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Let's get rid of thermal clips.. Codex Entry style


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#26
iambecomedeath7

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Mister Mage wrote...

YakoHako wrote...

Jalem001 wrote...

Silvermistshadow wrote...

Not really. At least I would've enjoyed it if they'd let us let them cool off instead of forcing us to eject them. At this point, we were better off with the old system.


It really doesn't make any sense to shoot your weapon until its about to explode. 


Unless you can throw weapons, of course!

I now demand that this become a thing.  Do I use the cheap, low-damage gun that I can then use as a thrown explosive?  Or do I use the expensive gun and hope the thing doesn't explode in my hands, the resultant flames burning away the flesh of my face?


You could take out an army of Geth AND an hero, too!

#27
Guest_Devoraj_*

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The idea of thermal clips are not horrid. Thermal clips can be explained in a number of ways: Clips made from obsolete materials, unable to be effectively reused in any way shape or form, besides as small heat conductors, for credit/safety's sake, to make room for a new, critical weapon improvement .... You get the point.


#28
MassEffect762

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DigitalLiquid I wrote...

tetracycloide wrote...

finnithe wrote...

The thermal clips fix this, forcing you to switch weapons, and keeping you from staying in cover for too long.


Negative.  New damage system does this.  If clip capacity infinite superior weapon choices remain.  Protection counters paramount.

Clip capacity forces power usage.  A moderate positive.  Forces ammo hunting.  A massive negative.


I like you, not for your views or opinions, but for the way you present them. One day i'll give you a surprise hug, with full boner & everything.


*Yawns* I bet you liked mordin too.

#29
Malthurakesh

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Silvermistshadow wrote...

Not really. At least I would've enjoyed it if they'd let us let them cool off instead of forcing us to eject them. At this point, we were better off with the old system.

There's an app for that. 
www.annakie.com/me/mods.htm

#30
Jimmy2011

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The only time i was *completely* out of ammo was the last firefight of the game(and that was only for a brief period), and throughout the rest of the game the effects of the thermal clips were pretty negligible. And i never really had to go ammo "searching" either, all you have to do is pay attention as you move forward and pick up clips as you go. And reloading wasnt a pain either, firing off all of your rounds usually resulted in you having to duck down behind cover again anyway to recover shields and you can just reload then. The only gun that annoyed me was the hand cannon since it didnt feel like it had enough ammo. 25 shots just wasnt enough.

Modifié par Jimmy2011, 07 février 2010 - 06:48 .


#31
Bass of Spades

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tetracycloide wrote...

  Forces ammo hunting.  A massive negative.


It does not.

If you have to hunt for ammo, you are wasting shots.

#32
DigitalLiquid I

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MassEffect762 wrote...

DigitalLiquid I wrote...

tetracycloide wrote...

finnithe wrote...

The thermal clips fix this, forcing you to switch weapons, and keeping you from staying in cover for too long.


Negative.  New damage system does this.  If clip capacity infinite superior weapon choices remain.  Protection counters paramount.

Clip capacity forces power usage.  A moderate positive.  Forces ammo hunting.  A massive negative.


I like you, not for your views or opinions, but for the way you present them. One day i'll give you a surprise hug, with full boner & everything.


*Yawns* I bet you liked mordin too.


*Yawns* I'm starting to get a little bored with you, at first i enjoyed your intentional antagonism, now you just annoy me.

#33
Chromie

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ThePatriot101 wrote...

Frictionless Materials don't block Overload tech used by enemies. And before you could use the Frictionless Materials you had to actually get them. Finally, in my experience I'd rather use damage-buff items instead of Frictionless Materials.

I've never had a problem in ME2 finding Thermal Clips, and the fact that they're universal across almost all firearms makes them easy to gather.


Umm yea it does. Overload while having frictionless materials didn't do anything to stop someone from spamming their trigger finger. Unless if you were sniping.

I have no problem with the Thermal Clip system. Codex wise, the geth came up with thermal clips as a way to just keep shooting at the enemy unlike humans who had overheated weapns. Switching out a thermal clip in a second is alot more effective than waiting for the heat to go away.

#34
Sapienti

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RighteousRage wrote...

