More RPG for Mass 3
#1
Posté 07 février 2010 - 12:15
We will fight for the Lost abilities!!!!!!!
#2
Posté 07 février 2010 - 12:18
#3
Posté 07 février 2010 - 12:25
I'm sure this comes off as kind of a "lol ur dumb" post but thats not the intention i'm honestly trying to understand why some people think that lots of choices of the same thing equals more customization.
Edit: I should point out I'm not disagreeing with you there is a fundamental lack of alot of RPG elements in Mass 2 and ME 3 really should have more I just dont understand how people think customization has gotten worse from ME 1
Modifié par Draconis6666, 07 février 2010 - 12:50 .
#4
Posté 07 février 2010 - 12:46
Modifié par Vamp44, 07 février 2010 - 12:53 .
#5
Posté 07 février 2010 - 12:49
#6
Posté 07 février 2010 - 12:53
What I really miss is the way you could upgrade your character. Maybe it's because you could make yourself slightly better every level instead of having to wait a couple of levels to add that last point. The stat point system really needs to be completely overhauled in ME3, though. It always feels like your points don't do anything but make your character do 5% more damage with certain spells or whatever. It's very generic and boring.
#7
Posté 07 février 2010 - 12:53
"Let there be RPG!"
That's it! It's over!
#8
Posté 07 février 2010 - 12:55
#9
Posté 07 février 2010 - 12:58
Sidac wrote...
I agree 100% with Draconis
As do I.
Whenever I hear this "its not an RPG" stuff they never explain why its no longer an RPG. Because it isn't complex? Because picking your armor and weapons is now a choice instead of a problem?
I don't get it.
#10
Posté 07 février 2010 - 12:58
Oh, come on.Draconis6666 wrote...
I didnt actualy disagree that it didnt need more RPG i disagreed with the belief that ME 1 had any more customization than ME 2 does. I fully support ME 3 having more of the RPG that ME 2 is lacking, I dont however feel that customization is one of those or that it needs any serious attention paid to it over other more important issues.
(joking)
#11
Posté 07 février 2010 - 01:02
Knight Templar wrote...
Sidac wrote...
I agree 100% with Draconis
As do I.
Whenever I hear this "its not an RPG" stuff they never explain why its no longer an RPG. Because it isn't complex? Because picking your armor and weapons is now a choice instead of a problem?
I don't get it.
Exactly this, ME 2 is as much an RPG as ME 1 was is it lacking in some departments as an rpg that could be improved on? yes of course thats true of almost any game, but it is still an RPG.
Modifié par Draconis6666, 07 février 2010 - 01:02 .
#12
Posté 07 février 2010 - 01:11
there is 0 exploration no large cities the Citadel was cut to next to nothing and its the capital of the universe... the flotilla is the Quarian home and you get to go there once.. hell the Korgans have stores why do the scavengers of the universe not have some crap to sell...
ME2 is a shooter with RPG elements.. not an RPG with shooter elements, not i am sorry if you lack the ability to understand that... hell if you don't you are not smart enough to understand a good RPG
ME1 was a universe you played in and were a part of... ME2 is a game
Modifié par Hizoka003, 07 février 2010 - 01:14 .
#13
Posté 07 février 2010 - 01:21
#14
Posté 07 février 2010 - 01:26
Keep the customization but find a way to incorporate the armor inventory(for all squadmates) instead of reducing it to the point that other than looks it hardly matters.
These armors and upgrades could be bought/found(off key enemies) and or created. ME2 was just too "reduced", loved the combat aspect sure but give a brother a break. Do more with Armors and upgrades. I'm not asking for alot really, this stuff is standard to bioware.
#15
Posté 07 février 2010 - 01:29
#16
Posté 07 février 2010 - 01:29
you fall into that ctagory of thoes not smart enough to understand the differance of an RPG with shooter like combat and a Shooter with some RPG elementsDraconis6666 wrote...
ME 1 is the same planet 40 times with a different texture and the citadel is 95% elevators with actual space thats not much bigger than the ME 2 citadel, Ilium is bigger than the ME 1 citadel after you factor in all the areas of it. You see NOTHING in me 1 like you do in ME 2 you dont eve SEE a city besides the citadel. The only planets that are unique at all are plot planets.
#17
Posté 07 février 2010 - 01:31
no DOUBTcamcon2100 wrote...
This Topic is for people who feel the rpg elements were stripped down and want them back. What you do is post if you agree ME2 was lacking in Customazation and would like to see more personalazation and want them back in the finale!!!
We will fight for the Lost abilities!!!!!!!
Totally agree here. I actually want to sift through my invintory selling my junk. I WANT to search for hours for the best wepons and armor. I want each item to be cumstomized to differnt play styles and I want the classes to be split into armor classes again.
Id still like the armor to be broken in to chest, leggs, arms etc, this would make the gear hunt all the harder,
Leave in upgrades, forces people to pick between how they get their gear and if they want to be a god character.
