Request to BioWare - Patch DLC armor to remove helmets
#251
Posté 22 février 2010 - 09:35
#252
Posté 22 février 2010 - 10:08
#253
Posté 22 février 2010 - 11:29
#254
Posté 22 février 2010 - 01:02
#255
Posté 22 février 2010 - 03:46
#256
Posté 22 février 2010 - 03:49
#257
Posté 22 février 2010 - 03:53
Trauma3x wrote...
does anyone know if BW is going to change their stance on this issue?
I'm guessing they wont for current armor. Its not as simple as adding in a "turn helmets off" button. The actual mesh for the DLC armor is one whole suit, so the helmets cant actually be detached at all. For them to 'fix' this issue they'd need to remodel the suits so that the helmet and suit part are seperate meshes, similar to how the N7 armor works, and program in a helmet toggle.
That itself is possible but the extra work required (they'd have to seperate and fix the texture, as it would be for two seperate models, plus general testing) probably means they wont bother.
However, as I've said I hope they note this for future armor DLC. If they're not going to change these then so be it, but future armor should be corrected.
#258
Posté 22 février 2010 - 03:54
#259
Posté 23 février 2010 - 11:18
#260
Posté 23 février 2010 - 12:59
#261
Posté 23 février 2010 - 03:40
#262
Posté 23 février 2010 - 04:17
#263
Posté 23 février 2010 - 04:43
#264
Posté 23 février 2010 - 05:29
#265
Posté 23 février 2010 - 05:33
#266
Posté 23 février 2010 - 05:54
#267
Posté 23 février 2010 - 11:26
I agree completely
#268
Posté 24 février 2010 - 02:43
#269
Posté 24 février 2010 - 12:34
#270
Posté 24 février 2010 - 02:55
Modifié par Ichigo-16, 24 février 2010 - 07:26 .
#271
Posté 24 février 2010 - 07:49
#272
Posté 24 février 2010 - 08:09
Nothing is more stupid than sitting in Afterlife with your Cerberus armor and hitting some drinks (hard against the helmet).
Before the game was released, I thought in-game armor-boni and visual appearance are no longer related (same bonus, different visuals); but sadly it seeems the opposite is mostly true.
#273
Posté 24 février 2010 - 11:01
MaxiTB wrote...
Totally aggreed.
Nothing is more stupid than sitting in Afterlife with your Cerberus armor and hitting some drinks (hard against the helmet).
Before the game was released, I thought in-game armor-boni and visual appearance are no longer related (same bonus, different visuals); but sadly it seeems the opposite is mostly true.
What is even more stupid is that despite the fact you know that helmet won't come off, you still go in there and have a drink?
As has been said a fair few times in this topic, they are NOT going to change the current DLC armors, here is a thought process to put as a request though. For something like the Armor/customisation cabinet from the Captains Cabin be put in places like the entrance to Afterlife, Eternity and Darkstar or maybe near the entry points. So it is easier to swap between the DLC and the N7 gear. Either that or have it so you can also change to casual in the 3 main hubs (Citadel, Ilium and Omega) seeing as there is no actual combat (you can't draw your weapons, so why the need for armor either?)
#274
Posté 24 février 2010 - 11:39
Sir Ulrich Von Lichenstien wrote...
For something like the Armor/customisation cabinet from the Captains Cabin be put in places like the entrance to Afterlife, Eternity and Darkstar or maybe near the entry points. So it is easier to swap between the DLC and the N7 gear. Either that or have it so you can also change to casual in the 3 main hubs (Citadel, Ilium and Omega) seeing as there is no actual combat (you can't draw your weapons, so why the need for armor either?)
Now, in my opinion, both ideas are just brilliant. This would be a good compromise about being able to see Shepard's face (wearing current DLC armor) in the areas where most talking is done and the effort Bioware needs to put into it. Thank you, Sir
Maybe they will include a mesh without helmet in upcoming DLC armor though.
#275
Posté 25 février 2010 - 02:03
Sure I missed it somewhere but I just can't wrap my head around a reasonable explanation to not put in a helmet toggle option.





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