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#10351
Shaleene

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The time scale is so messed up I made up my own. And if anyone wants to argue it they can kiss my ass. *nod* Vigil to Amaranthine is a days walk at a moderate pace in my stories

Modifié par Shaleene, 04 janvier 2012 - 11:02 .


#10352
DreGregoire

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Vigil's keep isn't on my map, so I can't figure it out the old fasioned way :(. heh, and it doesn't say how long it takes to get to and from there and Amaranthine, just that a small group could get there quicker. If you ran or rode a horse you could cut down the approximate day travel. I'm guessing it takes a day or less meaning no more than 8 hours or so normally. That's all I got. :) This is with the asumption that they are 20 or less miles apart.

Modifié par DreGregoire, 05 janvier 2012 - 02:31 .


#10353
DreGregoire

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DreGregoire wrote...

Vigil's keep isn't on my map, so I can't figure it out the old fasioned way :(. heh, and it doesn't say how long it takes to get to and from there and Amaranthine, just that a small group could get there quicker. If you ran or rode a horse you could cut down the approximate day travel. I'm guessing it takes a day or less meaning no more than 8 hours or so normally. That's all I got. :) This is with the asumption that they are 20 or less miles apart.


Oh, oh and Anders tells us that he and the templars stopped at the keep after he was captured, it's closer to the main road than Amaranthine so given that I would think it taking a day or close to it the go from the keep to town is a very reasonable assumption.

#10354
Shadow of Light Dragon

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Raonar wrote...

Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.


Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/

I kinda wish it was different sometimes.

#10355
DreGregoire

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Shadow of Light Dragon wrote...

Raonar wrote...

Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.


Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/

I kinda wish it was different sometimes.


It would be nice, but I guess that's too many variables for a game system to handle. Too much work for developers :)

#10356
Shadow of Light Dragon

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Well, it could be easy for smaller quests like Shianni.

I'd do it by putting flags on chests (or all lootable containers). If the party stops to loot more than a couple, then Shianni pays for it. Soris could be triggered to comment 'Do we have time for this?' when you loot chest #1. That would mean the player has to decide between treasure and an NPC.

Something similar could have happened in the DA2 'All that Remains' quest, although I understand that saving the NPC was deliberately cut for dramatic/story reasons.

Though for larger arcs like the archdemon, I don't think you want to force players to rush to the end of the game. Haste can be RPed easily enough in the end. :)

#10357
maxernst

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Shadow of Light Dragon wrote...

Raonar wrote...

Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.


Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/

I kinda wish it was different sometimes.


I think you've forgotten BG.  If your characters haven't slept in a long enough time, they certainly let you know about it.  Slavedriver!  I remember coming out of the Nashkel mines with my party really badly beat up and desperately trying to find a place to camp safely...I think I fled across two or three maps.

#10358
Corker

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Shadow of Light Dragon wrote...

I'd do it by putting flags on chests (or all lootable containers). If the party stops to loot more than a couple, then Shianni pays for it. Soris could be triggered to comment 'Do we have time for this?' when you loot chest #1. That would mean the player has to decide between treasure and an NPC.


There is something similar in "Nature of the Beast."  If you try to loot the chest by Zathrian in camp, the elves get annoyed; if you do it twice, they get really mad.  And if you loot the chest near Valendrain before asking him for supplies, he totally calls you on it.

Thanks for all the distance help!  Sad to say, it looks like the entire *chapter* I needed it for is going down the flusher.

I've been banging my head against this chapter for ages, but I hadn't realized exactly how long; I have a few other longer fills I'm alternating between, and I was *writing* for this one, just not finishing... it's been four months!  Four months of banging my head against the wall because really, the chapter isn't interesting or necessary, and some part of my brain was trying desperately to communicate this to my consciousness, apparently.  

Onward to the horrible discovery of corpses littering Sundermount it is!

#10359
Raonar

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Huh.... couldn't you, like, technically, jump straight to the consequences, emotional whatever, and then put part of this "chapter" at the head of each subsequent one? Like tell it WHILE showing the effects or something? That way you'd get enough enjoyment/necessity balance to go forward.

#10360
Corker

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I've already written the best parts as independent short bits; I was trying to incorporate them into this longer fic, but it just ain't working. I was infodumping info that's not necessary for the story; illustrating character relationships for characters who will not recur; generally wasting everyone's time.

It's all being reduced to an Indiana Jones-style montage with the red line moving over the map, while short clips of action play in the background. And it's already 100% better. :)

#10361
DreGregoire

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Ugh, I've been so busy learning the toolset that I have gotten no fanfiction writing done. None! Not even the tasty stuff. I'll get back to it I am sure, but between the toolset and reallife I feel like a fanfiction deserter. I see many of you continue to out create me. Keep up the good work. I love reading fanfiction and I do reading more than writing at this point in time. LOL! Hey, does writing conversations count as writing fanfiction? hahaha :)

#10362
Raonar

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Depends on what "writing a conversation" means. I basically did write a conversation a short time ago... but between trying to relay a mix of shock/self-chastisement of one speaker and the near-panic of another (from the point of view of only the former), I wrote about 1000 words even though there were only about a dozen, mostly short, lines in total exchanged between the two.

It's a pain to maintain the flow of the conversation sometimes, but I think I have the hang of it by now.

Modifié par Raonar, 04 février 2012 - 07:41 .


#10363
DreGregoire

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Heh, I actually meant writing conversations in the DA toolset, there isn't much room for descriptive language in there, but there is lots of room to show, not tell through animations etc. :)

#10364
Raonar

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Oh, THAT. I didn't realize you meant in the toolset, even though you mentioned it at the beginning :P

#10365
DreGregoire

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Yeah, I didn't make it very clear that I was refering to writing conversations for my standalone mod :)

#10366
erynnar

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NO to no Dre fanfic! But yay to toolset goodies? If I can help Dre, let me know.

#10367
DreGregoire

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Yeah, sorry about the no fanfiction, I'll try to get something out soon. Oh offer of help, that's sweet. Thanks. Could you make it possible for me to not need sleep anymore? That would be really helpful. If I didn't have to sleep I would have another 8 hours to get things done! hehe :)

#10368
Raonar

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Ok, so question: Was Gorim's father's name ever mentioned? Or do I have to make one up?

#10369
DreGregoire

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Raonar wrote...

Ok, so question: Was Gorim's father's name ever mentioned? Or do I have to make one up?


Gorim Saelac. I haven't found mention of his father at this time. Sorry. Gorim is warrior caste and has a knighthood before the blight. I'm not sure if Saelac is the last name of his mother or father, he's warrior caste because his father was so I'm going with that. I don't know how the dwarves address a knight, but if his father was one you might get away with the something along the lines of Ser Saelac :)

Modifié par DreGregoire, 08 février 2012 - 02:28 .


#10370
Raonar

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Thanks Dre, but I ended up avoiding the issue altogether by not writing the so-called "reunion" between Gorim and his old man. I might do it some time later, if I feel like inventing a suitable name for him.

I ended up inventing a "nephew" for Gorim, though, whose name Rodan i totally ripped off Wizardry 8.