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Bioware please patch the insanity difficulty


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#126
Deluge82

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I have finished the game on Insanity, though it's not impossible, there is about 3 parts that is terribly frustrating and imo could be tweaked, that also said after upgrading, retraining and just a little luck I made it passed those parts.

Ammo, Don't know how your shorted on it I played a soldier on my run and never had issues with ammo. Now my sentinel does seem short on handgun ammo on normal but I toss of a few warps or overloads and no harm no foul.

Check point system, Auto-save is pretty good, but you can also manually save, and as was said in another game's load screen tip "Save and Save often"

Team mate AI, they are kinda morons if let to roam around on their own, but you have a lot of control over their placement and what target they attack.

Side-missions, I admittedly skipped all together on my run.

oh and no I'm not a huge shooter fan, and no I'm barely more then a casual gamer, my past experiences with games are turn-based rpgs, and rts games, mostly, so no it isn impossible for even nubs to successfully do this difficulty, but I definitely wont do it again now that I have the achievement :P




#127
-Skorpious-

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Schneidend wrote...

Insanity lives up to its namesake, in my opinion. If you can't handle it, you're probably just not adapting well enough to the rules of the game. You have to use the right guns and powers for the job, which basically means that if you're using the shotgun, you're already doing it wrong in most instances..


Not true. I am currently running through Insanity with my vanguard, and the only time I switch from a shotgun to another weapon is for the occasional heavy weapon shot/pistol to hit targets too far to charge. (I also would like to note that I use charge frequently and find it quite the useful talent, something many others on this forum tend to disagree with.)

Modifié par -Skorpious-, 17 février 2010 - 02:01 .


#128
Azazel005

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Yes, I generally have no interest in playing tougher difficulties. Though I did want to finish off the achievements, and I insisted on completeing it with a Vangaurd. It is difficulty, and I am surprised to see people saying that it's too easy. How could it be made more suitably difficult? Most of the difficult moments will see you dead with two direct shots and put you in situations that allow enemies to "flank" you out of cover.So I think playing in the spirit of the game (not relying on any AI pathing quirks, "gaming" powers that have an overpowered effect and what not.) I can't see how it could not be challenging enough. There are times you literally need a little luck, for instance escaping the collector ship, sometimes Harbingers biotic attack will knock you out of position just in time for the Scion to hit .. bang it's over, sometimes that same shot will hit a teammate of fly over your head and you can clean the first Harbinger/Scion wave without a scratch.



The checkpoints are generous enough, I think and it certainly has it moments where it doesn't feel entirely "insane" still I don't think the word "easy" could ever really be used, that implies a certain amount of lapsidaisical playing will be forgiven. There is no real forgiveness, you misstep your dead.

#129
Jackal904

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You just suck kid. I just beat it, it's supposed to be hard. Don't be a ****ing **** and go play hello kitty adventure island if you're too much of a ****.

#130
Guaritor

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ViessaKarde wrote...

Schneidend wrote...

Insanity lives up to its namesake, in my opinion. If you can't handle it, you're probably just not adapting well enough to the rules of the game. You have to use the right guns and powers for the job, which basically means that if you're using the shotgun, you're already doing it wrong in most instances.


*Cries my bitter, bitter Vanguard tears all over Insanity*


Eh... im having a blast with my vanguard on insanity... though i had to start a new char.  NG+ lvl 30 vanguard is stupidly painful.

#131
StingerSplash01

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Ok here's the deal I consider myself a great gamer, but Insanity on this game was hard, played as an sentinel, most people who have played and beat the game on Insanity and claim it should have been harder and either full of s*** or full of themselves, aka egomaniacs, and lot of them most likely beat it as an Infiltrator, but here some useful tips:



First: for most of us the team does matter, team choice can crush you or raise you, soloing is not suggested because if you stay out of cover with no allies, your dead, allies draw aggro from you and as such keep you alive, but there are idiots who can't stay alive Mordin is one such rere.



Second: No matter the class learn your powers strengths and weaknesses, as knowing which power to use in which situation will save your life.



