CreepingGeth wrote...
This whole Saren plothole thing is like asking why the Eagles didn't simply fly Frodo to Mount Doom. Because the movie, or in this case, the game, would be over as quick as it started
LOL, I always ask that, lazy-ass eagles.
CreepingGeth wrote...
This whole Saren plothole thing is like asking why the Eagles didn't simply fly Frodo to Mount Doom. Because the movie, or in this case, the game, would be over as quick as it started
The momentum of the first game simply wouldn't allow a very different plot from what we have with ME2. Don't kill shepard off and ME2 would be about getting the alliance and council prepared to march off and fight some Reapers or something. Either way the game could not climax with much because there has to be the third game for that intended clashing of forces. Whether it be building the team or building an army
the middle act in a trilogy is always supposed to set up for the third act. I personally prefer losing the old team and building a new one, especially being able to see Wrex advancing the Krogan race, and Liara
changing so drastically.
Lastly your point about joining Cerberus as a paragon is again, justified in the storyline. The Alliance would not fund a new Normandy. Neither would the council. Sure Shepard could get a new ship but not the resources. Cerberus had resources and Shepard had as much freedom in the Terminus systems as he did as a Spectre. Not once in the game are you denied anything because your rank is too low. (Not to mention you can get "reinstated" by talking to the council). Its not a hole. Just goes against your opinion of what you would have liked.
Modifié par plantefol, 07 février 2010 - 04:25 .
plantefol wrote...
The momentum of the first game simply wouldn't allow a very different plot from what we have with ME2. Don't kill shepard off and ME2 would be about getting the alliance and council prepared to march off and fight some Reapers or something. Either way the game could not climax with much because there has to be the third game for that intended clashing of forces. Whether it be building the team or building an army
the middle act in a trilogy is always supposed to set up for the third act. I personally prefer losing the old team and building a new one, especially being able to see Wrex advancing the Krogan race, and Liara
changing so drastically.
Lastly your point about joining Cerberus as a paragon is again, justified in the storyline. The Alliance would not fund a new Normandy. Neither would the council. Sure Shepard could get a new ship but not the resources. Cerberus had resources and Shepard had as much freedom in the Terminus systems as he did as a Spectre. Not once in the game are you denied anything because your rank is too low. (Not to mention you can get "reinstated" by talking to the council). Its not a hole. Just goes against your opinion of what you would have liked.
i don't think the momentum of the first game wouldn't allow a different plot. Others ways exist, it's just a question of imagination...
It's just a bit short to think only Shepard can save the galaxy so he needed to stay alive. If he is the only chance to defeat the reapers, they need only to wait 100 years (it's nothing for guys who can sleep during 50000 years) and then the way is clear. Shepard will be definitively dead... It remember Babylon 5 and the death of the hero, Sheridan. Lorien said he is not so important and another one will take his place and do the job...
And to tell you, Shepard working for Cerberus ha no freedom, he only follow what TIM said. You are just a puppet in TIm's hands. i don't call that free !!! He has only the ressources nothing else.
Plenty of people have passed through the relay. They just never came back. No-one knows what's on the other side.Benethyarr wrote...
I agree that destroying or disabling the relay might be beyond the means of standard Citadel tech, but then again so is passing through the relay - and you find a way to do that.
Well argued.Benethyarr wrote...
As for the ambush plan, it doesn't only make sense in hindsight - all the available intel supports it. You only have evidence of one collector ship, and you know it can be damaged by conventional weapons (it's chased off by a handful of GARDIAN laser batteries). Yes, there could be more of them, or larger ships you haven't seen - but equally this theoretical fleet could be waiting for you on the far side of the relay.
Now if you ambush the Collector ship and gain solid intel that there's something on the far side of the relay that (a) you can feasibly destroy and (you have a compelling need to destroy, then maybe going through the relay would make sense as a follow-up operation. But really, ambushing the Collector ship is just a logical first step whatever the situation.
Beat the game and you'll see Shepard is free to choose whatever. He even says as much if you choose to destroy the base. He was going with Cerberus so long as their goals remained the same. When things changed Shepard says "I have altered the deal, pray that I don't do so again" I'm paraphrasing. And yea I know they could have done things differently, but they couldn't have been much different than setting up for the third, in otherwords not some super grand high speed thrill ride.
