Its surprising how small things really affect things for example how in ME1 you would actually have to go to the normandy's door to exit and then you would have the walk way (the thing at ports that connect to ships' doors just like planes, sorry forgot their name) to the citadel for example and you get to see the normandy along with the amazing scenery. Now I know that this is in ME2 in a way, but just not quiet, I don't want to come off as picky or so I just want to give you an example of the magic I am talking about. I am not talking about personal preference like for example I like the original normandy's look (exterior) more than sr2, but that doesn't matter since that is personal pref and anyway I like both ships each in its own way and accept ME2 as what it is, which is great so no big deal here.
Another thing I want to point out is that I have never ever had any problems with elevators and liked that you actually had to ride the elevators rather than have a very well done loading and loved the mako, yes it had problems but as a whole I loved it and the uncharted worlds.
All of this (all points) gives it a more personal feeling more player-game interaction you feel incharge and have more options, explorations (citadel ME1, bare in mind I don't know if in ME2 it opens up more than just what it was on the first citadel visit in ME2) etc. . . more rpg. I hope hammerhead is really all that good and fits in ME2.
I don't think I am alone when saying that It would have been better if you just made the inventory system better and more orginized with types and sections etc than scratching out the whole idea. I like what you did with the armor thou more types would have been great, I like the idea that every one has their own look, just as much as i like the diversity of ME1's armors with the squad and all, I like both of them the way they are. I hope you are getting what I am saying since it's a bit hard to describe. I appreciate both games the way they are and for what they are.
Now for the ideas please don't spoil anything ME2 since I can see may be something similar to what I am going to say happening. Flight, Flight combat, rpg flight combat for the normandy maybe, the different flying vehicles controllable and may be some RTS fleet combat. Now to explain I am not saying turn this into a flight, trade,rts game not at all, but may be as part of the story you get to have to fight or chase while in the normandy and it be done in an rpg way with commands and all mixed up with real time action, something like that (upgrades and all). rts as in may be have to command an entire fleet in combat and so you have all the menus, commands and options etc. Actual real time flying with the normandy may be and the small fighters or ships you see around the citadel. I think with everything done right it could add something amazing to an already astonishing series.
Please don't get me wrong I love what you are doing and everything you have done its rare to see a VG developer with your games and record it really is, just please don't stray towards the casual fans and away from rpg as many developers are. I really hope you don't get this the wrong way.
oh and not to get into crashes I want to point out a glitch (PC) which occurs when scanning planets, sometimes it goes straight from rich to depleted and the planet is still rich on minerals.
Modifié par DylanZeppelin, 07 février 2010 - 09:11 .




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