Third: Concentrate on the enemy closest to you. This goes without saying the enemy that is closest poses the greatest threat.



Fourth: Opposing those that say the cover system needs to go. Your not god, here in the real world stick your head out you will be dead. That being said cover is your best friend, as a side note so is the high ground, also avoid climbable cover as you may accidently jump it causing your early death.



Fifth: tempting as it may be the Cain isn't partically useful, the particle beam is the most reliable heavy in the game, but save it for hard targets such as scions, for praetorians just cover scramble and shoot from behind cover meaning standing a little behind it and shoot from the angle which covers you but allows you to pepper the crab, same applys to Heavy mechs. also mechs, and husks (scions) can't climb cover so you can keep husks at bay simply climbing something.

#132
StingerSplash01

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The Difficulty is perfect and should not be made harder under any circumstances.

And as a side note I zerg rushed the heat exchanger part of the suicide mission w/o firing a shot, wasn't easy but made it interesting, tech armor spammig ftw

Modifié par StingerSplash01, 17 février 2010 - 03:11 .


#133
Varenus Luckmann

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I enjoy the fact that for once, the highest difficulty is difficult. That said, the issue with the dumb AI isn't restricted to Insanity.

I do wonder how people save that cargo, though.

#134
StingerSplash01

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Varenus they save the cargo by drawing the attention of the heavy mechs to them, they kill that one which effectively keeps one box alive to complete the mission.

#135
Havokk7

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aruk124 wrote...
the point is if an experinced gamer like me and my friends are struggling with it there is a problem


I disagree. Insanity should be a mode where experienced players struggle (and inexperienced players get wiped out almost immediately). If a game has an insanity mode that doesn't cause an experienced player to struggle then that game is too easy.

My feeling is that if there is even one gamer on the planet who doesn't struggle with insanity mode then the mode was too easy.


B

#136
StingerSplash01

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No because the insanity mode question is becoming a big d*** contest, The people who may have trouble with insanity will never admit to it because they want to be the badass, now I'm pretty sure that if you chack the logged time of all the people who said that Insanity is too easy you come back with 1 and a half hour mission times and 40 hours total like the rest of us.

#137
StingerSplash01

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it did appear right away so sry

Modifié par StingerSplash01, 17 février 2010 - 03:22 .


#138
Cloaking_Thane

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I'm doing NG+ on insanity and it is for all intents and purposes exactly the same as my veteran play though w/ occosional more dying and Medigel use.



On Veteran I think I use maybe 10-20 medigels the entire game.

#139
Aurellia

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Havokk7 wrote...

aruk124 wrote...
the point is if an experinced gamer like me and my friends are struggling with it there is a problem


I disagree. Insanity should be a mode where experienced players struggle (and inexperienced players get wiped out almost immediately). If a game has an insanity mode that doesn't cause an experienced player to struggle then that game is too easy.

My feeling is that if there is even one gamer on the planet who doesn't struggle with insanity mode then the mode was too easy.


B


There is a difference between challenging/satisfying vs tedious/annoying.  ME2 insanity is more the second than the first.  I found my self working hard to overcome crap team control and a crap cover system.  I was fighting the user interface of the game and not the crazy interesting tactical puzzle of the situation.   On top of this in many cases making one minor mistake means you repeat 10 or 15 minutes of boring fighting.

For example let's take the previously mentioned floating platforms.  You are basically pinned in an area with terrible cover and you have to execute a pretty precise set of moves with careful timing.  Basically I just found through trial and error the correct sequence of things to beat this area.  There was basically a tiny number of solutions to this so it was more reverse engineering the game design than demonstrating game skills. 

Now in contrast the first time I took down a Scarab in Halo was awesome.  It required also a series of steps while staying alive under heavy gunfire but it gave you different ways of solving the problem.  The key for me is to have mobility and options.  I don't care if I screw up I get fragged.  What I do mind is I get fragged if I deviate from one play style that the developers had in mind (hide behind cover and shoot/hurl powers)

#140
NvVanity

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Varenus Luckmann wrote...

