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Reaper Theories: How they will be beaten


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#301
Joey813

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Sorry about double post.

#302
KoRnAh

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Well, i guess that in ME3 we could have the Rachni queen come to help us for example if you let her live in ME1.. Note that in ME2 you run into an asari that carries a message from her to you saying something about "when the time comes our voice will join with yours"...



If you let Wrex live.. then it would be nice having him leading the Krogan nation (by that time having wrex united almost all clans maybe?)

Maybe Krogans could set an example as humans did when bringing down saren (if you saved the council, sacrifying lives for the sake of others.)



And maybe talk Legion to make the true geth help shepard bring down the reapers too..



Tali having quarians convinced to stop the war against geth and getting to go back to their planet and live in peace with the geth wouldn't be a bad idea since after all.. Geth were just defending themselves. And tali see's (if chosen paragon option) that Geth aren't bad at all when she confronted legion in ME2 and gave him non-classified data.



mothbanquet wrote...



Do you think the Quarians and Geth will ally with each other just like that?




If it is for the sake of the galaxy? why the hell not? in the end, the true "BAD" geth, are the heretics, the geth at quarian homeplanet where just defending themselves from quarians wanting to wipe them out... instead of trying that, they could've helped the Geth understand their purpose and teach them stuff when they started asking things like "what is my purpose?" or "why am i here?"

A lot of things.. even in real life, can be talked down and solved peacefully... just need to want it, simple. And after all, you se legion not being evil at all.. am i wrong? If things between quarians and geth could be solved in ME3.. that would make the entire game for me (of course with an epic ending aside from this, hehe)



Maybe help Liara with the shadow broker and have her back on the team? or Leading a hell-of-a-punch asari commando squad maybe?



these things would make the ending of this trilogy.. truly epic



dunno, just ideas wich could make this trilogy end gloriously.

#303
Guest_thurmanator692_*

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VanguardtoDestruction wrote...

So...depending on if you saved or destroyed the base, there could be two very differnt outcomes.  On one end, you are given Reaper Technology that you can utilize against them.  On the other hand, you have evidence that Reapers are coming and can possibly force the Council to start researching new ways to defeat them.

I read earlier someone said that the Reapers could be around 400,000 strong.  Not sure if that is accurate, so I will lowball it and say they have 100,000 Reapers out there.  

From the last scene alone, you can tell that the Reapers cover all of the visible screen, so either way we're in for a tough fight. 

As for the Solutions:

1.  The Geth mission got me thinking that perhaps not all of the reapers have the same exact KILL ALL LIFE viewpoint.  Perhaps the memories of those melted down have taken over some of the Reaper ships and either are in hiding or are being controlled similar to how the Heretic Geth are controlled by the True Geth if you choose that option.  

If you could reverse that control then perhaps you could get a large portion of the Reapers to defect to your cause.  Perhaps all Indoctrination is is a Virus that affects Organics similar to the one the Geth had that affected Machines.  If you switch it off, some of the Reapers may become "friendly".    It makes sense that Indoctrination would subdue the Organic parts of the Reapers so that only the Mechanical Intelligence has true direct control.  If you shut it off, then the Organic parts may become active again and overtake the Mechanized Mind.

The most difficult part of this theory is that we have no clue how to shut indoctrination off.  It is safe to assume that whatever projects it is in a very protected portion of the Reaper Ships.  A big twist to ME3 would be that the Reapers did not origionally create Indoctrination, but were implanted with it to keep them and their followers under control.  Whoever would be controling them, is another mystery.   


2.  There is a small possibility that the Reapers are not the true threat.  When Harbinger says something along the lines of "blah blah we are the key to your salvation!!!" perhaps he was being literal.  Maybe the Reapers save the genetic code of the Organics to be used later.  Sort of like an Ark ship.  The problem with this theory though is that it is hard to believe that they could justify wiping us out just so they could save our DNA to create more of us later. 

3.  Total War without the Collecter Base.  This is the least likely path to success against the Reapers.  Even if all the ships in the Galaxy were equipped with High Powered Thanix Cannons, variations of Silaris or better armor, and new Kinetic Barriers, I do not think we could battle ship for ship with the Reapers.  Even with upgrades, it would probably be almost like the UNSC vs. Covenant where it would take 3 of our ships to take down one of theirs.  Not great odds when they likely outnumber our combined forces.  

