Arrtis wrote...
lets minimize those pyramids please.
Tali really should be a npc instead of a squad mate.
when he breaks up legion and tali with paragon method he says he needs them at thier best for the reapers.I imagine tali being killable in ME2 will equal to her having a role with the quarian fleet preping them for war while you go off with new guys to other places as you collect an army.It would help BW making the game so they do not have to include too many things in one game.You could still keep your relationship with her like the consort but more intimate.
I still diasgree. It is doubtful that there is any argument you can present that will persuade me to not want Tali as an active party member and romanceable character in ME3.
As for the notion that BioWare wanting to keep too many things out of the game, well yes, there is such a thing as too much of a good thing. Yet this is the final hurrah for Shepard. BioWare has already confirmed that they do not plan on spending time on engine updates, etc. for ME3 (not that it needs it gauging by ME2's appearance) and will instead focus on the story. BioWare also consistently want each new game of theirs to be their "best game", surpassing previous games they've made. All the signs point to ME3 being a monster of a gaming story experience. Throwing in a massive quest line involving the resolution of the centuries old conflict between the Geth and the Quarians would work well, and it could also be used towards the main plot of defeating the Reapers by recruiting them. This has already been hinted at in ME2 when Legion mentions that the Geth oppose the Reapers and that it would be mutually beneficial for the Geth and Shepard to join forces. In DA:O the player was invited to build a multi-faction alliance to oppose a great, common threat. The same appears to be occuring in ME2 which I expect will come to a full-head in ME3.
Modifié par The_KFD_Case, 08 février 2010 - 06:00 .