"After Shepard awoke from his weird dream he realized it was 2183 and weapons didn't require exchangeable clips, just as they didn't before, kinetic barriers didn't protect people against radiation and decompression, people don't actually heal completely from bullet wounds in a matter of seconds, and negotiation ability has nothing to do with past deeds."

They can have the Tick read it off, whatever his name is.


Ha. Made me laugh out loud.

Anyway, I know I can't be the only guy who played through the whole game and had no problems "hunting ammo". If you really need to stop and hunt ammo then you either:
- Forgot you have more than one gun
B) Have terrible aim/hold the control down and slide the reticule from enemy to enemy
3) Ran through the level shooting smiley faces into rock walls and firing into the crotches of dead Krogans.

Serisously, the ammo simply forces you to think about your guns more. Rather than it being the thing that makes bad people go away its "this gun has this many shots and this much ammo so I'd better use it like this". I think it was brilliant. The logic behind the use of the clips is legit enough if you look into it though it may seem like a step backward, (overheating guns seem less efficient since overheating would probably cause permanent damage anyway) but it was a legit way to add some depth to the game's battle system.

Basically don't spray and pray.

Also I'm glad I'm not the only one who thought it was ridiculous having Miranda wearing just a face mask in outterspace, thought they would have had a helmet design for everyone.

#35
SolaFide03

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Silvermistshadow wrote...

Here, we are going to post codex entires for why Thermal Clips were discontinued in ME3. Make it as in-universe as possible and make it sound like a codex entry. Who knows, they may actually use the reasons given to remove them.


"Guns were dumbed down after the Collectors were defeated, since humans couldn't believe weapons could be fired indefinitely without reloading.  A side effect is that humanity has lost control of the Council and forced to relocate to Tuchanka for Krogan target practice."

Are most of the complaints about the reloading of clips coming from 360 players?  It seems quite instinctive after a round of volleys to hit the 'R' key on the PC (I've played my share of shooters, but prefer well - crafted RPG's).  Is it mapped funny on the 360? Not trying to start a platform war here,  I just don't get it.  Clear the room, pick up clips, and off on your merry way to the next round of bad guys.

At the end of the day reloading needs to stay in since it looks cooler than h**l behind cover in your Dragon Age armor reloading a sniper rifle while pinned down by Geth!

Modifié par SolaFide03, 07 février 2010 - 08:11 .


#36
orpheus333

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But ejecting spent ammo is possibly the coolest thing on the planet! Also i think it gives more flow to combat and a reason for selecting weapons and cover fit for the task.

#37
lukandroll

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finnithe wrote...

tetracycloide wrote...

finnithe wrote...

The thermal clips fix this, forcing you to switch weapons, and keeping you from staying in cover for too long.


Negative.  New damage system does this.  If clip capacity infinite superior weapon choices remain.  Protection counters paramount.

Clip capacity forces power usage.  A moderate positive.  Forces ammo hunting.  A massive negative.


Thanks for presenting your post in such a creative way; you're not trolling AND you're reminding me of Joystiq, which has its fair share of impersonators.

In any case, I'm assuming you mean the ineffectiveness of certian weapons on certain types of protection (i.e. SMG's effectiveness on shields and barriers, but relative weakness vs. armor) when you say damage system. You are right, it does contribute to you switching weapons. But I would argue that the ammo system does so too, and ignoring this means you're ignoring my sniper rifle vs. Armature example.

Let's say, hypothetically, that you were faced with a fight with ME1's weapons system (ie infinite ammo). Your weapon choice would be decided on the protections of said enemy, but if you were draining your ammo fast/already low, you'd end up switching. There have been many situations where I have stopped myself from using the Sniper Rifle in ME2 because I knew there would be a stronger enemy for which I needed to conserve my shots for. Of course, the problem with this argument is that there are cases where ammo is so common, one wonders where it's all coming from. Here, I have trouble justfying myself, but I still think that ammo conservation contributes to weapon switching, even though it may not trump protections.

Stil, I don't think this so-called "Ammo-hunt" is as much a negative as you think it is. Dropped thermal clips glow, and fall near the enemies. This is of course ignoring the ammo that spawns by default.


