So, I've made this really nice NPC that needs to intervene in some conversations.
I edit the stg and dlg of the other creatures and add my NPC's dialog. It all works like a charm.
Now, I have the following problem:
- If I generate VO, all the NPCs in that dialog will have a really crappy robo-voice.
So the question would be:
- How do I extract the original sound from that dlg from the game so when I generate the vo it will pick up the right wav files?
- OR: Do you have a brilliant idea that will allow the npcs to keep their voice, and my npc to have a voice? :-)
Thanks!
How do I extract the game's wavs from an erf (or wherever they are)?
Débuté par
DLAN_Immortality
, févr. 06 2010 01:51
#1
Posté 06 février 2010 - 01:51
#2
Posté 08 février 2010 - 11:09
Bump! Sorry, guys :-( Any ideas? :-(
#3
Posté 08 février 2010 - 03:13
For extraction techniques, you can start here: http://social.biowar.../index/385958/1
For keeping the original and new VOs apart, look here: http://www.damods.co...pic=973.msg5409
For keeping the original and new VOs apart, look here: http://www.damods.co...pic=973.msg5409
#4
Posté 08 février 2010 - 03:29
OH! Seems this is the jackpot. I'll give it a try! :-D
Thank you very much!! :-D
Thank you very much!! :-D





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