4.  Total War with the Collector Base.  This is still very unlikely to succeed against the Reapers.  I doubt TIM would melt down organics to create reapers to fight reapers.  Mostly because it would cripple the Galaxies population.  At best, we could use the Base to create Improved Collecter Cruisers/Dreadnoughts.  And since they are weak versions of Reaper Ships, you would need to mass produce them to have a chance against the actual Reapers.   

5.  Assistance from former Organics who fought the Reapers.  We know from the derelict Reaper that at least one other Civilization has fought and had some success against them.  It is possible that they were able to stave off the Reapers and escape to a new Galaxy.  Since we do not know their level of technology, we do not know how long their FTL drives would take to reach say, Andromeda.  Lets just say 1.5 million years.  Since the Derelict was taken out 37 million years ago, that would give the Organic Civilization 35.5 million years to have developed in Andromeda.  Perhaps some signals were sent in Andromeda's direction in one of the later Reaper Cycles by pure chance.  This would have alerted the Andromeda Beings and perhaps they would send a fleet to our Galaxy to destroy the Reapers once and for all.  Given they had 35.5 million years to improve their technology, it is safe to assume that they can travel the distance between Andromeda and the Milky Way in much less then 1.5 million years.  Let's say they got the distress signal during a cycle that took place 500,000 years ago, and have been traveling to get here during that time and are now only a few years away.   It is a stretch, but it would be nice to see the Reapers crushed by those "infinitley their greater" or however Sovereign put it. 



This is all just PURE SPECULATION.  Please don't bash me, I just have an overactive imagination when it comes to these things.  Post whatever ideas you have here, however crazy they are.  

well, the relays are just giant mass accelorators, right? what if you could repurpose them into a giant cannon? Build on the protheans conduit tech to make weapons that could weaken even a reaper?

#304
VanguardtoDestruction

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thurmanator692 wrote...

VanguardtoDestruction wrote...

So...depending on if you saved or destroyed the base, there could be two very differnt outcomes.  On one end, you are given Reaper Technology that you can utilize against them.  On the other hand, you have evidence that Reapers are coming and can possibly force the Council to start researching new ways to defeat them.

I read earlier someone said that the Reapers could be around 400,000 strong.  Not sure if that is accurate, so I will lowball it and say they have 100,000 Reapers out there.  

From the last scene alone, you can tell that the Reapers cover all of the visible screen, so either way we're in for a tough fight. 

As for the Solutions:

1.  The Geth mission got me thinking that perhaps not all of the reapers have the same exact KILL ALL LIFE viewpoint.  Perhaps the memories of those melted down have taken over some of the Reaper ships and either are in hiding or are being controlled similar to how the Heretic Geth are controlled by the True Geth if you choose that option.  

If you could reverse that control then perhaps you could get a large portion of the Reapers to defect to your cause.  Perhaps all Indoctrination is is a Virus that affects Organics similar to the one the Geth had that affected Machines.  If you switch it off, some of the Reapers may become "friendly".    It makes sense that Indoctrination would subdue the Organic parts of the Reapers so that only the Mechanical Intelligence has true direct control.  If you shut it off, then the Organic parts may become active again and overtake the Mechanized Mind.

The most difficult part of this theory is that we have no clue how to shut indoctrination off.  It is safe to assume that whatever projects it is in a very protected portion of the Reaper Ships.  A big twist to ME3 would be that the Reapers did not origionally create Indoctrination, but were implanted with it to keep them and their followers under control.  Whoever would be controling them, is another mystery.   


2.  There is a small possibility that the Reapers are not the true threat.  When Harbinger says something along the lines of "blah blah we are the key to your salvation!!!" perhaps he was being literal.  Maybe the Reapers save the genetic code of the Organics to be used later.  Sort of like an Ark ship.  The problem with this theory though is that it is hard to believe that they could justify wiping us out just so they could save our DNA to create more of us later. 

3.  Total War without the Collecter Base.  This is the least likely path to success against the Reapers.  Even if all the ships in the Galaxy were equipped with High Powered Thanix Cannons, variations of Silaris or better armor, and new Kinetic Barriers, I do not think we could battle ship for ship with the Reapers.  Even with upgrades, it would probably be almost like the UNSC vs. Covenant where it would take 3 of our ships to take down one of theirs.  Not great odds when they likely outnumber our combined forces.  