Also believe me I'm familiar with the whole "puny human" and insignificance angle its more prevalent in Novels (which I read far too much of). But for Mass Effect its about Shepard. The Reapers could wait yes, but then the story would be about Shepard setting up to go to Darkspace and kill the Reapers somehow. It could only stay defensive for so long. The series says Shepard is the key to all things. Not me. To beings that have lived for millions of years, 100 years is like blinking. But you have to admit things get different when everything they're used to is changed (Protheans changing the Citadel set up and all that)
Modifié par plantefol, 07 février 2010 - 04:54 .
CreepingGeth wrote...
This whole Saren plothole thing is
like asking why the Eagles didn't simply fly Frodo to Mount Doom.
Because the movie, or in this case, the game, would be over as quick as
it started.
Modifié par madisk, 07 février 2010 - 05:12 .
Vaeliorin wrote...
The biggest problem comparing ME2 to The Dirty Dozen is that the characters in The Dirty Dozen interact with each other and change as people over the course of the movie, while the characters in ME2 hardly interact with anyone other than Shepard, and the only ones that show any real character growth from the beginning to the end are Miranda and Jack (this is excluding romances, because those aren't inherent in every playthrough.)
Eain wrote...
I noticed many people automatically assumed that his Human-Reaper would be flying about through space with his arms stretched forward and a cape around his neck, Superman style. I find that seriously hard to believe.
Modifié par glacier1701, 07 février 2010 - 06:24 .
glacier1701 wrote...
The biggest plot hole that everyone has missed is the one about why in heck all advanced sapient life was not wiped out 2000 years ago? While the point about this comes up only if you saved the Rachni in ME1 it is very strongly implied that the Rachni were indocrinated into attacking Council space. Now considering that the Reaper fleet can get to the galaxy in a short time (2-5 years since we know outside of the game that Shepard is alive and going to be facing that fleet in ME3) why go through all the bother of indoctrinating the Rachni, trying to get Geth onboard and the while build new Reapers thing when all that needed to be done was the following:
Sapienti wrote...
...
As for the human Reaper, I said this in another thread, but people are again forgetting or neglecting key information, the Reapers are not purely synthetic, they're all built using the organic life they harvest and the Larva built are designed after the harvested race. We don't see what the finished product looks like in the game but according to the concept art it would have gotten an outter shell. The thing didn't haven legs. While the superman in space thing is funny, that isn't even in the Reaper's design.
...
Sapienti wrote...
Lastly your point about joining Cerberus as a paragon is again, justified in the storyline. The Alliance would not fund a new Normandy. Neither would the council. Sure Shepard could get a new ship but not the resources. Cerberus had resources and Shepard had as much freedom in the Terminus systems as he did as a Spectre. Not once in the game are you denied anything because your rank is too low. (Not to mention you can get "reinstated" by talking to the council). Its not a hole. Just goes against your opinion of what you would have liked.
Modifié par Katarian, 09 février 2010 - 11:02 .
your hopelessNautica773 wrote...
There aren't any plot holes in ME2, because there's almost no plot.
is that your evidence for poor story in me2? you just corrected his thoughts on the conduit,the_devils_aid wrote...
hi guy. you may be missing the point about the conduit
saren practically took over the citadel. he needed the back door to do so. sovereign knew that saren and his geth army would NEVER succeed in taking the citadel in a frontal attack, because they would just close it.
this makes the conduit a doomsday weapon. with it saren bypasses the citadels main defense (closing it) and can take control with an entire army.
only someone who cant read above a 3rd grade level would say that it lost all meaning because it was a backdoor into the citadel no-one knew about
more epic? you thought me1 was more epic? it was epic, but no way in hell anywhere being closely epic as me2JamesT91 wrote...
ME1 clearly has better story
its longer
its more epic- u save the galaxy not just a few colonies
its more fluid- u do a mission and then explain ur actions to the council rather than that annoying mission complete screen
there are no plot holes whereas ME2- why didnt shepherd get in the pod with joker? why did the entire team suddenly leave the normandy just before the IFF was analysed?
