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Why I hated ME2...


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#51
DigitalLiquid I

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EvilChani wrote...

DigitalLiquid I wrote...

I beat the game as Vanguard twice, once on Normal, then again on Insanity. I had no problem bringing the smackdown. So on that point i really can't sympathize.


Goodie for you. Want a effing cookie? Sorry, buddy, but just because it was a cakewalk for you doens't mean it's that way for everyone. I'm so sick of this condescending crap attitude shooter fans have toward those who dare say that the shooting parts of this game were not easy for them. Thirty minute battles, fifteen minutes of which are spent with me ducking behind crates and bottle feeding med packs to my other two squad members - who are too retarded to get their stupid asses off said crates so they don't get shot up - is not fun to me. And I don't consider it "easy". So don't sympathize, but you aren't the end-all-be-all of what is "not a problem". If the devs don't get some feedback from others - who I notice are bashed at every turn around this bloody place - then they won't know. I was giving my opinion. You have yours, I have mine. Get over it.

Your second point seems to be around the fact that you think Sheperd should be able to just tank through the enemies while they stand there in fear just because he is who he is. Sorry, but this is a stupid ****ing reason to not like a game. Everybody is entitled to their opinion but...really? This pissed you off that much? The first game had awful combat mechanics, it just didn't work, period. Bioware admitted afterwards that the shooting wasn't what they wanted it to be & almost everybody else agrees. 


Oh shove it. Don't tell me what reason I should have for liking or disliking a game. Granted, my rant went on tangents, but the main gist was that (and I'll put it in caps so you can get it this time): THE CASUAL LEVEL DOESN'T FEEL CASUAL ANYMORE!!!  If Bioware wants to suck your d*** by adjusting battle to suit you, that's dandy for you, but some of us want something that isn't so bloody annoying. We don't play it to be stressed out, hence THE CASUAL LEVEL. I'm not the only one who has stated that the casual level doesn't feel casual, either. And, since the original poster was trying to make it as though anyone who doens't fall all over Bioware for ME2 is simply bitter because they don't like change, I was providing another reason. That you don't like my reason is your damned problem. Not mine. Double goes for the fact that I don't find these "improvements" to really be improvements at all.


Wow, so not only do you suck ass at ME2, you insult everybody else because of your inferiority complex?
I tried to give you my opinion in a mature (more mature than usual for me) manner & all you did was throw it back at me with insults, high levels of CAPS LOCK for dramatic effect & a condescending attitude.
I don't agree with your opinion but i could have at least respected you, until you proved what a immature person you are. Way to throw your dignity out the window.

#52
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SithLordExarKun wrote...

gmartin40 wrote...

[img]http://www.forumspile.com/Flame-You-Lose-I_win.jpg[\\\\\\\\\\\\\\\\img]

:(

**** it

Modifié par gmartin40, 07 février 2010 - 07:27 .


#53
SithLordExarKun

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Fix it again, i think this forum is falling.

#54
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#55
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I say, like I always do, if people don't complain there is nothing to fix. The end.

#56
SithLordExarKun

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gmartin40 wrote...

I say, like I always do, if people don't complain there is nothing to fix. The end.

I know, but the reason the combat and inventory is the way it is in ME2 was because of people complaining about it in the first game. Thats why the devs made it so and some people are still unhappy.

Remember the thread "what would you like to see in ME2" in the old forums?

#57
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#58
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I was just saying that most of the posts I've seen around the forum have been nit-picking. First it was the combat system. Cool I can understand that not a lot of people are very ammo-savvy, but it's not that hard to learn. Then we get to the guy who was irked by the fact that guns have ammo. Ok, so future people got annoyed with having rapid fire weapons that would overheat in your hand. To me, that just doesn't sound smart. Then I saw someone complaining that there was too much romance, but I remember lurking way back when most people were mad that they couldn't romance Tali or Garrus. Then I started seeing the "TOO MUCH SHOOTER! NOT ENOUGH TALKING!" That one kind of got me after I had just seen, "Too much talking, not enough shooter." A majority of people were under the impression that all of the sudden we would be presented with the perfect game it seems like.

#59
nteger

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gmartin40 wrote...

I say, if this was the first installment, and ME 1 was ME2, people would hate ME2 and complain how it's not like ME1.


That's because both games are flawed.

