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Bioware should back to the system like was in ME1


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#1
michal9o90

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file:///C:/DOCUME%7E1/Marek/USTAWI%7E1/Temp/moz-screenshot.jpgBioware should back to the system like was in ME1, this is my opinion why? because ME would be fusion RPG and Shooter, and ME1 was more shooter then RPG, but now in ME2 just i can say OMG!!!!!!!! This is totaly shooter.

What they do with all system? I'm just angry on bioware, but still ME2 have imazing story so i can forgive xD

But i have hope Bioware fix it, and ME3 will be more rpg, big equipment, more guns, more improvements, more skills then had ME 1.

PS: I play always adept, and in ME1 that classes was nice but I disappointed when I played ME2.

Modifié par michal9o90, 06 février 2010 - 11:01 .


#2
Soth007

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ME2 combat is waaay better.



ME1 I was bored of the combat system very fast, and only finished the game for the story. Enjoying ME2 way more, and looking forward to DLC.

#3
SmilingMirror

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Does nobody remember how bad ME1 combat is compared to ME2? I don't even like real time in my RPG's , but I don't mind having a shooter combat system that forces you to think like an RPG. They did ME2 way better than ME1 imo.

Only one thing was messed up about ME2. The lack of armor choices. I hope it'll be fixed with DLC.

Modifié par SmilingMirror, 06 février 2010 - 11:08 .


#4
michal9o90

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Soth007 wrote...

ME2 combat is waaay better.

ME1 I was bored of the combat system very fast, and only finished the game for the story. Enjoying ME2 way more, and looking forward to DLC.



Maybe bored for you, but not for me, i'm more bored ME2 then ME1. In ME1 only one thing was bored additional mission.

Now in ME2 i'm bored during fight because i don't like shooter, I love when i have big equipment, and i have to still and still improve my skills, In ME2 this thing is really hopeless (2/10- equipment, 4/10 skills)

#5
SmilingMirror

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michal9o90 wrote...

Soth007 wrote...

ME2 combat is waaay better.

ME1 I was bored of the combat system very fast, and only finished the game for the story. Enjoying ME2 way more, and looking forward to DLC.



Maybe bored for you, but not for me, i'm more bored ME2 then ME1. In ME1 only one thing was bored additional mission.

Now in ME2 i'm bored during fight because i don't like shooter, I love when i have big equipment, and i have to still and still improve my skills, In ME2 this thing is really hopeless (2/10- equipment, 4/10 skills)

All that equipment was just the same reskinned / pallet-swap  version with upgrades.

There are more skills in ME2 than ME1.

Modifié par SmilingMirror, 06 février 2010 - 11:11 .


#6
Guest_NewMessageN00b_*

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They probably should've simplified the system of ME1 just a bit (think: removing useless millions of variations of equipment).



But they totally remade it. Better off. There is no gain in the new system... no loss either.

Mayb it's for the better... hard to say.

#7
michal9o90

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I think new system is better for shooter but not for rpg, this is just my opinion and you don't have to agree with me :)

Maybe in ME1, that was just upragdes, and this upradges was to much, but i prefer this way, then way of the ME2, because in ME1 i just had something to do, now in ME2 i don't have to anything to do.


PS: sorry for my english if you sometimes don't understand me. I just learn english :)

Modifié par michal9o90, 06 février 2010 - 11:23 .


#8
kaff33nd

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I agree that it's simpler now. But don't forget that with your weapons, the upgrades are via research - not through the inventory screen. I like ME1 because you could load out weapon ammo and mods per mission the same way you could customize your armor per mission. Rachni a problem? Equip your armor with Medical Exoskeleton. I would like to see a return of H/M/L armor models from various manufacturers, and slots for mods as well.

As for the skills in ME2, the original game had only small upgrades to each skill, where ME2 has fewer points to spend, but a larger increase in skills.

#9
Looy

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ME1 combat was too much of a hybrid, the RPG elements ruined the shooter combat and the shooter combat ruined the RPG elements. Bioware had to choose one combat style, they obviously chose shooter.

#10
kaff33nd

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Yep. The alternative would be to bring back auto-attack a la KotOR. Hit attack and make coffee, come back to your desk and loot everything.

#11
hawat333

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Personally, I liked the combat in ME1. It served it's purpose. However it was basically about dps, dealing the most damage you can during any situation. So it wasn't really an RPG-combat system, only in few cases ha

This time around, it has a bit more tactical approach (at least with some classes), you don't only look out for snipers, but for everything. Enemy locations, not to be flanked, taking the down the specific enemy defenses, that kind of stuff. It works well, at least in my opinion.



But anyways, as long as they don't loose focus on the real RPG-elements (I mean the actual roleplaying, not the stat-tinkering), I don't really care what they do with the combat. Leave it as it is, and spend that time working on the RPG aspects :)

#12
michal9o90

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ehhhh maybe ME2 is better because you really must play more tactical, and ok i can agree, maybe system is better (however i still more like ME xD) but this new system is to easy, i hope they will expand this system xD

#13
Vengeful Nature

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Wait, who actually liked having to chip away at the health of some immunity-spamming merc. I'm sorry, but on Insanity, that was unforgivably tedious and frustrating, not fun at all. The only enemy I enjoyed fighting were geth, because they didn't have immunity. even then, fighting geth was far too easy. You just had to watch out for the snipers and rocketeers.

#14
Plomino

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Me2 combat is fare more intense and fun. in me1 you just had to fire your assault rifle/pistols and it pretty much ended like that (oh wait, spam all my powers, cover..)