Nozybidaj wrote...
Mox Ruuga wrote...
Nautica773 wrote...
There aren't any plot holes in ME2, because there's almost no plot.
Lol. Funny, but true.
Haha, agreed.
Eain wrote...
This thread has in part been inspired by another thread (now on Page 2) that discusses the flaws in ME2's story, or rather, it's shortcomings. I found myself disagreeing with most of what's stated there, even though the points in general are valid.
I write this thread as someone who's finished Mass Effect 1 about ten times, and is now on his third playthrough for Mass Effect 2. Let me start with quickly summing up my main problem with Mass Effect 1:
In ME1 the game offered a solid a convincing story, from start to Ilos. Yes, to Ilos. Because Ilos is where the story falls apart due to the biggest plothole that I've encountered so far in gaming. The Conduit is simply a Citadel back door, rather than some Reaper doomsday device. This makes Saren's quest for the Conduit lose any and all meaning, since he already had access to the Citadel's systems before he lost his Spectre status. He risked everything to find something he didn't need at all, and I still can't quite get over how the writers of ME managed to overlook this.
Thankfully, Mass Effect 2 is absent of any such gaping plot holes. Obviously the question could be asked: why a Human-Reaper? What the hell's the point? Thing is that you can easily fill this in with your own imagination: perhaps the Reapers simply enjoy turning their greatest enemies into one of their own. Perhaps this human Reaper's the start of a landbased army, since the lack of one was an obvious shortcoming for them in ME1, having to rely on Saren and the Geth. I noticed many people automatically assumed that his Human-Reaper would be flying about through space with his arms stretched forward and a cape around his neck, Superman style. I find that seriously hard to believe.
But other than the Human-Reaper, which IMO really isn't a plothole at all, simply a questionable element at worst, ME2's story is rock solid from start to end. ME2 tells the story of the Reapers using their subdued Prothean minions to commence preliminary harvesting of organic life, in compensation for Sovereign's failure at the Citadel. However, nobody knows that these Collectors are Protheans in the first place, or what this harvesting is even for. Or how it can be prevented.
And there you have the key difference between ME1 and ME2. If people say that ME2 lacks a certain level of urgency, they are correct. Because ME2 is not supposed to have urgency. ME2 is about unravelling a mystery, not about preventing the Collectors from destroying all galactic life. The Collectors are -supposed- to be an ominous threat, only sporadically encountered. How strange would it be if nobody really knew what these Collectors were all about, only to have them suddenly appear all over the shop during Shepard's investigation? If we want to talk lack of urgency, then perhaps Dragon Age is a better example, where in the beginning of the game the Darkspawn are built up to be this gigantic threat to Ferelden only to barely encounter them throughout the rest of the game other than in skirmishes.
From where I stand, the Collectors make a great enemy. As the Illusive Man said about the attack on Horizon: This is the most warning we've ever gotten. If there had been more warnings, more often, then Cerberus wouldn't have needed Shepard for the job in the first place. The Alliance would've just waged war on the Collectors.
Throughout the entire game I felt like I was left with the feeling that the Collectors were plotting their next move while I was assembling my team, and that it was simply a matter of time until I ran into them again. And it was.
There is no sense of urgency because the Collectors aren't on the verge of wiping out all human life in the colonies. They've abducted many, yes, but obviously not enough for the Alliance to care yet. That's why Shepard is required to investigate. Truth be told, all the urgency you could possibly want from ME2 is masterfully delivered to you in the final 10 seconds of the game. I mean, how awesome was -that- part? My jaw dropped.
In conclusion, I think ME1's story fell seriously short. It sent you on a wild goose chase around the galaxy to find something that only lead to where your quest basically began. It made me seriously wonder what the hell the point of all the quests in between was in the first place. Mass Effect 2 is clear cut: Build a team strong enough to deal with what may lie beyond the Omega 4 relay, so that we can solve the Collector question in the absence of the Alliance. The war has died down, the threat seems to have vanished, but you know better. You -know- the end of all organic life is still impending, but it obviously isn't here yet since otherwise the Collectors wouldn't have been needed in the first place. This alone implies time and leeway. That's the setup of ME2, and it works great.