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What Bioware Can Do To Make Mass Effect 3 The Best Of The Trilogy


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#26
pacer90

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I completely agree about the hub stations.

#27
OspreyDawn

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MassEffect762 wrote...

Terror_K wrote...

Combine the best elements from both ME games and ME3 would be perfect. ME1 was a broken RPG, and ME2 was a fixed-but-shallow RPG. Give ME2 the depth that ME1 had with the style of ME2 and I think you'd have the right mix.


I agree. It's amazing so many either find that hard to believe or don't care.


I second this opinion.

#28
Luke Pearce

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What I Liked about ME2

Almost Everything...

What I Didnt Like about ME2

Planet Scanning
Loading Screens
Lack of Exploration

How to fix these in ME3

I didnt like the elevators either from ME1. The best thing would be to keep the loading screens but do them differently. The loading screens in ME2  were just outlines of certain things. I think if the loading screens were in-game graphics they would be SO much better.

eg. Instead of seeing a outline loading screen from the wards to the presidium it should have a small cutscene where it shows the car fly to the presidium ring. With the same graphics as the rest of the game! It wont break immersion and will be even better to watch. Hell even a static vista shot would be fine! (think of the loading screens when fast-travelling to the wards in ME1).

How do you fix planet scanning? If you INSIST of having minerals/resource gathering in Mass Effect then try to make it fun somehow...maybe if the big caches of minerals/resources were hidden in secret caves/areas (think of the lightsaber gem caves in KOTOR). You can still find small amounts randomly but if u wanna find the big hauls u gotta explore! This also helps to fix the 3rd issue.

There was a lack of exploration in ME2 due to the linear environments. Fix this by having hidden things to be found and secret areas to explore. Maybe some areas can only be found if u fire a certain heavy weapon at it!

eg. a rock wall that can only be destroyed by the cain heavy weapon or a lake that needs to be frozen by the avalanche heavy weapon to get across to the secret hidden goodness on the other side! Maybe each heavy weapon can have their own environmental use! Flamethrower to burn thick jungle, Particle beam to 'blowtorch' through heavy metal doorways...who knows! I know it might sound a bit 'Zelda-ish' but I still like my idea.

#29
spernus

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OspreyDawn wrote...

MassEffect762 wrote...

Terror_K wrote...

Combine the best elements from both ME games and ME3 would be perfect. ME1 was a broken RPG, and ME2 was a fixed-but-shallow RPG. Give ME2 the depth that ME1 had with the style of ME2 and I think you'd have the right mix.


I agree. It's amazing so many either find that hard to believe or don't care.


I second this opinion.


This is probably what they will do as well.The best way to get yet another great critical reception is keeping the basic combat of the second game and adding to it (otherwise it's more of the same).

A good mix of shooter and rpg,action based stage+ planet exploration in the hammerhead 2 or something to shake up the straigth shooting gameplay.

I want to see more armors in ME 3,especially for my party members.

#30
Revid Emit

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Tali as a romance option for Female Shepards.

#31
OspreyDawn

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Luke Pearce wrote...

What I Liked about ME2

Almost Everything...

What I Didnt Like about ME2

Planet Scanning
Loading Screens
Lack of Exploration

How to fix these in ME3

I didnt like the elevators either from ME1. The best thing would be to keep the loading screens but do them differently. The loading screens in ME2  were just outlines of certain things. I think if the loading screens were in-game graphics they would be SO much better.

eg. Instead of seeing a outline loading screen from the wards to the presidium it should have a small cutscene where it shows the car fly to the presidium ring. With the same graphics as the rest of the game! It wont break immersion and will be even better to watch. Hell even a static vista shot would be fine! (think of the loading screens when fast-travelling to the wards in ME1).

How do you fix planet scanning? If you INSIST of having minerals/resource gathering in Mass Effect then try to make it fun somehow...maybe if the big caches of minerals/resources were hidden in secret caves/areas (think of the lightsaber gem caves in KOTOR). You can still find small amounts randomly but if u wanna find the big hauls u gotta explore! This also helps to fix the 3rd issue.

