Engineer Love
#1
Posté 06 février 2010 - 03:07
Overload -- shield/synth killer
Incinerate -- armor burner
Cyro -- debuff. Although honestly, I didn't use this much. I can see this being useful against bosses to slow down their offensive output.
but the absolute kicker is the Drone. The Drone saved my butt many, many times. The "tanking" ability of that thing is amazing, especially against lesser minion types. . And you can throw it behind cover while you rush/flank the enemy. I can't rave about the Drone enough. Oh, and for the silly factor put Legion AND Tali on your team, and have three or more maxed-out Drones running around. You pretty much have total team safety due to the tank/distraction ability of the Drones.
Once you finish Jacob's loyalty mission, adding Barrier was just the icing on the cake for more survivability.
I originally thought I'd be limited with just the SMG and Heavy Pistol, but really they were more than adequate, especially when upgraded. In fact, when I later got the advanced weapon training I mistakenly took the shotgun and never really used it. In retrospect should have taken one of the rifles.
About the only thing that slowed me was enemy barriers, but Drone + the SMG usually took care of it.
I think the most interesting decisions concerned level-4 power boosts. Ultimately I decided on:
Overload -- bigger burst radius to deal with massed synths. I didn't notice a lack of power against single targets.
Incinerate -- boosted the single target power to burn through armor faster.
Drone -- I went for the exploding version. Against tougher enemies, the Drone's survivability is pretty short so the explosion makes it count.
#2
Posté 06 février 2010 - 03:23
I never play engineer simply because I find it boring to have to rely on combat drones. And I do not find it functional AT ALL against husks. But that is only my personal feeling.
Something to be noted though, is that the engineer is the least played class of Mass Effect 2.
#3
Posté 06 février 2010 - 03:33
In the end, Incinerate + Drone + backing up while using the SMG was sufficient against Husks. Pairing up with Grunt also helps
#4
Posté 06 février 2010 - 03:43
One tip that I can give on shield-stripping - depending on the remaining power of enemy shields, the nature of the enemy, and the level of Incinerate you have it can be worth using an Incinerate rather than overload to finish off enemy shields. Overload's excess damage will carry through against inorganics, but against organics excess Overload damage is wasted. Experience will tell you when to try this and when not to, but consider adding it into your repetoire rather than simply thinking shields = overload.
Also, can't say enough good about Armor Piercing ammo. On Insanity a lot of my damage is coming from shooting enemies in the back while the drone distracts, and +70% more damage against health and armor is no joke when backed up by a Vindicator (which I prefer to the Geth rifle as full-auto makes you want to stand up for long periods and that's bad on Insanity).
I'd ignore Cryo past the first point - not terrible for panic button, but there are many better ones, including Drone. Even then, it's the last point I took in my L30 build.
#5
Posté 06 février 2010 - 05:10
First: Vanguard-Veteran
Second: Infiltrator Hardcore
Third: Engineer Insanity
I've played with soldier too till horizon
My impressions so far: The engineer to me, a Crowd control fan, it's the most fun class with vanguard and in insanity, if you know how to use it, the most overpowered class in normal encounters.
As an infiltrator and soldier i found myself spamming one skill (adrenaline, cloak) ok, but not my thing, As an engineer I'm using every skill, maybe Cryoblast is the less used skill (useful to finish krogan and everything with insane life pool to save ammunition). The only thing I'm seeing is that I retrain a lot (pickin AI hacking + dominate for missions like the nassana tower or miranda loyalty mission is priceless)
The great problem I'm encountering are praetorians(unaffected by drones); the fight against the praetorian in the abandoned collector ship is incredible difficult, but as an engineer, it's almost impossible to die, the amount of control you add to the field is delicious, even in insanity my henchmen seem to die less and less.
So thank you to Chistina and the designer team for the incredible work and to anyone reading that the engineer us underpowered, play the class and see it by yourself: awesome class, tactic gameplay and not a single faceroll skill
Modifié par Vikotoru, 06 février 2010 - 05:13 .
#6
Posté 06 février 2010 - 05:11
I'm leaning towards the sniper but I have to confess that picking the shotgun leads to a very funny and incredible risky gameplay (and it's incredible useful against husks)
(Replaying now some missions as a shotgun engineer (the Tali way), very funny although not optimal)
Modifié par Vikotoru, 06 février 2010 - 05:19 .
#7
Posté 06 février 2010 - 05:38
For husks all you need to do on Insanity is strip their armor with either your guns (having grunt or Jacob with Incineration ammo and your SMG is great for this) or your teamates and then one Incineration blast will kill them.
As for the Praetorian fights, yeah I hated those. They almost totally ignore the drone. The one on Horizon is not too difficult, as he fights on his own, but the collector ship one likes to rush you then you get flanked by the collectors. For that fight I just tried to keep the Praetorian on the same side the collectors spawn from, and when they show up I blast them all with the Cain. Only usually have enough for one shot, but it takes out almost all the Praetorian's armor, and it also kills his backup, so the mop-up is fairly easy as long as you properly cover hop.
For weapon skill I usually just pick Assault Rifle. Sniper Rifle isn't worth it to me for engineer in my opinion, because any situation that requires me to quick fire out of cover then quickly back into cover is better handled by firing off Reave/Overload/Incinerate which can handle any enemy no matter the distance away they are. The Vindicator Assualt rifle is also both accurate and powerful enough for shooting people in the back or guys on perches that your drone sparks out of cover. With the AR you can just leave the SMG as a backup weapon, rather than your main (with the Carnifex pistol for those times when your REALLY need to get someones armor off quick).
Modifié par PatchWorks, 06 février 2010 - 05:46 .
#8
Posté 06 février 2010 - 06:55
2. I'm much happier with ammo powers than Reave, as I like having an extra edge and I've already got three powers competing for cooldown. YMMV.
