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Is a Duel Wielding Tank pointless?


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#26
Jians

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Sevitan7 wrote...
When not backstabbing, the only thing that warriors have over rouges is the +8 from berserker, but it's more or less offset by the fact that rouges only need 24 dex for momentum and don't need to dual wield 2 medium weapons, so they end up having a higher based damage anyway and end up doing almost the same damage when not backstabbing. And they can also use pinpoint strike for 15 seconds of criticals anyway.


Now that you mention it, I also completely forgot that Rogue have the awesome backstab modifier talent with Exploit Weakness in the Assassination specialization, which increases the damage you do when backstabbing by a significant amount especially if you're a Cunning oriented Rogue.

So yeah, you don't really want to tank as a Rogue when you can let the Warrior do it and you can be free to put out omgwtfbbqpwnsauce backstab numbers instead.

I think we've established that the DPS of a DW Warrior would come nowhere close to a backstab Rogue's DPS so its not trying to become wannabe Rogues. What people are trying to achieve is probably more of how much DPS you can output as a Warrior while tanking, so from that point of view ... a DW Warrior is probably the best option.

Modifié par Jians, 18 novembre 2009 - 10:53 .


#27
Eddie Fynn

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Momentum is worthless if you have haste activated. And pinpoint strike works with dual strike. Overall though, to a non-backstab/crit immune enemy, strength based rogues out dps the best warriors if striking from behind or using pinpoint strike. Even if you take into account no elemental damage or otherwise included in the backstab, the strength/weapon/level damage when doubled completely trump a warrior's average hit. Oh, and coup de grace works against crit/backstab immune enemies.

Almost forgot to mention, my duelist rogue build is designed for wearing heavy/massive armor since I focus on sustained abilities and not talents like punisher, etc.  Considering those do less dps many times than attacking normally, I can get by with the massive hit to stamina.  So basically, I can tank too.  Did we already mention a duelist has better defense (not armor) than warrior?

Regarding my sustained abilities vs. activated abilities comment, there were posts on this in the other forum but basically weapon talents can't crit unless it's that one specified hit, they don't include elemental or any other bonus damage, can't backstab, so many times a regular old attack will out dps those special attacks you can do once every 20 seconds anyway.  Hence, you don't need that much willpower/stamina and can get by taking huge penalties by wearing heavy armor.

Modifié par Eddie Fynn, 18 novembre 2009 - 11:13 .


#28
Pyroclase

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Finished my 1st run through with a Human DW tank. He chewed through virtually everything like a maddened food processor with 2 speeds...off and blend! I used axe and sword (2 rather funky ones and the juggernought armour set) and tanked every bad guy going. I had Morrigan (nuclear with some healing), Wynne (healing with some nuclear) and for the most part whatshermush the tealeaf set up as an archer.

#29
Enuhal

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For offensive tanking, DW Warrior is simply awesome (however, Shale is even better, but Shale outclasses most character builds anyway).

One good thing to have is Reaver Specialization. It can help you with keeping those monsters beating on you, stunning strong single enemies (often works even against bosses) for quite a long time, has this almost free heal (which is usually around ~100 hp) and gets you even more damadge. Combined with Berserker, Dualstrike, Momentum (if you don't have haste) and some great Weapons like Keening Blade + Topsiders honour (and some grandmaster runes in them), the damage is as awesome as the tanking capabilites. By the way, I could spam styles all the time in the late game, never lost all my stamina usually.

While I agree (since it is a fact) that in terms of pure damadge, a rogue with the right equipment will be superior, I would rather not use him for tanking at all. This is not where his potential lies.

Modifié par Enuhal, 18 novembre 2009 - 11:41 .


#30
Sebbastar

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only pointless thing is this discussion

#31
Kozuka78

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Dual wield warriors are quite probably the single most overpowered class in the game at the moment. Show me another main character than can do 60% of the parties damage whilst being THE MAIN TANK at the same time. Its two roles choices in one. DPS and Tank.

I made a DW warrior on my second playthrough with the intent of completing the game on hard. Ive had to turn the difficulty up to nightmare which I was gonna save for next time round, just to keep it interesting.

Dual wield rogues can DPS or Tank, not both. Not to mention that rogue cant tank for anythng until it has evasion. DW Warrior gets OP about level 8.


From a power gamers point of view, DW Warrior is probably the best possible starting option. Rogues and Mages you have a plenty as NPCS, but none of the other warrior characters are set up to dual wield, and none of them will tank or dps aswell as your DW PC can.

Modifié par Kozuka78, 19 novembre 2009 - 12:38 .


