aruk124 wrote...
Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1. Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
2. Some side missions no matter what you do are just impossible example saving the cargo.
3. Even some parts of the campaign are near impossible (IFF)
4. There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
5. There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
Finished insanity with a Sentinel, Adept, Infiltrator, Soldier. Obviously some classes have it easier than others. Every class is more than capable of completing it. In a nutshell after the 2nd-3rd batches of purchasable upgrades (and not only), namely on Omega, Citadel, Helium/Tuchanka, it's game over.
1) Partially agree. Squad AI isn't the most bright, but for the most part is adequate for the job.
2) Far from impossible. It's your own fault if you taking up the mission way too early in the game, while lacking the necessary batches of upgrades. It's called insanity for a reason. You need to have a viable build, you need to have upgrades asap and last but not least, you need to not suck. Specifically for the cargo mission, you can simply cheese it, by getting aggro from both mechs at the beginning and using the Cain, after stripping their shields. It will instagib one of them and severely damage the other. I trust you know what to do next.
3) The IFF is far from impossible. You aren't using powers at the husks ? You aren't moving ? Your choice in squad mates is poor ? You simply cannot make blanket statements like that, without providing some explanation and expect people to take you seriously.
4) That's because a checkpoint isn't needed and if you die at the end of that 20m fight, due to a gameplay mistake, you'll probably won't repeat that mistake the next time. Mistakes can cost 20m or more. It's called insanity and it's working as intended.
5) There is more than enough ammo in the game, hell there are even specific spots in missions, where ammo infinitely respawns. You also have more than one weapon. Use them.
I understand that we don’t have to play the insane difficulty but I like
to challenge myself however this is just a joke when compared to hard
difficulty on %90 of games these days
That's maybe because the hard difficulty of 90% of games these days, isn't actually that hard. The same can also easily be said about insanity in ME2, whether it is NG+ or not.