#60
SolaFide03

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EvilChani wrote...
..............What I dislike about ME2 is the combat (they ramped it up and made it too bloody intense at the casual level), the planet scanning (it puts me to sleep) and the lack of choices in weapons and powers. ME2 is highly enjoyable...until I get to a battle, and since there are tons of battles the game isn't as fun to me as ME1 was. I feel stressed out during most of the battles, and being stressed out does not equate to an enjoyable gaming experience................

..............Running out of bullets or thermal clips or whatever the hell you want to call them annoys me to death. Were it not for that, I don't think I'd even get pissed during the battles, but knowing that I have such a limited number of shots makes me feel like I could chew steel so I try not to shoot anything for fear that something worse is on the horizon and I'll get caught with my pants down, so to speak.............


I'm playing on casual settings right now. I played through ME1 mostly for the story and to get a character ready for ME2.  I'd agree the combat seems more of a challenge, but if you use cover, stay up on your upgrades, and use your team's skills against appropriate enemies, you will succeed in the end.    At this point 2/3 through the main missions I find it quite intuitive to use team skills (after remapping the PC version from left shift to 'T').

RPG's, even ever-so-slightly-lighter-than-Dragon-Age ones like ME2 will require you to think.   Think about who you take on missions based on what you have been told about it.  Think about the heavy weapon you might need.  Think about upgrades based on difficulties you have had on previous missions.  Think about armor load outs based on the same.

I've never understood the anti - clip argument.  Just about every shooter on the planet requires reloading.  Even Halo if I'm not mistaken, arcade shooter hero it is required it.  Plus the reload animations of sniper and assault rifles while behind cover and getting shot at looks cooler than a cryo ammo frozen Geth! ;)

#61
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Arrggh...finger slipped on the click and ended up double posting.

Modifié par EvilChani, 07 février 2010 - 07:46 .


#62
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I was not source for quote?

#63
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I hate to say this but Shepard, despite having an insane reputation throughout the galaxy, is a soldier. They survived because they stuck behind cover timed their shots, and didn't run out in front of the enemy firing madly. Badassery doesn't stop bullets, cover does.

#64
EvilChani

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Trying this again to Sapienti since my post seems to have disappeared...

Sapienti wrote...

I played ME1 4 or 5 times as a simple soldier. I never played anything different, don't really know why but they never looked to appealing. In between then and before ME2 came out I ended up losing my HD and all my data so I went out and got ME1 again and decided to try something new. Went with Vangaurd. Loved it. Carried it over to ME2. Loved it even more.


Thanks for the polite response. I played through ME1 with a soldier and didn't really like it. I suppose that shows the differing tastes here, huh? I loved my Vanguard, loved the Infiltrator, but was lukewarm on the other classes. Engineer was all right, but I liked Infiltrators better because of the sniper rifle. I took immense pleasure in not only sniping enemies from far away (and having them never see the bullet coming) but in shooting people in the face with a sniper rifle. It amused me. I played insanity with a Vanguard and it was, to me, insanity. I gave up on the sidequests and did the main mission just to get through it to get the achievement. It caused a great deal of aggravation but was worth it.

I can understand where you're coming from but it really just sounds like a difficulty issue. Play the game on easy. I'm not trying to insult but if your problem with the game is about the intense combat then you should simply tone it down. I played ME2 first time through on veteran and was pleased with the challenge of both having to learn my relatively new class and dealing with an amped battle system.


am playing it on casual, and don't worry I don't take it as an insult because I would've said the same thing. I just don't think the casual level is actually casual. In ME1, the casual level was easy. Someone new to games could have come in and played it and been all right. Someone not new to games (like me) could play on casual and never die once. No stress. No annoyance. Just good ol' fun. That's what I wanted for ME2. I didn't get it.

Casual in ME2 feels like normal or veteran on ME1. My first (technically second, since I ditched the first) play through I died about five times. It pissed me off. My second play through, with the Sentinel, I'm probably a little more than half the way through and have yet to die but have come close too many times to make it a "casual" (aka relaxing and enjoyable) game.


There are a lot of people out there who enjoy challenging games. If ME2 was too easy a lot of people would be disappointed, simple as that. Also, Shepard is a badass but he's going up against more than simply humans who are afraid (not to mention there is a side mission against some blue suns mercs where they're absolutely terrified), he's also fighting emotionless mechs and beings who think they're superior. Looking at it like that, nobody should really run from Shepard, they'll get no mercy so their only hope is to fight harder than anything.


