Custom class Creator
#1
Guest_Guest12345_*
Posté 07 février 2010 - 12:42
Guest_Guest12345_*
Give us a basic template and the options to pick from 1-2 guns, 1-2 skills, and 1-2 ammo types. This will allow us to play and build the characters we want in a whole new way. unshackle us from these class templates and let us create our own customized SHEP!
#2
Posté 07 février 2010 - 12:56
#3
Posté 07 février 2010 - 01:08
#4
Posté 07 février 2010 - 01:32
#5
Posté 07 février 2010 - 01:32
#6
Posté 07 février 2010 - 02:26
#7
Posté 07 février 2010 - 02:32
#8
Posté 07 février 2010 - 02:57
Imagine a class composed of Reave, Energy Drain, Power Armor, Armor Piercing Ammo, Disruptor Ammo and a class power with Assault Rifle, SMG and Heavy Pistols as a weapon set.
And thats with only 1 of the unique class abilities.
Now imagine a class with Throw, Shockwave, Cryo Blast, Cryo Ammo, Combat Drone and a class power with Shotguns, SMG and Heavy Pistol.
How do you design a game that makes the first class still challenging without making the second class unplayable? How do you make the second class viable without making the first a walk in the park?
Its not feasible the way that they made Mass Effect 2. Not in the slightest bit.
#9
Posté 07 février 2010 - 03:02
Scharfschutzen wrote...
Bioware could learn some lessons from Oblivion, as far as customization goes.
Hmm, wouldn't know; I was never into Bethesda, i'm a BioWare fan. Not to say I gave Bethesda a try, I just dont like their style.
Oh, and good to see another member of CCI =D
#10
Guest_Guest12345_*
Posté 07 février 2010 - 03:06
Guest_Guest12345_*
then you can pick from the entire list of secondary skills, gun types and ammo types.
My only concern with balance is using multiples of the Primary class skills, the secondary skills seem very easy to overlap.
Balancing a single player game is necessary but only to the extent that the experience is Fun. I would say this should be a reward for beating the game, this way you can get the experience the devs designed and then you can design your own.
#11
Posté 07 février 2010 - 03:07
Omega-202 wrote...
Imagine a class composed of Reave, Energy Drain, Power Armor, Armor Piercing Ammo, Disruptor Ammo and a class power with Assault Rifle, SMG and Heavy Pistols as a weapon set.
And thats with only 1 of the unique class abilities.
It's also with three loyalty talents, which probably wouldn't be allowed.
#12
Posté 07 février 2010 - 03:12
matt654321 wrote...
Omega-202 wrote...
Imagine a class composed of Reave, Energy Drain, Power Armor, Armor Piercing Ammo, Disruptor Ammo and a class power with Assault Rifle, SMG and Heavy Pistols as a weapon set.
And thats with only 1 of the unique class abilities.
It's also with three loyalty talents, which probably wouldn't be allowed.
Then replace Reave with Warp, Drain with Overload or Armor Piercing with Incendiary Rounds. Not much of a difference.
Still only includes ONE of the class specials and the OP never said the loyalty abilities would be off limits.
The simple fact is that the difference between the BEST and WORST would be gargantuan. The primo builds would dwarf the gimped ones by miles.
You think its bad now that people are ****ing and complaining about "Insanity needs to be patched because its too hard" while others say "Insanity is too easy"? Imagine if certain people got their hands on full class customization. Veteran would become too hard for some builds and Insanity would be a cake walk.
#13
Posté 07 février 2010 - 03:35
Omega-202 wrote...
The simple fact is that the difference between the BEST and WORST would be gargantuan. The primo builds would dwarf the gimped ones by miles.
You think its bad now that people are ****ing and complaining about "Insanity needs to be patched because its too hard" while others say "Insanity is too easy"? Imagine if certain people got their hands on full class customization. Veteran would become too hard for some builds and Insanity would be a cake walk.
I'm forced to respond with, "Who cares?" So what if one build trumps another - it's not like this is a game with online interactions or PvP - if a player wants to overpower themselves, it in no way harms your game experience.
If you're concerned with it dumbing down the game experience, then simply abstain from making ridiculous power combos. Alternatively, they could only make it an option for difficulty levels at or below what you've beaten. Thus, no easy-mode insanity until you beat it with a standard class.
I really just can't see the cons here - it's a pure win idea in my book.
Modifié par Ball-In-A-Cup, 07 février 2010 - 03:42 .
#14
Posté 07 février 2010 - 07:52
Ball-In-A-Cup wrote...
Omega-202 wrote...
The simple fact is that the difference between the BEST and WORST would be gargantuan. The primo builds would dwarf the gimped ones by miles.
You think its bad now that people are ****ing and complaining about "Insanity needs to be patched because its too hard" while others say "Insanity is too easy"? Imagine if certain people got their hands on full class customization. Veteran would become too hard for some builds and Insanity would be a cake walk.
I'm forced to respond with, "Who cares?" So what if one build trumps another - it's not like this is a game with online interactions or PvP - if a player wants to overpower themselves, it in no way harms your game experience.
If you're concerned with it dumbing down the game experience, then simply abstain from making ridiculous power combos. Alternatively, they could only make it an option for difficulty levels at or below what you've beaten. Thus, no easy-mode insanity until you beat it with a standard class.
I really just can't see the cons here - it's a pure win idea in my book.
As I said, it has to do with public opinion. These boards aren't the only place where I've seen people making outrageous complaints of difficulty disparity as is. That kind of blatant belly-aching never reflects well on a game regardless of if its founded or not.
