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Bioware please patch the insanity difficulty


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#26
vhatever

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ViessaKarde wrote...

Schneidend wrote...

Insanity lives up to its namesake, in my opinion. If you can't handle it, you're probably just not adapting well enough to the rules of the game. You have to use the right guns and powers for the job, which basically means that if you're using the shotgun, you're already doing it wrong in most instances.


*Cries my bitter, bitter Vanguard tears all over Insanity*




Well, you could always do an engineer(shotgun trianing) and use dominate/AI hacking/Probe to destract enemies and get up close to them to blow them away with the shotgun. Or you could play a soldier, which are still pretty decet on many maps with the shotgun if you are agressive in your cover-taking positionioning. Just pretend you are a vanguard.

#27
Ingahootz

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TheLostGenius wrote...

 I've beaten every mission, including all sides saving all members on Insanity. You just have to use everything in your arsenal and get creative on some of your side mission. The worst was the side mission where you have to save the Quarian from Varen. USE THE FLAME THROWER!!! I was Adept so I kept a Singularity going and torched the Varen, after thirty attempts I won! It's not impossible, and Insanity really is a test of skill and adeptness at the game at its highest difficulty. Insanity is not impossible. I did it with an Adept.


IMO that quest is easily the hardest encounter in all of Insanity. If you screw up once, that Quarian literally gets 2 shot and it's game over.

#28
Acero Azul

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insanity difficulty is not too hard at all i started a character from scratch to play insanity and im doing just fine heading to get the IFF soon

#29
JanHenDAO

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I think the insane difficulty is amazing. I love it to retry missions if I fail (about 20 tries for the cargo mission).

Modifié par JanHenDAO, 06 février 2010 - 05:40 .


#30
aruk124

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Yeah tactics would be fine and the powers are effective except I brought my level 30 soldier so did most of my friends and when your enemies are level 30 but you are not upgraded and most of your team mates have the habit of dying no matter where you send them it gets incredibly frustrating

#31
Ingahootz

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JanHenDAO wrote...

I think the insane difficulty is amazing. I love it to retry missions if I fail (about 20 tries for the cargo mission).


Best way to go about that mission is to force the mechs there to attack you. You can do that by getting up close to the ones firing at the crates. Once they start attacking you they don't go back to killing crates. Then you just have to cover dance them and it's easy sailing from there.

#32
Schneidend

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ViessaKarde wrote...

Schneidend wrote...

Insanity lives up to its namesake, in my opinion. If you can't handle it, you're probably just not adapting well enough to the rules of the game. You have to use the right guns and powers for the job, which basically means that if you're using the shotgun, you're already doing it wrong in most instances.


*Cries my bitter, bitter Vanguard tears all over Insanity*


*Comforts Viessa* I know, my shotty sister, I know. It hurts! Where once we shotgunners dominated in games like Halo, ME1, Left 4 Dead, and many others, we only know pain and anguish in ME2. But, fear not! Come to the Soldier side of the Force, and Hardened Adrenaline Rush will make using a shotgun on Insanity slightly less suicidal. But, only slightly.

Modifié par Schneidend, 06 février 2010 - 05:42 .


#33
Ingahootz

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aruk124 wrote...

Yeah tactics would be fine and the powers are effective except I brought my level 30 soldier so did most of my friends and when your enemies are level 30 but you are not upgraded and most of your team mates have the habit of dying no matter where you send them it gets incredibly frustrating


You will have a much easier time if you stop caring about your teammates. Trust me. When they die, just solo everything.

#34
JanHenDAO

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Ingahootz wrote...

JanHenDAO wrote...

I think the insane difficulty is amazing. I love it to retry missions if I fail (about 20 tries for the cargo mission).


Best way to go about that mission is to force the mechs there to attack you. You can do that by getting up close to the ones firing at the crates. Once they start attacking you they don't go back to killing crates. Then you just have to cover dance them and it's easy sailing from there.


Yeah, that mission was so hard (for me). I finally beat it yesterday on lvl 10. So satisfying.

#35
Kolaris8472

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Oh look, its the DA:O Nightmare difficulty all over again.



Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).

#36
Paeyvn

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I'm sorry but I honestly also agree that insanity was too easy, beaten the game over multiple times with most classes and have yet to find it that difficult. Some parts were irritating but it's just a matter of finding a new game plan.



And frankly I found the IFF one of the easier parts of the game, husks are beyond simple to kill, even in swarms.

#37
Ingahootz

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Kolaris8472 wrote...

Oh look, its the DA:O Nightmare difficulty all over again.

Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).


Care to elaborate? Nightmare mode in DA:O is a complete joke (as in stupidly easy). No matter what class you play.

#38
RhythmlessNinja

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aruk124 wrote...

Look i am going through the game but its really annoying and frustrating and stop ****ing if I cant handle it i should change the difficulaty thats not the point the point is if an experinced gamer like me and my friends are struggling with it there is a problem most of you guys are playing on PC and considering i use to be PC gamer i know it plays better. I have had so frustrating moments on this difficulty that never had before and after spending 25 hours i am not just gona give up.


