aruk124 wrote...
Let me start by saying that I am a huge mass effect fan and I am an experienced gamer but by far mass effect 2 insanity difficulty is the most frustrating and unbelievably difficult games I have ever played this is because of.
1. Awful team mates AI, weather you tell them to go to cover or not they always get them selves killed.
I disagree, I think the Team Mates AI , even on Insanity is quite superb. There are great instances, such as on the Mordin recruit mission, where a little tactical knowledge about flanking manuevers will let you make a fairly hard battle a laughable encouter, namely, place Garrus (If you got him before Mordin) across the small chasm from the doors that lead to the fan controls, he then can flank and snipe enemies in cover while you take the front charge.
aruk124 wrote...
2. Some side missions no matter what you do are just impossible example saving the cargo.
Not that it actually matters to save all that cargo, but wait until you have the M-920 CAIN, and do that mission, it's easy to get fast, just do the Paragon Zaeed mission track (Save the refinery). You should then have absolutely no problem killing two of the three in one shot, the second you fire on the third, it will shift attention to you and thus all twenty canisters saved.
aruk124 wrote...
3. Even some parts of the campaign are near impossible (IFF)
I've played every class, and never on any difficulty other than Insanity. I actually think Insanity is far too easy. There are two solutions, 1. Get over yourself and play a difficulty more suited for your skill, instead of ****ing that the HARDEST DIFFICULTY IS HARD, or 2. Stop being stupid and play better. That's all I can think of.
aruk124 wrote...
4. There is no checkpoint system , honestly there is nothing worse going through hard section that took you 20min and die at end and having to repeat.
There are Checkpoints, but I will admit it is far too painful sometimes to sit through those loading screens after getting flash-boiled by a Harbinger Singularity Napalm punch.
aruk124 wrote...
5. There is just not enough ammo, on numerous occasions i have run out of ammo the bullet to damage ration is incredibly close.
I think Ammo is a triviality in Mass2. Weapons that should run out very fast (Widow Anti-material) have more than enough shots to drown an entire room in molten, hyper-volocity tungsten. You must not be a very good shot. Or stick with only one weapon for the entire game.
aruk124 wrote...
I understand that we don’t have to play the insane difficulty but I like to challenge myself however this is just a joke when compared to hard difficulty on %90 of games these days please guys if you agree with me please say on this and maybe bioware will patch it thank you
You obviously Don't understand. There was a time when completing games on the hardest difficulty meant something (Hell, completing games on any difficulty meant something in the NES-SNES-Genesis Era) Now everyone wants to be coddled through everything. And while I recognize that every person should have the opperitunity to experience the artform of gaming in it's entirety, the high difficulties exist for a reason. For the Gamers who've been Guiding Mario through Bowsers castle (Only to find out the princess is in another one) before successfully guiding a turd to the toilet bowl. If you don't have the skill, you don't have the skill. A lot of people (Myself included) think Insanity is fairly trivial, and should actually be patched to be MORE difficult. What the hell is the point of an "Achievement" if every backwater ****-wad can unlock it. I'd rather petition Bioware for a Harder difficulty called "SPECTRE" that introduces more challenges to the game (Like regenerating shields, Enemies who entrench in cover when low-defenses or health, Two-shot kill rockets, ect).
Long story short, Suck less or stop ****ing.
Modifié par Deflagratio, 20 février 2010 - 12:47 .