I was not happy when I realized there were so few guns, but the
first thing I thought was," how, in two years, has the entire weapon
building economy completely collapsed?" weren't there like, 10
different manufacturers in ME 1?
I understand not wanting so
many versions of every manufacturers weapons, but as a vanguard, I only
used the shotgun, so if you dont count DLC you collect all of 4 main
weapons over a span of 20 or more hours? Thats not very much at all now
is it?
Now I know that this is the point at which everyone
should be saying," Oh but Mr.Vandemar, you silly person, that is what
research is for. You don't find different guns because you upgrade the
ones you have" and I suppose that that makes as much sense as anything.
But what I wonder is, for the everyman who does not have a spaceship
with a built in experimental weapons reasearch lab, how does he get his
guns? it seems as though he would still have to buy them, and if they
are just out there, is it really cost effective to buld everything on
your ship?
And speaking of buying items, I wonder why a
store located on the citidel, the capital of all sentient life in the
galaxy, only has a maximum of four things for sale? And depending on
the store, those four things are toy space ships and some gold fish. It
seems as though there is no use for money at all anymore in the ME
universe. I just wonder when MassEffect decided to become startrek?(they had no real form of money/space comunism)
I understand the argument against ME 1 and micromanaging all your stuff
and breaking down items ("break down all of this type" button would
have been awesome), but one aspect that I miss is being able to mod
your items. This too I am sure can be met with " but Mr. Vandemar, that
is a skill now!" and you would be right of course, but it feels very
much like a hastle, it allows less variaty (the skill you can turn on
is only one of three slots you could put in your weapon, the others
being accuracy and cool down i think) and it leaves you open to
accidently forgetting to turn your skill on, plus once you have a team
member with level 4 group ammo skill, your skill that may be working
fine can get changed during a battle.
I would like to have
around 10 guns that you find as you progress through the game. (that
takes care of researching upgrades, as an excuse for not having weapon
variaty) then instead of "enchanting" your weapon with fire or ice
dammage, I would rather have the weapon mods back. you start with a
weak fire, ice, tungston, AP, and so on. have around 7 different kinds
of mods like that, and then research those to make them
stronger. plug those bad boys into your guns, and dont worry about not
having any robot killing rounds because of the class that you picked at
the beginning. I am fine with every member getting the new gun you
find, ME 2 can keep that.
As for armor, yes you can change
the colors a whole bunch, which is awesome, but like someone else said,
it makes little sense why you can not do the same with your team
members. Also I find it strange that you can not take off the helmats
of any of the DLC armors. The collector armor would be hard to change
colors on, but it does not seem that hard to let us change the collors
of the other armors. And if you thought there was a lack of weapons,
there is even less armors. I mean I beat the game and only had 3
different torso looks. only 2 arm looks. Yet again there is the
argument for research, but the armor had plugin slots in the first one
too. Not only was there more armor in the first one but they still had
upgrades.
Haha, I suppose those are the main questions/criticisms/suggestions I have.