.





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