Spamming adrenaline makes being soldier easiest class
#1
Posté 06 février 2010 - 05:42
One could argue it takes any challenge out of being a soldier because i feel it is the difference between dying miserbly and winning looking like the greatest commando in the galaxy!
It is fun though hitting adrnaline and pumping incediary rounds into some Krogan boss's face. Oh yeah you gonna charge? Go right ahead :-)
Mordin keeps saying "krogan charging, problematic". Not any more.
#2
Posté 06 février 2010 - 05:57
The fun in higher difficulties settings is knowing which weapon to use with which ammo power while not running out of ammo. The rest is: Adrenaline everytime is up and when there's a pulled enemy or unshielded near a ledge, concussive.
Not my prefered class but I have to admit that it can be pretty funny
Modifié par Vikotoru, 06 février 2010 - 05:57 .
#3
Posté 06 février 2010 - 06:24
#4
Posté 06 février 2010 - 06:30
Same for Sentinel and Tech armor.
But I agree that Soldier is even more powerful than those two.
#5
Posté 07 février 2010 - 01:41
#6
Posté 07 février 2010 - 02:10
#7
Posté 19 février 2010 - 04:50
stillnotking wrote...
IMO Infiltrator cloak spamming is more powerful.
I have to agree. I recently made my sniping Infiltrator to an assault-type one and it makes the game much more fun
#8
Posté 19 février 2010 - 04:55
#9
Posté 19 février 2010 - 05:21
#10
Posté 19 février 2010 - 05:30
#11
Posté 19 février 2010 - 05:30
#12
Posté 19 février 2010 - 05:31
#13
Posté 19 février 2010 - 05:36
Gorn Kregore wrote...
Soldier has always been the easiest class since Mass Effect 1.
To be honest, Soldier class in ME1 was far easier. I remember my Shock Trooper Soldier jaunting along in the old days - he ended up smacking a Thresher Maw to death with his rifle butt after wittling it down at range. Immunity was absurd.
#14
Posté 19 février 2010 - 05:48
Modifié par Hyunsai, 19 février 2010 - 05:54 .
#15
Posté 19 février 2010 - 05:52
Adrenaline being their bread and butter doesn't phase me in the least.
#16
Posté 19 février 2010 - 05:55
Athenau wrote...
All powers get a 20% duration cut on insanity.
Where do you get this information from?
#17
Posté 19 février 2010 - 06:01
.Athenau wrote...
All powers get a 20% duration cut on insanity.
I don't know if it's true, but it's make sense.
.
About the topic. It's true. Can't say it's the easiest, but with a Sharp aim and that Famas-from-the-future you will be taking any enemy in no time.
#18
Posté 19 février 2010 - 06:10
It has the largest +armor damage multiplier, as confirmed in the data thread.
This allows you to strip armor in a few shots, without using inferno ammo in favor of cryo... then frozen enemies... oh my.
While everyone knows I'm a large adept fan, after beating insanity with soldier now, I do gotta say that it pretty much just dominates the game.
Really though, I don't think it was from adrenaline soo much, more of it combined with the ammo skills.
Once you max out an ammo skill, the enemy type that is weak to it is pretty much fubar.
#19
Posté 19 février 2010 - 06:10
Looking inside the coalesced.ini you can learn some details about internal gameplay; these are the insanity's dificulty settingsDirewolfX wrote...
Athenau wrote...
All powers get a 20% duration cut on insanity.
Where do you get this information from?
PlayerShieldRechargeModifier=1.4
MaxAttackTickets=4
MaxAttackTicketsHench=2
MaxTargetTickets=6
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=1.975, Y=1.975)
EnemyHealthMultiplierHigh=(X=1.975, Y=1.975)
PlayerHealthMultiplierLow=(X=0.63, Y=0.63)
PlayerHealthMultiplierHigh=(X=0.63, Y=0.63)
HenchHealthMultiplierLow=(X=0.7, Y=0.7)
HenchHealthMultiplierHigh=(X=0.7, Y=0.7)
FriendlyHealthMultiplierLow=(X=0.78, Y=0.78)
FriendlyHealthMultiplierHigh=(X=0.78, Y=0.78)
EnemyPowerCooldownMultiplier=0.6
SquadPowerDurationMultiplier=0.8 <-----------------Here it is
SquadPowerCooldownMultiplier=1.0
EnemyShieldBonus=150.0f
DifficultyLevel=4
AmmoDecayMultiplier=1.0f
EnemyAimMultiplier=0.4f
BleedOutInterval=0.25f
BreachDuration=0.5f
Modifié par Vikotoru, 19 février 2010 - 06:15 .
#20
Posté 19 février 2010 - 06:24
gr00grams wrote...
While everyone knows I'm a large adept fan, after beating insanity with soldier now, I do gotta say that it pretty much just dominates the game.
Mid/Endgame wise; soldiers and infiltrators are incredible powerful;
Infiltrator with Assasination Cloak + Passive Rank 4+ Widow.... Even on insanity it's easy mode; you can wipe the collectors' platforms before they arrive and it's great against anything; Your only enemy is ammo.
Soldier is a more general class (it's as good at distance as at CQC) Infiltrator wins at sniping but it's not as powerful at closer - mid ranges (Soldier + Revenant + AR upgrades). Both are funny but I still prefer my engineer/adept
#21
Posté 19 février 2010 - 06:39
Modifié par apk117, 19 février 2010 - 06:40 .
#22
Posté 19 février 2010 - 07:07




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