That's when I thought, why not make a thread that keeps it all in one place? A thread where everyone can sound off about what they enjoyed and what they didn't like in one spot for BioWare to see. A thread where I can voice my opinion, and you can yours.
Now, I haven't been to this forum much, so I don't know what current trends are, but I thought this would be a good idea to have a civil and constructive discussion about where we want to go with the third installment.
I'll get the ball rolling.
What I liked about Mass Effect 2 and how it could be better:
- The choices that you made in Mass Effect 2 were as diverse as they come not just in Paragon/Renegade actions but in how you could interact with other characters. Having choices that not only progressed the plot, but progressed relationships as well, made the whole experience that much more immersive. You were the one calling the shots, you were the one flirting with a squad-mate and what not, not some scripted avatar. By doing this you became attached to who you liked to be around and distanced yourself from those who you didn’t. You feel loss for when they die too. That's what Mass Effect 2 did so well, it made you feel, emotionally, which in turn sucked you in and made messages, characters and events more powerful. Keep it up BioWare.
- The side missions are fantastic in that they each have their own unique story to tell that can sometime end up where you never expected. A solid improvement over the cookie-cutter levels and designs from the first. But to improve upon this, I thought the approach and discovery of side missions were not as well done as the first Mass Effect. Instead of scanning for anomalies, what about distress calls you could come across, missions that come out of the blue while on of the main missions. Also, whenever I came across the news reports I noticed they weren't added to my journal. Why not? Apart from that, the diversity in the missions and the level of interest they brought with them was enough to motivate me go out and find them, but there could have been more incentive.
- The cast of characters and their diverse opinions, traits and stories made getting to know them interesting, impulsive and rewarding. You care about them, every backstory has an event of which strengthens the bond between you and the characters, even the conversations you have with them and the responses they return help as well. Listening in on what your crew has to say about current events and getting to know everyone made it real tragedy towards the end of the game (you'd know what I'm talking about if you finished the game, I'm not spoiling anything). I found myself looking for my squad-mates on the Normandy without really noticing, caus I wanted to hang out with them, get to know them; me, not some avatar! All I'd ask for in the future would be some more plot defining decisions so that the ending (or the journey towards) can really diverge in some surprising ways and ultimately be different than other options/routes.
- Voice acting, animations and art design were all superb, story was interesting and better than most out there, but the important thing was it had purpose and gave you motivation and drive. For it wasn’t the story that made me feel though, it was the characters and that’s what made the story good. I doubt this will change too much in the next iteration as it's only gotten better over the last two games.
- The action, while not perfect, flowed really well. Especially when you got into the motion of things, it just worked and fitted together. It's just whenever the cover system got the better of me a few times, which was especially frustrating in dire situations, it killed the flow a bit but is wasn't too hard to get back to it. But it would be nice if the cover mechanic flowed really nicely like Gears of War’s does. I know, we don't want to dumb the game down, but still, the action in Mass Effect 2 is still not the best part relative to other titles out there that thrive on it, not to say it's not deep either though. If the cover let you move from chest high wall to pillar to vaulting in a fluid motion (ie. look to a piece of cover, if the outline glows orange (or whatever color it could be), when you direct the movement joystick in it's direction and press the cover button you'd stick to it, or shimmy to another one etc.), mixed with a few more varying situations and wallah, Gears of War can suck it. Oh, and while I'm at it, where the hell were grenades?
- Scanning. How tedious a task can you get? And it’s compulsory if you want to upgrade your things enough. What a contradiction, it tests your patience and rewards you for it on a small scale. It needs to be changed before Mass Effect 3. Keep the basic principle in that you have to find resources somehow (and I like the fact they gave you a purpose for looking for resources in Mass Effect 2 unlike the first) but make the experience fun, make it a mini-game, make it addictive, anything, I want to find these resources but in a way that's convenient and rewarding in how fun it is as well not just in what I get for doing it.
- The lack of RPG elements in relation to the first Mass Effect irked me a bit too. This time around it felt more like an action adventure game more than an RPG, with the direction of dialogue being the only exception. I want to get XP for killing someone as a reward, I want to loot their corpses and be surprised by what I find due to the number of weapons, armors, upgrades etc that I find. I want to suit up my comrades too. Why do I have so little to consider when it comes to leveling up my character? If anything, this would be the change I'd want to see most in Mass Effect 3. Sure, the menus in Mass Effect 1 weren't the best but did the concept have to be dropped completely for the sake of simplicity? I don't think so, there's always another way as my paragon Shepherd likes to point out (I have an idea for a mock up menu, I'll consider putting it up if the thread does well, explaining through words is a pain).
