Infilitrator - Reave?
#1
Posté 06 février 2010 - 11:17
#2
Posté 06 février 2010 - 11:20
#3
Posté 06 février 2010 - 06:34
#4
Posté 06 février 2010 - 06:49
Reave is great for Adept, Vanguard, Sentinel, and Soldier. I don't think it has a place in most Engineer or Infiltrator lineups, at least not the way I find myself playing...
#5
Posté 06 février 2010 - 06:56
Modifié par stillnotking, 06 février 2010 - 06:57 .
#6
Posté 11 février 2010 - 03:42
Samurro wrote...
On higher difficulties the problem with Reave is, that your Infi has to leave his cover for a moment. Besides you get massive damage because of that, you only want to leave your cover as an Infili to headshot somebody into oblivion. Just my 2 cents.
So how do shoot? I mean unless you're playing as a Ninja Turtle, I don't see how you can stay in cover the whole game an do some massive DP.
You storm speed must be pretty slow.
#7
Posté 11 février 2010 - 04:00
#8
Posté 11 février 2010 - 04:05
#9
Posté 11 février 2010 - 04:10
Modifié par GlassRain, 11 février 2010 - 04:10 .
#10
Posté 11 février 2010 - 04:17
I love it, since I use Reave against Armor and Overload against Shields. I took Sniper Rifle training from "The Ship" and now I can peel away both protection types and then tear through them with a final headshot.
#11
Posté 11 février 2010 - 04:50
Reave is an effective power to have (at least on Normal difficulty). Above all it is effective for removing Barriers without wasting ammo/heat sinks. The health replacement can be very nice and it can incapacitate an enemy like Incinerate. It is also not reliant on ammo/heat sinks, which is useful if you start running out of ammo.
I will agree that with the global cooldown to use Reave regularly means that you won't be able to use your Cloak as much. Then again it depends on your tactics as if you tend to use Incinerate, you will have the same problem. Even on Normal using Reave can open you up to enemy fire, as it seems to take longer than a headshot. Incinerate also can be arched and has higher damage, which makes it more effective than Reave except when enemies have Barrier.
I think that I personally will respec to something else. Maybe Warp Ammo if I really feel I need a Barrier solution and let Garrus take squad spam AP ammo. Reave isn't bad but except for the minor healing and its effectiveness on Barriers, it just doubles up on what you already have with Incinerate.
Modifié par themanynamed, 11 février 2010 - 04:52 .
#12
Posté 11 février 2010 - 05:29
Overall having an active ability with the Infiltrator is somewhat pointless as you should be cloaking more often than not. If you want to deal with shields the Disruptor Ammo works well in conjunction with your cloak while Energy Drain would not. For armor Incinerate is just fine and for barriers Reave would be the ideal choice although having a party member with Warp/Reave would also work.
If I had to do it again my vote would be for AP/Warp Ammo and letting our party handle the gaps. I would also suggest passing on Cryo Ammo and AI Hacking entirely.
#13
Posté 11 février 2010 - 07:39
So how do shoot? I mean unless you're playing as a Ninja Turtle, I don't see how you can stay in cover the whole game an do some massive DP.
Thats what you got your cloak for. You cloak on, leave cover, aim your widow and blast one into oblivion... and be back in cover before the cloak wears off.
#14
Posté 11 février 2010 - 08:18
#15
Posté 11 février 2010 - 09:03
To be honest, if you want to play the infiltrator like an engineer with more weapons that's fine.
Modifié par Alocormin, 11 février 2010 - 09:04 .
#16
Posté 11 février 2010 - 03:19
Modifié par Hellraisin, 11 février 2010 - 03:20 .
#17
Posté 11 février 2010 - 03:21
#18
Posté 11 février 2010 - 03:34
Modifié par solitude00, 11 février 2010 - 03:44 .
#19
Posté 11 février 2010 - 03:34
For covered targets, incinerate curves so its much better than reave in that respect.
Plus incinerate distracts organic targets for a while. Bottom line, you already have a better "active" power in incinerate, better use the extra slot on a passive.
#20
Posté 11 février 2010 - 04:15
stillnotking wrote...
In most cases you would rather do an 800 point cloaked headshot than a 200 point Reave, especially since Reave can't be curved. Infiltrators use most of their cooldowns to cloak so they are better off with passive bonus talents IMO.
Not really fair to compare a fully upgrade Sniper Headshot to a base Reave.
Base Reave damage: 220 over 5.5 seconds (instant on protected targets)
+20% Biotics Duration: 264 over 6.6 seconds (again instant on protected targets)
+50% damage (upgrades
+15% Blood Dragon Armour
+15% Assasin (many classes get +15% class passives at rank 4)
475 damage (950 against Barriers and Armour).
Sentinel can get an extra 15% from Power arrmour: 514 (1028).
Hardly 200. All this with no ammo usage, aiming and limited exposure time.
The power of Reave is that the Biotic Duration bonus ups the base damage before +% damage boosts are added. Reave is the only DoT power effected this way since its the only power that does damage *per* second rather then *over* a few seconds.
While i'm not saying its better then a Sniper Rifle it's not the useless joke people make it out to be on Insanity.
Modifié par themaxzero, 11 février 2010 - 04:16 .
#21
Posté 11 février 2010 - 04:22
If you want to go reave, do it.. its just not the best option for an infiltrator. Especially since you can't cloak + Reave thanks to cooldowns.
#22
Posté 11 février 2010 - 04:26
Kajan451 wrote...
Noone said Reave is a joke... it just not the best choice for an infiltrator on any level. An Infiltrator fairs best with warp ammo or AP ammo as bonus skill.
If you want to go reave, do it.. its just not the best option for an infiltrator. Especially since you can't cloak + Reave thanks to cooldowns.
Oh I agree, Reave isn't the best choice for Inf. Just making sure, that whatever people decide, they decide with all the information available.
#23
Posté 11 février 2010 - 05:22
#24
Posté 11 février 2010 - 06:11
Maxiric wrote...
Reave is not effected by duration increases, as it does not have a duration. It does 40 points per second based on level, but that is under the damage not duration. It is effected by the damage increases.
And Singularity does not even have a damage listing but is affected by Biotic damage upgrades on does more damage on held enemies.
Though I suppose it would be easy enough to check , i'll have to check if I have a save around that point.
Modifié par themaxzero, 11 février 2010 - 06:12 .




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