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Bioware please patch the insanity difficulty


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#101
TcheQ

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RighteousRage wrote...

TcheQ wrote...

Almost no video options.
Every modern game FPS nowadays allows you to change a plethora of video options so you can optimize for your system. But not Mass Effect.


Image IPB

Also Mass Effect is a third person shooter/RPG, not a FPS


Lol.  That's a pathetic selection of video options.  If I wanted to alter dynamic lighting, impose vertical sync, reduce texture quality how would i do it? Why are those option not on that page and in-game? Was it too difficult to put a menu in?

It's a FPS without the luxury of being a fps i.e. mobility, aiming.  The fact it's over the shoulder doesn't detract from the necessity of aiming.  The point is FPS's require good level design.  Mass Effect has poor level design.

It certainly does not classify as an RPG (unless you consider travesties like final fantasy to qualify as rpgs, lol).  More akin to the "choose-you-own-adventure" books of the 1980s.

#102
Costin_Razvan

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Insanity is too easy if you ask me. Only exception is when you are dealing with Husks, having 30 husks zerg you in the reaper is insane.

#103
ItsFreakinJesus

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   

I agree with you on the cargo mission, but you're wrong on every other point.  My AI squad gets killed when I screw up.

The game autosaves pretty much every time you open a door, so I don't see how you can say it has no checkpoint system.

And there's plenty of ammo.  You run low because you don't have a decent squad to take out enemy defenses, forcing you to burn through more ammo to kill enemies.


The game doesn't need to be patched, you need to work on your strategies.

#104
rabbitchannel

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


Played Sentinel, Vanguard, and Adept. All on Insanity.

1. No, not really. This happens on occasion but in most encounters they live or only 1 dies. Also, if you tell them to take cover behind you, the enemies will focus on you, not them.

2. Part of Insanity. I only saved 13, I believe. The point is you won't be able to breeze through it. What kind of "Insanity" would that be?

3. The only hard part in the IFF was the final part. Even then it was all about strategy and mobility. If what you're doing doesn't work, try something else. That's why I love Insanity. It pushes me to think about what I'm doing.

4. You don't have Auto Save enabled? Even if you haven't, you should have already developed the habit of Quick Saving after encounters.

5. I have never, ever run out of ammo. Not even once. Not even using my shotgun-weilding Vanguard.

#105
GrimmTruth

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I actually had a harder time playing a vangaurd on Normal than a Infiltrator/Soldier on Insanity.



Honestly class balance i think is more the issue. ME2 seems has more of a focus on weapons in combat instead of biotic/tech powers like ME1.



Course this could probably be solved by balancing enemies a bit differently health/armor/shield wise....idea for new thread!


#106
RighteousRage

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The point of the cargo mission is you're not supposed to be able to save all the boxes, haha. I also saved 13 out of 20 on insanity.

#107
GrimmTruth

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TcheQ wrote...


Lol.  That's a pathetic selection of video options.  If I wanted to alter dynamic lighting, impose vertical sync, reduce texture quality how would i do it? Why are those option not on that page and in-game? Was it too difficult to put a menu in?

It's a FPS without the luxury of being a fps i.e. mobility, aiming.  The fact it's over the shoulder doesn't detract from the necessity of aiming.  The point is FPS's require good level design.  Mass Effect has poor level design.

It certainly does not classify as an RPG (unless you consider travesties like final fantasy to qualify as rpgs, lol).  More akin to the "choose-you-own-adventure" books of the 1980s.


"It's a FPS without the luxury of being a fps i.e. mobility, aiming.  The
fact it's over the shoulder doesn't detract from the necessity of
aiming.  The point is FPS's require good level design.  Mass Effect has
poor level design."

Actually, no, it is NOT a first person shooter.  Its an over the shoulder/3rd person/cover system shooter.  When compared to other 3rd person/cover system shooters its level design accomplishes exactly what it aims to do.

Look at the level design of Gears of War and Army of two.  They are far simplar in design overall.

"If I wanted to alter dynamic lighting, impose vertical sync, reduce texture quality how would i do it?"

Nvidia control panel is how i did it. 

"It certainly does not classify as an RPG (unless you consider travesties like final fantasy to qualify as rpgs, lol)."

Acutally classic RPG's are exactly what your making fun of you imbecile.  Your comment reflects your age which is obviously not even legally allowed by law to buy cigarettes.

