DuffyMJ wrote...
Well I don't doubt that the Reapers could/would be able to smash their way into the Citadel, but presumably by the time that were accomplished, vital records on documents aboard the Citadel would be purged (just as USA's embassy in Moscow burned it's cryptography machines and the like during the Cuban Missile Crisis). It sucks for the Reapers since it's a little bit convenient like you said, but if you think about it, they had to design the Citadel to be this great fortress in order to make it attractive to the organics'. it's what makes the thing attractive as a political/military capital location -- it's apparently invulnerability. In that sense it's a gamble, and the keepers were essentially the Trojan horse, one that the Protheans sabotaged. The Keepers probably do lock the organics' out of the controls, but the thing is, once just a few Reapers make their way into the ward arms, it's pretty much over anyway even if they do manage to regain control somehow, i mean soverign did enough damage in its brief attack that it took 7 years to repair. It would be cool if they put out a graphic novel or something about the fall of the protheans so we could see how exactly the trap is sprung.
1. Vital records should already have been stolen by Saren and delivered to lots of safe places by now. Locating colonies, stations, outposts etc would not be all the difficult to find even if the citadel inhabitants decided to 'format the drives'. The geth have been spying on extranets for hundreds of years anyway.
2. Making the citadel a 'fortress' seems like a great way to make it appealing to organics with vastly inferior tech. Making it a fortress that keeps out Reapers seems like an oversight that should cost at least 1 reaper it's job. Even if they had the ace-in-the-hole keepers.
3. I agree on the graphic novel. That would be pretty cool. Seems like a good idea for a darker prequel game too.





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