Well, I hated the ending, but the game is great so its a back and forth battle for me to make up my mind about the story overall. I decided I would come up with a better ending, just for fun. It also gives a more plausible explanation for why the reapers do what they do, and gives a much more engaging and dramatic ending worthy of a Bioware game.
(caution, its long)
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After choosing who to guard the gate and going out on the platform with your team, you are confronted by a team of Collectors, and showing that Harbinger is becoming more desperate, he switches between them very quickly, firing off several attacks, then releasing the Collector, then becoming another. “It is too late to stop the storm”
After defeating them, the platform moves towards the central area, where there is a huge spire, something like the Citadel tower, only Collector style. It is seen that all of the tubes are heading towards the top of it, but the player cannot see what is at the top. The platform attaches to the spire and the player enters inside (this is the Collector “control room”). Once inside there is a quick cutscenes where Shepard and team walk in, dispatching a few collectors, they enter into the large chamber where the Collector General usually is seen, although currently it is unoccupied. They approach the main console and see the Reaper Ship on the display, but are unsure of what it means. (some brief dialogue between characters). Shepard decides to go on, and they are about to go to the top of the spire via the room, which is like a large elevator. As Shepard is reaching for the console in the middle of the room, the Collector General appears behind them. Team shoots at him, but he is protected by a barrier. Team takes cover.
Dialogue initiates. In this, Harbinger reveals his true nature as a reaper “soul” possessing the Collector general. Harbinger was once a Reaper, but as he was bound to die eventually because he was trapped in the orbit of a star (reference to the mission on the reaper). The Protheans who defeated him boarded his ship to learn a weakness for fighting the other Reapers, but they eventually became indoctrinated. Harbinger then created the Collectors from the indoctrinated Protheans, and created the Collector general for himself to control the collectors, because he had to eventually abandon his form as the Reaper. He was abandoned by the other Reapers who eventually went back into Darkspace, so he decided to attempt to rebuild his form in the safety of the galactic core. Using the Collectors, he captured (or built) the Collector ship and went through the Omega 4 relay to wait for the next culling when he would build his new form. He has kept this Collector General (actually, one of the first Prothean-Collector hybrids) alive for 50,000 years with his energy. He has been the guardian of this facility since the Protheans were defeated, and he has used the Collectors throughout history to spy on the galaxies civilizations and learn about them—also abducting people to learn about their genetic structure (referencing the abductions from ME: Ascension). When Sovereign was defeated, Harbinger saw that humans were a threat, but they also provided the genetic makeup necessary to make himself essentially a Reaper “god”. Apparently, humans have a genetic diversity and strength of mind unlike other species (expanding upon what Mordin says about humans if you choose to talk to him), even the Protheans did not possess this. Harbinger decided to try to make a “Pure” Reaper form, which the Reapers have been trying to achieve for millions of years. Essentially, Harbinger wants to transcend his physical body and become a form of living energy-invincible and immortal.
After a brief fight in which the player defeats the collector general, and Harbinger leaves the Collector form in a gust of wind and energy, like with Saren. But that energy heads upwards to the top of the spire. Shepard and team initiate elevator and pursue to the top. There they find the source of the energy spike, where all the genetic material and energy is heading towards this suspended mass of light, energy, and matter. Harbinger is suspended inside, half-created, resembling a somewhat large wispy humanoid shape in the form of light and matter (maybe ten feet tall, but floating and somewhat changing shape). He cannot leave the energy mass. He tells Shepard that even if he stops his plan, the Reapers will still come, and this time they will all know how to attain the power he has. Shepard’s team fights Harbinger by destroying the 4 conduits connecting the energy/human dna/matter to Harbinger’s energy form, while fighting off husks and Harbinger (firing energy). Harbinger dies, his form dissipates. EDI says there will be an overload and the station will explode unless the energy is stopped, since it no longer is going anywhere. Dialogue with Illusive Man begins (same as in the game now, where he argues for Shepard to stop the destruction of the station). The game would then continue normally, except that more time would be spent showing reactions to the deaths of the crew. Then you go back to the Council after talking to the Illusive man where they are happy for your help, and lots of humans are thanking you. All ends happily, until you see the reaper fleet approaching.
