First Insanity game.
#1
Posté 06 février 2010 - 08:49
#2
Posté 06 février 2010 - 08:56
Throughout most of the playthrough I abused Reave really.. I'm about to retrain powers and try to change it up. Power Armor, Guardian, Area Reave (thinking about changing this to Energy Drain or Warp Ammo), and Overload (still playing around with heavy vs area). If I do decided to pick up a new bonus talent, I'll be getting Area Warp for sure to cover for Barriers and Armor and those pesky Husk stampedes.
#3
Posté 06 février 2010 - 09:17
I went with Armor-Piercing Ammo as my additional power. It's working out well for me, I think. Tech Armor is as amazing as everyone's been saying. It's really useful. I think I struggle the most with picking squadmates. It definitely matters on Insanity. Garrus seems to be really useful, though. His Overload and Concussive Shot makes him pretty well rounded. I was partnering him up with Mordin 'cause of the Incinerate (which is amazing when maxed out). However, I was struggling with the pair while doing Tali's joining quest 'cause the Geth mostly have shields and health, no armor. I switched it up and used Miranda. With all three of us with Overload, it's going much better.
So, yeah, Armor-Piercing Ammo is a good power to get. I recommend beefing up Tech Armor before maxing out anything else. And team selection is important. Best suggestions I can give.
#4
Posté 06 février 2010 - 09:27
#5
Posté 06 février 2010 - 09:33
#6
Posté 06 février 2010 - 10:00
#7
Posté 06 février 2010 - 10:04
Atti Ito wrote...
Ok, so heres a question. Should I max throw, or overload? What's more useful? Throw is great against husk swarms I'm assuming, but other than that, every enemy will have shields...which is where overload would be great...but it would be useless against said husks.
On Insanity, throw is basically useless skill. Go for Overload.
#8
Posté 06 février 2010 - 10:38
As any class your going to have problems under insanity difficulty setting. Sentinel only gets good when you grab hard shields upgrade, ect....Kronner wrote...
As a Sentinel you are not gonna have any problems.
I did everything a person could do, and still got murder like crazy during some parts. I have a lot of determination though.
Also, throw is not a useless skill, it can push a bunch of charging Krogan or melee kids back and unlike warp you don't have long to wait.
Modifié par SmilingMirror, 06 février 2010 - 10:40 .
#9
Posté 16 février 2010 - 01:28
#10
Posté 16 février 2010 - 01:41
I'm on the Mordin recruitment quest, and one of those long Vorcha/Krogan battles was pretty tough (I imagine those final ones in the mission will be even worse). My squad mates went down twice - admittedly mainly due to some bad positioning orders from me - so I ran out of medi-gel and was pretty much stuck spending several minutes spamming combat drone and reave and trying to kill regenerating enemies with those pea shooters that pass for (non assault/sniper rifle) guns early in the game before upgrades.
I've checked out some of the engineer videos, and the play styles there look very aggressive with a whole lot of running, gunning and meleeing. I was hoping to play a slower, more tatical game than I did with my soldier, but I guess I'm still just suffering from low level powers and ****ty weapons?
#11
Posté 16 février 2010 - 01:47
Miths wrote...
I'm a few hours into a hardcore game with my engineer (first play through was a soldier on veteran), and that seems to be more than enough of a challenge for me.
I'm on the Mordin recruitment quest, and one of those long Vorcha/Krogan battles was pretty tough (I imagine those final ones in the mission will be even worse). My squad mates went down twice - admittedly mainly due to some bad positioning orders from me - so I ran out of medi-gel and was pretty much stuck spending several minutes spamming combat drone and reave and trying to kill regenerating enemies with those pea shooters that pass for (non assault/sniper rifle) guns early in the game before upgrades.
I've checked out some of the engineer videos, and the play styles there look very aggressive with a whole lot of running, gunning and meleeing. I was hoping to play a slower, more tatical game than I did with my soldier, but I guess I'm still just suffering from low level powers and ****ty weapons?
From my experience I've found that the engineer is the second most "up in their faces" class, after the vanguard naturally. Drone really messes with your opponent's targetting and gives you the opening you need to get in close and start throwing cryo blast around. Oh, and for that matter cryo blast is the hero of an engineer's abilities. You may be having a hard time if you've not been using it enough.
If you want a slower, more long range tactical game you may find the adept more to your tastes.
#12
Posté 16 février 2010 - 01:54
I'm about halfway trhough and it is really fun, not frustrating, as long as you take your time. Also I reccommend watch the videos made by a user named "Average Gatsby" which can be found on youtube and the Bioware forums. Watch them and they are perfect for an Adept insanity playthrough
#13
Posté 16 février 2010 - 01:58
#14
Posté 16 février 2010 - 02:08
Throw (2)
Heavy Warp (4)
Overload (3)
Power Armor (4)
Guardian (4)
Tungsten Ammo (4)
I highly suggest working up to Heavy Warp and Guardian quickly. Warp is a bread and butter damage spell for you, and Guardian lets you use it every 3 seconds or so. Guardian also significantly reduces the recharge time on your Tech Armor.




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