I get that, all of it, and what I said about Shepard was partly in jest. What I have a problem with is that, while giving those who want a "challenge" what they want, Bioware took away what those who just want to have some fun in the ME universe want. The problem, I think, is that different people define "challenging" in different ways. A game, if it is really trying to appeal to everyone the way I think they are trying to do with the ME trilogy, should be easy enough for a novice player with no patience to get through without getting too frustrated. ME1 fit that bill. ME2 doesn't.

My niece, who isn't much of a gamer, absolutely loved ME2. She has seen clips on youtube of ME2 (I've pushed the Thane/Shep romance on her and made her all giddy, lol) but she won't try playing it because the combat has been made too difficult and she doens't enjoy getting killed all the time. She got killed in ME1 on casual, enough so that she almost didn't keep playing. She would get hammered in ME2, so she doesn't want to play. I get that. And, as I said before, I don't find the game casual enough on casual. Bioware has cut out a group of buyers with the changes in ME2 when they did not have to do so. There's no reason the casual level had to be ramped up so much just so those who want a hard game can be happy, and that is something that should really be addressed. Just as you told me to play on casual to lower the intensity, I would tell you - and a number of others here - to play on insanity to up the intensity. I see people complaining that insanity isn't hard enough (I think they're all bonkers, really) and that is acceptable to people here, but if someone complains that casual isn't easy enough, that person is suddenly a moron who should go burn their Xbox and leave everyone alone. It's a double standard that should not exist.


The whole game wasn't changed to please shooter fans. But the Soldier class was. They promoted that class to appeal to fans of that Genre. Other classes to appeal to other types of players. Like I said, I didn't want to play another shooter so I went vanguard and finally saw Mass Effect's gameplay for what it was. (I tore through the game). Also, the heatsink thing makes since if you look into it. Before you have a gun that can fire X-ammount of time then it overheats. Overheating would cause damage in real life. So, you get heat sinks. Fire same amount of times but instead of over heating the heat is dumped into "clips" when they reach a limit you reload. Its a legit explanation imo. I personally never had a problem running out of ammo either, all classes have more than one gun to use. 


I honestly feel that the whole game was changed to please shooter fans. Look how many posts there have been on here from people whining that you can spam Warp and make any battle "easy". If people don't want easy, don't use powers. Don't use the special ammo. Don't pick up any heatsinks or mods for the weapons. Play blindfolded or drunk to make it harder. The entire ME world has been changed (from unlimited ammo to limited ammo and heatsinks) to appease those who wanted it more like a shooter. The heat sink does NOT make sense to me, not in this universe where a block of metal could provide a trillion bullets and the only limiting factor was firing your gun intermittently to keep it from overheating. As for ammo and having more guns, sorry but the SMG sucks. The pistol is accurate but has a ****** poor amount of ammo available and the sniper rifle, while having excellent accuracy, is not useful in close quarters. I love the missile launcher, but the same applies. For the hell of it, I fired the Cain in close quarters...and was about a heartbeat away from death. My enemy was toast, so all was good, but I have not done that again. Posted Image

Anyway, thanks again for the response.  :)

#65
EvilChani

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SolaFide03 wrote...

I'm playing on casual settings right now. I played through ME1 mostly for the story and to get a character ready for ME2.  I'd agree the combat seems more of a challenge, but if you use cover, stay up on your upgrades, and use your team's skills against appropriate enemies, you will succeed in the end.    At this point 2/3 through the main missions I find it quite intuitive to use team skills (after remapping the PC version from left shift to 'T').

RPG's, even ever-so-slightly-lighter-than-Dragon-Age ones like ME2 will require you to think.   Think about who you take on missions based on what you have been told about it.  Think about the heavy weapon you might need.  Think about upgrades based on difficulties you have had on previous missions.  Think about armor load outs based on the same.

I've never understood the anti - clip argument.  Just about every shooter on the planet requires reloading.  Even Halo if I'm not mistaken, arcade shooter hero it is required it.  Plus the reload animations of sniper and assault rifles while behind cover and getting shot at looks cooler than a cryo ammo frozen Geth! ;) 


Yes, the shot of reloading does look cool, lol. It still doesn't make up for raised blood pressure. :P

Now you've tapped on another thing, though...