#18
Posté 07 février 2010 - 01:38
You cling to the idea that ME 1 was such a superior RPG when it has very little that ME 2 does not the "exploration" is meaniningless as you are exploring the same thing over and over and over and you find the same thing over and over and over, theres like 6-7 actualy unique things to be found in the entire universe across all the planets that are not related to a quest.
You speficialy state that ME 2 has no large cities when it clearly has both illium AND the citadel both of which are larger or of the same size than the ONLY large city in ME 1 which is the citadel. As for the flotilla perhaps you should take some time to actualy explore the lore surounding the quarians to answer your own question on why you only go there once.
#19
Posté 07 février 2010 - 01:39
deusofnull wrote...
no DOUBTcamcon2100 wrote...
This Topic is for people who feel the rpg elements were stripped down and want them back. What you do is post if you agree ME2 was lacking in Customazation and would like to see more personalazation and want them back in the finale!!!
We will fight for the Lost abilities!!!!!!!
Totally agree here. I actually want to sift through my invintory selling my junk. I WANT to search for hours for the best wepons and armor. I want each item to be cumstomized to differnt play styles and I want the classes to be split into armor classes again.
Id still like the armor to be broken in to chest, leggs, arms etc, this would make the gear hunt all the harder,
Leave in upgrades, forces people to pick between how they get their gear and if they want to be a god character.
You want WOW then not an RPG
#20
Posté 07 février 2010 - 01:44
Some add-in ideas: LED Color change (like for the lights on the Recon Hood, and suit lights)
Weapon color change (The revenant machine gun looks dumb if your all white and blue
Cybernetic eyes for Paragons
Pazaak!!! (KoTOR fans rejoice please!)
Make Adepts pure awesome again.
Bring back the old Citadel levels. I wanna go to Flux!
#21
Posté 07 février 2010 - 01:46
Hizoka003 wrote...
you fall into that ctagory of thoes not smart enough to understand the differance of an RPG with shooter like combat and a Shooter with some RPG elements
Thank you. Thats what ME2 is. Not many people get that fact!
#22
Posté 07 février 2010 - 01:50
#23
Posté 07 février 2010 - 01:54
#24
Posté 07 février 2010 - 01:56
Keep the ME2 scan system, but build out on it. More armor peices(I liked how pieces came with bonuses that suited them, although i woudn't argue about extra mod slots), more weapons, maybe modular weapon(and possibly omni-tool/bio amp if you want to go far enough) design, which has been mentioned on several threads. ME1 failed because the inventory was useless. The inventory of ME2 is better designed, just spare. Also, squadmates. Most agree.
More skills wouldn't be amiss either, for variety(although having to pick and choose which ones you really want to upgrade does make the choice a bit more meaningful). Especially for squadmates, they just seemed like tacked on helpers with a few abilities each. They should feel like full allies, each with their own powers ready to help you defeat the threat. Also, it needs to go back to point-by-point skills. I have too many characters who ended up with points left over and no way to spend them . . .
I'm not bashing the game, to be sure, its a good game. Its all just my personal opinon that these things would be good for ME3.
In my opinon. Deal with it.
#25
Posté 07 février 2010 - 02:40
there is a big differance in an RPG and a Shooter with dialog choices... i agree we do not need eleventy billion item drops... but at the same time you can get every armor peice in game before you do anything else... RPGs are about evolving your charater, making your charater your own... ME2 does not do that.. by the end of the game every player has the same everything, you just swap out a handful of skills....Draconis6666 wrote...
no you fall into the category of small minded peopel who refuse to believe that a game can actualy be both and that its impossible to ROLE PLAY (which is the defining term of an RPG) without tons of pointless options and 300 different skills that arent needed. What defines an RPG is the ability to role play a character not if you have to drink water 3 times a day to stay alive or if you can spend 80 hours tryign to drive up a hill in your rover to get to a deposit of some random x mineral. Those things are simply periphial improvements to an RPG they are not what makes a game an RPG or not.
You cling to the idea that ME 1 was such a superior RPG when it has very little that ME 2 does not the "exploration" is meaniningless as you are exploring the same thing over and over and over and you find the same thing over and over and over, theres like 6-7 actualy unique things to be found in the entire universe across all the planets that are not related to a quest.
You speficialy state that ME 2 has no large cities when it clearly has both illium AND the citadel both of which are larger or of the same size than the ONLY large city in ME 1 which is the citadel. As for the flotilla perhaps you should take some time to actualy explore the lore surounding the quarians to answer your own question on why you only go there once.
An RPG is more about being in the world of the game then just fighting from point a to point B... if you really want to experiance what an RPG is go play FF7 or Chrono Trigger, yes they are very old games now but they are the best examples of RPGs ever done... even KOTOR if you need something mor recent
the biggest thing ME2 lacks is emersion you do not feel like you are in the ME universe like you did in the first... you want Halo made by BioWare not the next great RPG, you are happy with the same shooter thats been done since Doom Heritec and Quake




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