Satanicfirewraith wrote...
I've missed nothing...
but I wasnt going to bring it up... but the point is nonrelavent.
The ONLY way you can claim that they self cencored is if you can show us a single clip of any of their LI climax scenes that actually had nudity in them to start with and was changed.
Just because ME 1 had a love scene with some boob in it (ok 2 scenes) and ME 2 dont doesn't mean it was cencored. Watch the movie 40 Days and 40 Nights there is a love scene in it where they dont even get undressed.
Again just because they dont strip and show male or female private parts, dont mean its cencored or some stupid **** like that. and honestly the ONLY way to prove it is, is if you have some sort of clip from ME 2's development that actually shows them that way compared to what we got now. So basicly unless your a BW employee I doubt your going to have this kind of clip, and if you are and show it, I doubt you'll be employed to much longer..
No I will say it was a bit of a let down for me, and it felt a bit odd when the zoom out was happening and they were both still almost fully clothed and liked like they were going at it.... but hey, its a minor scene that really effects nothing to be honest, and with all the flaws and steps backwards BW made in ME 2, this is something that just makes me say so ****ing what.
Again, people aren't just talking about nudity with regard to how the sex scenes played out... duuno how else to explain it to you.
Also, if you know anything about rhetoric, then you'd know proof isn't needed to make strong deductive/inferrential arguments about a topic (which is why circumstantial evidence is valid in a court room). Meaning, a reasonable person can arrive at likely conclusions based on the available evidence.
And there is plenty of inferential evidence available to back up those arguments, derived from the changes in how romance was handled between the 2 games, the type of media feedback that ocurred between releases, Bioware's responses to said feedback, and the obvious clash between how sex is handled vs. other mature topics. Add to that a simple knowledge... a cipher, if you will (to borrow a ME concept), as to how business/marketing work, and how American culture has reacted to nudity in video games up till now, and you have all the ammo necessary to formulate a reasonable argument. Heck, even Mr. Woo with his '
I can neither confirm nor deny' responses (see quote below), has at least admitted that all design choices are influenced, at least somewhat, by business interests - it would be completely naive to think otherwise.
The clash between the handling of sex vs. other mature topics becomes readily apparent when you look at some of the specifics. For instance it's ok to show prison guards beating up a defensless prisoner, and dealing with that encounter with paragon/renegade choices, versus Jack's love scene where they abruptly cut away to black before shepard & jack actually do anything naughty, next you see shepard stranded by a staircase without any followup dialogue to the encounter.
Then there's places like Afterlife - supposedly one of the seediest night clubs on one of the most infamously dangerous space stations in the galaxy, and yet the strippers don't even go topless? Such ommisions stretch believability, and compromise immersion. It's not just about 'omg i get to see boobies', rather it's about what details are appropriate to the setting. I expected a place like Chora's Den to have topless dancers at the very least, while nudity in Flux would seem out of place since it's a classier joint.
The disparity between how sex is treated vs. any other mature subject matter in ME2 couldn't be any more blatant.
Stanley Woo wrote...
Aquilas wrote...
You're asserting that omitting intimate content in ME2 and DA:O was a purely artistic and aesthetic choice. That is, there were no business considerations in these decisions. Despite including such content in ME1.
I don't believe I have ever said that there was only one reason for the choices made, or what that choice was. I was not involved in those decisions, nor do I have the authority to make those decisions. I can, however, tell you likely reasons why developers make the choices they do, and I can respond to arguments made here on the forums.
Believing that there are "no business considerations in these decisions" is silly. Every decision made has something to do wtih business, because the game has to be sold. And because we'd like to be proud of the game we've created, decisions also have to be made for artistic and aesthetic reasons. Neither can really be ignored, and that's not including decisions made for purely practical reasons such as time and resources available. Can anyone on the forums nail down precisely why these decisions were made? No, absolutely not, but they can make logical guesses that may or may not be true. I'm certainly not going to say for certain which is true and and which isn't. I can but make counter-arguments based on my experience as a member of the QA team who has shipped numerous titles, and as an individual who has worked on projects which require such decisions.
So here's my bottom line: did the developers and/or any other decision makers at BioWare or EA consider marketability and profitability in deciding whether or not to include nudity or partial nudity in ME2 (or DA:O)? Did those business considerations affect content?
It's not really a fair question, since as I mentioned above, all decisions made during development have something to do with the final product which is intended to be sold and appeal to as many people as possible.
Mr. Woo, if you respond with an unqualified "No, BioWare and EA didn't consider marketability and profitability at all in toning down intimate content in ME2" (or words to that effect), I'll take you at your word. Even considering the "shooter changes" in the game to broaden ME2's appeal, hence broaden its market, hence profitability, gameplay changes do not equal artistic changes. Thanks again for listening and talking to us.
I'm sorry, but I can neither confirm nor deny the conclusion you've reached. Sorry.
Modifié par Vlainstrike, 08 février 2010 - 02:40 .