There was a lack of exploration in ME2 due to the linear environments. Fix this by having hidden things to be found and secret areas to explore. Maybe some areas can only be found if u fire a certain heavy weapon at it!

eg. a rock wall that can only be destroyed by the cain heavy weapon or a lake that needs to be frozen by the avalanche heavy weapon to get across to the secret hidden goodness on the other side! Maybe each heavy weapon can have their own environmental use! Flamethrower to burn thick jungle, Particle beam to 'blowtorch' through heavy metal doorways...who knows! I know it might sound a bit 'Zelda-ish' but I still like my idea.


I agree about the whole exploration side of things and there's nothing wrong with it being "Zelda-ish", I think everygame borrows mechanics from another and that to truly come up with something new has to be helped by a system that is entirely new. When you think about it, the Xbox still has the same input method as the Atari, just far more options and way more comfortable.

But with what your suggesting, there could even be side missions with in side missions, that would be crazy. More exploration is a good idea, but side missions don't have to be entirely about that. There should be some places on planets that have a good landing ground and you can check out what you find. But then you come back to what the Mako was used for and I think, bringing the vehicles back (and making them better) and making a variety of non-linear side missions or exploration missions with a mixture of vehicle and on-foot combat/exploration.

But what you came with is a good idea in its own right.

#32
OspreyDawn

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Just_mike wrote...

dill14491 wrote...

I absolutly loved the game, took me 42 hours 2 finish. Just thought that the romance scene could have been better not just a 10 second kiss than black. Needs more itimacy and skin like ME 1 even though that was pretty lame but was better than ME 2.


I think the romance ending are good the way they are. If you think about it, what does the game REALLY gain by haveing 5-minute long sex cutscenes like the one with the consort?

Another cutscene we'll all end up skipping anyways.


Exactly, the sex scenes in Mass Effect are only necessary to show the bonds between characters, anything more and it's going overboard and being immature. I completely agree to leave what Bioware does in terms of sex scenes as is as nothing is really accomplished by doing anything more; other than giving FOX News more controversey to bash games with. Games are still a slowly maturing medium that have still yet to gain the respect that movies and television shows recieve and any more contorversy and unnessecary sex scenes aren't going to help that movement.

#33
Hizoka003

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OspreyDawn wrote...

Hizoka003 wrote...

make it more like ME1... i don't want a shooter pretending to be an RPG i want an RPG


Why not have the best of both worlds? In my opinion, making the action (which in a way is a driving factor of progressing through the story) take the back seat would be a step backward. But yes, I think it's unanimously agreed upon that Mass Effect should get its RPG back.

thats what i mean... i like the action of 2 but the story of 1 was so far superior its not even close... also they over reacted with the adpet class changes.... it went from a very powerful(too powerful) class to a spambot... i mean there was great fun in tossing people around but with the way it is in ME2 by the time you toss someone they are dead... you just might as well use warp....


i loved my Adept of ME1 yes it was OP by the end of the game... but at the same time Adepts in ME2 are not really any differnt at the end of the game then they are at the start... you still just have warp to use... Shields and Barriers should not stop you from using power of any kind... i agree you should nt be able to toss a singularity in a room and dominate it... but at the same time you need to be able to put a charging krogan on his butt with throw even if hes got armor... it might not hurt him but hes sitting down

#34
kinlopunim

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i say we change something simple, like get rid of the f***ing ammo. the first game had it right with the lore and cooldown period. the second game is like, "hey, that thing we invented so we didn't have to worry about ammo...yea, we're getting rid of that in support of ammo."

i want to use my favorite guns to kill people, not whichever gun i have ammo on. seriously im always out of sniper rifle rounds.



another thing to bring back is the equipment / inventory. some ppl feel that this game is better without it, they are the ppl who juice all over gear of war and spit on final fantasy. you made the game more appealing to the general public and kicked the groin of your loyal RPG fanbase.



and one last thing, F the books and F the comics, its great that you want to keep your ME world growing and expanding, but worry about your game before you create the random "side stories".

#35
OspreyDawn

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Hizoka003 wrote...

OspreyDawn wrote...