#9
Posté 06 février 2010 - 07:12
#10
Posté 06 février 2010 - 07:17
Chris42042 wrote...
I loved my Engineer. Although for my bonus skill I chose Dominate and capped it out. Then my groups would always consist of Tali, and Morinth. We were nearly unstoppable and rarely had to do anything other than make the mobs kill each other lmao.
This is what I'm going for next for sure.
#11
Posté 06 février 2010 - 07:17
Chris42042 wrote...
I loved my Engineer. Although for my bonus skill I chose Dominate and capped it out. Then my groups would always consist of Tali, and Morinth. We were nearly unstoppable and rarely had to do anything other than make the mobs kill each other lmao.
This is what I'm going for next for sure.
#12
Posté 06 février 2010 - 07:32
#13
Posté 06 février 2010 - 07:35
Chris42042 wrote...
I loved my Engineer. Although for my bonus skill I chose Dominate and capped it out. Then my groups would always consist of Tali, and Morinth. We were nearly unstoppable and rarely had to do anything other than make the mobs kill each other lmao.
I did that on my Engineer as well, on Insanity, too. I think I spent more time just running up to enemies and elbowing them in the face than I did shooting my gun.
#14
Posté 06 février 2010 - 08:04
Tali + Legion + Hack-Dominate= pure win on Insanity, I remember checking many times the gameplay options to see if the difficulty was really insanity!
#15
Posté 06 février 2010 - 09:12
I wonder, though, whether my problem is partly that I kind of like to think of Engineer from an RP perspective, so I really want to have decent points in AI Hacking and Overload ... but those skills are kind of redundant, and Incinerate (which I've already used to death on my Infiltrator) is generally more useful than Overload anyway.
Does anyone feel like sharing the specific point spread that you used for a successful Engineer build on Hardcore or Insanity?
#16
Posté 06 février 2010 - 10:18
Modifié par blueTrance, 06 février 2010 - 10:18 .
#17
Posté 07 février 2010 - 08:48
Strip the defenses of one enemy and then either AI Hack or Dominate it. Preferably do this on an enemy that does a lot of damage but isnt TOO hard to strip the defenses off of (ie. like a rocket shooting enemy or something). Fire will be drawn away from your squad allowing you to just totally unload on enemies who will typically be out of cover killing the hacked/dominated guy.
This tactic is great because it does a few different things at once:
1. Typically the enemy whose defense have been stripped will get killed by enemy fire. So essentially, the AI Hack/Dominate is really a one-shot kill on the one enemy. Even if the guy IS already down to health, this is pretty nice damage by itself.
2. Your hacked enemy will typically do a fair bit of damage to other stuff before it goes down, especially if you picked an enemy that has a high damage attack.
3. All the fire will be drawn away from you, leaving you basically taking no damage, which is great.
4. It takes enemies out of cover typically, because they will stand up to shoot the hacked/dominated ally. Because they are out of cover AND not shooting you, this gives you the chance to absolutely destroy them with bullets.
Combine this with Combat Drone. Combat Drone can pretty much indefinitely stun/distract any enemy. Use it on a particularly powerful enemy (maybe a Krogan or something) and you will similarly be able to unload on that enemy while it stands up and doesnt shoot you. The extra damage that the Combat Drone will do when fully upgraded is just icing on the cake.
Combat Drone on powerful enemy + Incinerate/Overload/Shoot defenses + AI Hack/Dominate + Unload on everything = Really good.
#18
Posté 07 février 2010 - 03:54
#19
Posté 07 février 2010 - 05:47
Anyway, Engineer = Sweet. Incinerate is just awesome, and the Combat Drone seems highly underrated. Cryo Blast seems completely underrated by most people, and I'm definitely evolving Overload to Area once I get the points.
About the drone though, the jury seems to be out on what it's best to evolve it to on Insanity. Some people say the attack drone does some really good damage while the other people say the exploding drone is better. Does the explosion stun enemies as well?
#20
Posté 07 février 2010 - 06:34
#21
Posté 07 février 2010 - 06:50
I posted above that I am getting owned playing Engineer on Hardcore. Right after posting it, I searched around these forums for advice and then reallocated points. What a huge difference. Switched from Attack Drone to Explosive Drone, focused all my points into maxing out the Drone and Incinerate before dealing with Cryo Blast or AI Hacking. Now I am in the high teens in levels and I can add these extra powers, but for a while, I really just needed a couple skills that I could kill with reliably.
Long story short on drone type: Explosive Drone is much more likely to do a lot of damage because Attack Drone only zaps every three seconds. Each zap is 40 points of damage, which is worth HALF a shot with from a Carnifex Hand Cannon. I had done Attack Drone because I thought that enemy AI might be more inclined to fight something actively doing damage, but it seems they aren't that smart. I don't know whether explosive drone stuns guys or not because every time I have seen it explode, it has killed everyone around it (whom I was already hammering away at with my SMG and area-effect Incinerate while their backs were to me). And anyway, if your drone survives for very long, I suspect you are not killing guys fast enough. Better to just throw it at some guys and take them out quickly.
In answer to the question of what play style is like with an Engineer: My last character was a Vanguard, and the experience couldn't be any more different. Engineer (for me) has been all about distracting guys long enough to line up head shots with my pistol and blast them with Incinerate right before reloading back under cover. I think I might carry around the flamethrower for my heavy weapon, though, as I find myself screwed when anybody actually manages to flank me for a close-range attack.
#22
Guest_Elphabas_hat_*
Posté 07 février 2010 - 07:29
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Modifié par Elphabas_hat, 07 février 2010 - 07:35 .
#23
Posté 07 février 2010 - 11:45




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