ME2 is an "Action RPG".  It has RPG ELEMENTS.  Which specifically means it has a leveling system while foremost being an action oriented game. 

Oh and your an idiot.

#108
dethincarn5656

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I wouldn't have a problem with insanity at all if I could quick save during a firefight.

#109
tempAE0F

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Spaghetti_Ninja wrote...
Aha, so you are a lifeless nerd who feels butthurt because you finally found a game that beats the crap out of YOU! Why didn't you say so.


Says the lamer who spends time berating people on forums.

#110
ItsFreakinJesus

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dethincarn5656 wrote...

I wouldn't have a problem with insanity at all if I could quick save during a firefight.

That's not a good idea.  If you've ever played a game where you can save in the middle of a fight, you'd know that doing so will get you stuck in a scenario that's impossible to get out of in most cases.

Nothing like saving before you get bum rushed by enemies, dying, and reloading only to be bum rushed by the enemies again, putting you in an endless loop.

#111
Bibdy

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If a difficult difficultly setting is too hard for you, the problem isn't the game. Its SUPPOSED to be difficult. Doesn't matter about 'veteran' status or not. You're just doing it wrong. All you want is to complete the achievement, with less stress/challenge. What else would you like on that silver-platter?

#112
WarlockSoL

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The only side missions that were hard on insanity was the aforementioned crate one (hint: Cain FTW!) and the "save the Quarian from Varren" one (which was annoying because she dies at the drop of a hat, but Reave is extremely effective here)



I agree on the squadmates in a few cases - I definately had times where they'd run out into the middle of a bunch of enemies for absolutely no reason and die. But not much you can do about that.

#113
javierabegazo

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Schneidend wrote...

Insanity lives up to its namesake, in my opinion. If you can't handle it, you're probably just not adapting well enough to the rules of the game. You have to use the right guns and powers for the job, which basically means that if you're using the shotgun, you're already doing it wrong in most instances.
.

Quote for Truth

#114
TcheQ

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GrimmTruth wrote...

Actually, no, it is NOT a first person shooter.  Its an over the shoulder/3rd person/cover system shooter.  When compared to other 3rd person/cover system shooters its level design accomplishes exactly what it aims to do.

You seem to missing the point that the system has been bastardized so badly that there's no point to the rpg elements. i.e. they make no difference to the way a battle is approached.

GrimmTruth wrote...

Look at the level design of Gears of War and Army of two.  They are far simplar in design overall.


How so? 

How is the battle system of ME2 any different from those, exactly?  Except you can use a few powers here whereas and you can upgrade weapons in GoW/army of gay

GrimmTruth wrote...
Acutally classic RPG's are exactly what your making fun of you imbecile.  Your comment reflects your age which is obviously not even legally allowed by law to buy cigarettes.

Are you menopausal?  stop hating

GrimmTruth wrote...
Oh and your an idiot.


Back to learning grammar and spelling for you.

#115
Patrickblah

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on insanity the iff was easy the derelict ship was terrible i hate harbinger also armor on varren VARREN!?!?!?!?!?!?

#116
StormbringerGT

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REally I didn't think it was that hard. I thought Ninja Gaiden and Call of Duty World at War on expert were harder.

#117
robidusinator

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Speaking for myself, I honestly admit, that I am one of the greatest noobs in the history of gameplaying. No doubt about that, but...



Difficulties and frustrating moments, that could some call "nearly" or "totally impossible" are things I encoutered through the whole game on Insanity. I died almost 150 times. I got depressed. And not once I put ME disc away, couldnt handle it anymore. Then I motivated myself and started to think. Well, upgrades helped me and my teammates, so my crew didnt die so frequently since then. I learned to stay under cover (and strafe when Harbinger is shooting on you those blasting balls) and use appropriate powers (adrenaline rush is a mighty f****** life saviour, also AP bullets all the time, Samaras loyality power, Miranda in general). Husks are incredibly easy opponents when you realise, that constant moving around them and backing is sufficient enough. Geth hacking is funny even on Insanity :) And the last boss is even more hopeless noob that I am :))



All I am saying, that Insanity is challenge. But it is not impossible. Just reconsider your play style. Use right weapons, choose right teammates, right powers and dont forget to COVER as much as possible. Ive seen here some videos of crazy Vanguard play (and I cant figure out how did they do it), but thats only usable for crazy hardcore players, which Im not :) All Im trying to pass to you is simple as hell - think before and during every tough fight. Ive managed to do that and look... I finished the game on Insanity with my soldier class.