I enjoy the fact that for once, the highest difficulty is difficult. That said, the issue with the dumb AI isn't restricted to Insanity.
I do wonder how people save that cargo, though.


For saving the Cargo it takes a lot of patience, two shots from an fully upgraded M920 Cain, a Widow Sniper, Legion with the Widow, Grunt with the Claymore, and medi-gel.

#141
Soruyao

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I have never failed the saving the cargo mission. Heavy weapons make it super easy.

If you think insanity mode is too hard, stop playing it. Seriously, why are you playing a mode that is harder than your skills can keep up with? (I've beaten insanity with an infiltrator and an adept, and I'm 3/4ths done on a vanguard.)

Are you playing it for the achievement, perchance? If you want an achievement, you should have to work for it.

I have no sympathy for people who pick the hardest difficulty mode (a purely optional choice!) and then complain that it's difficult. The mode isn't for you. The mode is for people who enjoy a challenge and are skilled enough to deal with it.

-edit- I haven't done it on my vanguard yet.  I'll upload a video when I get to it, so you can see how it's done.

Modifié par Soruyao, 18 février 2010 - 12:45 .


#142
StingerSplash01

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Soruyao wrote...

I have never failed the saving the cargo mission. Heavy weapons make it super easy.

If you think insanity mode is too hard, stop playing it. Seriously, why are you playing a mode that is harder than your skills can keep up with? (I've beaten insanity with an infiltrator and an adept, and I'm 3/4ths done on a vanguard.)

Are you playing it for the achievement, perchance? If you want an achievement, you should have to work for it.

I have no sympathy for people who pick the hardest difficulty mode (a purely optional choice!) and then complain that it's difficult. The mode isn't for you. The mode is for people who enjoy a challenge and are skilled enough to deal with it.

-edit- I haven't done it on my vanguard yet.  I'll upload a video when I get to it, so you can see how it's done.


While everyone is entitled to their own opinion, insulting others is not okay, a lot of people have trouble with things in games, but just because you don't have trouble on insanity doesn't mean you can degrade those who do, the way you do things may not work for other people, your way isn't right or wrong, it simply works for you, and difficulty has nothing to do with skill, it mainly has to do with luck, while the enemies spawns are set that doesn't they act the same way everytime you get to the point, so skill plays no part, people will base their strategy on what they see and act accordingly, I have sympathy for those that pick the hardest difficulty and complain, because complaining allows them to vent and return to a calm state for another go, in fact you saying that you had no trouble with insanity is a form of a complaint, don't force your ideals on other people but rather give them guideance and you will earn their respect and not their hate, so KEEP IT CLEAN ;) and no flaming please.

#143
Guest_XxTaLoNxX_*

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I've played every class on Insanity and I must say that it is rather easy... it does get repetitive if you are an Engineer or an Adept (although I had the most fun with Adept in retrospect, playing "throw/pull" pool with explosives is hilarious when you get good at it). But the game is far from impossible. Seriously let's turn this into a thread about helping people who get stuck on Insanity.

#144
StingerSplash01

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Talon gets it, for me with my sentinel, help people rather than bash them. I fall midway on the b**** spectrum, as the difficulty was just right, aggravated at the start due to lack of upgrade but became slightly easier as I gained upgrades and developed strategies to deal with enemies such as.



1. Harbinger = Juke the B****: when facing these guys, grab cover and just move back and forth and his fireballs and black ball of doom will go harmlessly over your head.



2 Husks = Warp, Warp, Smash. This can be done by yourself or with the help of teammates. Husks will die instantly to most powers when their armor is gone, so warp their armor away and the hit them with a power while backing up to easily dispatch these annoying foes.



3. Scion = Power Cover. A scoin will not shockwave if it doesn't a line of sight so get your team in cover, and get an angle on the scion yourself, then use your teams powers to take them down with ease.



4. Praetorian = Cover Rushing and Edging. These guys will kill you fast if you stay out of cover to long so instead stand slightly away from your cover and get a sliver of crabmeat to shoot so you can damage him but he shoots your cover and not you, when they get close, storm to another cover and repeat the strategy.