4.  Total War with the Collector Base.  This is still very unlikely to succeed against the Reapers.  I doubt TIM would melt down organics to create reapers to fight reapers.  Mostly because it would cripple the Galaxies population.  At best, we could use the Base to create Improved Collecter Cruisers/Dreadnoughts.  And since they are weak versions of Reaper Ships, you would need to mass produce them to have a chance against the actual Reapers.   

5.  Assistance from former Organics who fought the Reapers.  We know from the derelict Reaper that at least one other Civilization has fought and had some success against them.  It is possible that they were able to stave off the Reapers and escape to a new Galaxy.  Since we do not know their level of technology, we do not know how long their FTL drives would take to reach say, Andromeda.  Lets just say 1.5 million years.  Since the Derelict was taken out 37 million years ago, that would give the Organic Civilization 35.5 million years to have developed in Andromeda.  Perhaps some signals were sent in Andromeda's direction in one of the later Reaper Cycles by pure chance.  This would have alerted the Andromeda Beings and perhaps they would send a fleet to our Galaxy to destroy the Reapers once and for all.  Given they had 35.5 million years to improve their technology, it is safe to assume that they can travel the distance between Andromeda and the Milky Way in much less then 1.5 million years.  Let's say they got the distress signal during a cycle that took place 500,000 years ago, and have been traveling to get here during that time and are now only a few years away.   It is a stretch, but it would be nice to see the Reapers crushed by those "infinitley their greater" or however Sovereign put it. 



This is all just PURE SPECULATION.  Please don't bash me, I just have an overactive imagination when it comes to these things.  Post whatever ideas you have here, however crazy they are.  

well, the relays are just giant mass accelorators, right? what if you could repurpose them into a giant cannon? Build on the protheans conduit tech to make weapons that could weaken even a reaper?



Yeah this is sort of the idea I had with building "Rammer Ships" that accelerated to near light speed and slammed into reapers, likely destroying them.  

I like your idea though.  I am not sure how the physics would work (like that matters in non hard Sci Fi), but I imagine that a mass effect round sped up using a mass relay would cause major damage to a reaper, if not outright destroying it.  The only question is if objects going through the mass relay actually are physical matter and don't just go through materials.  

#305
Miqti

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The story in ME2 hints that the Haelstrom sun going supernova is doing so at an unnatural pace... as if something (or someone) is causing it. I have to wonder if the supernova that knocked the Ilos relay off grid was also unnatural. If I remember correctly it was knocked off earlier in the current cycle. Maybe one possibility is that the Ilos supernova was a failed attempt (poor timing) by whoever/whatever is causing stars to go supernova. Think about it... what are the odds that two stars went supernova within such a nano time span given the life of stars? Not only that, but both are related to the Mass Effect storyline in some way! Perhaps not the most likeliest of scenarios, but then again Bioware may not be going for the most likeliest scenarios.



In regards to an all-out conflict... given everything we know about Mass Effect so far, ie species relations and such... there is an obvious setup in the story for an epic baffle. It would be disappointing for this to not happen!

#306
Saetanigera

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To those who say the reapers will instantly and totally dominate: they took CENTURIES to take out the Protheans. That is including all the indoctrination and betrayal of key figures. This implies that while Reapers are scary they are nowhere near as invulnerable as they are trying to appear.



For those who state Reapers can't FTL. Your ship can FTL but you use the relays to get across large distances because its faster and doesn't sap all your element zero which is finite. FTL doesn't actually mean instant. (See Star Trek warp numbers for example)



We keep seeing evidence of previous civilizations at different points in the galaxy. The reapers keep trying to erase all existence of the technologies that could destroy them, but the amount that slip through keep piling up. Additionally, its likely they build the mass relays to control both where civilizations will spread and build the population of those civilizations way out of proportion to the actual technology those civilizations possess.

One of the scans talks about the Batarians getting hold of a living ship at some point in the past (and the more they are shown the recorded evidence the harder they argue it never existed). we have evidence of a mass effect weapon that nuked a reaper. We have the angel's of light. We have the mass effect riddled 'odd skull'. Quarian are looking into dark energy effecting stars (ie massive effects) and possible ability to temporarily knock out a collective (each reaper is one though this may or may not be applicable). Turians have the uber-weapons. Wrex , Rachni , Geth , and Anderson will aid you. Samara (who has major influence over Asari for a non-political figure) vows to come to your aid when called (paragon).