- Loading screens. Another annoyance. Sure they fixed the elevator problem, but I was one of the ones who loved the elevators (to an extent). While I can understand where people are coming from in relation to the elevators in Mass Effect 1 (ie. there were loads of them, they were annoying if you had to backtrack etc.), I though the premise was genius and I was happy people had thought of the idea. But what made elevators for me so great was the fact that they kept you in the game world, they never took you out like loading screens do. The loading screens are merely reminders that we're playing a game, not in the galaxy of Mass Effect, and that can kill the mood. If elevators were to be added to Mass Effect, I would like to see them revamped. Why not merge the premise of a loading screen with an elevator to make it less boring and more productive. Things like having a progression bar represented by the levels you are going through, a screen to look at that can give you hints, team mates in the background chatting who you can talk to also. And why stop there? Shouldn't the whole experience like Mass Effect be integrated? For example, if I wanted to go to my main menu, could the camera zoom in to my Shepherd's hand as he pulled out his Omni-Tool to reveal a displayed menu? Vice versa with PDAs and the like. What about going down in the shuttle? It could be like the suggestion I made before with the elevator, except a progress report on-screen somewhere displaying the flight path of the shuttle. I don't have to be taken out of the galaxy of Mass Effect and I don't want to, just think of how immersive Dead Space was with it's entire menus being projected from Isaac's suit in-game, that's the kind of immersion I'm talking about and want to see in Mass Effect 3.
- I'd also like to see bigger hubs in Mass Effect 3, the equivalent of 5 presidiums. Like having each major planet/station like Illium or Omega to be as big and diverse as the presidium in terms of different areas of the place and size. It would make the galaxy look as big as it should do and exploration more eye-opening. Big vistas and views on display like Illium’s on each would help also get that feeling of a huge, bustling galaxy filled with life.
- Why is every alien race so... human? Could it hurt to have a little diversity in the way aliens look and act? Like the Elcor and Hanar? Where were they in all of Mass Effect 2? Their prominence in the galaxy wasn't felt anywhere but a few references. And I know humans are supposed to be the most diverse out of the species and we’re supposed to be able to relate to these aliens in some way but why is it so hard to come across a Salarian that looks distinctively different from another one?
- And finally, the lack of vehicular combat. No I didn't think the Mako was fantastic either, but there was no reason to drop it completely from the game anyway. It added that extra bit of diversity to the combat and while it was hard to master, you were good when you did. More varying ways to establish the combat would be fantastic, gunships were introduced, why can't there be sequences where we can use them too? Just look to Halo when you want fantastic controls for vehicles on a console, we stand on the shoulders of giants and it only makes everything better for it.
- Now, I'm gonna get shunned for this, weird looks, apathy and out-cry, but it can be done well and can add extra to longevity. Co-op in Mass Effect could be fantastic. Pinnacle station for Mass Effect 1 was a realization that simulated wave defense of enemies with your comrades would be fun as hell (if the gameplay would let it). It's fun in Left 4 Dead, it's fun in Gears of War and it's undoubtedly fun as hell in Halo 3: ODST and with the rise in frantic action in Mass Effect 2, if perfected in 3, it could be fun as hell as well. As to how the fiction about why there are so many other people called Shepherd running around in the same galaxy could be fixed, I have no idea. They could be just unnamed soldiers in relation to your character in terms of the fiction, everyone’s looking for some Creds at some arena (the same fiction could also adhere to competitive multiplayer as well), but other than that, if co-op were included in Mass Effect 3, I'd be one happy camper. But not just co-op, but a whole online presence as well, the Cerberus Network is just the tip of the ice-burg of what can be done.
What’s great about Mass Effect 2 (and indeed the first) is how awesome they are to experience, but how many things that can be fixed as well, leading to next iteration with excitement to see how BioWare can improve an already fantastic formula.
And if you've read this far, I hope you comment in some way and add (concisely and eloquently of course) to what I've started.
Thanks,
Osprey Dawn
Modifié par OspreyDawn, 06 février 2010 - 09:11 .





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