The Biotic Volus: "I shall throw her around like a ragdoll!"
Suggestion for Mass Effect 3 Ability:
"Biotic Grip"-
Rank 1: Grips an enemy target, suspending them above the ground and reacting to your (mouse/controller).
...
Rank 4: Option 1: Drastically increases the power behind grip, allowing you to repeatedly slam enemies against walls and ceiling and even other enemies with hurricane force.
Option 2: Constantly contricts the enemy's windpipe (if organic) as you grip them, dealing heavy health damage.
Tricky to implement, but conveys the god-like power felt in "The Force Unleashed."
Biotic Ability Suggestion for ME3- Take a queue from The Force Unleashed
Débuté par
Alexandus
, févr. 07 2010 08:09
#1
Posté 07 février 2010 - 08:09
#2
Posté 07 février 2010 - 08:48
thats a fun game, but i dont think theyl put that in at all sadly
#3
Posté 07 février 2010 - 09:20
It would make sense though. After watching the previews for Jack, I was expecting her to be this super powerful biotic. Which she is when she got out of her cell (She took out three mechs!).; but she doesnt feel like that when you have her in your squad. I was expecting her to have this huge throw capability. Like the ones you see in the cinematic scenes.
#4
Posté 07 février 2010 - 10:29
but do u realy think bioware would make them like this?
#5
Posté 07 février 2010 - 11:09
Have it replace warp, warps boring. Then give it DoT damage versus Barriers and Armor.
#6
Posté 07 février 2010 - 07:08
Have you heard of Reave! and no queue, this is ME not SW
#7
Posté 17 février 2010 - 03:55
Umm....forget that. Biotics aren't Telekenesis per se. They allow the generation of mass effect fields. To do what you are wanting would require a different canon. Singularity is the closest you'll come to a "choking" power I believe.
#8
Posté 17 février 2010 - 04:06
You misunderstand, I would be happy with a little more control over where enemies go when pulled or pushed.
#9
Posté 17 février 2010 - 04:22
You have control for example if I want an enemy to fly off the ledge to his left I will aim far to the right so it has to curve to hit my intended target and pushing him to the left.Alexandus wrote...
You misunderstand, I would be happy with a little more control over where enemies go when pulled or pushed.
#10
Posté 17 février 2010 - 04:29
What I'd like to see is the ability to use Slam to aim the poor bastard you're lifting, so that he plows into another badguy as you bring him down.




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