Yes, using your team's skills against the enemy helps greatly (I love doing a double team Warp or a Warp/Incinerate combo shot) but when youre teammates are standing on crates like half-witted dillholes, it kind of adds a whole other layer of "challenge" to the game. Is it too much to ask that your teammates not be complete and utter dullards? I'm getting swarmed by BlueSun/Collectors/Husks/Mechs/whatever and my dearest love, Thane - Mr. Assassinator who jumps through ceilings and finishes off three people in the blink of an eye - is standing on a crate in broad daylight doing a poor imitation of John Wayne. Garrus, who is actually trained to shoot-em-up is hiding behind a crate playing with himself until I tell him to Overload someone's shields. Grunt runs around like a moron, Miranda thinks she can stand in a circle of enormous bugs and use her gun instead or her powers, and the list goes on. In the meantime, I'm trying to hide, kill enemies, keep my moronic team alive so they can contribute, and keep track of whatever the hell is trying to kill me. And this is "casual"??

And while I agree that all shooters in the world have ammo systems of some sort, ME1 explained why there was NOT reloading then backtracked so it would fit in with other shooters. It's a retcon, pure and simple. I've never been a fan of deus ex machina, even when it's a reversal to "un-godmode" someone. Either come up with a valid reason for it ( the technology was lost or every gun in the alliance was destroyed would be more believable than the explanation that this "new" technology that makes you weaker is somehow "better") or leave it.

I have no problem with having to "think" while playing a game. What I have a problem with is trying to play what is supposed to be a fun game and ending up needed a muscle realaxer when I'm done because I got too annoyed while playing it. All I'm saying is, make casual be truly casual. It was that way in ME1...I don't see why it couldn't have been that way in ME2.

#66
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ModProp wrote...

Seems to be the general response to the game thus far. And I think I found the answer why. Because it's not ME1. People hate it because the second installment is not exactly like the first game. These people are afriad of change, and how they have managed to stay engaged in video games for so long is beyond me.
Posted ImagePosted Image


In ME1 u had plenty of armors (according with your Character type)  to choose and about 6-7 arm companies for each gun u carried.
In ME2 u have a basic one armor although  u can change parts (6-8 parts all  in the simple version of the game)
Also in ME2 u have have less weapons to select (3 sniper rifles, 2 handguns  etc), u can upgrade them but stil is the same 3D model .

If u want more armors or "guns" u have to pre-order, collection boxes, Dr Pepper Prizes (sorry I do not live in the US so I can not have them) , gamespot special box etc

Explain me from the above, is that change helping anyone, makes the game even better ?
thats the only reason I can hate  ME2.
I do not afraid the above change, simple I do not like it!!!

I like the new combat gameplay (I play in Hardcore is quite difficult for me, makes more of my free  time to spend for each mission)
I like the new-old Characters (still I would like to have the choise for their armor)
I hope ME3 to be like ME2 but with more armors and guns.

Finnaly I can hate Bioware, cause I did not pre-order the game (I did not have the time), I did not buy the collection box ( cause the shop did not have it), but I want  to have Terminus armor or any other special gun/armor, but they have not upload any DLC where I can buy them and support the game instead they move people to download them from torrent sources.

*Sorry for my English, is not my mother language:blush:

#67
SolaFide03

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I will have to say that ME2 does seem to be one of the more difficult games at even casual settings, but I still think they give us the tools to deal with it. Frankly I didn't use my team as much in ME1, and now I use them on every shot. Pause almost as much as Dragon Age!

#68
Sapienti

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EvilChani wrote...

Trying this again to Sapienti since my post seems to have disappeared...



Thanks for the polite response. I played through ME1 with a soldier and didn't really like it. I suppose that shows the differing tastes here, huh? I loved my Vanguard, loved the Infiltrator, but was lukewarm on the other classes. Engineer was all right, but I liked Infiltrators better because of the sniper rifle. I took immense pleasure in not only sniping enemies from far away (and having them never see the bullet coming) but in shooting people in the face with a sniper rifle. It amused me. I played insanity with a Vanguard and it was, to me, insanity. I gave up on the sidequests and did the main mission just to get through it to get the achievement. It caused a great deal of aggravation but was worth it.


am playing it on casual, and don't worry I don't take it as an insult because I would've said the same thing. I just don't think the casual level is actually casual. In ME1, the casual level was easy. Someone new to games could have come in and played it and been all right. Someone not new to games (like me) could play on casual and never die once. No stress. No annoyance. Just good ol' fun. That's what I wanted for ME2. I didn't get it.

