CatatonicMan wrote...
What they should have done was implemented a hybrid system. You can use a single heatsink indefinitely and never run out of ammo, but you are very limited by the weapon cooldown. It would be good for short fights, but bad for longer battles.
You also have the option of exchanging the sinks out if you need to keep the weapon cool, which allows for longer battles while depleting your heatsink reserve.
Such a system would have allowed them to make the weapons (and even weapon mods) more complex (and existent).
This is what I thought they were going to do; it would have been far better than the senseless and bizarre changes they made to the canon and the game mechanics.
I mean, they didn't even implement the ammo system very well. Why don't the clips cool down on their own, given enough time? Why can't you store the used clips and let them cool outside the gun (other than the scalding of the flesh part, I guess). Why do they have different ammo reserve pools (other than as an arbitrary method to 'encourage' switching weapons)? Why not allow all the ammo from a clip to go into the gun you are using first (instead of distributing it evenly to 'encourage' the previous)?
It just doesn't make sense.
Sigh!
The point of the thermal clip change was to make the game harder. Infinite ammo makes it too easy.
Your "hybrid" solution would be even worse as it has non of the weaknesses of either the ME1 or the ME2 systems.
Making the player more powerful doesn't always make the game better.




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