As a side note husks, scions, and mechs can't climb cover so getting on a platform can save your life.

#145
TcheQ

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StingerSplash01 wrote...

Talon gets it, for me with my sentinel, help people rather than bash them. I fall midway on the b**** spectrum, as the difficulty was just right, aggravated at the start due to lack of upgrade but became slightly easier as I gained upgrades and developed strategies to deal with enemies such as.

1. Harbinger = Juke the B****: when facing these guys, grab cover and just move back and forth and his fireballs and black ball of doom will go harmlessly over your head.

2 Husks = Warp, Warp, Smash. This can be done by yourself or with the help of teammates. Husks will die instantly to most powers when their armor is gone, so warp their armor away and the hit them with a power while backing up to easily dispatch these annoying foes.

3. Scion = Power Cover. A scoin will not shockwave if it doesn't a line of sight so get your team in cover, and get an angle on the scion yourself, then use your teams powers to take them down with ease.

4. Praetorian = Cover Rushing and Edging. These guys will kill you fast if you stay out of cover to long so instead stand slightly away from your cover and get a sliver of crabmeat to shoot so you can damage him but he shoots your cover and not you, when they get close, storm to another cover and repeat the strategy.

As a side note husks, scions, and mechs can't climb cover so getting on a platform can save your life.


Is there a strategy for sentinel against YMIR mech?
Other than
WarpHideHideHideWarpHideHideHideWarpHideHideHide
WarpHideHideHideWarpHideHideHideDieReload

Hiding and using the same power 200times isn't much of a strategy.

#146
StingerSplash01

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You can use the same strategy as the crab against ymir mechs, for them boxes are your friends. Use your Heavy Pistol with warp ammo on it, throw warp at something right after it hit fire a few shots into it, as well as there is a 1.2 sec delay between the mech using machine guns and rockets so shoot when this delay occurs, also upgrade to assault armor for the suicide mission and you can run through the heat exchangers without firing a shot, very fun.

Note for the Heat exchanger: You will get a checkpoint for every two exchangers hit essentially, but by using assault armor with the 20% cooldown upgrade when they get rid off the armor you be rest to 75% shields, and then right as they get that down your armor should be ready to go, but you must storm as well or you won't be able to this off.

Modifié par StingerSplash01, 19 février 2010 - 08:49 .


#147
TcheQ

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StingerSplash01 wrote...

You can use the same strategy as the crab against ymir mechs, for them boxes are your friends. Use your Heavy Pistol with warp ammo on it, throw warp at something right after it hit fire a few shots into it, as well as there is a 1.2 sec delay between the mech using machine guns and rockets so shoot when this delay occurs, also upgrade to assault armor for the suicide mission and you can run through the heat exchangers without firing a shot, very fun.

Note for the Heat exchanger: You will get a checkpoint for every two exchangers hit essentially, but by using assault armor with the 20% cooldown upgrade when they get rid off the armor you be rest to 75% shields, and then right as they get that down your armor should be ready to go, but you must storm as well or you won't be able to this off.


Yeah, well, I guess you have to have Warp Ammo to start off with to even try that.

As for the heat exchange, my shield would get depleted much too fast and I was forever hiding behind cover just to restore some basic health

#148
addiction21

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The hardest difficulty is hard? Wow I need a drink before my brain starts to hurt.

#149
Deflagratio

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aruk124 wrote...

Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1.       Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.

I disagree, I think the Team Mates AI , even on Insanity is quite superb. There are great instances, such as on the Mordin recruit mission, where a little tactical knowledge about flanking manuevers will let you make a fairly hard battle a laughable encouter, namely, place Garrus (If you got him before Mordin) across the small chasm from the doors that lead to the fan controls, he then can flank and snipe enemies in cover while you take the front charge.

aruk124 wrote...
2.       Some side missions no matter what you do are just impossible example saving the cargo.

