Thats the thing everyone is using the base (no alteration, which means they should all be iron and appear the same)
gen_im_arm_bot_med_chn
gen_im_arm_cht_med_chn
gen_im_arm_glv_med_chn
spawned and given to each character
party_gear script
{
CreateItemOnObject(R"sword_1.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"sword_2.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"bow_1.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"bow_2.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"shield_1.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"gen_im_arm_cht_med_chn.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"gen_im_arm_bot_med_chn.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"gen_im_arm_glv_med_chn.uti", OBJECT_SELF, 1, "", TRUE);
CreateItemOnObject(R"gen_im_arm_hel_med_hel.uti", OBJECT_SELF, 1, "", TRUE);
}
spawn the script 4 times and give accordingly
They should all have the same color - I am stumped as to why they are using different tints.
They are not unique in anyway, but they somehow appear differently for each character. I have been all thru the toolset and character files, but I can't seem to find a fix for this.
Edit:
Thanks darth check it out now
Modifié par DemonSlayer_1, 07 février 2010 - 08:48 .