Mass Effect is much more tactical, as well as being more intense.



From my PoV, the only things Me3 can improve is the power to make them even funnier, maybe had a few possibilités for each class... and create more funny events also. Like the platforms in the collector base.



Oh, and allow 3 squadmates! With bigger combats, Me3 would be totally more badass!

#15
Tassigny

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Hello,

ME2 is better experience, more fun, longer, better gameplay and very fun and diverse combat (IE each class is veeeerrrry different to play).


#16
LexXxich

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ME1 system made you spam all of your powers.

ME2 system makes you spam one of your powers. Having more than one power useful in specific situation is impossible. Thus having more powers in your arsenal is unneeded.

In ME1, every level-up made your character better at something. Now your have to wait to have enough points. And it's possible to have some left by "not optimal" point distribution. Of course, respec is possible, but it's a walk-around, not solution.

Some of power evolutions are infinitely less useful than others. "Heavy throw", for example. There's no enemy worth throwing so hard who is vulnerable to it. Anyone big enough don't have health bar. Or "unstable warp". Who would require to be detonated for much damage AND also be vulnerable to long-duration biotics?


#17
Champion1

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I definitely prefer ME2's combat. Makes you think instead of just rushing around with a shotgun and killing everything thanks to the enemies not even knowing what cover is. Feels much more realistic now.



Only complaint is the weapons/armor upgrades. Improving shields, protection,and damage is one thing, but when you start throwing in ALL the mods from ME1 into one piece of armor or gun, it seems a might ridiculous. Felt more personal when it was either more shield strength or stronger biotics, knock-back or shield-piercing, etc.. That's more of an RPG then simply "all of the above".

#18
Dunstark

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As for me I think that combat system in ME2 is way better than it was in the first one. But I have to agree, I would like to see the inventory back, maybe not as it was in ME1, but still.

Personalization in ME2 is really nice, but there is not so many part to use, it could be nice to add some mods, some parts, or even better totally new armors with different stats.

#19
BenEar

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Well what do you think about them adding more things until ME3 comes out? Because they were able to add another heavy weapon the week the game came out if you think about it. Doesn't that mean just more things will come our way when they design more things?

#20
michal9o90

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I don't change my opinion, i more prefer ME1, and ME1 was for me more realistic, and you can say whatever you want, I just expressed my opinion and i'm not going change this, i know what i feel :)

(ME2 is to easy for me)

#21
matt654321

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I love the streamlined powers - it's cleaner and doesn't lose any depth. In the last game, you just picked a gun and a handful of powers and maxed them. There weren't any particularly clever builds. In this game, evolving powers offers at least as much depth.



The only thing I'd like to see added is more guns/armor. I'm sure that'll show up in dlc, though.

#22
michal9o90

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Dunstark wrote...

As for me I think that combat system in ME2 is way better than it was in the first one. But I have to agree, I would like to see the inventory back, maybe not as it was in ME1, but still.
Personalization in ME2 is really nice, but there is not so many part to use, it could be nice to add some mods, some parts, or even better totally new armors with different stats.


I said i more like ME1, but you dont must agree with me.

But i agree with Dunstark, i want back inventory, mods ect.

Modifié par michal9o90, 06 février 2010 - 03:49 .


#23
Vengeful Nature

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michal9o90 wrote...

I don't change my opinion, i more prefer ME1, and ME1 was for me more realistic, and you can say whatever you want, I just expressed my opinion and i'm not going change this, i know what i feel :)
(ME2 is to easy for me)


Realistic?!?! There's opinion and there's just plain being wrong. How can you think that obscene amounts of damage resistance, spammable abilities for said resistances and complete disregard for cover and tactics is more realistic than a system that forces you to take cover and makes combat more intense and hard-hitting? Go to your gaming maching, pop in the first game, put it on insanity and fight Tonn Actus and his bunch of immunity-spamming ultragoons, then come back and tell me it was both fun and realistic. Those guys just run around whenever you moved and were fully healed when they came round again.

I respect your opinion, and I realise that different things are fun to different people, but come on, there's no way that was fun in any sense of the word.

I'm also getting a little concerned. A lot of people are saying they want an inventory system. I'd hate to think that Bioware would try and shoehorn in an inventory system for a game that doesn't fit it because some people want the illusion of a pure RPG.

/rant over, ejects heat sink to cool off.

#24
Champion1

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michal9o90 wrote...

I don't change my opinion, i more prefer ME1, and ME1 was for me more realistic, and you can say whatever you want, I just expressed my opinion and i'm not going change this, i know what i feel :)
(ME2 is to easy for me)

... for serious?  Bad guys running around, not taking cover, and barely putting a dent in your shield is more realistic then bad guys taking cover, making you think during a fight, and having a chance of killing you if they flank you?
If you say so...

#25
mackster2289

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michal9o90 wrote...

I don't change my opinion, i more prefer ME1, and ME1 was for me more realistic, and you can say whatever you want, I just expressed my opinion and i'm not going change this, i know what i feel :)
(ME2 is to easy for me)


No one is trying to make you change your opinion, just have a discussion on this subject.

I think that reducing the number of things to upgrade was a good thing, made the action much more fluid. In ME3 I would like to see a higher level cap and more levels to upgrade, but I don't think the old system needs to be brought back. Of course, I wouldn't mind having tons of abilities to choose from, though. ME2's system definitely needs some tweaking, but I think Bioware is pretty good at listening to fan feedback and will strike a good balance between the RPG and shooter sides.

Modifié par mackster2289, 06 février 2010 - 04:13 .