Reaper Theories: How they will be beaten
#76
Posté 06 février 2010 - 10:28
#77
Posté 06 février 2010 - 10:35
This is the kind of firepower needed to destroy a shielded reaper ship
http://masseffect.wi.../wiki/Klendagon
Modifié par BattleVisor, 06 février 2010 - 10:37 .
#78
Posté 06 février 2010 - 10:40
BattleVisor wrote...
Didnt Sovereign lose it shields, because of Shepard. And only then was it able to become destroyed. God damn those things are strong
This is the kind of firepower needed to destroy a shielded reaper ship
http://masseffect.wi.../wiki/Klendagon
For such a powerful race, how could they still not defeat the Reapers?
#79
Posté 06 février 2010 - 10:51
screwoffreg wrote...
BattleVisor wrote...
Didnt Sovereign lose it shields, because of Shepard. And only then was it able to become destroyed. God damn those things are strong
This is the kind of firepower needed to destroy a shielded reaper ship
http://masseffect.wi.../wiki/Klendagon
For such a powerful race, how could they still not defeat the Reapers?
Being caught off guard completely, ambushed at their own epi-centre (the citadel), having all information on their military installations and population compromised and having all communications systems disabled.
With those incredible advantages, even Iran would fancy its chances agains the US.
#80
Posté 06 février 2010 - 11:19
#81
Posté 06 février 2010 - 11:22
#82
Posté 06 février 2010 - 11:29
Well thought out OP
#83
Posté 06 février 2010 - 11:41
#84
Posté 06 février 2010 - 11:47
screwoffreg wrote...
BattleVisor wrote...
Didnt Sovereign lose it shields, because of Shepard. And only then was it able to become destroyed. God damn those things are strong
This is the kind of firepower needed to destroy a shielded reaper ship
http://masseffect.wi.../wiki/Klendagon
For such a powerful race, how could they still not defeat the Reapers?
it was an entirely accidental kill.
one of the reapers was just messing around with his main gun and "eyeballing" his targets. he fired off a few shots, and ruined someone's day somewhere at some time.
#85
Posté 07 février 2010 - 12:11
it was an entirely accidental kill.
one of the reapers was just messing around with his main gun and "eyeballing" his targets. he fired off a few shots, and ruined someone's day somewhere at some time.
If that was true, that would be incredibly lame...
#86
Posté 07 février 2010 - 12:57
Doomhams wrote...
To further elaborate on my above: the final battle will be an epic space fight of epicness. A large number of reapers against thousands of ships ranging from Geth to Batarian to Alliance and turian, just everything. And it is all a desperate distraction, much like attacking the black gate in lord of the rings. All a diversion to distract the reapers and keep their eyes turned away from the Normandy carrying shepherd and his crew. Shepherd's goal is to board Harbinger and download a virus into the computer systems of the ship, maybe even EDI herself into the ships systems. However, before either of those can work, the controller of Harbinger must be taken out. All this time, the squad must blast through countless hordes of husks, scions, praetorians, and other nasties. There are several points inside Harbinger that need to be taken out so that they can reach Harbinger's "bridge". This will result in shepherd having to split the squad mates up, much like in the ending of Mass Effect 2. Also, the whole time this is going on, you have to fight off severe indoctrination from Harbinger on your squad mates using loyalty and paragon/renegade convincing methods. Failure results in either suicides like Fai Dan or Saren, or having to finish them off yourself. Once you get to the end, you discover that the Reaper is really a sort of cybernetic super being of the organic specie used to make the Reaper, this being what they wanted to do to shepherd. You use Harbinger's own hubris against him and get him to disconnect himself and chase you. This puts the ship into a sort of sleep mode, like the derelict Reaper. This allows EDI to infiltrate/push the virus into the systems of the ship but she can't use the ship's communicate system to broadcast it to the other reapers in order to bring them all down. You must fight Harbinger, who proves to be very powerful and requires you to keep moving around and tag team him with the different teams you make at the beginning.
Once you defeat Harbinger, EDI is able to take control of the ship and you can either take control of the entire Reaper fleet and take control of the galaxy for humanity (renegade choice) or you can destroy them all insuring galactic (relative) peace ( the paragon choice). The ship of harbingers though is doomed either way from the damage it has sustained from the battle inside and out all culminating in a daring and epic rescue by Joker with the Normandy.
And this is all taking place in orbit around Earth.
^ This.
What we do know is that Shepard and his/her crew will have to fight some sort've leader/head badguy at the end. Perhaps boarding and killing the leader's ship will lower the kinetic barriers of all reapers, thus allowing them to be destroyed by the galaxy of allied ships/cruisers.
Similarly it could work like Doom put it above, though I think they'll be some differences. In almost every bioware game, the PC will be 'captured' at one point or another, and I think in this case it can be either voluntary, or just by accident to save his/her crew from a dangerous foe.
Shepard awakes in a cell, and is hit terribly by indoctrination effects, forcing him/her to use paragon/renegade saves while a plan is formulated to free Shepard, or until they break out one. It's actually entirely possible that the ending battle you may have to face alone.
I do feel that gathering the terminus and citadel space together will be a large plot point in the game, to perhaps hold the line while Shepard is busy dealing with the meat of the problem.
