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Anyone else getting tired of the cheap titilation in Bioware "romances"?


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#101
Unato

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Champion1 wrote...

Unato wrote...

I'd like to state this is prob the only thread I've seen with 3 active conversations

ok I give Miranda is pretty hot

It's interesting to read, ain't it?  Like one of those adventure books... "If you chose to action A go to page 17." :devil:


rofl yes I agree =p

and I have to agree that relistically you could be friends but due to the fact this is a game constraints are in place ( disc space for example )

you be friends with alot of them but if you listen to Tali, she's like on virtual tears when you say no. I dunno ahout you but that's pretty heart breaking /shrug

Modifié par Unato, 06 février 2010 - 05:05 .


#102
The Black Ghost

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Coldcall01 wrote...


Maybe I'm in the minority but i am starting to grow tired of these templatised romances which invariably turn into a game of bedding a squad member. They are so predictable and feel like they are just being used now as a cheap gimmick. The girls are being made to look like dolly birds or they act super slaggy.

IMO, The most interesting romance/affair recently produced was in DAO involving the PC and Morrigan. That seemed more interesting and meaningful that the sort of quicko ritualised mating involved in the other romances in ME1, ME2.


Totally agree. The romances felt very fake and unemotional--completely cut-and-paste. Especially Miranda...what a joke. It is apparent these werent meant to be real romances, just one night stands. After a certain point, it seems obvious from the dialogue choices that the outcome of the romances is just a quick sex scene with no depth or value. In ME 1, it was perfectly done, because the characters were at least realistic and they didnt just want sex, even if that was the outcome. Also, they had more to talk about. It felt more meaningful. I miss Ashley goddamit, she at least had something interesting to talk about.

#103
Nautica773

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Myrmedus wrote...
I don't think he has an issue with the romances only the way in which they're carried out. They don't feel like a natural progression - like Bastila and the PC in KOTOR - but more like a contrived 'setup'.


I blame the dialogue wheel for that. It really hinders the way you can interact with the characters.

#104
Myrmedus

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Nautica773 wrote...

Myrmedus wrote...

I don't
think he has an issue with the romances only the way in which they're
carried out. They don't feel like a natural progression - like Bastila
and the PC in KOTOR - but more like a contrived 'setup'.


I blame the dialogue wheel for that. It really hinders the way you can interact with the characters.


It does but KOTOR had a similar dialogue system (not technically shaped by a wheel but it's the same concept) but the romances with Bastila and Carth still worked out nicely.

The_mango55 wrote...

He wasn't correcting anyone, he was trying to answer a question for someone who also didn't understand it.


If you insist we can continue this in PMs but I'm not wasting space in this thread on discussion of an idiotic post that everyone except you who commented on it recognises was idiotic. The post doesn't deserve this kind of exposure or time.

Quite simply his post was 'technically' answering a question but the tone and the way in which it was said was bigoted.

Modifié par Myrmedus, 06 février 2010 - 05:11 .


#105
Reclusiarch

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The Black Ghost wrote...

Totally agree. The romances felt very fake and unemotional--completely cut-and-paste. Especially Miranda...what a joke. It is apparent these werent meant to be real romances, just one night stands. After a certain point, it seems obvious from the dialogue choices that the outcome of the romances is just a quick sex scene with no depth or value. In ME 1, it was perfectly done, because the characters were at least realistic and they didnt just want sex, even if that was the outcome. Also, they had more to talk about. It felt more meaningful. I miss Ashley goddamit, she at least had something interesting to talk about.


Hmm, not sure I can agree on that. Oh, people on the internet have different opinions. :D I personally really liked the Tali romance and I feel that it's quite obvious that she actually have had strong feelings for Shepard for a long time. I know I felt lot of "depth and value" romancing her.

Also, I checked up the Thane/Garrus romance for female Shepards and I really like those as well. Sure, they might not bring as much skin as Miranda/Jacob, but they bring out a lot more emotion and depth. I really like them, as well as Tali's romance (which, again, is not really about showing skin but feelings and emotions!).

Modifié par WinterJedi, 06 février 2010 - 05:25 .


#106
Coldcall01

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sazzrah wrote...

Coldcall01 wrote...


Maybe I'm in the minority but i am starting to grow tired of these templatised romances which invariably turn into a game of bedding a squad member. They are so predictable and feel like they are just being used now as a cheap gimmick. The girls are being made to look like dolly birds or they act super slaggy.

