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Bioware should back to the system like was in ME1


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#76
Kajan451

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Knightsire wrote...

I wonder if either thermal clips could be improved to hold more reserve ammo.  It could make scavenging less of a chore.  Especially, on harder difficulties.


I don't know... the Extra Ammunition Piece for the NC7 Armor is already a good start. I wish there would be just something with more than just 10% extra ammo. I'd love to trade in the 10% heavy ammo piece for the legs for another 10 or 20% extra ammo.

#77
NatPro38

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I was playing on Ilium and was about to face Cpt Wasea when i noticed she was wearing armor that looked like the Jormandund Tech Hazard armor from ME1 (with slight color edits).
Seeing as though Asari could use human armor in ME1 its probably the same case in ME2 and wouldn't be too hard to make it available to the player.

#78
guru7892

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universal power cool-down annoys me.



DLC armor forcing me to wear a helmet annoys me.



the inability to customize my allies armor annoys me.



women thinking I'm hitting on them because I'm talking to them annoys me.*



*not explicitly limited to ME2 (seriously ladies!)

#79
mr vandemar

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   I was not happy when I realized there were so few guns, but the
first thing I thought was," how, in two years, has the entire weapon
building economy completely collapsed?" weren't there like, 10
different manufacturers in ME 1?

   I understand not wanting so
many versions of every manufacturers weapons, but as a vanguard, I only
used the shotgun, so if you dont count DLC you collect all of 4 main
weapons over a span of 20 or more hours? Thats not very much at all now
is it?

   Now I know that this is the point at which everyone
should be saying," Oh but Mr.Vandemar, you silly person, that is what
research is for.  You don't find different guns because you upgrade the
ones you have" and I suppose that that makes as much sense as anything.
But what I wonder is, for the everyman who does not have a spaceship
with a built in experimental weapons reasearch lab, how does he get his
guns? it seems as though he would still have to buy them, and if they
are just out there, is it really cost effective to buld everything on
your ship?

  And speaking of buying items, I wonder why a
store located on the citidel, the capital of all sentient life in the
galaxy, only has a maximum of four things for sale? And depending on
the store, those four things are toy space ships and some gold fish. It
seems as though there is no use for money at all anymore in the ME
universe. I just wonder when MassEffect decided to become startrek?(they had no real form of money/space comunism)

  
I understand the argument against ME 1 and micromanaging all your stuff
and breaking down items ("break down all of this type" button would
have been awesome), but one aspect that I miss is being able to mod
your items. This too I am sure can be met with " but Mr. Vandemar, that
is a skill now!" and you would be right of course, but it feels very
much like a hastle, it allows less variaty (the skill you can turn on
is only one of three slots you could put in your weapon, the others
being accuracy and cool down i think)  and it leaves you open to
accidently forgetting to turn your skill on, plus once you have a team
member with level 4 group ammo skill, your skill that may be working
fine can get changed during a battle.

   I would like to have
around 10 guns that you find as you progress through the game. (that
takes care of researching upgrades, as an excuse for not having weapon
variaty) then instead of "enchanting" your weapon with fire or ice
dammage, I would rather have the weapon mods back. you start with a
weak fire, ice, tungston, AP, and so on. have around 7 different kinds
of mods like that, and then research those to make them
stronger. plug those bad boys into your guns, and dont worry about not
having any robot killing rounds because of the class that you picked at
the beginning. I am fine with every member getting the new gun you
find, ME 2 can keep that.

   As for armor, yes you can change
the colors a whole bunch, which is awesome, but like someone else said,
it makes little sense why you can not do the same with your team
members. Also I find it strange that you can not take off the helmats
of any of the DLC armors. The collector armor would be hard to change
colors on, but it does not seem that hard to let us change the collors
of the other armors. And if you thought there was a lack of weapons,
there is even less armors. I mean I beat the game and only had 3
different torso looks. only 2 arm looks. Yet again there is the
argument for research, but the armor had plugin slots in the first one
too. Not only was there more armor in the first one but they still had
upgrades.

   Haha, I suppose those are the main questions/criticisms/suggestions I have.

#80
NatPro38

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this topic relates to a few others due to the fact that this has been a large change. I.e. The specialization weapon issue where people want to train a new weap on 2nd play through. These issues definitly need addressing soon or people will stop playing it, me included as i need to do it on insanity and i'll be bored after.

#81
ChaoticBroth

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NatPro38 wrote...

this topic relates to a few others due to the fact that this has been a large change. I.e. The specialization weapon issue where people want to train a new weap on 2nd play through. These issues definitly need addressing soon or people will stop playing it, me included as i need to do it on insanity and i'll be bored after.

Problem with that is...

Well, it basically mitigates the Soldier class, since you can get every weapon after 6 playthroughs on Adepts/Engineers/Sentinels, and 4 playthroughs on Vanguards/Infiltrators. Unless, of course, you meant that you lose your current advanced weapons training, and get to pick a new one, and why anyone would want to do that, I don't know.

#82
Skavau

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I hated the interface for ME1. My inventory filling up with stupid upgrades and things forcing me to clear them out. Putting mods on different characters and setting them up with new gear was also cumbersone, as was selling the leftovers. If they bring it back, they need to make it more user friendly.

#83
NatPro38

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I've never liked how you had a class to choose, however they should have a tool so that when you have played through the game with all classes you get to create a custom class to optimize your playing experience.

On MEPC you do this to some extent with the command console and i'm sure it'll be similar for ME2PC players aswell but making an official tool for this (360 and PC) would be cool.



Skavau has a point on how the UI on ME was a bit bad, but i still think a hybrid is better.

Having a screen to apply weapon mods to seperate weapons and also for ammo mods instead of it taking up you're power slots and having a way of apply universal upgrades from a research terminal would give ME1's flexibility mixed with ME2's preperation style combat.