Hanar can be informed/persuaded the reapers killed the Enkindlers. Salarians could have a major impact on upgrading the technology you put together.



Mass Effect 1 was human centric with the alliance taking steps toward working with the rest of the galaxy. Mass Effect 2 had degrees of success and failure for the mission with major implications of building allies and resources toward an end. It's HIGHLY likely the third installment will expand and improve on this.

#307
VampireCommando

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It's called the M 920 Cain, that's my method :)

#308
Arbiter156

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ive not a clue but my plan is to load the Normandy full of fuel, dynamite and anything remotey explosive, then staple myself to the top of the normandy and command joker to fly straight into harbingers face and cause an explosion that will be seen across the galaxy. the council will then look up to see many bits of the reapers/normandy falling from the sky. hahahahahaha that'll teach them to play ignorantImage IPBImage IPBImage IPBImage IPB

#309
Arbiter156

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Miqti wrote...

The story in ME2 hints that the Haelstrom sun going supernova is doing so at an unnatural pace... as if something (or someone) is causing it. I have to wonder if the supernova that knocked the Ilos relay off grid was also unnatural. If I remember correctly it was knocked off earlier in the current cycle. Maybe one possibility is that the Ilos supernova was a failed attempt (poor timing) by whoever/whatever is causing stars to go supernova. Think about it... what are the odds that two stars went supernova within such a nano time span given the life of stars? Not only that, but both are related to the Mass Effect storyline in some way! Perhaps not the most likeliest of scenarios, but then again Bioware may not be going for the most likeliest scenarios.

In regards to an all-out conflict... given everything we know about Mass Effect so far, ie species relations and such... there is an obvious setup in the story for an epic baffle. It would be disappointing for this to not happen!

in regards to stars 1 star goes supernover every 3 seconds in our galaxy but we wont about it for 1000's or even millions of years 

#310
lltoon

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Doomhams wrote...

To further elaborate on my above: the final battle will be an epic space fight of epicness. A large number of reapers against thousands of ships ranging from Geth to Batarian to Alliance and turian, just everything. And it is all a desperate distraction, much like attacking the black gate in lord of the rings. All a diversion to distract the reapers and keep their eyes turned away from the Normandy carrying shepherd and his crew. Shepherd's goal is to board Harbinger and download a virus into the computer systems of the ship, maybe even EDI herself into the ships systems. However, before either of those can work, the controller of Harbinger must be taken out. All this time, the squad must blast through countless hordes of husks, scions, praetorians, and other nasties. There are several points inside Harbinger that need to be taken out so that they can reach Harbinger's "bridge". This will result in shepherd having to split the squad mates up, much like in the ending of Mass Effect 2. Also, the whole time this is going on, you have to fight off severe indoctrination from Harbinger on your squad mates using loyalty and paragon/renegade convincing methods. Failure results in either suicides like Fai Dan or Saren, or having to finish them off yourself. Once you get to the end, you discover that the Reaper is really a sort of cybernetic super being of the organic specie used to make the Reaper, this being what they wanted to do to shepherd. You use Harbinger's own hubris against him and get him to disconnect himself and chase you. This puts the ship into a sort of sleep mode, like the derelict Reaper. This allows EDI to infiltrate/push the virus into the systems of the ship but she can't use the ship's communicate system to broadcast it to the other reapers in order to bring them all down. You must fight Harbinger, who proves to be very powerful and requires you to keep moving around and tag team him with the different teams you make at the beginning.

Once you defeat Harbinger, EDI is able to take control of the ship and you can either take control of the entire Reaper fleet and take control of the galaxy for humanity (renegade choice) or you can destroy them all insuring galactic (relative) peace ( the paragon choice). The ship of harbingers though is doomed either way from the damage it has sustained from the battle inside and out all culminating in a daring and epic rescue by Joker with the Normandy.

And this is all taking place in orbit around Earth.


Bioware, PLEASE HIRE THIS MAN NOW.

#311
VanguardtoDestruction

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Hey I know this is a massive necro bump but I have seen a lot of theories that are the same as ones in this thread so I figured it would be a good resource for those interested in reading it.