I think that that the planet scanning was very tedious, and doing it
broke the flow of the game, because from time to time you have to do it
in order upgrade your team.
I think, that in ME 3 there should be tech/resource salvaging missions
in the style of N7 missions (replacing the N7 missions). That way you
could enjoy the whole game experience, and still get a well upgraded
team.
POLL AT:
http://social.biowar...05/index/915192
Planet scanning, and way to remove it from ME 3
Débuté par
Ocelot83
, févr. 06 2010 03:38
#1
Posté 06 février 2010 - 03:38
#2
Posté 06 février 2010 - 03:41
Wrong forum I think. Anyway, I'd agree if you actually had to scan like all the planets out there to depletion to get all the upgrades possible; but as it is you can scan a handful of systems and then you're set for the rest of the game. Think I had 150k element zero and 700k each of the other three resources at the end of my first playthrough, and nothing to spend them on.
#3
Posté 06 février 2010 - 03:45
Yeah, I just noticed, that this was only about the characters.
#4
Posté 07 février 2010 - 12:09
I think salvaging/mining should be a engineering related skill. Add as a 5 levels for character or even better as a hirable crew member. In fact there should be missions to recruit ship-only crew members, or just hire them for money that add to the ships capabilites making for example navigation, comms (finding side missions) and mining something a more vital part of the game.
#5
Posté 07 février 2010 - 01:15
I've said it before, and despite the fact this is the wrong forum, I'll say it again:
Make it somewhat more lore correct. You're (at least in ME1 and 2) mostly exploring new planets. Make it so that when you "scan" a new planet (like in ME1, where not all planets could be scanned, but only ones that previously explored by other civilizations), you send data back to cerberus/the alliance/whomever. After some time (after you do a mission maybe) you can go pick up the recovered resources from somewhere. Also, adjust the amount of resources so that if you want to do everything you need it for, you need to get at least 80-90% of the resources in the game.
They made the scanning like they did because they wanted to make it so only the people willing te put in that extra effort could get everything and keep anyone from dieing. This preserves that by making it so you need to explore pretty much everywhere to "get" everything. The delay between scanning and receiving resources would make it so you couldn't wait till right when you needed some research or whatever you do with resources to find the needed resources.
There, we don't have people complaining about putting in 10+ hours to find resources (which, atm, is hardly necessary), and we still make it so lazy players can't do, or get, everything.
Make it somewhat more lore correct. You're (at least in ME1 and 2) mostly exploring new planets. Make it so that when you "scan" a new planet (like in ME1, where not all planets could be scanned, but only ones that previously explored by other civilizations), you send data back to cerberus/the alliance/whomever. After some time (after you do a mission maybe) you can go pick up the recovered resources from somewhere. Also, adjust the amount of resources so that if you want to do everything you need it for, you need to get at least 80-90% of the resources in the game.
They made the scanning like they did because they wanted to make it so only the people willing te put in that extra effort could get everything and keep anyone from dieing. This preserves that by making it so you need to explore pretty much everywhere to "get" everything. The delay between scanning and receiving resources would make it so you couldn't wait till right when you needed some research or whatever you do with resources to find the needed resources.
There, we don't have people complaining about putting in 10+ hours to find resources (which, atm, is hardly necessary), and we still make it so lazy players can't do, or get, everything.
#6
Posté 07 février 2010 - 01:17
It's a great idea but the way they could improve it is by adding a radar that leads to whatever your looking for like when EDI detects an anomaly.




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