Howdy all,
This is my first post (on any forum ever) and i just wanted to make my opinions known in the hope someone may listen.
I have just caned my way through ME1 and 2 on PC as a paragon infiltrator (insanity).
I would like to say these are great games and i was very immersed in both, and ME2 was an improvment in most areas.
I feel it is important to note, i was told ME2 was much more polished etc., I found the contrary was true. there were quite a lot of little bugs, i.e. i went running up walls at places and couldn't come down. Also times when Grunt is stood behind me i bring up my scope and for some reason his armour fills my sights.
Now these are little annoyances that should of been caught but that isn't too bad, all games have bugs.
The thing that i take issue with is game play problems-
The main problem that did more then once get me swearing at my computer was the "retard" button. Sprint/cover+uncover/vault/use, all one button. When your cheesing it from a mech or harbinger trying to get on the safe side of cover you don't want to stick on the unfriendly/edge of the wall. This is not what i intend to do, but i got to close and this distracts more than anything in a game (he's doing something i didn't want to do!).
Now i know this is PC specific and this was made for console hence limited number of choices for buttons (i don't know what console gamers would do) but PCs have the choice to make a game more responsive to the users wishes and that shouldn't be thrown away.
Also the lack of jump crouch can get annoying, i understand no jump and can live without it. The crouch is only one key and decrease your target size and gives a slight accuracy increase, there really isn't any harm in it. Also crouch may help if you want to hide nead a wall but don't want to stick yourself to cover and still keep mobile and fluid. In the final battle of ME2 this would of been helpful.
Suggestion: sprint should at least be a different key from cover (most games use shift and the command pause overlay could be v or something, whetever you choose)
Ammo -
As for other features of the game, i can see exactly what has been said before regarding Ammo dependancey (I actually read the whole thread). however the arguments of the physics of heat sinks getting damaged over use is overly complicated, afterall your in a universe where you could get to e.g. wolf359 in a day or so.
For all we know there is some funky futuristic alloy which doesn't get 'significantly' damaged over use, so this is all a bit of a moot point.
What i'm saying is that in ME1 guns never needed heatsinks, 2 years later they all need them???
Suggestion: Surely the answer should/could be somewhere in the middle i.e. once overheated you have to replace it, or guns take AGES to cool. Leaving the user with a choice, do i use a different gun or replace the super expensive heat sink. These approches would solve the gameplay, overuse of snipes whilst remaining consistent with the ME universe, the latter of which i feel to be the most important thing.
The spending of skill/squad points-
i vastly prefered the ME1 style where i could pick my fav gun and make myself a crack shot with it, improving from being unable to hit the broad side of a barn.
Suggestion: I feel a return to this system is not complicated, even for the casual gamer so it should be back. If not that how about you get better with guns as you rack up the kills (as is done in borderlands for example).
Iventory -
I always have liked steal from those i've killed, when you pull out your awesome pistol you still remeber the guy you killed to get it. However yes it was annoying to get rid of the mountain of stuff you wanted rid of.
Suggestion: When near a vendor, tick things that you want to keep. one big button sell everything else. This would also allow us to earn money from the looted, selling the dead mens boots 'so to speak'.
It might be a little late in development for these things to be read/implemented, i just went to share.
Anyway, thanks your reading.