IMO, The most interesting romance/affair recently produced was in DAO involving the PC and Morrigan. That seemed more interesting and meaningful that the sort of quicko ritualised mating involved in the other romances in ME1, ME2.


i agree partially.  I thought the relationship build up in Mass Effect 1 was quite natural; it didn't feel forced and once you understand that several months have passed over the course of the game, it seems normal for (at least in my case) Shepard and Kaidan to consumate their relationship on the eve of a mission which might end in their deaths.

My only gripe with ME1 and the relationships would be that the passage of time isn't emphasised enough; I remember getting to the end and it being mentioned how much time has passed and I was thinking - whaaat?? It's only been a few days!  It feels too quick, there's no indication of time - the characters never move around the Normandy and everyone says the same thing if you hit a wall in conversation options too early.  It ruins the experience a tad.

With ME2 on the other hand, I agree wholeheartedly.  The romance options are terrible and to initiate them you have to be a downright flirt.  It feels so ridiculously forced and OTT that I just avoided them completely in my playthough.  I thought it suited my character more to remain focused on the mission and not to be distracted by one night stands and insignificant sexual desires.  I see my Shepard as a dutiful woman, putting the mission above all.

It also leaves the option there for getting back with Kaidan in ME3 if that should be an option, which I think - again - would be a natural progression.  Having a "romance" (especially if you already had one in ME1) with anyone other than say, Tali just seems utterly contrived.  It was a relationship for the sake of it - there was no plot driven reason for it in my mind.

Speaking of other Bioware games, I think Dragon Age did the whole relationship aspect much better anyway.  It built up much more over the course of the game - it wasn't just the result of 2-3 conversations.  I played a human female mage and romanced Alistair in DAO and it flowed really nicely through the game and had a satisfying conclusiion.

Fingers crossed for ME3, that's all I can say.


While i agree with much fo what you say, I'm not that optimistic about ME3 re continuity or ME1 --) ME2 ---) romances.

The choices carried into ME2 from ME1 were handled in a really shallow manner, so I reman sceptical.

#107
Coldcall01

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sazzrah wrote...

Coldcall01 wrote...


Maybe I'm in the minority but i am starting to grow tired of these templatised romances which invariably turn into a game of bedding a squad member. They are so predictable and feel like they are just being used now as a cheap gimmick. The girls are being made to look like dolly birds or they act super slaggy.

IMO, The most interesting romance/affair recently produced was in DAO involving the PC and Morrigan. That seemed more interesting and meaningful that the sort of quicko ritualised mating involved in the other romances in ME1, ME2.


i agree partially.  I thought the relationship build up in Mass Effect 1 was quite natural; it didn't feel forced and once you understand that several months have passed over the course of the game, it seems normal for (at least in my case) Shepard and Kaidan to consumate their relationship on the eve of a mission which might end in their deaths.

My only gripe with ME1 and the relationships would be that the passage of time isn't emphasised enough; I remember getting to the end and it being mentioned how much time has passed and I was thinking - whaaat?? It's only been a few days!  It feels too quick, there's no indication of time - the characters never move around the Normandy and everyone says the same thing if you hit a wall in conversation options too early.  It ruins the experience a tad.

With ME2 on the other hand, I agree wholeheartedly.  The romance options are terrible and to initiate them you have to be a downright flirt.  It feels so ridiculously forced and OTT that I just avoided them completely in my playthough.  I thought it suited my character more to remain focused on the mission and not to be distracted by one night stands and insignificant sexual desires.  I see my Shepard as a dutiful woman, putting the mission above all.

It also leaves the option there for getting back with Kaidan in ME3 if that should be an option, which I think - again - would be a natural progression.  Having a "romance" (especially if you already had one in ME1) with anyone other than say, Tali just seems utterly contrived.  It was a relationship for the sake of it - there was no plot driven reason for it in my mind.

Speaking of other Bioware games, I think Dragon Age did the whole relationship aspect much better anyway.  It built up much more over the course of the game - it wasn't just the result of 2-3 conversations.  I played a human female mage and romanced Alistair in DAO and it flowed really nicely through the game and had a satisfying conclusiion.

Fingers crossed for ME3, that's all I can say.