Hizoka003
wrote...

make it more like ME1... i don't want a shooter
pretending to be an RPG i want an RPG


Why not have the
best of both worlds? In my opinion, making the action (which in a way is
a driving factor of progressing through the story) take the back seat
would be a step backward. But yes, I think it's unanimously agreed upon
that Mass Effect should get its RPG back.

thats what i
mean... i like the action of 2 but the story of 1 was so far superior
its not even close... also they over reacted with the adpet class
changes.... it went from a very powerful(too powerful) class to a
spambot... i mean there was great fun in tossing people around but with
the way it is in ME2 by the time you toss someone they are dead... you
just might as well use warp....


i loved my Adept of ME1 yes
it was OP by the end of the game... but at the same time Adepts in ME2
are not really any differnt at the end of the game then they are at the
start... you still just have warp to use... Shields and Barriers should
not stop you from using power of any kind... i agree you should nt be
able to toss a singularity in a room and dominate it... but at the same
time you need to be able to put a charging krogan on his butt with throw
even if hes got armor... it might not hurt him but hes sitting down


While the plot of Mass Effect 1 was superior, it was the characters and the bonds you have with them in Mass Effect 2 that push the story past the first game. If there could be more plot, more suprises in characters as well (ie. a betrayal that you never see coming) then Mass Effect 3 would not just be the best in the series but probably one of the best games ever with the setup it's already got.

I haven't used biotics enough yet to comment on their worth in the game, I usually just let my guns do the talking as a soldier. But Mass Effect 2 is very much worth more than one playthrough.

kinlopunim wrote...

i say we change something simple, like get rid of the f***ing ammo. the first game had it right with the lore and cooldown period. the second game is like, "hey, that thing we invented so we didn't have to worry about ammo...yea, we're getting rid of that in support of ammo."
i want to use my favorite guns to kill people, not whichever gun i have ammo on. seriously im always out of sniper rifle rounds.

another thing to bring back is the equipment / inventory. some ppl feel that this game is better without it, they are the ppl who juice all over gear of war and spit on final fantasy. you made the game more appealing to the general public and kicked the groin of your loyal RPG fanbase.

and one last thing, F the books and F the comics, its great that you want to keep your ME world growing and expanding, but worry about your game before you create the random "side stories".


Theres a point where you have to appeal to a broader base so that you can accumulate enough sales to fund the game that's made. I'm not surprised they made it more appealing to the casual gamer, which is a bit weird since the game has so many references to the first one. While I'm all for the RPG elements to make a return in Mass Effect 3, they can't be confusing like the first Mass Effect's. They have to achieve the same thing as Mass Effect 1's inventory but be easier to use and understand so that joe blogs can understand it or have an option so the he doesn't have to worry about but the rest of us that do, can.

Novels and comics only expand the universe, they make it deeper, the give the main story history and things to think about when you come across certain characters. I felt quite chuffed that they included sime references to the stories in the game, it only helps to make the galaxy of Mass Effect feel alive.

And lastly, ammo is good. I'm even greatly impressed about how they managed to seemlessly work it into the fiction. It makes you think more strategically about what you can do, keeps the flow of the game moving and gives the average gamer something familiar to relate to. Though it is annoying not being able to have the ammo you need for what weapon you want to use and frustrating having to switch to a certain weapon just to pick up ammo for it. If their going to have ammo in the next one, I think Bioware should look to Fallout 3, and that's where the benefit of looting comes in. Plus if looting does come into things, I'd hope it's streamlined too and doesn;t pause the game to sift through crap.

#36
Keeret

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How about a much easier way of downloading DLC. Straight through the xbox live marketplace, saves money and time.

#37
Necromere

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I think they need to add to the main story, I spent most of my time getting loyalty and scanning planets for hours. I liked the old idea of going out on the planet to look for deposits of ore, i really didnt mind the car, and I loved fighting the thresher maws with it.

#38
Mister Mida

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The number one thing I want improved in ME3 is that it must be an RPG with shooter elements, not vice versa. Make my choices matter in the main story instead of only in side quests/loyalty missions. More skills and feats like in ME1, not just five or so. Drop the thermal clip stuff and bring back the grenades. The thermal clips make it look like technology has gone backwards in 2185 compared to 2183.

In short: I want Mass Effect 3 to be an RPG first, and a shooter second.

Modifié par Mister Mida, 13 février 2010 - 07:03 .


#39
Funkenstein23

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My modest proposal: HK-47.

