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Anyone else getting tired of the cheap titilation in Bioware "romances"?


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#51
yummysoap

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conchan wrote...

yummysoap wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Finally someone who has his priorities in check! I was beginning to lose hope.


I swear I didn't realize she actually had a face for half the game =|


She has a face?

Modifié par yummysoap, 06 février 2010 - 04:26 .


#52
Champion1

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Her face is a lie!

#53
Myrmedus

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yummysoap wrote...

conchan wrote...

yummysoap wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Finally someone who has his priorities in check! I was beginning to lose hope.


I swear I didn't realize she actually had a face for half the game =|


She has a face?


ROFL.

I saw a face on her, two of them. Get it? *nudge nudge* Get it?! *nudge*

Oh forget it....

#54
Moogliepie

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Coldcall01 wrote...

I'm also thinking I dont want a game verging into adult entertainment territory, unless there is a good story-based reason for it. It seems Bioware are doing it because it provides some cheap thrills to the younger crowd.

Sex/romance is handled in a really juvenile way in ME2.

As I mentioned on another thread which was talking about some of the "sleaziness" in ME2, i think it represnets the same pattern in ME2 as more of a console shooter type game such as GTA 3 or 4.

Is it a coincidence this game is both much more of s shooter and more sleazy than any other Bioware game? I dont think so.


I have to agree. The romance in Bioware games has steadily regressed to cheesy titilation. However, I think Jade Empire was much sleazier. As good as the Bioware writers are at making great villains and jaw-dropping plotwists in world-saving stories of grandeur, their romance writing has ALWAYS been juvenile. I would like to see a more adult and meaningful relationship in one of their games.

#55
MBirkhofer

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There is way too much emphasis on the romances yes.



You can't even have conversations with half the characters without jumping into the "romance" options half the time. As many have complained, the female-Jacob dialogue is incredibly forced. You can't even say hi to him without flirting.



It more often then not overplays any character development and overarcing story elements. It definitely hurts the game's main story

#56
marshalleck

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Which part of the Tali, Garrus, and Thane romances are "cheap titillation"?




#57
conchan

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Champion1 wrote...

Treeey wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Everyone keep saying that! I felt so horrible I put Miranda in her dark colour suit when my male Shep was bedding her. Total fail. :crying:


It's okay, we all feel your pain.  The black leather was just waaay too inviting :innocent:


Hahaha! For me it had to be the white suit, couldn't be missing out on the extra emphasis on shading textures now
could I :D

#58
Myrmedus

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marshalleck wrote...

Which part of the Tali, Garrus, and Thane romances are "cheap titillation"?


I wouldn't say those romances are but the rest are a bit cheap in their execution and inclusion in the game.

#59
Champion1

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Moogliepie wrote...

Coldcall01 wrote...

I'm also thinking I dont want a game verging into adult entertainment territory, unless there is a good story-based reason for it. It seems Bioware are doing it because it provides some cheap thrills to the younger crowd.

Sex/romance is handled in a really juvenile way in ME2.

As I mentioned on another thread which was talking about some of the "sleaziness" in ME2, i think it represnets the same pattern in ME2 as more of a console shooter type game such as GTA 3 or 4.

Is it a coincidence this game is both much more of s shooter and more sleazy than any other Bioware game? I dont think so.


I have to agree. The romance in Bioware games has steadily regressed to cheesy titilation. However, I think Jade Empire was much sleazier. As good as the Bioware writers are at making great villains and jaw-dropping plotwists in world-saving stories of grandeur, their romance writing has ALWAYS been juvenile. I would like to see a more adult and meaningful relationship in one of their games.

Just to be clear, did you consider ME1 romance juvenile?  Cause I found those to be a lot better then ME2, especially the convo right before the love scene.

#60
-Area51-Silent

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Romance isn't the only thing that the game is attempting to display through the sex scenes (I use that term loosely for ME2), the purpose is to display passion. Fact for the matter is that the apex, it doesnt have to be cheap or "just for the hell of it" but actually have meaning.



The idea is that, without an omnipotent point of view, you are all going into a mission that you arn't expecting to return from. While it would be nice to build a romatic relationship the two of you may not live past the mission. The dev's use sex as an expression of the passion between Shepard and the love interest.



I had to admit that some of the NPC's that weren't crew and wanted to jump Shepard made me laugh, though if you think about it, in ME2, YOU ARE THE MAN! No really, the idea of peoples interactions would be similar to a Soldier leading the Earth to a victory over some alien invader. Women would probably be all about him right?