While i agree with much fo what you say, I'm not that optimistic about ME3 re continuity or ME1 --) ME2 ---) romances.

The choices carried into ME2 from ME1 were handled in a really shallow manner, so I reman sceptical.

#108
Nautica773

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Myrmedus wrote...
It does but KOTOR had a similar dialogue system (not technically shaped by a wheel but it's the same concept) but the romances with Bastila and Carth still worked out nicely.


It does? It's been a long time since I played KotOR and I confess I didn't do the romance option since I was underwhelmed by Bastila. But one thing about the dialogue wheel is that it masks what you're actually going to say, so the conversation can diverge wildly from what you were anticipating when you made your choice. I also don't remember the romance options being tied to the light/dark side but I could be wrong on that account.

#109
BHRamsay

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No offense meant but My ninety dollars bought me a video game -- just a video game. Not a socio-political screed against the forces of old and evil. Not a compensation for my staggering lack of social graces. A video game that I am enjoying ...alot.



I look to BW to make video games not to be the second coming of Stonewall or whatever else.



I bought a videogame and that's all. They got my ninety dollars and all that I got was the right to enjoy or not enjoy the product that BW choose to make ...I do not get to tell them how to make that video game or what their moral and ethical viewpoints should or should not be I get to play a video game.



The battle against squeamish fussbudgets who hide their deceitful body hatred and inner moral weakness masquerading it as being gatekeepers and protectors of the young is a valuable battle.



I have waged that battle and will keep fighting it every day and in every way I can . I'm not going to expect guys who make video games for a living to fight the kind of battles that should be waged in the courts and the newspapers, and the houses of legislation across this land.



I don't need BW to fight ignorance and apathy, I need them to make really good video games. I want to be entertained and if BW's product accomplishes that task I will consider that ninety dollars well spent.

#110
Myrmedus

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Nautica773 wrote...

Myrmedus wrote...
It does but KOTOR had a similar dialogue system (not technically shaped by a wheel but it's the same concept) but the romances with Bastila and Carth still worked out nicely.


It does? It's been a long time since I played KotOR and I confess I didn't do the romance option since I was underwhelmed by Bastila. But one thing about the dialogue wheel is that it masks what you're actually going to say, so the conversation can diverge wildly from what you were anticipating when you made your choice. I also don't remember the romance options being tied to the light/dark side but I could be wrong on that account.


It's a wheel as far as having Paragon/Light Side -> Renegade/Dark Side choices scaling from 1 to the highest number. So in that respect it's generally the same thing as a wheel with the exception of the 'extra' dialogue ie. the dialogue on the left side of the wheel in ME, with the exception of Persuasion/Force Persuasion.

Modifié par Myrmedus, 06 février 2010 - 10:51 .


#111
WarmachineX0

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Myrmedus wrote...

WarmachineX0 wrote...

Myrmedus wrote...

WarmachineX0 wrote...

Treeey wrote...

Myrmedus wrote...

I liked the Tali romance I must admit but I wasn't keen on the Miranda one it just felt like a cheap fling.

Jack I was on the fence about...on the one hand it felt like the romance didn't make sense for it to happen within the story but on the other it was sweet in some ways.


For me, Jack's romance seems strange. Kelly mentioned Jack has this causal feelings towards sex when Jack boarded the ship. And the Paragon way to deal with Jack is to make her feel better about herself and her life... which ended up Shep and Jack in bed.
That's great, isn't it? So Shep cannot be strong-willed enough to not to bed Jack, and to prove that not everyone wants something from Jack to be good to her?

Not every Top/Bottom right hand choice is Paragon/renagade. Top/Bottom also works as just plain yes/no as well. Miranda and Tali have a pivitol yes/no moment (you actually have to select something other then the middle if you've worked for them), Jack's dialog I find somewhat complicated, because the the moment she hints at it, there is a yes/no and a middle option, I took the middle option (its no as well), and it comes across as your try'n to get to know her as a friend.


This was an interesting point with ME2 actually that I really, REALLY liked. The lines between 'Paragon' and 'Renegade' blurred and crossed over on occasion...an example comes to mind with the Quarian on the Citadel who is accused of stealing from a Vollus. If you take the Paragon interrupt after solving the issue, Shepard actually grabs both the Vollus and the C-Sec officer by the scruffs of the neck and gives them a talking to, very alike a Renegade actual.