#118
robidusinator

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...Oh, I forgot about one big helper while playing as a Soldier - Geth Pulse Rifle is ridiculously deadly with Armor Piercing Bullets, I recommend :)

#119
Soruyao

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Hold on guys there's something important on the news! Let me turn on the TV:



"Breaking news, hard mode is hard! We will now return you to your regularly scheduled program."

#120
Aurellia

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The only thing insane about insanity is that it is insanely one-dimensional, especially for Adepts.

Basically you are pinned behind cover most of the time due to various design choices. I am in the process of beating it once for the achievement but once I do that I'll lower the difficulty or play it on PC with hacked ini to make it more fun.

This is a sign of broken design choices. In almost any other game that I have played, the hardest difficulty makes the game more fun for a skilled player (not less).

Modifié par bioware-sucks, 17 février 2010 - 12:17 .


#121
BanditGR

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2.       Some side missions no matter what you do are just impossible example saving the cargo.
3.       Even some parts of the campaign are near impossible (IFF)
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.


Finished insanity with a Sentinel, Adept, Infiltrator, Soldier. Obviously some classes have it easier than others. Every class is more than capable of completing it. In a nutshell after the 2nd-3rd batches of purchasable upgrades (and not only), namely on Omega, Citadel, Helium/Tuchanka, it's game over.

1) Partially agree. Squad AI isn't the most bright, but for the most part is adequate for the job.
2) Far from impossible. It's your own fault if you taking up the mission way too early in the game, while lacking the necessary batches of upgrades. It's called insanity for a reason. You need to have a viable build, you need to have upgrades asap and last but not least, you need to not suck. Specifically for the cargo mission, you can simply cheese it, by getting aggro from both mechs at the beginning and using the Cain, after stripping their shields. It will instagib one of them and severely damage the other. I trust you know what to do next.
3) The IFF is far from impossible. You aren't using powers at the husks ? You aren't moving ? Your choice in squad mates is poor ? You simply cannot make blanket statements like that, without providing some explanation and expect people to take you seriously.
4) That's because a checkpoint isn't needed and if you die at the end of that 20m fight, due to a gameplay mistake, you'll probably won't repeat that mistake the next time. Mistakes can cost 20m or more. It's called insanity and it's working as intended.
5) There is more than enough ammo in the game, hell there are even specific spots in missions, where ammo infinitely respawns. You also have more than one weapon. Use them.

I understand that we don’t have to play the insane difficulty but I like
to challenge myself however this is just a joke when compared to hard
difficulty on %90 of games these days


That's maybe because the hard difficulty of 90% of games these days, isn't actually that hard. The same can also easily be said about insanity in ME2, whether it is NG+ or not.

#122
Northborn

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Um, I just beat the game on insanity with a Vanguard, and the IFF mission was actually one of the easiest ones in the game. And I beat every single N7 mission in the game.



Honestly, just lower your difficulty if you cannot make it, and for the record, this is one of the best difficulty settings I've seen in gaming. Enemies have different protections forcing you to play and think tactically. Most games just heighten the difficulty by forcing you to shoot at something for 1-2 minutes before it dies, without forcing you to fine tune your tactics.



The one thing I will grant you is that yes, friendly AI can be troublesome at times, namely when Scions. Praethorians and Harbingers are involved. Having Mordin trying to go one on one with an Harbinger and MELEE it was ridiculous.

#123
ShuMaKisO

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just about done with loyalties on my insanity playthrough with my vanguard. Ya it was tough at first but its pretty easy meow. I'm even able to use charge now!!!!!! Neways, asking for the highest difficulty to be nerfed just doesn't make any sense.



If you can't beat insanity, dont ask for nerf, play hardcore



/thread

#124
Black Metal Wolf

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Only part that was hard was a certain disabled vessel. With the platforms.

#125
Atmosfear3

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I like how the OP brags about completing all those other shooters at the highest difficulty then complains ME2 is too hard. If you're such an experienced gamer of 19 years (LOL), you should have no difficulty getting through insanity. You're probably one of those people who thinks the only way to get by a brick wall is to smash your head against it repeatedly until the wall falls or you do from being an idiot.