Aller au contenu

Photo

Infilitrator - Reave?


  • Ce sujet est fermé Ce sujet est fermé
23 réponses à ce sujet

#1
Odd Hermit

Odd Hermit
  • Members
  • 315 messages
I loved reave on my Vanguard, but I'm wondering if it's redundant on an infilitrator with incinerate?

#2
Samurro

Samurro
  • Members
  • 59 messages
On higher difficulties the problem with Reave is, that your Infi has to leave his cover for a moment. Besides you get massive damage because of that, you only want to leave your cover as an Infili to headshot somebody into oblivion. Just my 2 cents.

#3
Paeyvn

Paeyvn
  • Members
  • 1 090 messages
Reave is valid. I haven't used it much, but it can work, and I know many people who have. I personally prefer other talents.

#4
SonsofNorthWind

SonsofNorthWind
  • Members
  • 111 messages
I'd argue for Armor Piercing rounds for infiltrator. If you're going to get a 70% bonus to damage from assassination cloak, you might as well get another 70% damage vs armor and health from AP rounds and really punch through your enemies. Besides, Cloak or Incinerate should be using all of your cooldowns, you don't need another power but you might need ammo vs. non-synthetics.



Reave is great for Adept, Vanguard, Sentinel, and Soldier. I don't think it has a place in most Engineer or Infiltrator lineups, at least not the way I find myself playing...

#5
stillnotking

stillnotking
  • Members
  • 923 messages
In most cases you would rather do an 800 point cloaked headshot than a 200 point Reave, especially since Reave can't be curved. Infiltrators use most of their cooldowns to cloak so they are better off with passive bonus talents IMO.

Modifié par stillnotking, 06 février 2010 - 06:57 .


#6
The Rickstah

The Rickstah
  • Members
  • 90 messages

Samurro wrote...

On higher difficulties the problem with Reave is, that your Infi has to leave his cover for a moment. Besides you get massive damage because of that, you only want to leave your cover as an Infili to headshot somebody into oblivion. Just my 2 cents.


So how do shoot? I mean unless you're playing as a Ninja Turtle, I don't see how you can stay in cover the whole game an do some massive DP.

You storm speed must be pretty slow.

#7
the120Truth

the120Truth
  • Members
  • 178 messages
reave is useful as an infilterator against the collectors, because it will take down their barrier quickly

#8
TheBestClass

TheBestClass
  • Members
  • 947 messages
AP ammo seems like the way to go. You won't have anything specifically designed to take out barriers but the widow should take care of that.

#9
GlassRain

GlassRain
  • Members
  • 137 messages
since everything is on the same cool down.. 75% damage headshot (cloak) or a DoT which is loses effectiveness in the higher difficulties? Bring miranda to warp.. or even samara for reave. no point wasting a cooldown for it.

Modifié par GlassRain, 11 février 2010 - 04:10 .


#10
Taxonomical

Taxonomical
  • Members
  • 98 messages
My 2nd Shepard was an ME1 that received an extra skill slot, so I made a Sentinel and chose Reave.



I love it, since I use Reave against Armor and Overload against Shields. I took Sniper Rifle training from "The Ship" and now I can peel away both protection types and then tear through them with a final headshot.

#11
themanynamed

themanynamed
  • Members
  • 29 messages
I'm currently doing a playthrough on Normal with Reave as my bonus talent. It has both pros and cons.

Reave is an effective power to have (at least on Normal difficulty). Above all it is effective for removing Barriers without wasting ammo/heat sinks. The health replacement can be very nice and it can incapacitate an enemy like Incinerate. It is also not reliant on ammo/heat sinks, which is useful if you start running out of ammo.

I will agree that with the global cooldown to use Reave regularly means that you won't be able to use your Cloak as much. Then again it depends on your tactics as if you tend to use Incinerate, you will have the same problem. Even on Normal using Reave can open you up to enemy fire, as it seems to take longer than a headshot. Incinerate also can be arched and has higher damage, which makes it more effective than Reave except when enemies have Barrier.

I think that I personally will respec to something else. Maybe Warp Ammo if I really feel I need a Barrier solution and let Garrus take squad spam AP ammo. Reave isn't bad but except for the minor healing and its effectiveness on Barriers, it just doubles up on what you already have with Incinerate.

Modifié par themanynamed, 11 février 2010 - 04:52 .


#12
Hiero Glyph

Hiero Glyph
  • Members
  • 630 messages
I went Heavy Incinerate and Area Reave and it worked well despite being somewhat redundant. Use Incinerate on high priority targets and Area Reave on clumped targets or ones with barriers.



Overall having an active ability with the Infiltrator is somewhat pointless as you should be cloaking more often than not. If you want to deal with shields the Disruptor Ammo works well in conjunction with your cloak while Energy Drain would not. For armor Incinerate is just fine and for barriers Reave would be the ideal choice although having a party member with Warp/Reave would also work.



