Mr. Woo, I sincerely thank you for taking the time to respond to my original post and the subsequent ME fan comments. I know you're way busy reading the fans' posts and responding to them, all over the forums, so I appreciate muchly your attention to this thread.
I also thank you for describing my comments as civil and professional. I noted in my original post that not all fans are juvenile, flamers, or juvenile flamers. So thanks for acknowledging thoughtful, constructive critics.
I hope you don't think me misguided and misinformed. Please read my original post again (as if you had time for that), and note that I was drawing my very own conclusions based on the evidence at hand. Here's my supplemental post. I said my supplemental post was the last, but I owe you the courtesy of a reply:
Aquilas wrote...
Once again I say, and for the last time in this thread--I am not whining about the lack of partial nudity or more explicit sex scenes in ME2, or DA:O. That is, that they're not there, and I want them there.
I'm commenting on Mr. Woo's (and other BioWare executives') assertion that these omissions, and those in DA:O, are due to purely artistic preferences and aesthetic choices. And on Mr. Woo's response to criticism that the complainers are immature. He doesn't label all such complainers as immature, true, but the brush he uses paints a broad swath.
Please note I acknowledge Mr. Woo's right to choose what content his games include. But BioWare already included--and defended--partial nudity in ME1, and now have omitted it in ME2. I'm not accusing Mr. Woo of self-censorship--I don't have to. It's clear he's already done it.
Marketability and profitability for game developers are in keen focus right now. Read some of the articles on EA's financial performance, in particular. So admit it, BioWare--commercial concerns were key factors in determining what sexual content was or wasn't included in ME2. You have to keep the doors open and the lights on, after all. Say so.
Note I said your "immature" label wasn't a blanket condemnation, but that your comments could be construed as such. I probably contributed to the impression they were all-encompassing, so for that I wholeheartedly apologize.
I understand you're being flamed for caving to pressure from "family advocate" groups, and that you're groveling before the "Almighty Dollar." And as I reread my original post, I may have contributed to that impression too. But that's overstating my position, even given what I wrote.
You're asserting that omitting intimate content in ME2 and DA:O was a
purely artistic and aesthetic choice. That is, there were
no business considerations in these decisions. Despite including such content in ME1.
Please note the last paragraph in my supplemental quote. Calling business decisions "key factors" was too strong on my part, but my conclusion remains the same.
So here's my bottom line: did the developers and/or any other decision makers at BioWare or EA consider marketability and profitability in deciding whether or not to include nudity or partial nudity in ME2 (or DA:O)? Did those business considerations affect content?
This isn't a trivial concern. The tension between profit and artistic freedom is longstanding and well-established. It affects content in movies, television, books, magazines, fine art, music, and other media. Artists are asked to compromise on content--how often, we don't really know, unless a reliable source tells us. That affects whether or not we, the consumers, players, fans, see the artists' vision realized. And developers are artists. Period. Dot.
I reiterate my compliments for ME2, and I admire BioWare games immensely. I've been playing computer games since the original Ultima and Wizardry series in the early 1980s. BioWare games unquestionably are the finest games around. I'm still trying to decide which is my favorite PC or console game of all time--almost 30 years in my case: KotOR or ME1. Jade Empire is third (sometimes higher).
Mr. Woo, if you respond with an unqualified "No, BioWare and EA didn't consider marketability and profitability
at all in toning down intimate content in ME2" (or words to that effect), I'll take you at your word. Even considering the "shooter changes" in the game to broaden ME2's appeal, hence broaden its market, hence profitability, gameplay changes do not equal artistic changes. Thanks again for listening and talking to us.
**NOTE: Modified to reflect my new profile photo. I'll miss Scholar Ling....
Modifié par Aquilas, 12 février 2010 - 02:21 .