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Good engineer build/bonus skill?


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#1
The_mango55

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One rule, bonus skill can't be biotic. Call me a stickler for roleplaying, but I figure if my character had biotic powers she would already be a sentinal.

Right now I'm only level 16, and I've got 2 ranks of AP ammo, but I'm not sure if that's the best use of my points/bonus ability.

I've thought about taking energy drain, but I've already got overload and you need at least 2 ranks of overload to unlock incinerate. I don't need a barrier damaging power really because I'm fine with taking Miranda/Jack and Thane as warp damage specialists.

Modifié par The_mango55, 07 février 2010 - 09:22 .


#2
TheShizzo

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Since you already have overload...you would like energy drain for the extra survivability right? If so, then I say go for fortification. If not fort, then maybe neural shock for the whole engineer role playing/lulz?

#3
captaincooler

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maxed geth shield boost. gives nice shield boost and a damage boost if you opt for that evolved form. Personally i always use reave or energy drain, no matter what class im playing as. Anything that hurts them and keeps me alive just cant be beat.

#4
lessthanjake9

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Well I mean, I would say Dominate, but you said no biotics. I really think you can roleplay a Dominate Engineer just fine though. Just think of your Engineer as kind of like a scientist and Dominate as less of a biotic power and more of a scientific manipulation of the brain.

If you dont want to do that, though, you have very limited options. Here's a list of them:

1. Slam: It's biotic, so you dont want it.
2. Reave: It's biotic, so you dont want it
3. Dominate: Again, it's biotic, though, as I said, I think you could justify it while roleplaying
4. Energy Drain: You don't really need it, as you said
5. Inferno Grenade: No point when youve got incinerate
6. Shredder Ammo: Not very good since it only affects organic HEALTH, not all defenses too
7. Barrier: Biotic, so no.

After that, you've got three directions you could go:

1. Fortification/Geth Shield Boost: You could go with either of these. They are basically the same. I assume as an engineer, Geth Shield Boost would probably be the best from a role-playing perspective. This will increase your survivability.
2. Armor Piercing Ammo/Warp Ammo: This will increase your weapons' damage. Warp Ammo will do worse against armor and health than AP ammo, but better against barriers and, I believe, shields. It's a matter of preference. Warp Ammo is probably better, but if you wanna go with role playing, AP ammo is probably better for you.
3. Neural Shock: You could go with this, but it's not exactly that great. Cryo does pretty much the same thing.

So you are left with either more damage in the form of AP ammo, or more survivability in the form of Geth Shield Boost. It's a matter of preference. You already have AP Ammo, and that seems like a perfectly good decision.

Modifié par lessthanjake9, 07 février 2010 - 09:34 .


#5
captaincooler

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what is dominate?

#6
jgarcia916

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Morinths bonus power. Its AI hacking for organics.

#7
captaincooler

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jgarcia916 wrote...

Morinths bonus power. Its AI hacking for organics.


ahh ok, i was very confused, on my 4th run and havent seen that because this is the play through that im going to choose her. So i assume it only works when they are down to health?

#8
jgarcia916

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captaincooler wrote...

jgarcia916 wrote...

Morinths bonus power. Its AI hacking for organics.


ahh ok, i was very confused, on my 4th run and havent seen that because this is the play through that im going to choose her. So i assume it only works when they are down to health?


Correct

#9
captaincooler

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ok well that's lame.

#10
lessthanjake9

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captaincooler wrote...

ok well that's lame.


I disagree. It's not a power that you are going to use more than one or twice a fight, so having to strip an enemy of defenses to use it isnt such a big deal. Just start a battle with your squard using a few powers concentrated on one guy. His defenses will be gone almost immediately. Dominate him. He will draw fire away from you for a while, do damage himself against enemies, eventually get killed by enemies without you ever having to touch him, and force enemies up from cover.

Thus, with one power, you have done all of this:

1. You have drawn away enemy fire from you for as long as the guy survives. No damage to you for a while. Nice. 

2. You have taken the enemies out of cover. Combined with the fact that they aren't shooting you either, this means your squad can absolutely unload an ungodly amount of damage on the enemies while the guy is dominated.

3. You have taken away all of his health. Presumably, the guy will die from enemy fire before the domination is over. You won't have to touch him. So what this means is that your Domination has effectively one-hit killed the guy. Obviously, the guy only has health, so hes not too far away from death anyways, but taking away the ENTIRE health bar is still a lot of damage for one power.

4. You have done extra damage to the rest of the enemies. Depending on how long your Dominated guy stays alive, and what enemy you dominate, your guy will do some fairly significant damage to the rest of your enemies before he goes down.

Combine all of these things, and it is a REALLY good power. It is a death sentence to whoever you use it on. Between taking enemies out of cover and the dominated guy doing damage himself, it'll make the rest of the enemies get totally destroyed while it stays alive. And while it stays alive, you will not have damage really being done to you.

Modifié par lessthanjake9, 07 février 2010 - 10:22 .


#11
coinop25

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I am in the middle of my (Hardcore) Engineer playthrough and going by the same kind of roleplaying limitation you describe.

Armor Piercing Ammo is what I went with, and I do not regret it. I don't like using squad-wide ammo powers, and I felt like my guns needed a bit more punch to ever feel like it was worth it to use them. I don't even have that many points in it yet; the real trick to surviving, I found, was to max out Explosive Drone and Incinerate as quickly as possible, and put off Cryo Blast and AI Hacking awhile.

Geth Shield Boost makes sense if you want a defensive power that also gives some damage boost. Both it and Fortification look pretty techy and in-character, but the Engineer could really use some more gun-damage-boosting ability. If you want something to boost defense, I'd suggest taking this and bringing along a squad member who has an ammo power split between the whole squad.

Dominate seems like it would be fun and appropriate, but I can't get past the fact that it's a biotic power. That said, I don't believe you need to play through in order to unlock it for all characters once you've completed the game once. Pretty sure you can just save before the Morinth/Samara choice, choose Morinth, and then reload after it's all done.

Edit to add: I loved the idea of Energy Drain, but between my shield-sucking Drones, Overload, and Incinerate (which does respectable damage to shields on its own), I don't see much use for it. Maybe it's a better bonus skill for Infiltrators who miss having Overload.

Modifié par coinop25, 07 février 2010 - 06:39 .


#12
Urmar

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Under your limitations, I'd have to agree that one of the ammo powers (probably warp ammo -- helps you knock down barriers quicker) is the way to go. Failing that, the geth shield.