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Bioware please patch the insanity difficulty


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#51
Frigid Leaf

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aruk124 wrote...

well you guys are probebly most likely playing as infltartor or sentinal and i have played all my shooters on the hardest difficulty and i have been a gamer for about 19 years and honstly this is one of the most frustarting one the point is i want to play on highest difficulty and because its called insane doesnt have to be cheap and frustarting and i am sorry but i have 20 people on my friend list who are also experinced gamers who are strugling through this difficulty so i am sorry but if you saying its easy you are chating rubbish or you are cheating and quick save doesnt work until the battle is over which can last for a while and just reminder i am on a counsle so PC version might be different.


Some periods would be nice, kthx.

Modifié par Frigid Leaf, 06 février 2010 - 06:09 .


#52
Jackal904

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Wow are people really this stupid? "Oh my god don't the hardest difficulty so hard!" Dude, the whole ****ing point of insanity is that it's supposed to be hard. Quit being a little **** and go play on casual you ****. Some people like the challenge of insanity mode, don't **** and try and get that taken away just because you suck.

#53
RhythmlessNinja

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FROST4584 wrote...

I agree with you 100%.  I am on my insanity run myself , I nearing the end by those platforms where enemies come from with those two scorns on the collector ship. My class is a solider.

1. Mass Effect 1 had desent to slightly above average AI. They follow you , perfectly and went where you told them too as fast you you press the up button on the d-pad. They can hold their own against easy to medium enemies.

 In Mass Effect 2 your squad mates in Mass Effect 2 flat out SUCKS. Your asking the player to fight 6-7 bad guys pretty much all by yourself with squad mates as useless as these.  They get downed every 14-15 seconds. So the game is one vs 6 guys with health,armor, and shields in addition they can kill you with around 15 shots.

Seriously Why don't people that are going on a death run and not have armor?

HUSKS have armor ,but you and the rest of your team don't, what sense does that make? Also the people on your team in general are soliders, but have no armor.

Why does it take for them FOREVER to get moving?

Shouldn't after you revive them shouldn't they assume to stay in the location where you assigned them in stead of them automaticly attacking. I mean it is hard enough doing stuff behind cover.

2. The cover feature doesn't work. How come I randomly jump out of cover when I apply a medi gel? As a gameplay feature do you really think the player wants to spend 1 hour behind something while shooting.

3. Bioware knew that ammo is so scare on insanity that in some missions there is a auto spawn for ammo.

I am dissapointed in Bioware that they desided to strip  and dumb down too much of the important stuff from ME1. In Mass Effect 2. In Mass Effect 3 the cover system need to go. The player spends far too much time in this "cover" and it get tiring.

Mass Effect 1's insanity > Mass Effect 2 's broken insanity



90% of things you wrote sound like a personal problem. P.S. there is infinite ammo respawn in certain areas on all modes. And I dunno about you but my teammates are awesome & only reason insane is so damn easy for me. Nothing broken here move along. :)

#54
MrBlazay

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Either you're using sucky class or you lack upgrades. Insanity is perfect

#55
Merchant2006

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So wait... lower insanity as it's too tough. Uhhhh?

#56
Spaghetti_Ninja

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Insanity is fine, learn not to suck. It's supposed to be fairly difficult, and have you dying and reloading often. That's what makes it challenging. Sorry, ME1 easy mode is over, adapt or downgrade to Hardcore, with the rest of the schmucks.

#57
Spaghetti_Ninja

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aruk124 wrote...

COD 1,2,3,4,5,6 on vetren half life 1,2 on hard gears 1,2 on insane halo 1,2,3, ODST on legendry mass effect 1 on insanity rainbow six on hard battelfiled on the hardest difficulty and etc you name a shooter and i have completed it on hardest difficulty so i am sorry but if you are saying its too easy you are full of **** cause i use to play NES games aswell

Aha, so you are a lifeless nerd who feels butthurt because you finally found a game that beats the crap out of YOU! Why didn't you say so.

#58
AtreiyaN7

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It's Insanity - it's supposed to be hard. If you have issues, then go to Normal or Veteran. I mean, sorry if you're not good at it? That's not BioWare's fault.

#59
Austichar

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


1.  The AI is kinda bad, but most of the time I just let them choose their own cover and it works fine fr me.
2.  The cargo side mission was extremely hard, but with a good enough strategy and good enough team mates it IS possible.  With the Cain it's extremely easy, lol.
3.  The IFF was SUPER easy for me.  Maybe it was because I was a Sentinel and whenever my shields would go down it'd blast all the husks away and I could put back up the Tech Armor, but it was really easy for me.  Horizon was much harder in my opinion.
4.  Save between battles and you should be fine.  If a battle is too long then don't rush around the place and fight conservativly
5.  Don't spray and pray.  Remember, you also have powers.  Warp is a good source of  damage if you have biotics, Incinerate is good for Tech damage, and Concussive Shot is good for soldier damage.