I feel you'll visit earth to recruit the alliance, illium, tuchanka, pavalen, omega, the quarian homeworld, the citadel, and perhaps many more places uniting a galaxy after Shepard recieves hard proof that the reaper threat is real.
Alternatively, the sugguestions of dark energy and Haelstrom's sun, I feel, will have an effect on the game's dynamics. I don't think it's been said before, but perhaps the sun, instead of blowing up, will collapse into some kind've huge singularity ala' black hole, and Shepard will battle to implant a virus that will temporarily dissable the reapers' mass effect fields to allow them to be destroyed in the vortex.
That could be interesting no? Battling on the Harbinger amidst the spirals of a black hole.
#87
Posté 07 février 2010 - 12:57
Modifié par Combine08, 07 février 2010 - 12:58 .
#88
Posté 07 février 2010 - 01:03
Heh.
#89
Posté 07 février 2010 - 01:42
Combine08 wrote...
I found this on the net, THE BEST IDEA, I TELL YOU ALL!
"Face it, people. All it'll take to get rid of the Reapers is introduce them to the ultimate dream team consisting of Conrad Verner, The Biotic God and Blasto. One look at them and the Reapers will run... or try to."
Haha...
"Enkindle this!"
Still laughing here rofl
#90
Posté 07 février 2010 - 01:48
Now that I think about it the Reapers aren't as tough as they may seem due to this weakness. Of course how you'd take out one after another after another is a different story, but the second Shepard gets inside a Reaper they're already dead, they just don't know it yet!
Modifié par Myrmedus, 07 février 2010 - 01:49 .
#91
Posté 07 février 2010 - 02:13
On a serious note I am thoroughly impressed by these theories. I still hope that the Reapers agenda still isn't fully revealed and it really is something so dark and evil I want to shudder when I find out. As for ideas, I think Anderson can do the political BS, whilst Shepard will be whizzing round the galaxy doing everything he can to stop the Reapers. Shepard will make a daring sacrifice by piloting the Normandy full of Enhanced Dark energy into Harbinger and blow it up consequentially deactivating all Reapers. Yeah thats a dumb idea but the only thing I could think of off the top of my head
#92
Posté 07 février 2010 - 02:36
1. Unite the Milky Way species and organizations and find and develop/reverse engineer tech, obviously
2. Ask help from neighbouring galaxies (if possible, and if there's anyone alive out there)
3. Leviathan of Dis
4. Find about the "Light beings" mentioned in Klencory and ask their help.
5. Develop a super virus
6. The dark energy may be foreshadowing for a new super weapon
#93
Posté 07 février 2010 - 05:06
Perhaps that could work against the reapers too, but you would need the Rammers to be manned by mostly mechs or AI to reduce the casualty rate...
#94
Posté 07 février 2010 - 05:08
#95
Posté 07 février 2010 - 05:14
#96
Posté 07 février 2010 - 05:49
#97
Posté 07 février 2010 - 05:49
#98
Posté 07 février 2010 - 06:18
I just can't think of another good ending for the series without completly watering down the Reapers. All these virus/superweapon things just sound silly. You think somebody would have in 37 million years came up with a better idea than a virus.
#99
Posté 07 février 2010 - 06:23
#100
Posté 07 février 2010 - 06:32
third option use the fleet to control everything rule the galaxy starwars empire style (middle choice)Doomhams wrote...
To further elaborate on my above: the final battle will be an epic space fight of epicness. A large number of reapers against thousands of ships ranging from Geth to Batarian to Alliance and turian, just everything. And it is all a desperate distraction, much like attacking the black gate in lord of the rings. All a diversion to distract the reapers and keep their eyes turned away from the Normandy carrying shepherd and his crew. Shepherd's goal is to board Harbinger and download a virus into the computer systems of the ship, maybe even EDI herself into the ships systems. However, before either of those can work, the controller of Harbinger must be taken out. All this time, the squad must blast through countless hordes of husks, scions, praetorians, and other nasties. There are several points inside Harbinger that need to be taken out so that they can reach Harbinger's "bridge". This will result in shepherd having to split the squad mates up, much like in the ending of Mass Effect 2. Also, the whole time this is going on, you have to fight off severe indoctrination from Harbinger on your squad mates using loyalty and paragon/renegade convincing methods. Failure results in either suicides like Fai Dan or Saren, or having to finish them off yourself. Once you get to the end, you discover that the Reaper is really a sort of cybernetic super being of the organic specie used to make the Reaper, this being what they wanted to do to shepherd. You use Harbinger's own hubris against him and get him to disconnect himself and chase you. This puts the ship into a sort of sleep mode, like the derelict Reaper. This allows EDI to infiltrate/push the virus into the systems of the ship but she can't use the ship's communicate system to broadcast it to the other reapers in order to bring them all down. You must fight Harbinger, who proves to be very powerful and requires you to keep moving around and tag team him with the different teams you make at the beginning.
Once you defeat Harbinger, EDI is able to take control of the ship and you can either take control of the entire Reaper fleet and take control of the galaxy for humanity (renegade choice) or you can destroy them all insuring galactic (relative) peace ( the paragon choice). The ship of harbingers though is doomed either way from the damage it has sustained from the battle inside and out all culminating in a daring and epic rescue by Joker with the Normandy.
And this is all taking place in orbit around Earth.





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