If you are just playing the game to bed the girl and see some naked pixles you obviously arn't either playing for the story being portrayed, or just arn't mature enough to comprehend the implications of the scene and why they are there.

#61
Myrmedus

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conchan wrote...

Champion1 wrote...

Treeey wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Everyone keep saying that! I felt so horrible I put Miranda in her dark colour suit when my male Shep was bedding her. Total fail. :crying:


It's okay, we all feel your pain.  The black leather was just waaay too inviting :innocent:


Hahaha! For me it had to be the white suit, couldn't be missing out on the extra emphasis on shading textures now
could I :D


Oh. My. GOD :lol:

You actually made me laugh in real life. You actually choose white so you can see the shading gradients better? Hahaha.

#62
WarmachineX0

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Myrmedus wrote...

WarmachineX0 wrote...

Treeey wrote...

Myrmedus wrote...

I liked the Tali romance I must admit but I wasn't keen on the Miranda one it just felt like a cheap fling.

Jack I was on the fence about...on the one hand it felt like the romance didn't make sense for it to happen within the story but on the other it was sweet in some ways.


For me, Jack's romance seems strange. Kelly mentioned Jack has this causal feelings towards sex when Jack boarded the ship. And the Paragon way to deal with Jack is to make her feel better about herself and her life... which ended up Shep and Jack in bed.
That's great, isn't it? So Shep cannot be strong-willed enough to not to bed Jack, and to prove that not everyone wants something from Jack to be good to her?

Not every Top/Bottom right hand choice is Paragon/renagade. Top/Bottom also works as just plain yes/no as well. Miranda and Tali have a pivitol yes/no moment (you actually have to select something other then the middle if you've worked for them), Jack's dialog I find somewhat complicated, because the the moment she hints at it, there is a yes/no and a middle option, I took the middle option (its no as well), and it comes across as your try'n to get to know her as a friend.


This was an interesting point with ME2 actually that I really, REALLY liked. The lines between 'Paragon' and 'Renegade' blurred and crossed over on occasion...an example comes to mind with the Quarian on the Citadel who is accused of stealing from a Vollus. If you take the Paragon interrupt after solving the issue, Shepard actually grabs both the Vollus and the C-Sec officer by the scruffs of the neck and gives them a talking to, very alike a Renegade actual.

The Paragon interupt on Zaeed is you punching the daylights out of him.

#63
conchan

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Myrmedus wrote...

conchan wrote...

Champion1 wrote...

Treeey wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Everyone keep saying that! I felt so horrible I put Miranda in her dark colour suit when my male Shep was bedding her. Total fail. :crying:


It's okay, we all feel your pain.  The black leather was just waaay too inviting :innocent:


Hahaha! For me it had to be the white suit, couldn't be missing out on the extra emphasis on shading textures now
could I :D


Oh. My. GOD :lol:

You actually made me laugh in real life. You actually choose white so you can see the shading gradients better? Hahaha.


YES!!

#64
LoganMalone

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Well for me, the game is fine as it is, not detracting from it being focused on the mission...and since I'm since I'm ex- military and bounty hunter, fraternization was always off limits....just screws up the mission. DAO was nice in the way it was handled...the women were certainly a bit more feminine in the way they conversed. If I wanted a more in-depth role for romance, then I'd play The Sims 3, but that's just not my cup of tea.

#65
Champion1

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conchan wrote...

Champion1 wrote...

Treeey wrote...

conchan wrote...

Just want to add something here; Miranda has the finest ass in video game history, carry on.


Everyone keep saying that! I felt so horrible I put Miranda in her dark colour suit when my male Shep was bedding her. Total fail. :crying:


It's okay, we all feel your pain.  The black leather was just waaay too inviting :innocent:


Hahaha! For me it had to be the white suit, couldn't be missing out on the extra emphasis on shading textures now could I :D


^ Win B)

#66
yummysoap

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ME1 romance was pretty juvenile to me. Everyone seemed so eager to jump on Shepard's rod of happiness.



ME2 is a tiny step up, but it's still pretty obvious. You should actually have to work towards romances.

#67
Myrmedus

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WarmachineX0 wrote...

Myrmedus wrote...

WarmachineX0 wrote...

Treeey wrote...

Myrmedus wrote...

I liked the Tali romance I must admit but I wasn't keen on the Miranda one it just felt like a cheap fling.

Jack I was on the fence about...on the one hand it felt like the romance didn't make sense for it to happen within the story but on the other it was sweet in some ways.