*Alternately, the player’s choice could initiate two different missions, which would make the ending even more awesome:
Paragon Mission: “End of the Line” You destroy the station. As soon as you get back aboard the Normandy, EDI takes control, and you are taken to the Illusive man’s HQ against your wishes, as Joker cannot control the ship. This was EDI’s function all along, as an insurance policy for the Illusive Man. You and you team decide they have to fight Cerberus and eliminate the Illusive Man. Shepard must convince some of his Cerberus-loving crew (like Miranda and Jacob) to go along with him/her, if they have enough paragon/renegade points. Once your ship docks, Cerberus tries to kill everyone on board (The Illusive Man is going to save your life if you die, but genetically alter you to follow his wishes). Then they storm through the Cerberus compound and eventually can either kill or capture the illusive man, and call in Alliance forces to capture the station. You then go back to the citadel and are given a happy reunion by Anderson and the council. Then the player sees the reaper fleet.
Renegade Mission: “Coup D’Etat” You save the station and leave. Back on board the Normandy, the Illusive man contacts you via the hologram. He is happy for your actions, then asks you to take part in the “next phase”. He tells you about his plan to overthrow the council and replace its leaders with those who will be able to act, unlike those now. "Clearly the current leadership will not recognize this threat for what it is; therefore, it's up to us to replace them with those who will" (Military Commanders under Cerberus influence, the Terra Firma leader, etc…) You can choose to not go along (Initiating the “End of the Line” mission), or do his mission.
If you do the mission, you are sent to the Citadel, where you meet with the three main leaders of the Coup and talk about the plan. You would also be given the opportunity to convince others (like Admiral Hacket and Anderson) to go along with your plan, or at least manipulate them to make the coup go smoother. You might also lose a few crew members here if you don’t have a high enough renegade, as some will abandon you or try to leave you for what you are doing (similar to KOTOR). Once you are ready, you use the fast travel terminal to go to the council offices and storm the area with your team and alliance soldiers at your back . You take out the guards (either alien or human depending on your choices in the first game), and can choose to kill all of the council or arrest them. Eventually, the coup is successful and the end shows the new military leaders taking control. The player then sees the Reaper fleets.
***(Backstory explanation for Harbinger/Reapers, would be revealed in ME:3). In the past, the Reapers were once just an ordinary species of some insectoid creature like the Rachni; they tried to become ultra powerful so they became hybrids with machines. Eventually, they became a species of machine itself, the Reapers, and their original species was destroyed by themselves. They were the most powerful thing in the universe, but they hadn’t achieved what they wanted, which was immortality beyond their physical form/ships. They realized that as machines they could not actually achieve this, sentient organic life was necessary because it had some necessary component in this. Since they had wiped out most other sentient life to gain their dominance, they no longer had any organic sentient life to use for this end. At first they tried to manipulate life to create a “supreme organic form” which could provide the key to their goal. This did not prove successful, because they determined that as they interfered with the process it did not form along the paths of nature. So they set up the Citadel trap, left the mass relays, and left behind vanguards and the keepers—then retreated into darkspace to hibernate until they could initiate a culling. At each culling, they would integrate sentient life into their own form, attempting to use that species knowledge and genetic structure to (Sovereign: “we are each a nation”) They repeated the process dozens of times over several million years, but could never find a solution. Eventually, they became slaves to their own forms, and lost sight of their goal. Harbinger is one of the few who did not, which is why he considered himself the “leader” of the reapers. Harbinger believed he had found the solution by chance when he was forced to abandon his powerful Reaper form, which apparently had never happened before.***
A much better ending for Mass effect 2
Débuté par
The Black Ghost
, févr. 06 2010 09:16
#1
Posté 06 février 2010 - 09:16




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