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The absolute BEST bonus power from Advanced Training


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#26
Sarevok Anchev

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Yes THATS what i am currently discussing in several topics.

Everyone says something different, but til now noone is really knowing what is working.



Because: Do you anywhere see a Armor-Rating for your char?

In the Squad Screen? No

When getting damaged? No. Just a red and blue Bar.

#27
SmilingMirror

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mcramladu wrote...

The description of Fortitude says it adds an amount of armor equivalent to a percentage of your shields, it never says it adds to your shields.

Also, I'm pretty sure your defenses are layered in the same way as enemies: Barrier > Shield > Armor > Health.

Playable characters do not have an Armor bar.

Fortification, Barrier, Geth Shield Boost and Tech Armor double your shields (if you picked the 100% option). You can check on the level up screen.

Fortification and barrier are exactly the same

Modifié par SmilingMirror, 06 février 2010 - 08:02 .


#28
Space Shot

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I like warp amno. Slam is a lot of fun too but it isn't quite as useful for some of the classes who would do better with a little more straight firepower.

#29
SargeantRenegade

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I take Shredder Ammo as my bonus power. I play Infiltrator, so I already have Disruptor Ammo to deal with synths and defence is not an issue when you can just cloak out of a tight spot, and I've found that Shredder is more effective than Cryo for sniping fleshy targets.

#30
mundus66

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Depends on your class, engineer is a bot spammer so ammo power should be best for him since you want to keep using bot every cooldown. Infiltrator should get reave, reave plus assassination cloak = ownage. Sentinels have low damage output, so some ammo type is preferable (either warp or armor piercing). If Barrier stacks with charge, vanguards should have barrier otherwise geth shield is best. Soldier = geth shield. And that leaves us with adept who imo should have reave or a ammo power.

#31
Sarevok Anchev

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Barrier and Fortitude are a waste, because Geth-Shield can give you a +10% Weapon Damage and +75% Shields.

Because it seems there is only Health+Shields for Characters, the different Defensive Powers are working completely the same.

Thus Geth-Shield has as the only onesome Damage Extra as option, while Barrier and Fortitude are working the same.

#32
TheGondola

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I'd say geth shield, but it glitches on the vanguard when you use charge sometimes (it deactivates). So I'll go with fortification for vanguard and warp ammo for infiltrator.

#33
Sarevok Anchev

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Fortification? Its the same as Barier, because you cant have a Armor score

#34
LoveAsThouWilt

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Reave hands down. I loved that ability. It made Shepard purple. (there is a "sparkle" joke in there but I will refrain.)

#35
cavallodispade

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warp ammo and slam are the 2 best.

#36
Nukenin

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As an engineer I ended up not training an additional power. Between keeping an Attack Drone out and Incineration Blast (or Overload), I seldom fired a weapon at all in the final stages of the game.



I'll have plenty of stuff to choose from whenever I play through with a new class, but Reave is definitely on the short list, from comments I've read in this forum.

#37
Niceguy577

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pull and slam BAM instant kill. BTW i was a paragon vanguard

#38
WillieStyle

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SonsofNorthWind wrote...

Depends on your class.

IMO, Engineer doesn't want to interrupt the chain of drone spam / weapon fire, and the 12 second cooldown on shields = 4 drone cooldowns, which is likely to provide significantly better protection. I find ammo powers, and particularly Armor Piercing ammo, more useful for classes which are going to be spamming abilities that have defensive applications already (Engineer, Infiltrator), as you minimize your opportunity cost in lost cooldowns by having an ammo power. Sentinel also has a superior version already, and the cooldown is painful enough on that.

Geth shield would be a solid choice for a Soldier, though, and possibly Adept and Vanguard.

I agree with this completely.
On my Infiltrator, I go for Ammo Piercing Rounds.  Warp Ammo might be more versatile but I find specialization trumps versatility.  I'd rather use Miranda's Warp for Barriers, and optimize my sniper rifle ammo for shieds and health.

#39
AoiSakuraba

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Dominate is my favorite bonus skill. You get it from going evil and siding with Mointh. I play an infiltrator and having AI Hacking and Dominate is sweet. you can turn any enemy (both synthetic and organic) into an ally

#40
Spire7

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I really think inferno grenade is probably the best all-around bonus power. Its great against armor, has an area effect, and its a grenade which can be tossed over cover unlike any other power. If the enemy has no health it can also catch them on fire which paralyzes them for a few seconds while they try to put out the flame. It will just fulfill a role in any class you pick. Doesn't mean thats the best one for every class though.

I originally picked Geth shield boost as a Sentinel. What a mistake - with the recharge time it was not practical to use both the tech armor and geth shields at the same time, and I'm not even sure they both work at the same time either. Was totally redundant Ended up using Reave instead.

Modifié par Spire7, 06 février 2010 - 10:03 .


#41
AoiSakuraba

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Spire7 wrote...

