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My first hard playtrough!


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#1
JohnDoez

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Okay, so after a break from DA:O I recently got back to playing. I want to try on hard this time :) And I need some tips.

Okay, so for my party, I plan to be a 2hander warrior, berserk/reaver. Alistair will be my tank. Other than that, I have no idea. I'm not sure who I want to heal, and if I should bring both Wynne and Morrigan. If I bring them both, I'd need Wynne to heal, and then I think I could use Morrigan to use some entropy talents, like nightmare and such?

If, I have a space over for someone else should I bring Leliana? As an archer? 

http://social.biowar...96/index/515316 That is the character builds that I'm going to use.

Any input is very appreciated! :) Also, if someone cared to share som tactics for the fellows in my party?

#2
mosspit

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If your tank is effective with aggro-generation ( with taunt), he will likely be only one needing to be healed 80% of the time. With that you probably need 1 healer. A second is just icing.

Sleep and Hex lines are very nice entropy talents.

Bring Leliana if you need some environmental utility like lockpick/trap disarm.

#3
CID-78

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you can go through hard with any party. so try the party members you didn't use much last time. the second time you go through the game it's so much easier that you can tackle nightmare without much problems.

#4
mosspit

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Edited. Wrong post.

Modifié par mosspit, 06 février 2010 - 08:43 .


#5
JohnDoez

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Anyone? This game really kicked my ass at the archdemon on normal xD

#6
dkjestrup

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Using my guide huh? Glad people appreciate it.



I'd say you only need one mage. If you're planning on using potions, then all you really need is Heal, and MAYBE Regeneration.



Heal is good when your tank can't use a potion. The only time where you'll really want Heal and Group Heal is on a Grab/Overwhelm/Crushing Prison. But in all those instances, the best thing to do is to use Forcefield.



So I'd take Morrigan. Grab Heal, Cone of Cold, Forcefield, Sleep for your first 4 levels, then whatever. I'd suggest that Blood Wound or Mass Paralysis are great, as are Crushing Prison, Stonefist, and I might suggest getting Death Hex and Death Cloud, for the Entropic Death Spell Combo. Fireball is also nice.



For your last spot. I personally hate going past locked chests without opening them. I realize that 90% of the time the stuff in them is useless or very cheap, and the exp is low. It's just something personal. I'd go with Leliana. Spec her Bard/Ranger. End game wise, you really want her to have Arrow of Slaying and Scattershot, Lethality, Song of Courage and Master Ranger. Everything else is candy.

#7
JohnDoez

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Yeah, your guide is awesome! :)



So should I go full spirit healer if I don't plan on using potions?



Also, for Leliana, the guide confused me. Should I add dex so that I can get the bow skills, then add the rest in cunning and get Lethality?

#8
Kaoschizm

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Well after playing through with nightmare I think the best party is a tank, two mages and a ranger. Tank draws aggro with taunt and can take a lot of hits, mages provide crowd control, healing, party protection, damage and resurrection, ranger opens locks, does good ranged damage and has a pet that can do damage, off tank and provide some extra abilities. Two mages are better than one because some of the combos like glyph explosion and storm of the century are just so much quicker to pull off with 2 mages.



For both mages I think glyph line (to repulsion), force field line, cold line (to cone) and basic tier 1 heal are all must haves. For morrigan sleep line and hex line are good because she already starts with spells in those areas, for wynne healing line and haste line are good choices for the same reason. Make sure one of your mages goes down the mana drain line for mana clash (which insta kills most mages) and spell might (for storm of century). The tier 1 direct damage spells are worth getting for all your mages too for the damage.



Your ranger (probably leliana, though she won't be able to get ranger till lvl 14) is better off going dex than cun, get enough cun to max lockpick but other than that I reckon dex is just better. In a 2 mage party you won't really see the benefits of her aura as much and dex gives you great damage, great attack rating and great defence, which is useful because she will probably be your most vulnerable party member since she doesn't have protective AOE spells like mind blast or glyph of repulsion.



Tank is pretty self explanatory - max shield/stoneheart skills and get taunt and threaten sustainable ASAP and you'll never have a problem keeping agro.



Strategy is almost 90% the same in any fight: main tank taunts and grabs aggro, mages use mana clash to take out enemy mages, crushing prisons/glyphs of paralysis/force field to take elites out of the fight, or sleep/fireball/paralysis explosion/cone of cold to crowd control large groups. Ranger and two mages are set to auto attack/autocast direct damage spells on the enemy with lowest health, mages are set to auto heal anyone below 75% health, I have group heal on manual so it's always there if things get dicey, force fields can also be used in an emergency too, and I'll frequently use this on the main tank when he's surrounded and taking a beating.



If you get the jump on enemies you can use glyphs of repulsion to block choke points and cast storm of the century or another storm spell - I actually like blizzard and tempest combo without using storm of century for a lot of areas because it doesn't have as big a radius but still does great damage.