Modifié par Shaleene, 04 janvier 2012 - 11:02 .
Fanfiction Sucks
#10351
Posté 04 janvier 2012 - 11:02
#10352
Posté 05 janvier 2012 - 02:24
Modifié par DreGregoire, 05 janvier 2012 - 02:31 .
#10353
Posté 05 janvier 2012 - 02:37
DreGregoire wrote...
Vigil's keep isn't on my map, so I can't figure it out the old fasioned way. heh, and it doesn't say how long it takes to get to and from there and Amaranthine, just that a small group could get there quicker. If you ran or rode a horse you could cut down the approximate day travel. I'm guessing it takes a day or less meaning no more than 8 hours or so normally. That's all I got.
This is with the asumption that they are 20 or less miles apart.
Oh, oh and Anders tells us that he and the templars stopped at the keep after he was captured, it's closer to the main road than Amaranthine so given that I would think it taking a day or close to it the go from the keep to town is a very reasonable assumption.
#10354
Posté 05 janvier 2012 - 02:43
Raonar wrote...
Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.
Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/
I kinda wish it was different sometimes.
#10355
Posté 05 janvier 2012 - 02:46
Shadow of Light Dragon wrote...
Raonar wrote...
Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.
Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/
I kinda wish it was different sometimes.
It would be nice, but I guess that's too many variables for a game system to handle. Too much work for developers
#10356
Posté 05 janvier 2012 - 02:54
I'd do it by putting flags on chests (or all lootable containers). If the party stops to loot more than a couple, then Shianni pays for it. Soris could be triggered to comment 'Do we have time for this?' when you loot chest #1. That would mean the player has to decide between treasure and an NPC.
Something similar could have happened in the DA2 'All that Remains' quest, although I understand that saving the NPC was deliberately cut for dramatic/story reasons.
Though for larger arcs like the archdemon, I don't think you want to force players to rush to the end of the game. Haste can be RPed easily enough in the end.
#10357
Posté 05 janvier 2012 - 04:32
Shadow of Light Dragon wrote...
Raonar wrote...
Iit looks like the general idea is that it doesn't take long to go from one area to another in Bioware titles.
Yeah...but time has never mattered in Bioware games either, even if one of your companions has been kidnapped and is being tortured. You can put off the Landsmeet for ever and the Archdemon will wait for you. You can run as fast as you want, but you'll never save Shianni. :/
I kinda wish it was different sometimes.
I think you've forgotten BG. If your characters haven't slept in a long enough time, they certainly let you know about it. Slavedriver! I remember coming out of the Nashkel mines with my party really badly beat up and desperately trying to find a place to camp safely...I think I fled across two or three maps.
#10358
Posté 05 janvier 2012 - 02:18
Shadow of Light Dragon wrote...
I'd do it by putting flags on chests (or all lootable containers). If the party stops to loot more than a couple, then Shianni pays for it. Soris could be triggered to comment 'Do we have time for this?' when you loot chest #1. That would mean the player has to decide between treasure and an NPC.
There is something similar in "Nature of the Beast." If you try to loot the chest by Zathrian in camp, the elves get annoyed; if you do it twice, they get really mad. And if you loot the chest near Valendrain before asking him for supplies, he totally calls you on it.
Thanks for all the distance help! Sad to say, it looks like the entire *chapter* I needed it for is going down the flusher.
I've been banging my head against this chapter for ages, but I hadn't realized exactly how long; I have a few other longer fills I'm alternating between, and I was *writing* for this one, just not finishing... it's been four months! Four months of banging my head against the wall because really, the chapter isn't interesting or necessary, and some part of my brain was trying desperately to communicate this to my consciousness, apparently.
Onward to the horrible discovery of corpses littering Sundermount it is!
#10359
Posté 05 janvier 2012 - 03:51
#10360
Posté 05 janvier 2012 - 05:05
It's all being reduced to an Indiana Jones-style montage with the red line moving over the map, while short clips of action play in the background. And it's already 100% better.
#10361
Posté 03 février 2012 - 10:43
#10362
Posté 04 février 2012 - 07:40
It's a pain to maintain the flow of the conversation sometimes, but I think I have the hang of it by now.
Modifié par Raonar, 04 février 2012 - 07:41 .
#10363
Posté 04 février 2012 - 08:53
#10364
Posté 04 février 2012 - 08:56
#10365
Posté 04 février 2012 - 10:45
#10366
Posté 05 février 2012 - 05:58
#10367
Posté 05 février 2012 - 07:01
#10368
Posté 05 février 2012 - 12:25
#10369
Posté 08 février 2012 - 02:16
Raonar wrote...
Ok, so question: Was Gorim's father's name ever mentioned? Or do I have to make one up?
Gorim Saelac. I haven't found mention of his father at this time. Sorry. Gorim is warrior caste and has a knighthood before the blight. I'm not sure if Saelac is the last name of his mother or father, he's warrior caste because his father was so I'm going with that. I don't know how the dwarves address a knight, but if his father was one you might get away with the something along the lines of Ser Saelac
Modifié par DreGregoire, 08 février 2012 - 02:28 .
#10370
Posté 08 février 2012 - 10:01
I ended up inventing a "nephew" for Gorim, though, whose name Rodan i totally ripped off Wizardry 8.





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