Not that it actually matters to save all that cargo, but wait until you have the M-920 CAIN, and do that mission, it's easy to get fast, just do the Paragon Zaeed mission track (Save the refinery). You should then have absolutely no problem killing two of the three in one shot, the second you fire on the third, it will shift attention to you and thus all twenty canisters saved.

aruk124 wrote...
3.       Even some parts of the campaign are near impossible (IFF)

I've played every class, and never on any difficulty other than Insanity. I actually think Insanity is far too easy. There are two solutions, 1. Get over yourself and play a difficulty more suited for your skill, instead of ****ing that the HARDEST DIFFICULTY IS HARD, or 2. Stop being stupid and play better. That's all I can think of.

aruk124 wrote...
4.       There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.

There are Checkpoints, but I will admit it is far too painful sometimes to sit through those loading screens after getting flash-boiled by a Harbinger Singularity Napalm punch.

aruk124 wrote...
5.       There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.

I think Ammo is a triviality in Mass2. Weapons that should run out very fast (Widow Anti-material) have more than enough shots to drown an entire room in molten, hyper-volocity tungsten. You must not be a very good shot. Or stick with only one weapon for the entire game.

aruk124 wrote...
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you   


You obviously Don't understand. There was a time when completing games on the hardest difficulty meant something (Hell, completing games on any difficulty meant something in the NES-SNES-Genesis Era) Now everyone wants to be coddled through everything. And while I recognize that every person should have the opperitunity to experience the artform of gaming in it's entirety, the high difficulties exist for a reason. For the Gamers who've been Guiding Mario through Bowsers castle (Only to find out the princess is in another one) before successfully guiding a turd to the toilet bowl. If you don't have the skill, you don't have the skill. A lot of people (Myself included) think Insanity is fairly trivial, and should actually be patched to be MORE difficult. What the hell is the point of an "Achievement" if every backwater ****-wad can unlock it. I'd rather petition Bioware for a Harder difficulty called "SPECTRE" that introduces more challenges to the game (Like regenerating shields, Enemies who entrench in cover when low-defenses or health, Two-shot kill rockets, ect).

Long story short, Suck less or stop ****ing.

Modifié par Deflagratio, 20 février 2010 - 12:47 .


#150
Deflagratio

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I see a lot of beatdown on the Squad AI, and I find it baffling. Maybe something is wrong with everyone's game than mine. Maybe you're just not picking the right squad mates at the right time? I get dumbfounded all the time by how great the squad AI is, more than a few times, I've been entrenched holding enemy attention, only to have Garrus Storm off ON HIS OWN and flank out enemies for easy kills. Maybe their AI changes depending on their evolved passive? (I pick Turian Survivor for Garrus and it seems he only dies in the most insane battles, but that could just be Health).

This isn't limited to Garrus, Legion has frequently saved me by headshotting a Charging Krogan or Deploying a combat Drone to take aggro off from a Harbinger. There are a few squadmates who do seem to not fair so well though. Tali, for example, is dead 90% of the time until I max her Shield drain, then she becomes a Mobile doom fortress. Miranda and Jacob have bad power-weapon combos for Insanity, Jacob's preference of Shotguns means he tries to get closer, which is instant death on Insanity. Miranda's abilities are good to have, but the AI itself for her seems very conservative, so to use her, you really need a "Hands on" (Sexual inuendo intended) approach. Mordin is probably the Worst Squadmate in combat. While Incineration blast with his custom Omni is great for stripping tons of armor, the elderly salarian dies extremely quickly. Even his loyalty mission that apparently is "Suited to his tactical abilities" finds him sucking down slugs like a ****tly slithering salarian. (Try saying that 5 times fast). Grunt is Terrible with his Krogan Shotgun on Insanity (Again, point blank charges tend to get even Grunt killed fast) but with a Battle Rifle, Grunt is an amazing addition to the fire team. Virtually unkillable. I've actually never used Samara or Zaeed in a combat mission (Aside from Zaeed's personal Combat mission) Their abilities just never struck me as useful or stand-out. Morinth on the other hand, was very useful for Dominate, and she's not a stuck up **** like Samara is. She does kill you with sex, but the same can be said about any of the soul-deadening harpies we call women.