With 107 pages and no search option, please forgive me if this has already been posted. On the MSV Strontium Mule I constantly have problems getting squadmates to follow or move to position. They will try to ignore walls and shoot "through" them rather than move into line-of-sight. I spam the 'c' key to order them to follow but even after saying "on it", "will do" etc they are nowhere to be seen. It ends up with me trying to solo much of this mission. Added to this are a couple of minor bugs which I won't go into here, but it's easily the most frustrating mission for me.
MSV Strontium Mule Pathing Bug
Débuté par
kaff33nd
, févr. 06 2010 04:45
#1
Posté 06 février 2010 - 04:45
#2
Posté 06 février 2010 - 05:49
Has anyone else had trouble here? If it's just me I can't imagine why.
#3
Posté 07 février 2010 - 08:14
Anyone??? Funny because every playthrough vid I've seen has the same bug in it.
#4
Posté 07 février 2010 - 08:39
I hated that mission. Died 4 times in it because of them shooting through walls and hanging out with their butts in the breeze. You gotta go slow, send them ahead to cover and use em as fire sponges.
You encounter the same problem with a certain foggy swamp world and in a cavern filled with husks. Just send them on ahead of you and yo-yothem as gun bunnies.
You encounter the same problem with a certain foggy swamp world and in a cavern filled with husks. Just send them on ahead of you and yo-yothem as gun bunnies.
#5
Posté 08 février 2010 - 04:29
Whoever designed this level wasn't very good at their job. I've been STUCK on the level for some time. I can't seem to get through the last door after getting the codes from the bridge. The door just reads "This door is barricaded from the inside. Bypass failed".
Tried restarting the level 4 times now.
Tried restarting the level 4 times now.
#6
Posté 08 février 2010 - 04:43
I noticed that pathing problem too. I couldn't get them to respond to "go here" commands that much either, both those and the rally/C key were unreliable. I too ended up having to solo a fair amount of the mission.
#7
Posté 08 février 2010 - 04:59
@CanadianLiberal - I had the same issue with that locked door (even though I had the codes) and had to restart the mission 3 times (and solo it with my gimped squaddies) before the robot dogs would spawn and I could finish the mission. One can only guess what the beta testers were smoking.
#8
Posté 08 février 2010 - 05:24
To get into the bridge, look down the hallway to your right as you face the bridge entry door. There is a terminal that unlocks the door there.
I spammed abilities and all enemies in the Mule died just fine, but yes, squad is retarded on this and other missions. They're in another room most of the time. Try the Rally key?
Just wait till you finish the mission...
I'm stuck on the freighter and I can't get off!
The tooltip on the screen says 'Press and hold (F) to end the mission." Of course, pressing and holding (F) does nothing. What is the F key supposed to be used for originally? I remapped my Leave key to L, and pressed and held it for a while, no effect either.
The entry is one way, so you can't leave through the airlock back to the Normandy.
GG
How do I get off the Mule?
I spammed abilities and all enemies in the Mule died just fine, but yes, squad is retarded on this and other missions. They're in another room most of the time. Try the Rally key?
Just wait till you finish the mission...
I'm stuck on the freighter and I can't get off!
The tooltip on the screen says 'Press and hold (F) to end the mission." Of course, pressing and holding (F) does nothing. What is the F key supposed to be used for originally? I remapped my Leave key to L, and pressed and held it for a while, no effect either.
The entry is one way, so you can't leave through the airlock back to the Normandy.
GG
How do I get off the Mule?
Modifié par MajFauxPas, 08 février 2010 - 05:32 .
#9
Posté 09 février 2010 - 09:26
Save and immediately reload works for me. F key is melee key by default.
#10
Posté 09 février 2010 - 11:54
As kaff says, it's the melee key you want. They neglected to have the message change with custom key binds.
I agree with the OP that there was something weird in this mission. The AI has a tendency to fall behind in a number of missions, but the Rally key generally will work. And, failing that, telling them to go to a specific spot really should work. Both seem ineffective in this mission.
MajFauxPas wrote...
They're in another room most of the time. Try the Rally key?
I agree with the OP that there was something weird in this mission. The AI has a tendency to fall behind in a number of missions, but the Rally key generally will work. And, failing that, telling them to go to a specific spot really should work. Both seem ineffective in this mission.
#11
Posté 11 février 2010 - 02:16
yeah... they ai is still leagues better than in me1.. in me1 i killed alot of teamates.. in this one.. i occasionally shoot one but... nothing like me1 had....although maybe they used the old squad ai for these sections :0 j/k... but it does suck this was missed in the testing phase.. as well as the floating issues....id love to be a tester myself.... sigh.. hopefully this may be addressed in a patch





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