[quote]TJSolo wrote...
Your level of interaction within an inventory if fully up to the you.
You wouldn't need to muddle around or get frustrated with trying to sort through the inventory. You could just sell it all if you want creds.
[/quote]
This statement is preposterous. You are REQIRED to play the loot game in ME1. If you don't mess with the inventory at all, you can't finish the game because you're stuck with the tier 1 gear.
At a bare minimum you have to sort through you inventory once every few hours to make sure everyone is using the best gear you have available and then liquidate the rest. A quick job of this takes around half an hour with the seven squaddies from me1. Over the course of the whole game, thats several hours of swapping virtually identical parts just so you aren't completely overpowered by standard enemies.[/quote]
No, a player could choose to take a a passive approach to inventory; only selling when needed, buying some new stuff, and only equipping the people in the squad you use.
Merely stating that it takes time to properly equip yourself and the squad is not a negative in and of itself. Some people choose to take time away from progressing in the story to do some customization illusionary or not.
[quote]
Answering a why question is typically too subjective. If you don't like
something I could explain why I like it but you wouldn't agree. Also
there are already posts giving reason why some people enjoy sort,
shifting, and managing inventory.
[/quote]
I like tinkering with things. I have no problem with inventory management as long as it serves a purpose beyond swapping out tier 1 guns for tier 2 guns. ME1's loot system was terrible in this regard. The guns weren't any different from eachother other than a linear progression in all the stat categories. The only worthwhile thing from ME1's version of lootris was the equipment mods because it was the only thing that could make a piece of equipment genuinely different from another. All the rest was worthless busywork.
[/quote]
And removing the choice to play lootris in your words didn't improve or add to variety. Calling ME1 loot system terrible is exaggeration and overstating. Too much loot at times but the system in and of it self is not terrible.
[quote]
Finding garbage items is fodder just to sell and save money for future purchases.
[/quote]
If they're garbage items, why not just give the player money instead of wasting their time by forcing them to sort through all said garbage? After all, you don't get any where near enough money to buy anything unless you sort and sell all the vendor trash, which has no reason to exist other than to be sold for money.
[/quote]
The loot in ME1 wasa random so you have to get drops and the chances of getting good drops was just higher. The garbage items are subjective to what you have and what dropped.
Buying and selling trash loot to afford the good stuff, congrats you have discovered the timesink that is the ME1 economy.
[quote]
[quote]
Again this is mostly about choice; Some people are bothered by the lack of choices in ME2.
[/quote]
Like I've said, they force you to play the timewasting loot game in ME1. There is no choice on that count unless you never plan on finishing the game.
Equipment mods should have been kept, discrete pieces of gear are better off gone unless they were going to do somthing better than linearly progressing tiered gear . More complexity in the combat and character development systems would have been greatly appreciated. ME1 -> ME2 is two steps forward, one step back.
In my not so humble opinion, of course.
[/quote]
There is no forcing the player to spend more time than they wanted in gear.
The end game choice of gear is the same kind of choice at the end of all games; wearing the best you have access to.
Modifié par RBDneezy06, 08 février 2010 - 12:41 .




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