If I had to do it again my vote would be for AP/Warp Ammo and letting our party handle the gaps. I would also suggest passing on Cryo Ammo and AI Hacking entirely.

#13
Kajan451

Kajan451
  • Members
  • 802 messages

So how do shoot? I mean unless you're playing as a Ninja Turtle, I don't see how you can stay in cover the whole game an do some massive DP.


Thats what you got your cloak for. You cloak on, leave cover, aim your widow and blast one into oblivion... and be back in cover before the cloak wears off.

#14
lazorexplosion

lazorexplosion
  • Members
  • 101 messages
Yeah, I found it rather redundant with incinerate whereas warp ammo is an excellent complement to disruptor ammo.

#15
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
I like armor piercing ammo the most for my infiltrator. Warp ammo is good, but the damage bonus is slightly less, and disruptor ammo takes care of shields better, where armor piercing takes care of armor and health.

To be honest, if you want to play the infiltrator like an engineer with more weapons that's fine.

Modifié par Alocormin, 11 février 2010 - 09:04 .


#16
Hellraisin

Hellraisin
  • Members
  • 99 messages
I went with widow + ammo piercing ammo for the collector mission on insanity. as soon as the mission was over, I switched back to warp ammo to take down barriers better.

Modifié par Hellraisin, 11 février 2010 - 03:20 .


#17
Kronner

Kronner
  • Members
  • 6 249 messages
Reave is pretty bad bonus talent for the Infiltrator, because you should use almost every CD on your Cloak to be most effective.

#18
solitude00

solitude00
  • Members
  • 30 messages
Double Post

Modifié par solitude00, 11 février 2010 - 03:44 .


#19
solitude00

solitude00
  • Members
  • 30 messages
Reave doesn't curve so you must use it on a target that doesn't have cover. And for these "uncovered" targets, its much more efficient to cloak. Cloak + SMG will take down a barrier faster than reave, even with normal ammo, let alone warp ammo. And incinerate does more damage against armor (which almost everyone has on Insanity).



For covered targets, incinerate curves so its much better than reave in that respect.



Plus incinerate distracts organic targets for a while. Bottom line, you already have a better "active" power in incinerate, better use the extra slot on a passive.

#20
themaxzero

themaxzero
  • Members
  • 966 messages

stillnotking wrote...

In most cases you would rather do an 800 point cloaked headshot than a 200 point Reave, especially since Reave can't be curved. Infiltrators use most of their cooldowns to cloak so they are better off with passive bonus talents IMO.


Not really fair to compare a fully upgrade Sniper Headshot to a base Reave.

Base Reave damage: 220 over 5.5 seconds (instant on protected targets)
+20% Biotics Duration: 264 over 6.6 seconds (again instant on protected targets)
+50% damage (upgrades
+15% Blood Dragon Armour
+15% Assasin (many classes get +15% class passives at rank 4)

475 damage (950 against Barriers and Armour).

Sentinel can get an extra 15% from Power arrmour: 514 (1028).

Hardly 200. All this with no ammo usage, aiming and limited exposure time.

The power of Reave is that the Biotic Duration bonus ups the base damage before +% damage boosts are added.  Reave is the only DoT power effected this way since its the only power that does damage *per* second rather then *over* a few seconds.

While i'm not saying its better then a Sniper Rifle it's not the useless joke people make it out to be on Insanity.

Modifié par themaxzero, 11 février 2010 - 04:16 .


#21
Kajan451

Kajan451
  • Members
  • 802 messages
Noone said Reave is a joke... it just not the best choice for an infiltrator on any level. An Infiltrator fairs best with warp ammo or AP ammo as bonus skill.



If you want to go reave, do it.. its just not the best option for an infiltrator. Especially since you can't cloak + Reave thanks to cooldowns.

#22
themaxzero

themaxzero
  • Members
  • 966 messages

Kajan451 wrote...

Noone said Reave is a joke... it just not the best choice for an infiltrator on any level. An Infiltrator fairs best with warp ammo or AP ammo as bonus skill.

If you want to go reave, do it.. its just not the best option for an infiltrator. Especially since you can't cloak + Reave thanks to cooldowns.


Oh I agree, Reave isn't the best choice for Inf. Just making sure, that whatever people decide, they decide with all the information available.

#23
Maxiric

Maxiric
  • Members
  • 97 messages
Reave is not effected by duration increases, as it does not have a duration. It does 40 points per second based on level, but that is under the damage not duration. It is effected by the damage increases.

#24
themaxzero

themaxzero
  • Members
  • 966 messages

Maxiric wrote...

Reave is not effected by duration increases, as it does not have a duration. It does 40 points per second based on level, but that is under the damage not duration. It is effected by the damage increases.


And Singularity does not even have a damage listing but is affected by Biotic damage upgrades on does more damage on held enemies.

Though I suppose it would be easy enough to check , i'll have to check if I have a save around that point.

Modifié par themaxzero, 11 février 2010 - 06:12 .