Casual in ME2 feels like normal or veteran on ME1. My first (technically second, since I ditched the first) play through I died about five times. It pissed me off. My second play through, with the Sentinel, I'm probably a little more than half the way through and have yet to die but have come close too many times to make it a "casual" (aka relaxing and enjoyable) game.



I get that, all of it, and what I said about Shepard was partly in jest. What I have a problem with is that, while giving those who want a "challenge" what they want, Bioware took away what those who just want to have some fun in the ME universe want. The problem, I think, is that different people define "challenging" in different ways. A game, if it is really trying to appeal to everyone the way I think they are trying to do with the ME trilogy, should be easy enough for a novice player with no patience to get through without getting too frustrated. ME1 fit that bill. ME2 doesn't.

My niece, who isn't much of a gamer, absolutely loved ME2. She has seen clips on youtube of ME2 (I've pushed the Thane/Shep romance on her and made her all giddy, lol) but she won't try playing it because the combat has been made too difficult and she doens't enjoy getting killed all the time. She got killed in ME1 on casual, enough so that she almost didn't keep playing. She would get hammered in ME2, so she doesn't want to play. I get that. And, as I said before, I don't find the game casual enough on casual. Bioware has cut out a group of buyers with the changes in ME2 when they did not have to do so. There's no reason the casual level had to be ramped up so much just so those who want a hard game can be happy, and that is something that should really be addressed. Just as you told me to play on casual to lower the intensity, I would tell you - and a number of others here - to play on insanity to up the intensity. I see people complaining that insanity isn't hard enough (I think they're all bonkers, really) and that is acceptable to people here, but if someone complains that casual isn't easy enough, that person is suddenly a moron who should go burn their Xbox and leave everyone alone. It's a double standard that should not exist.



I honestly feel that the whole game was changed to please shooter fans. Look how many posts there have been on here from people whining that you can spam Warp and make any battle "easy". If people don't want easy, don't use powers. Don't use the special ammo. Don't pick up any heatsinks or mods for the weapons. Play blindfolded or drunk to make it harder. The entire ME world has been changed (from unlimited ammo to limited ammo and heatsinks) to appease those who wanted it more like a shooter. The heat sink does NOT make sense to me, not in this universe where a block of metal could provide a trillion bullets and the only limiting factor was firing your gun intermittently to keep it from overheating. As for ammo and having more guns, sorry but the SMG sucks. The pistol is accurate but has a ****** poor amount of ammo available and the sniper rifle, while having excellent accuracy, is not useful in close quarters. I love the missile launcher, but the same applies. For the hell of it, I fired the Cain in close quarters...and was about a heartbeat away from death. My enemy was toast, so all was good, but I have not done that again. Posted Image

Anyway, thanks again for the response.  :)


I see what you mean. If I wanted to play the game simply for story it would make sense to make it as easy as turning the page of a good book. I love the storyline of this game, and the atmosphere. It drew me into the SciFi genre (the majority of my time is spent reading Novels when I'm not playing videogames or in a class). I think the simple solution would be to tone down fighting on the easier difficulties in the future.

I don't think them trying to appeal to shooter fans is to blame for anything though. There are a lot of shooters out there and you throw infinite ammo into any of them and it would change practically nothing. The soldier seems like the arm reaching out to shooter fans. The other classes only seem tweaked to fit the more intense fight system. I agree about the concept of the infinite ammo but in the context of the game they were designed so a gun could fire more rounds without having to pause for it to cool down. The heat is dissapated into heat absorbing clips which theoretically allows rounds to fire infinitely (look at your squadmates) but for gameplay mechanic purposes the player has to use thermal clips. What this does is causes you to keep your gun in mind rather than simply sparying and praying or using your gun, you think about it. "This gun has this many clips its best for this situation". The first SMG does suck, but the one you get on Haestrom is pretty great. More accurate. The  Hand Canon does have a really small clip which is why I stuck with the first one the majority of my first run. I haven't used snipers in this game yet (but I loved them in the first game so I'll probably make an Infiltrator soon). It just takes a bit of experamentation.