The Paragon interupt on Zaeed is you punching the daylights out of him.


I've seen this all over the place but I've never gotten the option? Do you have to choose to go after Vido?

I beleive its in the begining when he first starts the fire or when he says screw the workers, I was 100% paragon, after cleaning himself up off the floor, he says "Fine, if we're going to do this your way, lets hurry" while rubbing his jaw. Paragon shep can throw a mean right hook.

#112
Ulicus

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Just to comment on what I was seeing earlier regarding the Shep/Jack romance, I always got the impression that Shepard and Jack *didn't* have sex in their pre-suicide mission love scene.

#113
AtreiyaN7

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I'm female, so I chose Thane. I thought it was done pretty well, and the romance scene had a fair amount of passion and emotion. I am, however, not against seeing skin - just saying...

#114
Clive Howlitzer

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I'd rather have more dialog and storyline myself. Instead of just going through 2-3 dialogs and then a rated G sex scene. Is anyone even really out for the sex scene in this game? I mean, come on. I'd rather have more story between the characters.

#115
mcvxiii

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Kelly Chambers was more of a slapper, the only thing missing was the shiny tracksuit.

#116
ERJAK2

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I'm hoping for an optional "wedding" scene of some sort at the VERY end of ME3, just so it's not all casual and "oh, I love you so much before we get to Ilos, but once you come back from the deas I care more about Feron and the Shadow Broker."

#117
fogofeternity

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 I've seen various criticisms on the board that have accused Bioware of "caving" to the criticism about the nudity in ME1, and so making ME2 romances tamer.
I think in some ways they've done almost the opposite. They've caved to a certain cross section of gamers who were thinking "OMFG, you get to have sex in a video game!" As a result, they've made their romances far more artificial, and far more focused on sex being a "win". The romances have become far less about a roleplaying experience and far more about a certain type of challenge to overcome.

To me that's significantly more offensive than the idea of nudity on the game. I don't care either way about nudity in a video game. I do care that where ME1 had romance options that were well integrated into the story, tastefully done from a roleplaying perspective, and featured a natural progression, ME2 is all about getting into your LI's pants.

I've only played with a male Shepard, but he acts like a kind of boorish idiot, whether it be his borderline sexual harassment of Kelly to his clumsy single entendre chat ups to any of the full LI options. It's kind of embarrassing, I don't want to pursue a LI because I don't want to play a character who acts like some sleazy ageing lothario at the worst kind of cheap bar.

#118
Llandaryn

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Anyone else getting tired of the cheap titilation in Bioware "romances"?


No, not really. I'm in the game to blow stuff up, preferably in the vacuum of space... not to find my pixelated soul-mate.

#119
MarginalBeast

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Perhaps some of the romances in ME2 are shallow so that they can be developed further in ME3? After all, they gotta save the best and most heart-felt parts for last. At least that's what I'm hoping.

#120
Caz Neerg

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The Black Ghost wrote...
Totally agree. The romances felt very fake and unemotional--completely cut-and-paste. Especially Miranda...what a joke. It is apparent these werent meant to be real romances, just one night stands. After a certain point, it seems obvious from the dialogue choices that the outcome of the romances is just a quick sex scene with no depth or value. In ME 1, it was perfectly done, because the characters were at least realistic and they didnt just want sex, even if that was the outcome. Also, they had more to talk about. It felt more meaningful. I miss Ashley goddamit, she at least had something interesting to talk about.


I completely disagree.  The only option that felt like it was intended to be a one-night stand was the angry sex with Jack that you can get *instead* of pursuing the romance.  Tali, Jack, and Miranda were all much better developed characters than ME1 Ashley or Liara, and the romances felt far more thought out and natural.  Miranda basically encompassed everything that was good about Ashley, jettisoned the lame parts, and made her smarter and prettier as well.  Tali was almost as innocent as Liara, while being far more well rounded and nuanced of a character.  Jack filled a niche that had been completely empty, offering both casual sex for an exceptionally Renegade player, and a touching story of getting a girl who has been used and abused her entire life to open herself up to love.

Also, it amazes me that there are so many uptight prudes on these forums.  There is nothing wrong with people who care about each other having sex when they think they are about to die.  It is a perfectly natural and beautiful thing.  If you look at these romances and all you see is sex, then that says more about you than it does about the writing or the visual presentation, because the emotional connections between the characters are clearly present.