Coldcall01 wrote...
Maybe I'm in the minority but i am starting to grow tired of these templatised romances which invariably turn into a game of bedding a squad member. They are so predictable and feel like they are just being used now as a cheap gimmick. The girls are being made to look like dolly birds or they act super slaggy.
IMO, The most interesting romance/affair recently produced was in DAO involving the PC and Morrigan. That seemed more interesting and meaningful that the sort of quicko ritualised mating involved in the other romances in ME1, ME2.
i agree partially. I thought the relationship build up in Mass Effect 1 was quite natural; it didn't feel forced and once you understand that several months have passed over the course of the game, it seems normal for (at least in my case) Shepard and Kaidan to consumate their relationship on the eve of a mission which might end in their deaths.
My only gripe with ME1 and the relationships would be that the passage of time isn't emphasised enough; I remember getting to the end and it being mentioned how much time has passed and I was thinking - whaaat?? It's only been a few days! It feels too quick, there's no indication of time - the characters never move around the Normandy and everyone says the same thing if you hit a wall in conversation options too early. It ruins the experience a tad.
With ME2 on the other hand, I agree wholeheartedly. The romance options are terrible and to initiate them you have to be a downright flirt. It feels so ridiculously forced and OTT that I just avoided them completely in my playthough. I thought it suited my character more to remain focused on the mission and not to be distracted by one night stands and insignificant sexual desires. I see my Shepard as a dutiful woman, putting the mission above all.
It also leaves the option there for getting back with Kaidan in ME3 if that should be an option, which I think - again - would be a natural progression. Having a "romance" (especially if you already had one in ME1) with anyone other than say, Tali just seems utterly contrived. It was a relationship for the sake of it - there was no plot driven reason for it in my mind.
Speaking of other Bioware games, I think Dragon Age did the whole relationship aspect much better anyway. It built up much more over the course of the game - it wasn't just the result of 2-3 conversations. I played a human female mage and romanced Alistair in DAO and it flowed really nicely through the game and had a satisfying conclusiion.
Fingers crossed for ME3, that's all I can say.