#32
jpratt28

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DW warriors don't rely on str, mine has 40 dex 38 str, templer/reaver, I switch between Knight commander armor for fighting against mages(Hate them with a passion) and warden commander armor(DLC). I DW starfang and gorims sword. For tanking, I suggest the paralyze rune and two expert hale runes in starfang, and gorims sword 2 whatever hale runes you can find for the physical resistence. For DPS, just add damage runes =D. I personally use alistar as my tank and spec'd/gear'd accordinly. With duel striking(swing both weapons instead of one, no crits), momentem, and Blood Thirst(Reaver), No rogue could dream doing as much damage with close to 400dps no other skills used save for the 3 listed which are sustained. Rogues are a supporting class as put earlier, with thier little tricks. But damage flat out, DW warriors will have it considering they attack faster than rogues and do more normal damage than rogues can crit. especially with their lil daggers. They would need 100% crit damager modifiers to be on par.

#33
Wolff Laarcen

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I feel like my DW warriors tank Elite (yellow) and lower mobs just fine. Vs. boss-level mobs though i feel like they take more damage than necessary and get crit considerably more than a shield tank. I have no numbers to base this on, just observation.

#34
Wissenschaft

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JamesX wrote...
As for backstabbing >.> everyone gets that.  Though coup de grace is rogue only.



Read the manual. Everyone gets flanking bonus but ONLY ROGUES get backstabing.

#35
Wissenschaft

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Wolff Laarcen wrote...

I feel like my DW warriors tank Elite (yellow) and lower mobs just fine. Vs. boss-level mobs though i feel like they take more damage than necessary and get crit considerably more than a shield tank. I have no numbers to base this on, just observation.



This is because Flanking increase attack and crit chance. So that means when you are flanked you will get hit more often and with more crits.

Sword + Sheild gets at level 9 a talent that makes them immune to flanking which is partly why they take far less damage. The other reason is Sheild Wall which add 5 armor (thats a very big deal when your already wearing heavy armor).

#36
T0rin3

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[quote]Jians wrote...
It's misinforming if you put it that way where you make it sound like rogue can tank and dps well at the same time.[/quote]They can. Your illusion that DW Warrior is the only character who can tank and DPS at the same time is both misinformed and unqualified. You simply show that you don't know how to build a rogue or what their capabilities are through your posts. I'll explain...

[quote]If you want to tank as a rogue, Evasion requires 35 Dex while heavy armor has a 30+ Str requirement on top of fatigue penalties. That alone lowers the maximum Cun count you can gain from levels to about 50 at level 25, plus you don't get to put points into Con.[/quote]You simply do not focus on Cun as a Str rogue. You assume every rogue has to, which is not true. DPS wise, there is no practical DPS difference between a Cun rogue and a Str rogue. Obviously, the Str rogue is much more apt to tank, given his higher physical resistance from Strength and his ability to equip Massive armor. The 35 Dex needed (if you account for the 4-5 you get from the Fade) does not require a significant investment beyond what you already make for DW skills, not to mention that the added Dex is a boon when tanking as it boosts your defense rating. This 50 cun you expect to use is instead redirected into Str, as you only need something like 16 natural Cun to get all the Rogue talents you need. And you don't need points in Con when you have 50 armor, 90+ defense, 30% chance to dodge, high Physical Resistance, etc. etc.

[quote]Whereby as a DW Warrior ... for DPS, you'd only need a Dex count of 36 for Dual Weapon Mastery, and can easily reach 50 Str with 20 points to spare for +6 to Cun for level 4 Coercion and +14 into Con for more health should you need it.[/quote]My Rogue right now has something like 80 strength, so I'm not sure why you think Rogues are particularly lacking in that area compared to warriors. Again, Con is completely unecessary, I've tanked Gaxkang and the High Dragon with my rogue and have not put a _single point_ into Con. The Orzimmar ring is quite enough.

[quote]Summary:You'll be diluting your attributes too much as a Rogue if you want to accomplish multiple things but a Warrior has more naturally focused stats for multitasking.[/quote]Hopefully I've proven why Str DW rogue and DW warrior are not different in there stat distribution.
[quote]WillieStyle wrote...
[quote]Sevitan7 wrote...
He isn't misinforming, Rouges can simply go str instead of cunning, wear the same armor, do pretty much the same damage in face to face combat but also double their damage output through criticals and backstabs. [/quote]
This is somewhat misleading.  A rogue doesn't do twice the dps while backstabbing of a non-backstabbing rogue or warrior for a couple reason:1) Rune/Poison/Enchant damage isn't affected by the backstab multiplier.2) Dual-striking is a significant dps boost.[/quote]You're technically correct, it is not twice as much damage, more like 87% more damage because of your reason #1. Your reason #2 could not be more misplaced, Dual-Striking is actually a very poor DPS boost compared to backstabbing or critting via Pinpoint Strikes.
[quote]Furthermore, warrior-specific talents are a better dps boost than rogue-specific talents (other than song-of-courage) when not backstabbing.  So in actual fact, the backstabbing rogue does a bit more, but not much more dps than the dual-wielding warrior assuming the warrior has a bard in her party.[/quote]So, you're telling me that your berserker/reaver or berserker/champion buffs boost your DPS by 90%? Yeah, ok. And throwing in "assuming the warrior has a bard in her party" distracts the topic, as my rogue is not a Bard either, but I can just as easily have Song of Courage as you can.

