Warp Ammo disabling Shields?
#1
Posté 07 février 2010 - 01:29
I tried just using the hand cannon with warp ammo on an eclipse engineer with and without warp ammo and it seemed as if the warp ammo helped with destroying the engineers shield.
#2
Posté 07 février 2010 - 02:41
#3
Posté 07 février 2010 - 03:01
#4
Posté 07 février 2010 - 06:09
#5
Posté 07 février 2010 - 06:12
#6
Posté 07 février 2010 - 06:14
senojones wrote...
It shouldn't. Warp ammo = health/armor/barriers.
Even then, it should only be Health/Barriers or Armor/Barriers as it makes AP ammo useless compared to Warp.
#7
Posté 07 février 2010 - 06:17
TBH, it's all up to preference. Soldiers have Concussive Shot to deal with barriers.
#8
Posté 07 février 2010 - 06:18
Unshkblefaith wrote...
Warp ammo simply adds a damage bonus rather than a type-specific bonus. For instance, heavy warp ammo adds 50% damage regardless of protection used.
I don't really care truthfully, but it shouldn't work that way
#9
Posté 07 février 2010 - 06:19
I took AP on my Sentinel as I had Warp and Overload to get past shield and barrier.
#10
Posté 07 février 2010 - 06:21
Monstruo696 wrote...
senojones wrote...
It shouldn't. Warp ammo = health/armor/barriers.
Even then, it should only be Health/Barriers or Armor/Barriers as it makes AP ammo useless compared to Warp.
ARP is 20% higher on health/armor, its superior to both of those types. Warp also effects barriers at the cost of 20% damage. Neither are really 'superior' when compared, both have benefits and weaknesses that depend on your playstyle and class.
Modifié par senojones, 07 février 2010 - 06:22 .
#11
Posté 07 février 2010 - 06:53
Maxiric wrote...
Concidering AP can do 20% more damage to armor and health its hardly useless. Shredder ammo is useless, Cryo Ammo is useless. Warp is the most effective versus all methods of defence, AP is better versus Armor and Health but not effective at all against shields or barriers.
I took AP on my Sentinel as I had Warp and Overload to get past shield and barrier.
I've discovered that Squad Cryo is a Vanguard's best friend. Well, that and Quicksave.
#12
Posté 07 février 2010 - 07:15
Keep in mind Warp Ammo also does bonus damage if the target is under effect by Biotics.
#13
Posté 07 février 2010 - 09:11
#14
Posté 08 février 2010 - 01:33
Btw, themaxzero, Warp Ammo only does bonus damage if the target is affected by biotics AND has no protection. Read the fine print. It says "does bonus damage to HEALTH".
#15
Posté 08 février 2010 - 01:39
KIRBYSIM wrote...
I think the reason Warp Ammo appeared to be effective against shields is because the topic starter was using an SMG. SMGs are effective against shields, has nothing to do with Warp Ammo.
Btw, themaxzero, Warp Ammo only does bonus damage if the target is affected by biotics AND has no protection. Read the fine print. It says "does bonus damage to HEALTH".
It says "does bonus damage to health, armour and barriers" IIRC
Modifié par Looy, 08 février 2010 - 01:39 .
#16
Posté 08 février 2010 - 01:56
blank1 wrote...
AP Ammo, when maxed, does 20% more damage to armor and health per shot. This adds up like nuts on rapid fire weapons -- after 5 shots, an AR with AP ammo is doing 100% more damage to armor and health.
Maths does not work that way.
Now granted I don't really know the source facts but from what you said after 5 shots it would still have done 20% more damage. I.e. 6 shots' worth rather than 5. Not 10.
Unless you meant an extra 100% of one shot, in which case - English does not work that way.




Ce sujet est fermé
Retour en haut






