Khavos wrote...
Fexelea wrote...
You are confusing the content of the post with the manner of the post. It is the manner that has been interpreted as condescending.
What about the manner was condescending? The dictatorship analogy?
I'm genuinely trying to understand this, by the way. It simply sounds like a case of the truth hurting, which I find a little bizarre.
Ok, if you are genuenly trying to understand, then I will do my best to explain the reasons why I think this was an unprofessional post. Take into account that I subscribe to John Reed's argumentative rules.
There are two intellectually-
honest debate tactics:
1. revealing errors or omissions in your opponent’s
facts 2. revealing errors or omissions in your opponent’s
logicStanley Woo wrote...
It's kinda funny that this topic
keeps coming up over and over again. People who claim to be old enough
and mature enough to handle sex and nudity in a game seem to believe
that any lack of sex and nudity in the game is a sign of
self-censorship. They generally don't believe that a game can be called
"mature" without explicit sex and/or nudity.
Introducing a word such as "claim" is what could be defined as aggresive questioning of the subject's veracity, and adding "old enough" and "mature enough" implies an acceptable threshold to "handle" sex and nudity. Putting these together, we have an ad-hominem: an attack not onto the claim that the lack of sex is a sign of self-censorship, but instead onto the posters who made the claim. Ad hominems are a big no-no of professionalism, or any repectable debate, to be honest.
Secondly, generalization: Tying the above ad hominem is a further fallacy: generalization. This can also be classified under "Selective Observation". Lumping together a group of people under one unsupported observation, when combined with the previous ad-hominem, makes his argument innapropriate.
Stanley Woo wrote...
I can understand how it must seem to
players who really, really, really want to see HBO- and Showtime-like
sex and nudity in our stories, but that's not what makes our games
great, and ironically, insisting on sex and nudity tends to make people
look immature. Just because you'd like to see
somehing--anything--doesn't mean that we will do it or agree with your
reasons to include/not include it.
and to both sides of the argument, let's please keep the insults out of the discussion. Thank you.
It is indeed funny to see this, as the further use of a generalization for a veiled ad-hominem is quickly followed by a request to avoid insults. It is not intellectual honesty when making claims as to what doing something makes anyone "look like": this is a subjective statement that serves as the delivery for another accusation of the forumite's persona.
Stanley Woo wrote...
You are absolutely correct. It is not our job to parent the child or
determine what content is acceptable or unaceptable for our players.
But on the other hand, it is not your jobe to dictate what
content we include or don't include in our games. Game development is
not a collaborative effort between developers and gamers; it is a
dictatorship, where we alone determine what content goes into our game.
You the player make the choice whether that content is acceptable to
you (and/or your family) or not.
I think explaining why this particular choice of words was unprofessional is redundant. However, in short:"Game development, in itself, is not a dictatorship. Dictatorship development is what Japan used to do, when development teams could be controlled under one person. The "rake" structure is now obsolete, as games require the existance of several artistic, operational and financial leads to make the title work. Even the old-school Japanese tyrants such as Kojima are learning that is not the way to go anymore.
Putting the phrase in context, however, one can understand that the writer intended to declare its authority over the created content. Whilst this is a fair assertion, the word dictatorship is unprofessionally dramatic because of its connotations and PR-wise inadvisable due to the nature of the market. Yes, gamers do not make the games. But they sure buy them, and curtly reminding them of their inability to participate in the creative process is counter-productive to a company that is revamping its social features.
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In the end, I do not disagree with the content of the quoted posts. I don't think customers should "demand" their requests be met. However I do think the manner in which the content was expressed left much to be desired and was disrespectful towards those who had the feeling of a polite request instead of a demand.