To be honest it was hard.  I'll admit that I almost lost hope on certain battles (Finale on Horizon, Cargo Mech brawl, etc)  But I kept at it and I managed to get a good strategy in them which ultimately had me prevail.

Also, keep an eye out for glitches.  There were so many times where a YMIR Mech got stuck behind a crate that let me have an easy time on it, lol.

#60
rasblak

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


No. No. No. I'm having a very tough time on Insanity too. But one thing we just have got to have Faith in is that
someone at BioWare has proven that it can be completed.
It's about figuring *it* out: at any point in time in a firefight, to read the battlefield and know where to position Shephard.

Trust that someone designed that level and expects you to combine the abilities at your disposal with what the
environment offers. Not every fight is about finding cover and wear out the enemies from there.
At some point, the enemies force you out of there for others to finish you off, e.g charging husks and
next thing you know, a full clip has been unloaded in your back before you can think 'Game Over'.
Vision. Positioning.

#61
Ingahootz

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rasblak wrote...

aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


No. No. No. I'm having a very tough time on Insanity too. But one thing we just have got to have Faith in is that
someone at BioWare has proven that it can be completed.
It's about figuring *it* out: at any point in time in a firefight, to read the battlefield and know where to position Shephard.

Trust that someone designed that level and expects you to combine the abilities at your disposal with what the
environment offers. Not every fight is about finding cover and wear out the enemies from there.
At some point, the enemies force you out of there for others to finish you off, e.g charging husks and
next thing you know, a full clip has been unloaded in your back before you can think 'Game Over'.
Vision. Positioning.


You don't really need Bioware to prove it can be done. Countless people on these forums have already proven that.

#62
ReDSH1FT

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aruk124 sounds like a noob to me.



I beat insanity 3 times now. As vanguard.



It's challenging at times, but I never have to redo anything more then 2 or 3 times.



Sounds like you're just a bad gamer, go back to the wii son.

#63
rasblak

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Ingahootz wrote...

rasblak wrote...

aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


No. No. No. I'm having a very tough time on Insanity too. But one thing we just have got to have Faith in is that
someone at BioWare has proven that it can be completed.
It's about figuring *it* out: at any point in time in a firefight, to read the battlefield and know where to position Shephard.

Trust that someone designed that level and expects you to combine the abilities at your disposal with what the
environment offers. Not every fight is about finding cover and wear out the enemies from there.
At some point, the enemies force you out of there for others to finish you off, e.g charging husks and
next thing you know, a full clip has been unloaded in your back before you can think 'Game Over'.
Vision. Positioning.


You don't really need Bioware to prove it can be done. Countless people on these forums have already proven that.


From prior posts by aruk124 it seems he was not convinced by the argument that lots of other players actually
find it quite manageable, if not even easy. Hence, my reminding him that it's actually very much within Bioware's
call of duty to have proven to EA prior to release that Insanity can be completed.

#64
Palora

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1)Do you get anything from beating the game on insanity (other then the achievement) and satisfaction?

2)It is insanity, it's supposed to be hard, you can always go down in difficulty but you can't go up from insanity, so if you think it's too hard and they tune it down, people for whom it was just right will get f-ed, so while you can change the difficulty at any time to make it easier they won't be able to change it to make the game harder... so no point.

3)Is this really about the achievement or the satisfaction of finishing the hardest level? If it's about he first see 1, if it's about the second then it's just lame, you wanna finish the game on the hardest level but only if it's just hard enough so you can finish it? Where's the darn challenge in that? That's not pushing your self (not that pushing your self in a game is that big of an achievement), that's waiting for the game to get back to your level, in which case... play on a lower difficulty;

Yes insanity is hard, personally i couldn't stand it, it adds nothing but stress to the game for me so i switch back to a more casual difficulty for me.

#65
Dethateer

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If Insanity is too hard for you, all you have to do is press Alt-Q- er... Alt-F4. It's the magic cheat that solves all problems.

#66
Taiko Roshi

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I haven't found insanity that bad, although I am having problems with my team's AI. So for those who have completed insanity is there any best way to position your team? The problem I have is that I will set them up in a very defensive spot but they have this strange habit of leaving cover and getting killed. How can I avoid this?



At the start I also had trouble conserving ammo. My problem was that I was too reliant on the one weapon (sniper rifle) which is a bad thing early game when you only have 10 bullets. I've managed to work around this problem by changing my weapons and distances to the enemy. Although I do sympathize with the OP as it seems on some missions there are more enemies to kill then you have ammo and they drop less clips. To overcome this I have learnt to be more reliant on my team's special abilities.



