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Bioware please patch the insanity difficulty


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#76
TJSolo

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Dethateer wrote...

Whoever complains of ME2's Squaddie AI has never played ME1. THAT is horrible teammate AI, even Wrex gets himself killed fairly often, the squad gets in doorways, they randomly use the wrong powers, and you eventually end up playing the whole game solo with two meatbags following you as cannon fodder.


And the point of you making an absolute statement like that?

If AI in ME1 is horrible and AI in ME2 is an improvement, it doesn't mean the AI is good.
Besides, your point about using wrong powers still happen in ME2 if you let them use their own powers.
Also I have experienced the some of them in ME2 just getting stuck in cover and being non-responsive.

#77
vhatever

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The AI is much improved, but again, on insanity if you find them dying too often, you can usually park them off someplace safe and just use their abilites and/or use tough SOBs like Grunt. And no i wouldn't decribe the AI as "good", but "good enough".

#78
SekhCLS

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I love how hard Insanity is, but I just can't seem to beat the Derelict Collector Vessel with the spinning platforms. I play a Vanguard and I can take everyone out with no troubles except for the Harbinger, he keeps getting closer and eventually knocks me out of cover before I can kill/damage him enough.



Its kinda frustating sometimes, but its also a lot of satisfaction when you beat it...



Now lets hope I actually can beat it >.<

#79
Dethateer

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TJSolo wrote...

Dethateer wrote...

Whoever complains of ME2's Squaddie AI has never played ME1. THAT is horrible teammate AI, even Wrex gets himself killed fairly often, the squad gets in doorways, they randomly use the wrong powers, and you eventually end up playing the whole game solo with two meatbags following you as cannon fodder.


And the point of you making an absolute statement like that?

If AI in ME1 is horrible and AI in ME2 is an improvement, it doesn't mean the AI is good.
Besides, your point about using wrong powers still happen in ME2 if you let them use their own powers.
Also I have experienced the some of them in ME2 just getting stuck in cover and being non-responsive.

The point was that you can't say ME2's Squad AI is worse than ME1's, because it's not. At least in ME2 they do more than soak damage (or deal a bit, assuming you let them use sniper rifles all the way through ME1).

#80
Soruyao

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SekhCLS wrote...

I love how hard Insanity is, but I just can't seem to beat the Derelict Collector Vessel with the spinning platforms. I play a Vanguard and I can take everyone out with no troubles except for the Harbinger, he keeps getting closer and eventually knocks me out of cover before I can kill/damage him enough.

Its kinda frustating sometimes, but its also a lot of satisfaction when you beat it...

Now lets hope I actually can beat it >.<


That could very well be the most difficult part of the entire game.  All I can suggest is to lay into him with heavy weapons fire.  The collector beam slices him open nicely. :D  You won't need it nearly as much later.

#81
kusvuari

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I gave it a try, died a lot on my way to Mordin, so I knew I would have no luck further in and dropped back down to Hardcore but I don't want the difficulty setting nerfed because of me (or rather, my team) sucking at the game, though I must agree with the ammo thing, each battle I went through was pretty close to out of ammo.

#82
Kosmiker

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No patch is needed.



What it's needed is a DLC that raises the level cap to 60 with the inclusion of new power rankings.

#83
Darth Obvious

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rasblak wrote...

From prior posts by aruk124 it seems he was not convinced by the argument that lots of other players actually
find it quite manageable, if not even easy. Hence, my reminding him that it's actually very much within Bioware's
call of duty to have proven to EA prior to release that Insanity can be completed.


Yeah, I stayed up really late last night and finished it on Insanity. Honestly, while I had some trouble with some of the earlier fights (Horizon, Jedore), after that it just kept getting easier and easier as I went. By the final mission I had all my stats boosted and all the upgrades I wanted, and I had absolutely no trouble with IFF or with Collector Station. It was cool because you really felt like Shepard was the ultimate badass by the end.

Oh yeah, and Miranda + Thane is a great combo for the last mission. Perfect, in fact.

#84
Sean

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Im on 360, and Insanity is too easy, it should've been harder



I like to play as infiltrator, but some parts were tougher than others, but it was definitely easier than ME1

#85
TJSolo

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Dethateer wrote...

TJSolo wrote...

Dethateer wrote...

Whoever complains of ME2's Squaddie AI has never played ME1. THAT is horrible teammate AI, even Wrex gets himself killed fairly often, the squad gets in doorways, they randomly use the wrong powers, and you eventually end up playing the whole game solo with two meatbags following you as cannon fodder.


And the point of you making an absolute statement like that?

If AI in ME1 is horrible and AI in ME2 is an improvement, it doesn't mean the AI is good.
Besides, your point about using wrong powers still happen in ME2 if you let them use their own powers.
Also I have experienced the some of them in ME2 just getting stuck in cover and being non-responsive.

The point was that you can't say ME2's Squad AI is worse than ME1's, because it's not. At least in ME2 they do more than soak damage (or deal a bit, assuming you let them use sniper rifles all the way through ME1).