My inner shooter says: I would have liked for more guns in this game. (like 4 or 5 instead of the 2 or 3 in some occasions) or even just the ability to color your guns lol. Armor system was done great in this game imo because I loathed the inventory system in the first game. Glad they did away with it this time around.

#69
Sapienti

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KaizerGr wrote...

ModProp wrote...

Seems to be the general response to the game thus far. And I think I found the answer why. Because it's not ME1. People hate it because the second installment is not exactly like the first game. These people are afriad of change, and how they have managed to stay engaged in video games for so long is beyond me.
Posted ImagePosted Image


In ME1 u had plenty of armors (according with your Character type)  to choose and about 6-7 arm companies for each gun u carried.
In ME2 u have a basic one armor although  u can change parts (6-8 parts all  in the simple version of the game)
Also in ME2 u have have less weapons to select (3 sniper rifles, 2 handguns  etc), u can upgrade them but stil is the same 3D model .

If u want more armors or "guns" u have to pre-order, collection boxes, Dr Pepper Prizes (sorry I do not live in the US so I can not have them) , gamespot special box etc

Explain me from the above, is that change helping anyone, makes the game even better ?
thats the only reason I can hate  ME2.
I do not afraid the above change, simple I do not like it!!!

I like the new combat gameplay (I play in Hardcore is quite difficult for me, makes more of my free  time to spend for each mission)
I like the new-old Characters (still I would like to have the choise for their armor)
I hope ME3 to be like ME2 but with more armors and guns.

Finnaly I can hate Bioware, cause I did not pre-order the game (I did not have the time), I did not buy the collection box ( cause the shop did not have it), but I want  to have Terminus armor or any other special gun/armor, but they have not upload any DLC where I can buy them and support the game instead they move people to download them from torrent sources.

*Sorry for my English, is not my mother language:blush:


I agree for the most part. I was disappointed in the lack of gun variety and at first I was upset about not having different armor sets. But then I found out about customizing the color and all that. The only thing now is not being able to do the same to all your team members. On the bright side though I'm glad I don't have to see Garrus in Pheonix armor again. They added depth to customization but they took away the ability to really change team member appreance which was a little disappointing to me at first. Also the other armors you get from pre order bonus's and whatever may seem great but the coolness ends when you realize you can't take off the helmet. I'm happier changing my set color, shoulders, gloves and whatnot and rolling out.

However from an in game standpoint it makes more sense. If you're a mercenary or a soldier you're not going to be going out and buying a new set of armor every week or finding some guys set of armor sitting in a locker somewhere. You're going to stick with your suit for a long time addind upgrades and swapping out pieces to make it better rather than wasting precious money. Only thing I want to see now is more guns.

#70
KaizerGr

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Sapienti wrote...
I agree for the most part. I was disappointed in the lack of gun variety and at first I was upset about not having different armor sets. But then I found out about customizing the color and all that.


U only have the ability to choose just 3 patterns, u can not change the color of each armor part seperated.
The only good thing is that one of the patterns u select reminds me the Robotech Uniforms  :D

Sapienti wrote...
The only thing now is not being able to do the same to all your team members. On the bright side though I'm glad I don't have to see Garrus in Pheonix armor again.


It would be much better to have the option to choose similar armors for your squad rather having  those ingame .

Sapienti wrote...
They added depth to customization but they took away the ability to really change team member appreance which was a little disappointing to me at first.


+1

Sapienti wrote...
Also the other armors you get from pre order bonus's and whatever may seem great but the coolness ends when you realize you can't take off the helmet.


May be they will fix that in the future,
but as Company they should provide them as DLCs for someone who wish to download them.
for example, I play as Infiltrator and I want the special bonus Sniper gun which is a new 3D Model, why they do not give the option to buy it as a DLC ?
(i.e. is not only the armors)
very bad marketing.........

Sapienti wrote...
However from an in game standpoint it makes more sense. If you're a mercenary or a soldier you're not going to be going out and buying a new set of armor every week or finding some guys set of armor sitting in a locker somewhere. You're going to stick with your suit for a long time addind upgrades and swapping out pieces to make it better rather than wasting precious money. Only thing I want to see now is more guns.


