aruk124 wrote...
Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1. Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2. Some side missions no matter what you do are just impossible example saving the cargo.
3. Even some parts of the campaign are near impossible (IFF)
4. There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5. There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you
I agree with you 100%. I am on my insanity run myself , I nearing the end by those platforms where enemies come from with those two scorns on the collector ship. My class is a solider.
1. Mass Effect 1 had desent to slightly above average AI. They follow you , perfectly and went where you told them too as fast you you press the up button on the d-pad. They can hold their own against easy to medium enemies.
In Mass Effect 2 your squad mates in Mass Effect 2 flat out SUCKS. Your asking the player to fight 6-7 bad guys pretty much all by yourself with squad mates as useless as these. They get downed every 14-15 seconds. So the game is one vs 6 guys with health,armor, and shields in addition they can kill you with around 15 shots.
Seriously Why don't people that are going on a death run and not have armor?
HUSKS have armor ,but you and the rest of your team don't, what sense does that make? Also the people on your team in general are soliders, but have no armor.
Why does it take for them FOREVER to get moving?
Shouldn't after you revive them shouldn't they assume to stay in the location where you assigned them in stead of them automaticly attacking. I mean it is hard enough doing stuff behind cover.
2. The cover feature doesn't work. How come I randomly jump out of cover when I apply a medi gel? As a gameplay feature do you really think the player wants to spend 1 hour behind something while shooting.
3. Bioware knew that ammo is so scare on insanity that in some missions there is a auto spawn for ammo.
I am dissapointed in Bioware that they desided to strip and dumb down too much of the important stuff from ME1. In Mass Effect 2. In Mass Effect 3 the cover system need to go. The player spends far too much time in this "cover" and it get tiring.
Mass Effect 1's insanity > Mass Effect 2 's broken insanity
Modifié par FROST4584, 06 février 2010 - 06:10 .