For me, Jack's romance seems strange. Kelly mentioned Jack has this causal feelings towards sex when Jack boarded the ship. And the Paragon way to deal with Jack is to make her feel better about herself and her life... which ended up Shep and Jack in bed.
That's great, isn't it? So Shep cannot be strong-willed enough to not to bed Jack, and to prove that not everyone wants something from Jack to be good to her?

Not every Top/Bottom right hand choice is Paragon/renagade. Top/Bottom also works as just plain yes/no as well. Miranda and Tali have a pivitol yes/no moment (you actually have to select something other then the middle if you've worked for them), Jack's dialog I find somewhat complicated, because the the moment she hints at it, there is a yes/no and a middle option, I took the middle option (its no as well), and it comes across as your try'n to get to know her as a friend.


This was an interesting point with ME2 actually that I really, REALLY liked. The lines between 'Paragon' and 'Renegade' blurred and crossed over on occasion...an example comes to mind with the Quarian on the Citadel who is accused of stealing from a Vollus. If you take the Paragon interrupt after solving the issue, Shepard actually grabs both the Vollus and the C-Sec officer by the scruffs of the neck and gives them a talking to, very alike a Renegade actual.

The Paragon interupt on Zaeed is you punching the daylights out of him.


I've seen this all over the place but I've never gotten the option? Do you have to choose to go after Vido?

#68
Champion1

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LoganMalone wrote...

Well for me, the game is fine as it is, not detracting from it being focused on the mission...and since I'm since I'm ex- military and bounty hunter, fraternization was always off limits....just screws up the mission. DAO was nice in the way it was handled...the women were certainly a bit more feminine in the way they conversed. If I wanted a more in-depth role for romance, then I'd play The Sims 3, but that's just not my cup of tea.

Sorry, not to bust you or anything, but romance jumps to sex in Sims 3 in about 1.5 seconds.  Depth is not in the equation :pinched:

#69
The_mango55

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Myrmedus wrote...

Which is the exact point - American stereotyping exists which makes it even worse when you meet posters who actually FIT the stereotype with their attitudes. I'm under no illusions, of course not every American is like that and there are British people who are just as bad (look up "British Nationalist Party" on Google), but this guy's post wreaked of that typical stereotype and that's why there was such a response to it.

Besides, he wasn't referring to "American" as a dialect, mate. Read what he said: "but I don't speak English or
Irish or Welsh or Scottish or Australian or whatever, I speak American". English isn't a dialect, it's a language. He actually insinuates that speaking "American" isn't speaking English as if it's a different language.

Stop defending the indefensible, it just makes you look like him.

And no, actually not all American 'dialects' spell it "color" - many East Coast states spell it with the "u".


So he said English instead of British, actually seems somewhat appropriate since he was pointing out scottish and welsh too, and those are both integrated into British.
http://en.wikipedia....British_English
http://en.wikipedia....merican_English

And a couple of cultural backwaters on islands only accessible by ferry don't change the fact that Amercians spell it color.

#70
Champion1

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yummysoap wrote...

ME1 romance was pretty juvenile to me. Everyone seemed so eager to jump on Shepard's rod of happiness.

ME2 is a tiny step up, but it's still pretty obvious. You should actually have to work towards romances.

I'd like to combine the two.  The loyalty missions were nice and all, but they cut out a lot of the talking stages of romance in ME2.  I will give you that the romances did start too early in ME1... maybe I just like how you actually got to say something to the girl in the ME1 love scene before you hit the sheets.

#71
Treeey

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Champion1 wrote...

Moogliepie wrote...

Coldcall01 wrote...

I'm also thinking I dont want a game verging into adult entertainment territory, unless there is a good story-based reason for it. It seems Bioware are doing it because it provides some cheap thrills to the younger crowd.

Sex/romance is handled in a really juvenile way in ME2.

As I mentioned on another thread which was talking about some of the "sleaziness" in ME2, i think it represnets the same pattern in ME2 as more of a console shooter type game such as GTA 3 or 4.

Is it a coincidence this game is both much more of s shooter and more sleazy than any other Bioware game? I dont think so.


I have to agree. The romance in Bioware games has steadily regressed to cheesy titilation. However, I think Jade Empire was much sleazier. As good as the Bioware writers are at making great villains and jaw-dropping plotwists in world-saving stories of grandeur, their romance writing has ALWAYS been juvenile. I would like to see a more adult and meaningful relationship in one of their games.

Just to be clear, did you consider ME1 romance juvenile?  Cause I found those to be a lot better then ME2, especially the convo right before the love scene.