I dunno if you've ever played it but...try ninja gaiden 2 on master ninja mode then tell me this insanity mode is hard lol. I dunno what you are doing wrong, nor am I saying you don't know how to play but I'm playing as vanguard and having a very good time, like I said before it was tough at the start but as i started upgrading felt like normal mode again with just little more strategy needed. Unlike a few of thee posts I depend on my team to keep my ass alive & keep everything simple and not turn into a 10min gun fight. Hardest moment so far that was a pain was tali's recruit with the geth prime point blank in my face in the small ass room. But that was a few days ago but it was indeed hard as hell.

#39
maladosteo

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 Honestly the difficulty isn't THAT hard. The issue lies with your teammates, who tend to just run out and get killed in .0005 secs, resulting in you getting overrun/wasting time on Unity.

I really doubt they are going to patch the AI, HIGHLY doubt it.

#40
Darth Obvious

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aruk124 wrote...

COD 1,2,3,4,5,6 on vetren


Hehe... that one mission on COD 4 where you have to get out of the airplane in time? What was that one called?

Now THAT was perhaps the most ridiculous mission I have ever played on any game. Eventually I beat it, but only after basically memorizing the AI behavior. I haven't run into anything like that in ME2 quite yet, and at least in a game like this you can plan out your skills and whatnot ahead of time to maximize your chance of success.

#41
keginkc

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Some of the game's just silly playing NG+ on insanity, even as a sentinel.  I have to find ways to cheat the game mechanics or assignments are impossible.  I just finished the N7 mission with the crashed freighter carrying hundreds of mechs, and the way I handled the YMIR + pairs of loki's was to spam warp for 10 minutes from outside the YMIR's attack radius and then take down the loki's as they spawned.  And then it was another half hour killing wave after wave of loki (not difficult, just warp their armor and then throw them...) until they finally stopped spawning (I'm guessing that means I killed the 180 mentioned in the log) because trying to run to the shuttle while there are still loki's is suicide.  And of course there's no save point at any juncture in the mission, so if I make any mistake at all before I get to the shuttle I get to enjoy doing the entire 40-minute ordeal over again.  It's certainly doable, but man, it's not a whole lot of fun.

I'm going to be skipping the crates entirely.  I'm sure there's some similar cheatarific way to do it, but, hey, I'm already level 30, so why bother.

The one I haven't figured out yet is the shipwrecked quarian.  I can't keep the varren from eating her - it's literally two bites and she's dead.  Can't even make it past the first wave.  I'll try it later on once I have all my weapons and myself fully upgraded, but I'm not optimistic about it.

Horizon was pretty brutal, but I got through it.  I can hardly wait for the later missions involving collectors.  I'm half wishing I'd just kept going on my level 5 soldier on insanity - it was significantly easier at low level than it was at 30 in NG+ - but I'm too far into the game now to stop.

I can't wait until I finish the achievement and then don't ever have to do this again. 

But, hey, at least it'll feel like an achievement this time around.  So much more...insane...than insanity was in the first game.  :)

#42
aruk124

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fair enough I wait until i get some more upgrades maybe it will get easier but i can not how different mass effect 1 insanity and me 2 insanity are from really easy to really hard and ninja gaiden is japanes there are not human there games are mental

#43
Kolaris8472

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Ingahootz wrote...

Kolaris8472 wrote...

Oh look, its the DA:O Nightmare difficulty all over again.

Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).


Care to elaborate? Nightmare mode in DA:O is a complete joke (as in stupidly easy). No matter what class you play.


Did they patch it again? Playing as a non-mage PC and killing Wynn without having Shale made it absurdly difficult. But that was fine, if I wanted to roleplay a character and end up missing the only Healer they give you, I had Normal/Hardcore difficulties. 

And hardmode: No Taunt + Forcefield. 

#44
Ingahootz

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Kolaris8472 wrote...

Ingahootz wrote...

Kolaris8472 wrote...

Oh look, its the DA:O Nightmare difficulty all over again.

Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).


Care to elaborate? Nightmare mode in DA:O is a complete joke (as in stupidly easy). No matter what class you play.


Did they patch it again? Playing as a non-mage PC and killing Wynn without having Shale made it absurdly difficult. But that was fine, if I wanted to roleplay a character and end up missing the only Healer they give you, I had Normal/Hardcore difficulties. 

And hardmode: No Taunt + Forcefield. 


No they did not patch it. It's entirely possible to solo Nightmare mode in DO:A as the PC alone. Killing off Wynne and being a non-mage will not prevent you from beating the game. Hell if you need a healer you could have just speced Morrigan into one. If you have HUGE amounts of trouble, there's always pot spam. Both of which are largely unnecessary.

#45
keginkc

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Kolaris8472 wrote...


Did they patch it again? Playing as a non-mage PC and killing Wynn without having Shale made it absurdly difficult. But that was fine, if I wanted to roleplay a character and end up missing the only Healer they give you, I had Normal/Hardcore difficulties. 

And hardmode: No Taunt + Forcefield. 