But, when you add a feature such as the one being suggested, you give the difficulty complainers very solid ground to stand on. Reviewers would make sure that it was mentioned in every article. Fans would be sure to criticize the game for this seeming short fall.
Its seen as simple bad game design to allow so much freedom as to be nearly function breaking. Polish and restraints are often necessary against freedoms in order to allow the game to look good as a whole.
Could the development team see the appeal? Did they consider it? Probably. But they knew that the whole of the game would suffer for it. The product would look and feel sloppier. Its better to have a tight, well functioning game than one that caters to everyone creative whim at the sacrifice of cohesiveness.
#15
Posté 07 février 2010 - 08:00
scyphozoa wrote...
When you beat ME2 you should unlock the option to customize a NEW class.
Give us a basic template and the options to pick from 1-2 guns, 1-2 skills, and 1-2 ammo types. This will allow us to play and build the characters we want in a whole new way. unshackle us from these class templates and let us create our own customized SHEP!
I'm Commander Shepard, and this is my favorite idea on the Citadel.
#16
Guest_Guest12345_*
Posté 07 février 2010 - 09:46
Guest_Guest12345_*
Omega-202 wrote...
Ball-In-A-Cup wrote...
Omega-202 wrote...
The simple fact is that the difference between the BEST and WORST would be gargantuan. The primo builds would dwarf the gimped ones by miles.
You think its bad now that people are ****ing and complaining about "Insanity needs to be patched because its too hard" while others say "Insanity is too easy"? Imagine if certain people got their hands on full class customization. Veteran would become too hard for some builds and Insanity would be a cake walk.
I'm forced to respond with, "Who cares?" So what if one build trumps another - it's not like this is a game with online interactions or PvP - if a player wants to overpower themselves, it in no way harms your game experience.
If you're concerned with it dumbing down the game experience, then simply abstain from making ridiculous power combos. Alternatively, they could only make it an option for difficulty levels at or below what you've beaten. Thus, no easy-mode insanity until you beat it with a standard class.
I really just can't see the cons here - it's a pure win idea in my book.
As I said, it has to do with public opinion. These boards aren't the only place where I've seen people making outrageous complaints of difficulty disparity as is. That kind of blatant belly-aching never reflects well on a game regardless of if its founded or not.
But, when you add a feature such as the one being suggested, you give the difficulty complainers very solid ground to stand on. Reviewers would make sure that it was mentioned in every article. Fans would be sure to criticize the game for this seeming short fall.
Its seen as simple bad game design to allow so much freedom as to be nearly function breaking. Polish and restraints are often necessary against freedoms in order to allow the game to look good as a whole.
Could the development team see the appeal? Did they consider it? Probably. But they knew that the whole of the game would suffer for it. The product would look and feel sloppier. Its better to have a tight, well functioning game than one that caters to everyone creative whim at the sacrifice of cohesiveness.
i don't understand why this is an issue for you, if to unlock this feature you have to beat the game. beating the game means reviewers and gamers alike will have played in the balanced parameters the developers intend.
then after you have played that experience, for the benefit of the player, they can choose to replay with a new custom class. to me, that is clearly not going to affect ratings. and people will always find reasons to complain, so that is not worth holding back game development for fear of trolls.
#17
Posté 09 février 2010 - 01:48
Omega-202 wrote...
As I said, it has to do with public opinion. These boards aren't the only place where I've seen people making outrageous complaints of difficulty disparity as is. That kind of blatant belly-aching never reflects well on a game regardless of if its founded or not.
But, when you add a feature such as the one being suggested, you give the difficulty complainers very solid ground to stand on. Reviewers would make sure that it was mentioned in every article. Fans would be sure to criticize the game for this seeming short fall.
Its seen as simple bad game design to allow so much freedom as to be nearly function breaking. Polish and restraints are often necessary against freedoms in order to allow the game to look good as a whole.
Could the development team see the appeal? Did they consider it? Probably. But they knew that the whole of the game would suffer for it. The product would look and feel sloppier. Its better to have a tight, well functioning game than one that caters to everyone creative whim at the sacrifice of cohesiveness.
...When you look at a Picaso do you say, "Gee, why didn't anybody stop him?"
You seem like the kind of guy who would say that.
#18
Posté 09 février 2010 - 02:28
Besides, if it's an option available only after beating the game, then balance isn't as much of an issue. You want people to continuously replay your product and not sell it, and allowing us to make unique classes gives the consumer one more reason to keep playing.
Modifié par ItsFreakinJesus, 09 février 2010 - 02:29 .
#19
Posté 09 février 2010 - 02:37
#20
Posté 09 février 2010 - 02:38
#21
Posté 09 février 2010 - 03:23
jgarcia916 wrote...
I think they have these templates to balance the game out. It would be great though.
What does an Singleplayer Game needs balance for? Yes, i am aware there are some little kiddies out there who actually care they beat the game 1 minute faster than some other poster on some internet forum... but really.. like that would matter.
Its a singleplayer game... it doesn't need balance. I could care less if the engineer had an ability to put the Cain in unlimited ammo mode. If its fun for that player doing that, why not let him have fun? As long as i have fun with the stuff i am playing...
And yes, i would love the ability to customize Characters. I would really love to be able to pick which skills my Biotic user has and which he does not.
This game would have been so much better if they had just opened up a talent tree and let you pick whatever powers you want. An Engineer with Tactical Cloak and sniper rifles? Why not? So he picked tactical cloak instead of techarmor.




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