#40
Big_Belly_Bob

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What I'd like to see in ME3 is the great story of ME1 with all the hits and clues layered throughout, where it's not all obvious from the beginning and has twists and turns until you eventually discover the truth, combined with the squad building and back stories/loyalty missions of ME2.



For me ME2 was lacking on the story side because it's all clear from the start. Collectors = bad guys, hit the mass relay and take em down. With ME1 it was much more in depth, you had to figure out what was going on, it was a chase around the galaxy with some big reveals and plot twists,



By contrast the squad in ME1 was just kinda picked up along the way and came on-board for the ride. In ME2 I don't think that completing the loyalty missions should be the only way to make someone loyal... and in fact maybe should automatically = loyalty but it made it feel much more like you were assembling a strong crew and it added something to the characters. Not to mention the fact that some of those missions were pretty good =)

#41
EternalWolfe

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Big_Belly_Bob wrote...

What I'd like to see in ME3 is the great story of ME1 with all the hits and clues layered throughout, where it's not all obvious from the beginning and has twists and turns until you eventually discover the truth, combined with the squad building and back stories/loyalty missions of ME2.

For me ME2 was lacking on the story side because it's all clear from the start. Collectors = bad guys, hit the mass relay and take em down. With ME1 it was much more in depth, you had to figure out what was going on, it was a chase around the galaxy with some big reveals and plot twists,

By contrast the squad in ME1 was just kinda picked up along the way and came on-board for the ride. In ME2 I don't think that completing the loyalty missions should be the only way to make someone loyal... and in fact maybe should automatically = loyalty but it made it feel much more like you were assembling a strong crew and it added something to the characters. Not to mention the fact that some of those missions were pretty good =)


Personally, I think they made a mistake in ME1 when they told us about the Reapers.  Now we know who's coming and the history(or some of it) behind that.

IMO, we should have found out about the Reapers in ME1, but never told what they really are, it should have been implied that Saren was given the warship by these Reapers for some unknown reason.  In the second, you'd hear about the Collectors and their higher technology and think "hmm . . . " then as you go through the second, you begin to see clues as the true identity of the Reapers(culminating in the final boss battle of ME2, of course).  Then ME3 could focus on saving the Universe from the threat, rather then from the same threat at ME1, and by proxy, ME2.

Also, a central charcter to focus the player on in ME2 would have given the Collectors a lot more personality.  Hope there's a good one for ME3.

#42
lukandroll

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Luke Pearce wrote...

I didnt like the elevators either from ME1. The best thing would be to keep the loading screens but do them differently. The loading screens in ME2  were just outlines of certain things. I think if the loading screens were in-game graphics they would be SO much better.

eg. Instead of seeing a outline loading screen from the wards to the presidium it should have a small cutscene where it shows the car fly to the presidium ring. With the same graphics as the rest of the game! It wont break immersion and will be even better to watch. Hell even a static vista shot would be fine! (think of the loading screens when fast-travelling to the wards in ME1).


What you people don't get, its that elevators took exactly the same time as new loading screens (At least in the PC). And to add to the insult; elevators, the decontamination chamber and be able to enter the Normandy without docking off gave ME1 a seamless flow of immersion; you know that feeling that there is a full living breathing world outhere, full of mystery and secrets.

Even the front cover gave you another feeling of EPICness and grandeur
Image IPB

#43
Tamcia

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They can start with return of ME2 crew and Liara + Kaidan/Ash, think Wrex is gonna be clan leader till the end, but would be nice to have 2 krogan on ship in same room, having random conversations when you come in.



The biggest fear I have is that an important character like Liara will die while you will not be able to do anything. Also other characters from the squad - oh sorry, but Thane died from illness - that would be complete bull****. But as I said my biggest fear is that since devs did so little with Liara, means she will have a lesser role and they are simply quietly removing her. That would suck a lot.



Anyways I just hope they keep the team and not throw in random new members.



Also expand the exploration of major areas like Citadel, Omega - they feel so small now.



More conversations with squad members, in envirnoment - hearing NPC talk, conversations between squad members (lifts, or bridges in DA:O).



More weapon and armor selection - I want to choose armor for my team mates as well.