So to the OP. Its not impossible but you really do need use every possible trick in order to complete the missions. I've found that I actually get to use my heavy weapons now, and I have to be very careful which one I take with me. Some are good on some mission, and some are absolutely worthless on others. Well until I get my particle beam anyway :D

#67
waffles pwn

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to the people that say that the squad members are useless... just spec them into survivability and make them stay in cover and use their abilities, they really are useful especially on insanity.but for the most part insanity is easy, save for a few incredibly difficult parts that would make you rather shred your own balls instead of try it again.

#68
waffles pwn

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whoops double post. sorry.:(

Modifié par waffles pwn, 07 février 2010 - 10:59 .


#69
Taiko Roshi

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waffles pwn wrote...

to the people that say that the squad members are useless... just spec them into survivability and make them stay in cover and use their abilities, they really are useful especially on insanity.but for the most part insanity is easy, save for a few incredibly difficult parts that would make you rather shred your own balls instead of try it again.


The problem is that I DO put them in cover, but every now and then they decide to wonder out of cover without me telling them to and walk up to the enemy and get shot. I've lost count of how many times Marander likes to run up to a well defended position without me touching anything and getting shot. 

If I move forward after queing them to hold cover will they automatically follow me without me telling them to? Because this happens a lot when I try to move forward and flank.

#70
Klimy

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Im still in the beginning of insanity. It pain in my bottom, spent all day to recruit Garrus. Was just lucky to close the door on one try (had to die same moment, but it was last door so a cutscene started :) ) Had to take a very long brake few times so that I would not brake my monitor :(

Improved teammates AI would be very cool - so that stick to cover when they plan to die, and shoot better, if I and enemies shoot so well then how come teammates never do much dmg :/ they are only good to provide additional abilities to take down enemy defences. And yeah some quicksave button on XBox360 would be very useful. Or at least auto-save everytime combat finish. Because otherwise have to manual check for opportunity to do so and get very angry at myself when I forget to do so :(

its possible... but its just insanly hard.

Modifié par Klimy, 07 février 2010 - 11:08 .


#71
vhatever

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Ya, the whole teammate jumping out of cover is annoying. One thing to be careful about to avoid them from doing that is to not crowd too close to them when they are in cover. This makes the AI leave cover to find another cover spot. Maybe Shep just smells bad. And if they don't see a nearby "open" cover spot, they often jump the cover they are behind to find cover up ahead, which is when they get their limbs blown off in insanity. One "no fuss" team I sometime use is one guy I had way in the back who I just use special abilities for, and grunt up at front for diversion/damage sponge. Generally doesn't matter too much if he runs ahead a bit for cover.

#72
TJSolo

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The teammate AI is retarded.

Even sometimes when told where to go they go slowly, don't go all at all, get stuck, or go on top of cover instead of behind.



It happens on all difficulties for me but on Insanity I tend to really miss having an extra warp and overload ready because my teammates face planted on top of a box instead of getting behind it.



I like Insanity how it is, I just don't like how badly the AI decides to move or use cover even when told.

#73
Dethateer

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Whoever complains of ME2's Squaddie AI has never played ME1. THAT is horrible teammate AI, even Wrex gets himself killed fairly often, the squad gets in doorways, they randomly use the wrong powers, and you eventually end up playing the whole game solo with two meatbags following you as cannon fodder.

#74
Taiko Roshi

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Dethateer wrote...

Whoever complains of ME2's Squaddie AI has never played ME1. THAT is horrible teammate AI, even Wrex gets himself killed fairly often, the squad gets in doorways, they randomly use the wrong powers, and you eventually end up playing the whole game solo with two meatbags following you as cannon fodder.


That doesn't help in ME 2 when you have limited ammo.

#75
Soruyao

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I just did the mission someone mentioned before with the crashed ship and the respawning mechs in a dust storm, as an adept on insanity, without casting a single warp. (However miranda has maxed warp and was using it on her own)



I died once because I took some bad cover that wasnt actually protecting me.



I shot each mech three times in the head to strip them (if miranda and zaeed hadn't stripped one yet) and then used lift+throw to launch them into orbit. Every time I killed a wave of mechs I moved up to further cover. Made short work of the mech with geth pulse rifle+squad powers and then singularitied it while my allies shot it to death.



Three more waves of mechs and I was at my shuttle and escaped. Easy as pie on an adept.



Warp spam is a weaksauce strategy and it makes insanity harder and slower (and 500 times more boring) than it needs to be.