I really think inferno grenade is probably the best all-around bonus power. Its great against armor, has an area effect, and its a grenade which can be tossed over cover unlike any other power. If the enemy has no health it can also catch them on fire which paralyzes them for a few seconds while they try to put out the flame. It will just fulfill a role in any class you pick. Doesn't mean thats the best one for every class though.

I originally picked Geth shield boost as a Sentinel. What a mistake - with the recharge time it was not practical to use both the tech armor and geth shields at the same time, and I'm not even sure they both work at the same time either. Was totally redundant Ended up using Reave instead.


Inferno Grenade serves no purpose on the Infiltrator because we already have something almost identical called incinerate.

#42
mundus66

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Spire7 wrote...

I really think inferno grenade is probably the best all-around bonus power. Its great against armor, has an area effect, and its a grenade which can be tossed over cover unlike any other power. If the enemy has no health it can also catch them on fire which paralyzes them for a few seconds while they try to put out the flame. It will just fulfill a role in any class you pick. Doesn't mean thats the best one for every class though.

I originally picked Geth shield boost as a Sentinel. What a mistake - with the recharge time it was not practical to use both the tech armor and geth shields at the same time, and I'm not even sure they both work at the same time either. Was totally redundant Ended up using Reave instead.

You have no clue do you? Every power can be curved over cover or around corners, if anything this is the worst power at it, since it doesn't have auto aim.

#43
nikoPSK

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I got Geth shield boost as I always like playing my soldier up on the front, and being able to instantly replenish my shields AND gain 10% weapon damage is highly useful.

#44
Spire7

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AoiSakuraba wrote...
Inferno Grenade serves no purpose on the Infiltrator because we already have something almost identical called incinerate.

I admit I really hadn't considered incinerate. They are very similar. I guess no matter which power you choose there will always be some class that already has something like it anyway - the trick is to just pick something that can be the most useful with your particular class.

mundus66 wrote...
 You have no clue do you? Every power can be curved
over cover or around corners, if anything this is the worst power at
it, since it doesn't have auto aim.

I'm not saying that you can't curve other powers around corners. But there are many times where the auto-aim cannot reach an enemy no matter how you angle your shot. The dumb-fire nature of the grenade allows you to hit places that you otherwise might not be able to do. Its just my opinion that with good aim this can often be more useful than the auto-aim. If you disagree with that, then thats fine, just don't use it.

Modifié par Spire7, 06 février 2010 - 10:53 .


#45
keginkc

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I love my area reave on my sentinel.



I have a bit of a strange build, with throw field (yes, I actually use throw on insanity, and use it a lot - it does wacky things like toss entire groups off platforms, and disarm (literally) LOKI mechs after I warp their armor off), heavy warp, power armor, guardian and area reave, and just a single point in overload.

#46
serjwolf

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Fizzeler wrote...

Depends what I am specking my character for my Adept Reave/Barrier was preferable

My Sentinel I gave Warp rounds, but might switch it for energy drain later


same, though it was a hard decision between that and inferno grenade

#47
dragonic9100

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i pick AP ammo and i used to pick reave. i havnt tried the geth shield boost bcuz i play an infiltrator. ill give it a try if i make a soldier/vanguard tho

#48
lessthanjake9

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I think it should be noted that Fortification should never be taken.



Geth Shield Boost, Barrier, and Fortification do the same thing (with the slight difference that Geth Shield Boost can be evolved to increase damage). They do NOT put different types of defenses on as far as I know. They just add to the shields or barrier that you've already got.



However, the difference really is that Geth Shield Boost is a tech power, Barrier is a biotic power, and Fortification is just a power. The result is that research upgrades that lower tech/biotic cooldowns and increase durations affect Geth Shield Boost and Barrier, but not Fortification. Thus, in the end, Fortification ends up worse than the other two.

#49
amrose2

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lessthanjake9 wrote...

I think it should be noted that Fortification should never be taken.

Geth Shield Boost, Barrier, and Fortification do the same thing (with the slight difference that Geth Shield Boost can be evolved to increase damage). They do NOT put different types of defenses on as far as I know. They just add to the shields or barrier that you've already got.

However, the difference really is that Geth Shield Boost is a tech power, Barrier is a biotic power, and Fortification is just a power. The result is that research upgrades that lower tech/biotic cooldowns and increase durations affect Geth Shield Boost and Barrier, but not Fortification. Thus, in the end, Fortification ends up worse than the other two.


Good info :)

Reave, Energy Drain, Geth Shield are my favorites to use myself.

#50
i love lamp x3

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reave.. if you're all upgraded it's like 60pts of damage/second for almost 8 seconds with a recharge time of a little over 4 seconds.... plus double damage to barriers and armor... plus the target just stands there crying instead of shooting you... plus it drains health and gives it to you...

pair it with the heavy shield drain tali has along with miranda's warp/overload and you pretty much destroy everyone. oh and don't forget the m-920 cain

Modifié par i love lamp x3, 07 février 2010 - 12:51 .