More "abilities and skills" as a soldier I feel like adrenine rush is the only thing I press, maybe sometimes change ammo type.



More upgrades - would be nice to see exterior/interior ship change. Actually research stuff, meaning data from field fights (let's say you get info about the enemy weakpoints, their weapons etc). Would be nice to actually fly to omega relay and to former collector base to gather tech from those ancient ships via a mini game.



Choices - should impact more, rachni, destiny ascension - will be very disappointed if it will remain only as "news or a mail". Also would be great if some seemingly unimportant decisions played a bigger role.



There's plenty more of ideas, would be nice to know from devs the "areas" they are looking feedback on, cause I believe some areas are less open to change then others.

#44
LadyLuminary

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1) Don't create amazing commercials featuring a scene that never appears in the actual game. IE: Halo 3's Believe.
2) Don't overhype it. Please don't do this.
3) Make the final chapter something that we, the gamers, will remember for the rest of our lives. By that, I mean make the game as amazing as possible.

#45
LadyLuminary

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1) Don't create amazing commercials featuring a scene that never appears in the actual game. IE: Halo 3's Believe.
2) Don't overhype it. Please don't do this.
3) Make the final chapter something that we, the gamers, will remember for the rest of our lives. By that, I mean make the game as amazing as possible.

#46
frylock23

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I did mostly like ME2's combat better. Here's one thing I think might help with the squad AI issues:
Why not implement a tactics AI system similar to DA:O's? It couldn't as complex, but it could help with some basic issues like squaddies running straight into heavy mechs every time you stop micro-managing them.

Also, I want the story depth of ME1. I never got nearly as involved with any of the ME2 squaddies.  While I liked my ME2 squaddies well enough, they could pretty much all have disappeared and I wouldn't have minded.  The only ones I would have missed were Garrus and Tali, but they benefit from their roles in ME1 where they were more developed and had something good to be built upon.

I like the power interactions from ME2. Now if they could mix in the range of powers available for use by both you and your squaddies like they did in ME1, I could see all sorts of joyous chaos breaking out.

Modifié par frylock23, 13 février 2010 - 09:36 .


#47
uzivatel

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Make sidequests feel more part of the main story - make the whole game feel like ME2 disc 1.

Dont get me wrong, the disc 2 is great. I like the freedom and open universe, I like the fact there is much more to do compared to the disc 1 and I dont mind few completely unrelated sidequests, but the disc 2 as a whole is too much about solving family issues of (too many) team members and not enough about the biggest threat in the history of mankind.

#48
master_felix

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ME1 definitey had the respect of me, but i have to give it to ME2 for the new biotic ability to curve attacks around enemy cover and the new ammo selector, because in ME1 you had to manualy (this would take ages) change your ammo from the pause menu, now you can just change it instantly from the power wheel...gotta give it to bioware for that one!!

#49
AcquiredEmpire

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I would like to see more cutscenes like the fight between Jack and Miranda or the disagreement between Tali and Legion. Those scenes gave me the feel that there was life going on around the ship that didn't involve Shepherd starting it up.

#50
Taritu

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Have a good story unlike ME2 but like ME1. Have party banter. Wrap up story lines and decisions from the past, including LIs.



Undumb down the party members. 4 abilities is lame. Open up the combat a bit, I'm tired of cover running. Some ability to strafe, etc... would be nice.



Go back to really large hubs, like the original citadel. (hell, have just one major hub, but make it big.)



More immersion. Going back to your ship was prefferable in most cases, I hate it when my ship takes off from Illium, say, because I got a new member.



And, again, story. We have enough npcs from game 1/2. Just reuse them. If you must have new squadmembers (who needs more when we can only take 2 with us) have them mostly be characters who already exist in the universe (Aria, whoever). I'd rahter have less squadmembers with more interaction per squad member, as long as the people who should come back, do (that means LIs, folks, even if I personally only care about 2 of them.0 And for goodness sake, don't use the structure of ME2. If I spend 3/4 of the game recruiting squaddies, I'll go insane. Also, don't just recap DA:O (gather armies). Been there, done that.



Keep your promises. Make our choices matter, and let us wrap up our stories, especially LIs which started in game 1 (which, in effect, includes Tali and Garrus.)