I am talking about performance problems with squad AI in ME2. You raised the comparison with ME1 AI for some odd reason; it doesn't address the performance issues in ME2.
This isn't a topic of which game had worse AI issues.
Both games for me has squad AI that wants to get out of cover too much, but in ME1 getting out of cover isn't as detrimental as getting out of cover too much in ME2.(on Insanity)

#86
BLY78NOR

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I found insanity to be pretty hard for about the first half of the game after that i really wasn't anymore. IFF was probably the easiest mission on insanity as all you really have to do is keep moving

#87
Guest_fag_*

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They should make insanity as hard as it wad in the first game

#88
ZeroXraven

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I think the point of Teamate A.I. running into guns is because your supposed to control their movements and be strategical. I rarely, if ever had a teamate die on Insanity. Actually, my teamates got most the kills for me or destroyed shields and barriers. They are extremely useful if used right. Be sure to always assign them cover and set the biotics to your own personal use. Also, I used a soldier class because of adrenaline rush so if any enemy ran up on me while I controlled my teamate's actions I would slow time and take the shotgunner out. Hope this tips help :DImage IPB

Modifié par ZeroXraven, 12 février 2010 - 06:26 .


#89
Darth_Trethon

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed. (he means there is great AI in the game, really happy with everyone taking care of themselves)
2.       Some side missions no matter what you do are just impossible example saving the cargo.(He means he's not good enough to beat minor easy as cake missions)
3.       Even some parts of the campaign are near impossible easy as cake (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.(he means thanks for having the game autosave every five seconds and multiple times through each mission)
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.(he means he sucks at aiming and misses way too much so he blames the game)
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


Fixed. All the wrong has been eradicated. <_<

#90
senjukannon

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While playing as an adept, I had to repeat the saving cargo mission like 4-5 times before completing it, muahahha...But that's what makes Insanity fun, at least for me. I like challenging stuff.


#91
Prkl8r

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I finished the game no problem as a soldier and now am playing a vanguard. I like that insanity is difficult enough to keep me interested. The hardest difficulty SHOULD make you die a few times before you get it right. Dying is part of games you shouldn't be able to go through a full insanity run without having to reload sometimes.

#92
TcheQ

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There are some glaring flaws in the gameplay, these are amplified when playing on insanity. It may be because very little testing/game balancing was done to consider that some parts on Insanity are simply ridiculous for certain classes+characters (infinitely respawning enemies is the height of laziness). This is fair enough, as the gameplay was probably balanced to normal difficulty in order to make it playable by the nubnubs with all available characters.



Here are a few examples of bad design elements:

All Jacob does if you use him is cast barrier(after you do his mission). That's ALL he does. You can't tell him to not use it, as the designers didn't think it was important enough to players to be able to "completely disable power use". There is an option to disable active power use, but not passive power use.



Teammates wander off by themselves.

I will give an order to my team to stay behind cover while I scout out the corridor ahead. At no time did I ever tell them to follow me. Yet they do as soon as I'm a pathetic distance away.



Almost no video options.

Every modern game FPS nowadays allows you to change a plethora of video options so you can optimize for your system. But not Mass Effect.



Trying to be a FPS to cover for lack of storyline.

Sacrificing game quality for fast action, but limiting the player to very few strategic options (the way you defeat enemies are going to be the same, no matter the class i.e. hide behind cover, wear down shields, fire a million rounds to kill, repeat). Remove the voiceovers, and you have a very poorly constructed FPS, with repetitive and downright boring missions that fail at their attempt to nonlinear gameplay.

#93
PnXMarcin1PL

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


I'm sorry you're having problems with this mode, but iI have no problems with insanity (4th insanity playthrough now) and I only die when I make something rly stupid.

#94
RighteousRage

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Insanity is beatable, and therefore it is not too hard

Although yes, I agree wtih the above post that the gameplay flaws are amplified on insanity. Every bug you ever encountered seems to happen like 5 times per battle. Switching sides when aiming, teammates running straight into enemy fire despite you telling them to fall back, teammates not using special abilities when you tell them to, enemies getting stuck in walls making them impossible to kill, you get trapped on waist-high surfaces more often, etc.

Modifié par RighteousRage, 16 février 2010 - 03:30 .


#95
Aidunno

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Is doing something for a worthless "achievement" really worth bothering with if you are not enjoying it ?

#96
RighteousRage

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TcheQ wrote...

Almost no video options.
Every modern game FPS nowadays allows you to change a plethora of video options so you can optimize for your system. But not Mass Effect.


Image IPB

Also Mass Effect is a third person shooter/RPG, not a FPS

#97
llinsane1ll

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In a way I do and do not agree. I don't think they should make insanity easier, I just wish they balanced the levels right so it wouldn't be so frustrating. I applied the EXACT strategy to fight the Harbinger the 1st time, like, Idk near 100 times, and kept dying, and finally, by luck, I beat him. So like I said, don't make insanity easier, just balance it out better.

#98
Relix28

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lol @ t3h whinners. What a bunch of sissy's. I went through Insanity with Vanguard. Sure, i died sometimes, and it was challanging at some points, but not nearly enough challanging to call some of the missions impossible. You just got to pick your targets right and select the right powers/squad powers via the tactical wheel. And also invest in the upgrades wisely.

Imo the Insanity should be way harder. But all in all, it's a nice challange, not 2 easy and not 2 hard.

Modifié par Relix28, 16 février 2010 - 03:44 .


#99
llinsane1ll

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Relix28 wrote...


Imo the Insanity should be way harder. But all in all, it's a nice challange, not 2 easy and not 2 hard.


Ok that's complete exaggeration

I do agree, it's NOT impossible and a nice challenge, but it's fine the way it is. If it was any harder, it WOULD be impossible to just even to get to cover 3 feet next to you

#100
Ender_118

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I completed it on insanity for the first time a couple of days ago. It was difficult, but not impossible. For that reason alone it doesn't need changing whatsoever. You just need to know your limits before you waste so much time on something you apparently can't do.