I thought DAO (which I loved) was easy as pie on nightmare.  I haven't played it through since I finished it back in november, though, so I have no idea what it's like after the patches.

That reminds me, I want to do a full playthrough before awakening hits.

Which means I have to stop playing ME2.

Damn it, BioWare.

#46
vhatever

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Those mechs are impossible for some players depending on their class, but only when you are low level. After your character fills out and your teamtes as well, you should be able to do that misssion without too much trouble, especially if you don't mind dumping some heavy weapon ammo on them.


#47
Kolaris8472

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Ingahootz wrote...

Kolaris8472 wrote...

Ingahootz wrote...

Kolaris8472 wrote...

Oh look, its the DA:O Nightmare difficulty all over again.

Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).


Care to elaborate? Nightmare mode in DA:O is a complete joke (as in stupidly easy). No matter what class you play.


Did they patch it again? Playing as a non-mage PC and killing Wynn without having Shale made it absurdly difficult. But that was fine, if I wanted to roleplay a character and end up missing the only Healer they give you, I had Normal/Hardcore difficulties. 

And hardmode: No Taunt + Forcefield. 


No they did not patch it. It's entirely possible to solo Nightmare mode in DO:A as the PC alone. Killing off Wynne and being a non-mage will not prevent you from beating the game. Hell if you need a healer you could have just speced Morrigan into one. If you have HUGE amounts of trouble, there's always pot spam. Both of which are largely unnecessary.


What, spamming flasks out of cloak as a Rogue? I'm sorry, I'm not buying that a Warrior can solo Revenants or High Dragons on Nightmare even with an infinite supply of potions. 

#48
Ingahootz

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vhatever wrote...

Those mechs are impossible for some players depending on their class, but only when you are low level. After your character fills out and your teamtes as well, you should be able to do that misssion without too much trouble, especially if you don't mind dumping some heavy weapon ammo on them.


Yeah I usually don't do that mission or the Quarian one until later on in the game. I usually barrel through the missions first (like getting those out of the way asap). I should really try those at low level just for the challenge.

Perhaps people having trouble with the mech mission are just taking it on very early.

#49
Ingahootz

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Kolaris8472 wrote...

Ingahootz wrote...

Kolaris8472 wrote...

Ingahootz wrote...

Kolaris8472 wrote...

Oh look, its the DA:O Nightmare difficulty all over again.

Insanity may be unfair to certain classes or certain playstyles, thankfully there are alternatives (to fighting...couldn't resist).


Care to elaborate? Nightmare mode in DA:O is a complete joke (as in stupidly easy). No matter what class you play.


Did they patch it again? Playing as a non-mage PC and killing Wynn without having Shale made it absurdly difficult. But that was fine, if I wanted to roleplay a character and end up missing the only Healer they give you, I had Normal/Hardcore difficulties. 

And hardmode: No Taunt + Forcefield. 


No they did not patch it. It's entirely possible to solo Nightmare mode in DO:A as the PC alone. Killing off Wynne and being a non-mage will not prevent you from beating the game. Hell if you need a healer you could have just speced Morrigan into one. If you have HUGE amounts of trouble, there's always pot spam. Both of which are largely unnecessary.


What, spamming flasks out of cloak as a Rogue? I'm sorry, I'm not buying that a Warrior can solo Revenants or High Dragons on Nightmare even with an infinite supply of potions. 


Prepare to be amazed then.

http://social.biowar...66/index/432510

#50
FROST4584

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   



I agree with you 100%.  I am on my insanity run myself , I nearing the end by those platforms where enemies come from with those two scorns on the collector ship. My class is a solider.

1. Mass Effect 1 had desent to slightly above average AI. They follow you , perfectly and went where you told them too as fast you you press the up button on the d-pad. They can hold their own against easy to medium enemies.

 In Mass Effect 2 your squad mates in Mass Effect 2 flat out SUCKS. Your asking the player to fight 6-7 bad guys pretty much all by yourself with squad mates as useless as these.  They get downed every 14-15 seconds. So the game is one vs 6 guys with health,armor, and shields in addition they can kill you with around 15 shots.

Seriously Why don't people that are going on a death run and not have armor?

HUSKS have armor ,but you and the rest of your team don't, what sense does that make? Also the people on your team in general are soliders, but have no armor.

Why does it take for them FOREVER to get moving?

Shouldn't after you revive them shouldn't they assume to stay in the location where you assigned them in stead of them automaticly attacking. I mean it is hard enough doing stuff behind cover.

2. The cover feature doesn't work. How come I randomly jump out of cover when I apply a medi gel? As a gameplay feature do you really think the player wants to spend 1 hour behind something while shooting.

3. Bioware knew that ammo is so scare on insanity that in some missions there is a auto spawn for ammo.

I am dissapointed in Bioware that they desided to strip  and dumb down too much of the important stuff from ME1. In Mass Effect 2. In Mass Effect 3 the cover system need to go. The player spends far too much time in this "cover" and it get tiring.

Mass Effect 1's insanity > Mass Effect 2 's broken insanity

Modifié par FROST4584, 06 février 2010 - 06:10 .