It's just a game, most of the RPGs are based in variety of armors and guns, in Dragon Age u can choose different kind of armors according with your class, in ME2 u do not have that option, u stuck with same 7-8 parts in a basic armor with the same logo:lol:
(still I can not understand why u have to pay in credits and not in metals I have plenty of metals in my ship and I do not know what to do with them, except of research)

Modifié par KaizerGr, 07 février 2010 - 09:20 .


#71
steve1945

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ModProp wrote...

Seems to be the general response to the game thus far. And I think I found the answer why. Because it's not ME1. People hate it because the second installment is not exactly like the first game. These people are afriad of change, and how they have managed to stay engaged in video games for so long is beyond me.
Posted ImagePosted Image



People hate it because we dont live in a 1984 esq toltalitarian nightmare where their is only one way of thinking.


Also these people are not afraid of change. But what people consider change today is not change. Its puting rockets on a skateboard and calling it a jet engine. its massive stupid fast changes thrown all over the place. Change is good if its regulated and slow. Massive changes suck.

I also dont like the color of your shirt

#72
Guest_Magnum Opus_*

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Couple observations:

1. I found ME2 to be "more" than ME1. I liked the characters more, for the most part, and I liked the way they were brought into the group. The battles were more interesting as well: I find that "Normal" mode in ME1 pretty much equates with with Easy/Casual in ME2, given how often I end up dead. The squad members are more useful in ME2, as well... interface improvements.

That said, I found the planet scanning game in ME2 to be even more tedious than driving the Mako around in ME1 was.

ME1 was what I'd term an adventure-RPG; ME2 has removed just enough of the traditional RPG elements that I think of it as an action-adventure. ME2 is more of a shooter than an RPG. For me that's not particularly good, but the adventure elements outweigh my dislike for shooters by a fair margin, to I'm still having fun. I like the changes they made with cover, dislike that there's no inventory. I'd prefer a camera that wasn't quite so close to the back, too... character takes up too much of the screen.

2. Probably my biggest disappointment with the game was with the story, in that there really wasn't any progress made on the Reaper issue at all. I suppose it might just be symptomatic of the fact that this is the second game in a trilogy, but this little jaunt into ME territory feels (right now) a little pointless. The Reapers are still coming, just as they were at the end of the last game. Shepard is still the key player in the fight against them, just as he was at the end of the last game, and he still (to my mind) has piqued their particular notice for some reason. I know a little more about the Protheans, a little more about the way the Reapers do business, but not much. I spent something like 50 hours building a team, and having finished the game I'm wondering just what it was all good for in terms of ME3.

Will the crew remain intact for ME3 if everyone survived? I hope so, otherwise -- if we are treated to a mostly-new cast of characters in ME3 -- the most prominent feature of ME2 will have been rendered pointless.

Beyond that, we've got decisions with the geth and the quarians and Cerberus that could have a large impact in ME3, but for the most part I'm just left asking "what was the point of this game in terms of the advancement of Shepard's mission against the Reapers? Why was this game even here?" It really just feels like an interlude. But maybe it's supposed to feel that way right now.

For that reason, I think I prefer ME1 as the standalone game, if we're going to look at them individually (not entirely sure how valid that position is with this series, though; these games are far more interconnected than the games of any other series I've played to date. In many ways, ME1 and ME2 feel more like chapters than individual games). On the game play front I very much prefer the character customization options of ME1 over the stripped down version we get in ME2, but that's mostly my RPG background talking -- I prefer having inventories. Individual inventories, though it seems that notion has fallen out of favour with Bioware at present, even with their more traditionally oriented IP, Dragon Age -- but regarding the story, I don't know that I can really pass judgement on ME2 quite yet.

I do find it amusing, though, that the cries of those who prefer ME1 over ME2 are being met just about equally by those claiming that such people are merely wearing the rose-tinted glasses. I didn't like ME1 enough to put it on any sort of pedestal to begin with -- it was a good game, mind you, but not THAT good -- but it's amusing to see that all things (people) are being bashed with equal mindlessness. "rose-tinted glasses" my arse. There are differences between the two games, and some people are bound to prefer one over the other... even if what they prefer was found in the first game and not in the second. Accusing them of waxing nostalgic or having blinkers on merely because they don't share your preferences is just silly.

Finally, as with all things, it's easier to lodge complaints than to praise everything that the developers did right. Big name games generally get far more right than they screw up. If someone liked the elevator rides in ME1, or at least didn't mind them enough to whine about it on a message board, then that was something that likely wouldn't have come up in any of their posts. What we get, then, is the small subset of people who actually DID hatehatehate those elevator rides with a passion posting about them. Over and over again.

