RighteousRage wrote...
"After Shepard awoke from his weird dream he realized it was 2183 and weapons didn't require exchangeable clips, just as they didn't before, kinetic barriers didn't protect people against radiation and decompression, people don't actually heal completely from bullet wounds in a matter of seconds, and negotiation ability has nothing to do with past deeds."
They can have the Tick read it off, whatever his name is.
Ha. Made me laugh out loud.
Anyway, I know I can't be the only guy who played through the whole game and had no problems "hunting ammo". If you really need to stop and hunt ammo then you either:
- Forgot you have more than one gun

Have terrible aim/hold the control down and slide the reticule from enemy to enemy
3) Ran through the level shooting smiley faces into rock walls and firing into the crotches of dead Krogans.
Serisously, the ammo simply forces you to think about your guns more. Rather than it being the thing that makes bad people go away its "this gun has this many shots and this much ammo so I'd better use it like this". I think it was brilliant. The logic behind the use of the clips is legit enough if you look into it though it may seem like a step backward, (overheating guns seem less efficient since overheating would probably cause permanent damage anyway) but it was a legit way to add some depth to the game's battle system.
Basically don't spray and pray.
Also I'm glad I'm not the only one who thought it was ridiculous having Miranda wearing just a face mask in outterspace, thought they would have had a helmet design for everyone.