[quote]Also, keep in mind that while tanking, you cannot benefit from the +20 attack bonus from flanking.  At that point, the higher innate attack bonus of a warrior factors in somewhat.   Finally, a warrior will have less fatigue while tanking.  While this isn't super critical, with dual-striking, momentum, and other sustained abilities activated, being able to use Dual-weapon sweep, and whirlwind on cooldown becomes more of a challenge for the rogue.[/quote]If you didn't notice, Duelist gives a constant +20 attack bonus, and with 80+ strength, I don't really need any attack bonus against 99% of enemies. Everyone seems to assume that rogues just have low attack rating and high cunning, but that simply isn't true. The only rogue I advocate to do this job better than a DW warrior is a Strength focused Rogue, who has just as much potential for strength as a Warrior does. On the topic of fatigue, being as we have the same strength, we have the same fatigue from the same armor. Your point is moot because any "challenge" that would face the rogue, would face the warrior equally. There is one talent for Warrior that reduces Fatigue, but not by a noticable amount that would fundamentally change the ability to use stamina for skills. Unlike Warrior, my Rogue does not need to waste Stamina on Dual-Striking in order to maximize DPS, which would give the Rogue more total stamina for skills than the Warrior.

[quote]Also, imo champion provides much better tank utility than any rogue specialization.  War Cry is a very large range medium cooldown CC that's great to use as a tank.[/quote]Nobody ever said that the DW warrior did not have more utility, in fact I've given warriors credit where credit is due, mentioning Taunt and Threaten as important tanking utility. War Cry is nice, but is not a necessary function of tanking and DPSing.

[quote]Finally, the warrior will of course have more hitpoints than the rogue which factors into tanking.  Remember, your defence drops to zero when knocked-down or stunned.[/quote]You have the exact same potential for stat distribution that I do, so claiming that you will have more hitpoints than me is just inane. Your defense drops to zero when knocked-down or stunned just the same, but I have one big advantage: Evasion. Evasion can avoid knock-down and non-magical stun attempts, whereas warriors have no such ability.

[quote]P.S.Anyone know if you need a 2 Handed weapon equiped to activate indomitable.  If not, that's a pretty big advantage warriors have over rogues as tanks.[/quote]Yes, you do. I tried doing it on my 1h/shield warrior to use as a replacement for the talent point investment in Shield Wall and Shield Mastery, but it requires a 2h weapon to activate.

[quote]Jians wrote...
The point about the misinforming bit is that a Rogue can't do BOTH tank and dps at the same time. If you tank as a Rogue, your DPS goes down by a huge margin due to lack of backstabs (factoring out Pinpoint Strikes of course). Also, tanking isn't really that viable on Rogues due to lack of Taunt/Threaten/ AoE and low health pool in comparison to Warriors which will be massive when fighting multiple mobs.
So, to answer the question of the thread topic, no DW Tanks aren't pointless because you output higher amounts of DPS than the other Tanks and still do your job as a Tank very well, but if you're looking for pure DPS, then a DW Rogue is more up your alley.[/quote]Yes, a rogue can most assuredly BOTH tank and dps at the same time, arguably better than a warrior in every respect EXCEPT aggro generation. And how can you factor out pinpoint strikes? You'd have to factor out Coup De Grace as well, as it also contributes to tanking backstabs/criticals. Between the two, you can spend a very significant amount of time both tanking and critting/backstabbing.
And as I've mentioned for the 4th time now, yes, Taunt/Threaten is the one major bonus to doing this as a warrior. Whether it compares to what you get instead as a Rogue is more of a personal playstyle decision.
Why do I keep hearing "low hp pool compared to warriors"? Do you seriously think a rogue has stats spread so thin that we don't have the same ability to boost con that you do? Seriously?

Modifié par T0rin3, 19 novembre 2009 - 03:46 .


#37
Evan748

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While im not saying this is a big deal i will point out with regards to rogue HP vs warrior HP there is the following...

Warrior- warrior class benefit: +3 con 
                Level up bonus: +6 Health per level
                Powerful: +25 Health

Rogue-  - - -
               Level up bonus: +5 Health per level
               - - -

As i said, its not a big deal and im prolly going to roll a Rogue Tank myself but there it is...

- Evan -

                   

Modifié par Evan748, 12 avril 2010 - 09:14 .