The moral of the story: The developers shouldn't take everything that's posted on these boards to heart because what we see here, particularly right now, is no more than a small subset of a minuscule subset of the people who are playing this game. Besides, it's still soon enough after release that opinion on this game will skewed negative anyway, because the people who DO like what the game has to offer are more likely to be playing it than posting about it on a message board. Those who hate the game will have nothing better to do than rant about how they were cheated out of 50 bucks.

To the Biowarians specifically, I'd say congratulations: You've delivered another excellent title that's managed to keep me interested in the story as a whole as well as the characters within it. Looking forward to seeing where you take the game play and the story in ME3.

Carry on.

Modifié par Magnum Opus, 07 février 2010 - 09:25 .


#73
CatatonicMan

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I wouldn't say it is fear/dislike of change that is the problem, at least for me.



One issue is that ME2 is less fun/engaging/interesting/captivating than ME1, for various reasons. This is more of an evaluation of the overall feel of the game, rather than any specific criticism. I liked ME1 enough to forgive the flaws it had, which is something I can't say about ME2.



Another reason I found the game lacking was because ME2 was very different than what I expected. Had I anticipated/expected the changes they made I might have been more inclined to enjoy the experience, rather than being disappointed when the game turned out to be something else.

#74
bjdbwea

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ModProp wrote...

Seems to be the general response to the game thus far. And I think I found the answer why. Because it's not ME1. People hate it because the second installment is not exactly like the first game. These people are afriad of change, and how they have managed to stay engaged in video games for so long is beyond me.
Posted ImagePosted Image


Oversimplifying much? Do some forumers think they'll get something for free if they defend BioWare against any criticism? I don't think many people "hated" ME 2. I paid 43 bucks for it, and I got enough entertainment out of it to make it worthwile. That said, there's indeed simply too much steps in the wrong direction. I appreciate that some people like dumbing down and the concept of unrelated mini stories. I don't, and neither do apparently many others. The sales numbers seem to be there, so BioWare and EA couldn't probably care less about my opinion, but the forums are still there for it, so I'll voice it.

Modifié par bjdbwea, 07 février 2010 - 10:42 .


#75
MoonChildTheUnholy

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I am loving ME2, but this game has some really big design flaws no matter what.



- No armor for squad, makes no sense, in missions they should all wear armors while on the Normandy they could have their pajamas or whatever.



- There are few weapons, but in all fairness ME2 has much more weapon models than ME, the lack of manufacturers might be the cause of this too. When i saw all the weapons in ME2 i felt like nothing special, the heavy weapons are cool and this is not the biggest flaw in this game imho.



- The ammo, i have no problems with ammo or reloading, but with the powers global cool down some classes are broken on high difficulty levels, using biotics and having cool down on tech or medigel just doesn´t cut it, some powers are fast but others not so much, it makes classes that are heavy in powers just have to rely on pistols more often, the Carnifex pistol has 18 extra bullets for gods sake its too low, this mechanic breaks immersion and delays gameplay. At least raise the reserve ammo a bit more to try and balance this out. Soldiers don´t have this problem because they can have all weapons besides the smg.



- Bring back crouch! when being flanked on low cover, if you turn around you leave that cover and get shot by everyone else you were protecting yourself from. With crouch at least you can maintain yourself low and turn to shoot the flanking enemy. Of course this is just an example, there are many more useful situations for crouch to be implemented.



- Armors for Shepard, this i really don´t understand. Why was light, medium, heavy armor removed? its all the same.. streamlined now, why not new parts for Inferno, terminus, etc? the helmet toggle is also a step down, Shepard can´t remove his terminus helmet? why? its just sad the way it is now. The positive thing really was the color customization, but again why not on the other armors? boring..



- Squad banter, our whole squad has zero contact with each other, there are what.. two scenes of party members arguing with each other? when on missions they are just well.. boring, from the company that created DA:O and implemented it great in that game its another step down.



- The UI, some people say its better? really? there is no compass or you have to press a key, there are no bars for shields, health, armor, its over simplified imho, besides for ammo counters the UI is useless.



There are many more aspects to debate, in overall ME2 is a fine game, but its too simple regarding details that a rpg cannot afford just passing by.