Look, If you are an Infiltrator, you play your role by firing sniper rifles from the distance...And not by firing an SMG using it as a clutch until you find more magical thermal clips....
Besides the HEAT system should be the ammo...
I agree that the me1 ammo system needed some fixing, but changin the whole mechanic seems way off

Modifié par lukandroll, 07 février 2010 - 09:00 .


#38
jmacho1

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I'd have to agree with Sapienti and Bass of Spades. Having to conserve or retrieve ammo in battle should be expected just as much as having to switch between weapons based on your ammo levels. Teammates can help compensate the Shepard's class.

#39
Sapienti

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SolaFide03 wrote...

Silvermistshadow wrote...

Here, we are going to post codex entires for why Thermal Clips were discontinued in ME3. Make it as in-universe as possible and make it sound like a codex entry. Who knows, they may actually use the reasons given to remove them.


"Guns were dumbed down after the Collectors were defeated, since humans couldn't believe weapons could be fired indefinitely without reloading.  A side effect is that humanity has lost control of the Council and forced to relocate to Tuchanka for Krogan target practice."

Are most of the complaints about the reloading of clips coming from 360 players?  It seems quite instinctive after a round of volleys to hit the 'R' key on the PC (I've played my share of shooters, but prefer well - crafted RPG's).  Is it mapped funny on the 360? Not trying to start a platform war here,  I just don't get it.  Clear the room, pick up clips, and off on your merry way to the next round of bad guys.

At the end of the day reloading needs to stay in since it looks cooler than h**l behind cover in your Dragon Age armor reloading a sniper rifle while pinned down by Geth!






I'm not sure. I play games over multiple consoles and platforms. I got ME2 for 360 (because I recently got a new TV with ME2 in mind as one of the games I wanted to do justice lol) and the shooter controls are mapped similarly to CoD's.

The big complaint seems to be people not grasping heat and guns sinking their heat into clips. Its backstepping technology. It is technically the logical step forward. If you have a gun that over heats. Fix it by putting that heat into something you can throw away. For the sake of game mechanics, Shepard has a reason to have to reload. If you're going to complain about reloading, complain about it. Not the technology behind its excuse because it is pretty sound imo.

#40
lukandroll

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Sapienti wrote...

SolaFide03 wrote...

Silvermistshadow wrote...

Here, we are going to post codex entires for why Thermal Clips were discontinued in ME3. Make it as in-universe as possible and make it sound like a codex entry. Who knows, they may actually use the reasons given to remove them.


"Guns were dumbed down after the Collectors were defeated, since humans couldn't believe weapons could be fired indefinitely without reloading.  A side effect is that humanity has lost control of the Council and forced to relocate to Tuchanka for Krogan target practice."

Are most of the complaints about the reloading of clips coming from 360 players?  It seems quite instinctive after a round of volleys to hit the 'R' key on the PC (I've played my share of shooters, but prefer well - crafted RPG's).  Is it mapped funny on the 360? Not trying to start a platform war here,  I just don't get it.  Clear the room, pick up clips, and off on your merry way to the next round of bad guys.

At the end of the day reloading needs to stay in since it looks cooler than h**l behind cover in your Dragon Age armor reloading a sniper rifle while pinned down by Geth!






 If you have a gun that over heats. Fix it by putting that heat into something you can throw away


Or you could wait for the gun to actually cool off, like the first, or even mod it to abbsorb more heat...
There is no excuse in this new system, they went for the easy route

#41
rmp

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I hate backtracking to get clips I couldn't pick up before I was at max capacity.

I don't play a lot of first person shooters, but most games have the same rules for all characters. While any character in ME2 will reload, I'm quite certain only Shepard can actually run out clips. That's just cheap design.

And what should be the codex entry for why there are all these thermal clips just laying around everywhere?

Modifié par rmp, 07 février 2010 - 07:06 .


#42
CRISIS1717

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"Advancements in technology have improved the thermal clip system by making all guns fire backwards. Soon after this upgrade there was an unexplainable and dramatic decrease in the intergalactic population".

#43
tetracycloide

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Bass of Spades wrote...
It does not.