Very true. I like those in ME1 much more. Especially in ME1 where you
have much more time and conversation lines between you and your
squadmates, which gives a more realistic feeling to the romance
sub-plot. However, on ME2, since everyone loves the romance in ME1, BW
gives us too many squadmates to romance with and weakened the story
build-up to it.

#72
Guest_sazzrah_*

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Coldcall01 wrote...


Maybe I'm in the minority but i am starting to grow tired of these templatised romances which invariably turn into a game of bedding a squad member. They are so predictable and feel like they are just being used now as a cheap gimmick. The girls are being made to look like dolly birds or they act super slaggy.

IMO, The most interesting romance/affair recently produced was in DAO involving the PC and Morrigan. That seemed more interesting and meaningful that the sort of quicko ritualised mating involved in the other romances in ME1, ME2.


i agree partially.  I thought the relationship build up in Mass Effect 1 was quite natural; it didn't feel forced and once you understand that several months have passed over the course of the game, it seems normal for (at least in my case) Shepard and Kaidan to consumate their relationship on the eve of a mission which might end in their deaths.

My only gripe with ME1 and the relationships would be that the passage of time isn't emphasised enough; I remember getting to the end and it being mentioned how much time has passed and I was thinking - whaaat?? It's only been a few days!  It feels too quick, there's no indication of time - the characters never move around the Normandy and everyone says the same thing if you hit a wall in conversation options too early.  It ruins the experience a tad.

With ME2 on the other hand, I agree wholeheartedly.  The romance options are terrible and to initiate them you have to be a downright flirt.  It feels so ridiculously forced and OTT that I just avoided them completely in my playthough.  I thought it suited my character more to remain focused on the mission and not to be distracted by one night stands and insignificant sexual desires.  I see my Shepard as a dutiful woman, putting the mission above all.

It also leaves the option there for getting back with Kaidan in ME3 if that should be an option, which I think - again - would be a natural progression.  Having a "romance" (especially if you already had one in ME1) with anyone other than say, Tali just seems utterly contrived.  It was a relationship for the sake of it - there was no plot driven reason for it in my mind.

Speaking of other Bioware games, I think Dragon Age did the whole relationship aspect much better anyway.  It built up much more over the course of the game - it wasn't just the result of 2-3 conversations.  I played a human female mage and romanced Alistair in DAO and it flowed really nicely through the game and had a satisfying conclusiion.

Fingers crossed for ME3, that's all I can say.

#73
BobbyTheI

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Meh, I like BioWare romances, but even I can admit that they're little more than fanservice.  For me, the best romances were back in Baldur's Gate II, when you didn't have full voice-acting, and they could write twenty or so conversations between you and your love interest and really let it play out.  Nowadays, it takes, what, three or four conversations before you and your chosen target go from "just friends" to "horizontal mambo."  

Not detracting from BioWare, and not suggesting they go back to us reading plain text; just saying that nowadays, the romance stories are just a little gift to the fans instead something extremely complex.   Cheap titillation is pretty much all they can give us.

#74
Guest_KorPhaeron11_*

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Myrmedus wrote...

Treeey wrote...

yummysoap wrote...

The_mango55 wrote...

You people realize that American IS a dialect and someone from America won't always understand slang from another region, even if they speak the same language.


Stop talking to me with your American words and stuff.

I'm Australian. Speak Australian. Speak my dialect.

Mate.
 


LOL, let's try not to go off-topic, mate. (But I have to point out that Irish, Welsh and Scottish is actually an entirely different language to English.) :P


Indeed, but he wouldn't know that because it requires knowledge of the world outside your own borders.


OK enough people, not everyone in the US is a redneck, and his comment was idiotic but you guys keep bringing it up, enough ok Posted Image

#75
Little Paw

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A lot of over analyzing here.
These romances are drive by in style because it is a game.
Should they all be sexual? Probably not, but I am sure that this low brow take on it is more for pleasing the masses who think relationships are all about sex first, and partnership second. In real life, it is mostly the other way around in a healthy relationship.
Take into consideration these are very volatile and violent people, and the "wham bam thank you ma'am (or sir)" thing makes even more sense.
If the romances were long and drawn out, or even as in depth as a film romance, while some would appreciate it, many people would claim the game is too mushy, and that it detracts from the game.
It is meant to be more cute, and a quick diversion than anything else.
I am sure it will evolve in subsequent games. I look forward to that.

Modifié par Little Paw, 06 février 2010 - 04:43 .