#38
jsachun

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Problem with a rogue is you can't backstab a W&S warrior unless stunned. That counts out about 25% of the Opponents in DA:O that a rogue can backstab.
Also Warriors don't need to stun or step behind or side of opponents to get high dps provided that they have berserk & mommentum activated. This ensures a damage output of 80 to 120 with Duel longswords with strength att. of 40 to 50 without any micro management.
I think these are the reasons why, a DW warrior generally end up doing more total damage or more DPS than a DW rogue.

Modifié par jsachun, 12 avril 2010 - 10:19 .


#39
Zaknafien5188

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I made a Dalish DW Warrior with spec in champion and zerker with the right balance of dex and str and the right armor and runes placed in the hilts of your weapons he can be your DPS and Tank my char accounted for 55% of party damage with over 2k kills and over 800k damage and when i finally had to fight the archdemon he only took 10-30 damage from the archdemon and 1-8 damage from the other darkspawn and a simple whirlwind destroyed everyone around him and his duel sweep completely wrecked everything infront of him if there was anything left he had a 45/44 damage a 87 physical resist and 30% resist in all elementals and a 26% spell resist at the end of the game he had a 67 str with armor and trinkets and a 58 dex but naturally it was 48 dex and 55 str hope that helps

#40
Bluebruiser

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it's not pointless its just a question of what you are looking for. DW warrior tank will probably hold aggro better than any other tank including an Arcane Warrior (Prior to awakenings). DW warriors also do insane aoe damage.



DW Cunning Rogues do crazy damage but its single target. I'm playing a DW warrior right now. Love it. My favorite playthrough so far. I have alistair as a SandS warrior in the party but that's mostly for RP reasons.



Truth be told, if you want to actually tank as a DW warrior you'll need to invest more into Dex than the base 36 needed for two mainhand weapons. Your other problem is you have no knockdwon immunity.

#41
Phonantiphon

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No.

My Grey Warden is one and does and very successfully too.

#42
Hundbert

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Why not just have a dw rogue or dw warrior along side with a sword and shield tank. Why gimp yourself by tanking with dw?

#43
traversc

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Okay, everyone who doesn't know what they're talking about, stop talking.

http://dragonage.wik...gue_Maximum_DPS
http://dragonage.wik...S_for_Awakening

TLDR:
1) Rogue does about 20% more DPS than warrior, unbuffed.
2) Rogues can NOT tank, because tanking involves drawing aggro, which doesn't happen in Shadow Form.

Conclusion: Apples and oranges. A CUN rogue has utility, party buffs (song of courage, weak points) and mark of death and goes around backstabbing the sh-- out of everything. Warrior has aggro drawing abilites, better survivability and competitve DPS which can be buffed by mages through the roof in certain situations.

Modifié par traversc, 15 avril 2010 - 01:27 .


#44
jsachun

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traversc wrote...

Okay, everyone who doesn't know what they're talking about, stop talking.

http://dragonage.wik...gue_Maximum_DPS
http://dragonage.wik...S_for_Awakening

TLDR:
1) Rogue does about 20% more DPS than warrior, unbuffed.
2) Rogues can NOT tank, because tanking involves drawing aggro, which doesn't happen in Shadow Form.

Conclusion: Apples and oranges. A CUN rogue has utility, party buffs (song of courage, weak points) and mark of death and goes around backstabbing the sh-- out of everything. Warrior has aggro drawing abilites, better survivability and competitve DPS which can be buffed by mages through the roof in certain situations.


Why in the hell would a dw warrior use a Longsword & a dagger?

#45
traversc

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jsachun wrote...

traversc wrote...

Okay, everyone who doesn't know what they're talking about, stop talking.

http://dragonage.wik...gue_Maximum_DPS
http://dragonage.wik...S_for_Awakening

TLDR:
1) Rogue does about 20% more DPS than warrior, unbuffed.
2) Rogues can NOT tank, because tanking involves drawing aggro, which doesn't happen in Shadow Form.

Conclusion: Apples and oranges. A CUN rogue has utility, party buffs (song of courage, weak points) and mark of death and goes around backstabbing the sh-- out of everything. Warrior has aggro drawing abilites, better survivability and competitve DPS which can be buffed by mages through the roof in certain situations.


Why in the hell would a dw warrior use a Longsword & a dagger?


Because it does better DPS than everything else.   Voice of Velvet and Vigilence are the two very best weapons in the game.  Vigilence is so good, that even a rogue does more DPS with Vigilence than with VoV/Rose. 

As I said, "everyone who doesn't know what they're talking about, stop
talking. "

Tons of misinformation in this thread. 

Modifié par traversc, 15 avril 2010 - 05:21 .


#46
Kangaxx628

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Two words:Magic Resistance. Try tanking w/ a rogue and watch as the emissaries plant both curse of mortality and crushing prison. That's why a warrior makes a superior tank.

#47
Hundbert

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traversc is correct.

kangaxx628: its called spell resistance i believe and is available to all classes through different types of armour.