If you have to hunt for ammo, you are wasting shots.


If you never hunt for ammo you're wasting time.  Powers provide alternative to gunfire but at lower DPS.  Trading combat time for search time.  Prefer not to be shot at longer than necessary.

#44
Zimmy42

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FFS. Lorewise there is no backsliding in technology.



In fact I hate the codex entry that explains it, it makes perfectly valid sense but is flawed on a simple scientific principle.



The guns in ME1 would not have worked.



You can't just vent out heat that easily, the entire inner workings of the weapon would be red hot and would require time to cool down. I'm not talking seconds either, minutes at the very least.



The only way to enable that kind of venting would be to use some kind of conductive liquid or gas and simply expel it when it got too hot, of course you'd then need to refill that substance when it ran low.



Liquids and gasses aren't all that easy to carry around, and aren't the safest thing to have venting regularly out of a weapon. The easy solution? Something small and solid with an inner core of something highly conductive, ie a goddamn thermal clip.



tl:dr summary, ME1 guns wouldn't work. Lore wise they should always have had heat sinks. STFU and go play the much improved mechanics.

#45
Ruud333

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No, BW please keep the thermal clips cos I love them :D

#46
Cluck Norris

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They found out how stupid it was to go backwards with technology instead of forwards.

You know what I found hilarious is that ME1 weapons would be better suited for a suicide mission since they wouldn't run out.

Funny how that works.

#47
Awwman

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tetracycloide wrote...

Attempted authorship of codex entry:

Category: Secondary
Sub-Category: Weapons, Armor, and Equipment
Title: Small Arms

Post advent of the thermal clips combat zones were often littered with spent clips baring extraordinary amounts of heat, scaring everything they touched. A multi-species activist organization known as the Garden World Protection Group had long pointed out the irreparable damage done on so-called 'Garden' worlds during major combat operations but was ignored politically until the creation of the mascot "Smokie the Elcor" and his now infamous tagline "Emphatically: Only you can prevent garden world fires." With this rallying cry the group mounted ever increasing levels of support until the Council could no longer ignore them. Regulations where enacted that levied massive fines coupled with hours of community service searching uncharted worlds for resources from orbit for each thermal clip left on the ground. The ordinance industry quickly responded to produce materials that could dissipate heat quickly and allow for spent clips to be stored temporarily until they were again cool enough to operate a side-arm."


Smokie the Elcor should be a squadmate in ME3.

#48
lukandroll

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Zimmy42 wrote...

FFS. Lorewise there is no backsliding in technology.

In fact I hate the codex entry that explains it, it makes perfectly valid sense but is flawed on a simple scientific principle.

The guns in ME1 would not have worked.

You can't just vent out heat that easily, the entire inner workings of the weapon would be red hot and would require time to cool down. I'm not talking seconds either, minutes at the very least.

The only way to enable that kind of venting would be to use some kind of conductive liquid or gas and simply expel it when it got too hot, of course you'd then need to refill that substance when it ran low.

Liquids and gasses aren't all that easy to carry around, and aren't the safest thing to have venting regularly out of a weapon. The easy solution? Something small and solid with an inner core of something highly conductive, ie a goddamn thermal clip.

tl:dr summary, ME1 guns wouldn't work. Lore wise they should always have had heat sinks. STFU and go play the much improved mechanics.


Yeah, they can travel at the speed of light but they can't cool off a simple piece of metal... yeah :blink:, who the hell you think you are, the only one who need to STFU here is you

#49
BLY78NOR

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is there anything left to **** about that some of you people haven't touched on already?



I would have liked to see some consistency in the world but on the other hand it was broken in ME1, with the specter weapons and the right mods you could spray forever. I could have glued down the trigger 2 years ago and if the power stayed on and i didn't turn the game off the whole time it would still be spraying today

#50
Sadja

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There is little more tantalizing than the resonating deep BOOM of the anti-armor sniper rifle, followed by the satisfying ****** of the clip being ejected.



Please don't remove the clips. The ****** of the ejecting clip makes me purrrrrrr.

I don't want to watch my character wave the rifle around to cool it off while shouting HOTHOTHOTHOTHOTHOT and blowing on her fingers.